Implement exact MDB Trident style menu design

- Add MDB color definitions (Gold 164,134,35, Steelblue 70,130,180, etc)
- Add MDB animation effects (FlashingGhost 150-255, Glowing 0-190)
- Update window background to Steelblue with alpha 180
- Add MD prefix in Steelblue with menu title in Gold
- Add centered subheader in SubHeader color (58,95,205)
- Add white line separator under header
- Update scrollbar to use MDB Glowing effect
- Update item text colors (gray normal, white selected, orange ON)
- Add JumpOver/separator styling
- Update toggle indicators with MDB Bool colors
- Add Gold scroll indicators with FlashingGhost effect
- Update info bar to MDB Steelblue style
This commit is contained in:
Claude
2026-01-18 17:53:11 +00:00
parent a63ec60010
commit b27ac95eec

View File

@@ -1,7 +1,7 @@
// ============================================================================
// MD REVOLUTION MOD MENU - Client Side (Trident Style)
// Interactive GUI menu for all players
// MD REVOLUTION MOD MENU - Client Side (MDB Trident Style)
// MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE (Original Template)
// Steel Blue / Gold / Orange color scheme with flash effects
// Press F5 to open/close menu, Arrow keys to navigate, Enter to select
// ============================================================================
@@ -13,25 +13,76 @@ let selectedIndex = 0;
let menuStack = [];
let scrollOffset = 0;
// Enhanced animation state
// ============================================================================
// MDB TRIDENT COLOR DEFINITIONS (Exact from MDB_Template.c)
// ============================================================================
const MDB = {
// Primary Colors
Gold: { r: 164, g: 134, b: 35 },
Steelblue: { r: 70, g: 130, b: 180 },
DevilsRed: { r: 153, g: 0, b: 0 },
Chocolate: { r: 210, g: 105, b: 30 },
// Header Colors
Header: { r: 177, g: 19, b: 26 },
SubHeader: { r: 58, g: 95, b: 205 },
// Line Colors (White separator)
Line: { r: 255, g: 255, b: 255 },
// Item Colors
Item: { r: 180, g: 180, b: 180 },
ItemHighlight: { r: 255, g: 143, b: 0 },
ScrollItem: { r: 255, g: 255, b: 255 },
SubMenu: { r: 139, g: 134, b: 130 },
// Bool/Toggle Colors
Bool: { r: 255, g: 128, b: 0 },
// JumpOver (Section headers)
JumpOver: { r: 58, g: 95, b: 205 },
// Stats Colors
StatsItem: { r: 255, g: 255, b: 255 },
StatsValue: { r: 255, g: 143, b: 0 },
StatsYes: { r: 204, g: 0, b: 0 }, // Red for "Yes/Active"
StatsNo: { r: 0, g: 204, b: 0 }, // Green for "No/Inactive"
// Alert Colors
Alert: { r: 255, g: 0, b: 0 },
Ghost: { r: 0, g: 102, b: 204 },
Holy: { r: 127, g: 0, b: 255 },
// Misc
Orange: { r: 255, g: 69, b: 0 },
MicTalk: { r: 255, g: 140, b: 0 },
HasMic: { r: 255, g: 255, b: 255 }
};
// ============================================================================
// MDB ANIMATION STATE
// ============================================================================
let animTime = 0;
let smoothScrollY = 0;
let targetScrollY = 0;
let titlePulse = 0;
let menuOpenAnim = 0;
let selectedPulse = 0;
let glowIntensity = 0;
let colorShift = 0;
let particleTime = 0;
let screenShake = 0;
let flashAlpha = 0;
let currentDescription = "";
// Trident-style header flash effect
let headerFlashTimer = 0;
let headerFlashActive = false;
let headerFlashInterval = 3.0; // Flash every 3 seconds
let headerFlashDuration = 0.15; // Flash lasts 0.15 seconds
// MDB Flashing/Glowing Effects (from MDB_Template.c)
let FlashingGhost = 200; // Ranges 150-255, used for header text flash
let FlashingGhostIncrement = true;
let Glowing = 100; // Ranges 0-190, used for scrollbar glow
let GlowingIncrement = true;
let Rotating360 = 0; // For spinning icons
let Fading_100 = 100; // Fade in effect
let Fading_150 = 150; // Fade in effect
let dropdown_y = 1.2; // Dropdown animation
// ============================================================================
// THEME SYSTEM
@@ -40,11 +91,11 @@ let currentTheme = "trident"; // Default theme - Trident style
// Trident-style color scheme
const themes = {
// Primary Trident theme - Steel Blue with Gold/Orange accents
// Primary Trident theme - Steel Blue with Gold/Orange accents (MDB Style)
trident: {
primary: { r: 70, g: 130, b: 180 }, // Steel Blue
accent: { r: 255, g: 200, b: 50 }, // Gold
highlight: { r: 255, g: 140, b: 0 }, // Orange
primary: { r: 70, g: 130, b: 180 }, // Steelblue
accent: { r: 164, g: 134, b: 35 }, // Gold (exact MDB)
highlight: { r: 255, g: 143, b: 0 }, // Item Highlight (exact MDB)
name: "Trident"
},
black: { primary: { r: 80, g: 80, b: 80 }, accent: { r: 150, g: 150, b: 150 }, highlight: { r: 200, g: 200, b: 200 }, name: "Black" },
@@ -58,7 +109,7 @@ const themes = {
};
function getTheme() {
return themes[currentTheme] || themes.red;
return themes[currentTheme] || themes.trident;
}
// Info bar configuration
@@ -2355,25 +2406,54 @@ addNetworkHandler("ModMenu:ExecuteSkinChange", function(skinId) {
// Steel Blue primary, Gold/Orange accents, Flash effects
// ============================================================================
// Smooth animation update with original effects
// MDB Animation Effects Update (from MDB_Template.c Menu_Effects)
addEventHandler("OnProcess", function(event) {
// Update animation time - SMOOTHED
// Update animation time
animTime += 0.02;
titlePulse += 0.04;
selectedPulse += 0.06;
colorShift += 0.01;
particleTime += 0.05;
// Trident-style header flash timer
headerFlashTimer += 0.02;
if (headerFlashTimer >= headerFlashInterval) {
headerFlashTimer = 0;
headerFlashActive = true;
// ===== MDB FlashingGhost Effect (150-255 range) =====
// Used for header text pulsing
if (FlashingGhost >= 255) FlashingGhostIncrement = false;
else if (FlashingGhost < 150) FlashingGhostIncrement = true;
if (FlashingGhostIncrement) {
if (FlashingGhost > 240) {
FlashingGhost += (255 - FlashingGhost);
FlashingGhostIncrement = false;
} else {
FlashingGhost += 2;
}
} else {
FlashingGhost -= 2;
}
if (headerFlashActive && headerFlashTimer >= headerFlashDuration) {
headerFlashActive = false;
// ===== MDB Glowing Effect (0-190 range) =====
// Used for scrollbar glow
if (Glowing >= 190) GlowingIncrement = false;
if (Glowing <= 0) GlowingIncrement = true;
if (GlowingIncrement) {
if (Glowing > 185) Glowing++;
else Glowing += 2;
} else {
if (Glowing < 10) Glowing--;
else Glowing -= 2;
}
// ===== MDB Rotating Icon Effect =====
if (Rotating360 >= 360) Rotating360 = 0;
else Rotating360 += 5;
// ===== MDB Fading Effects =====
if (Fading_100 < 255) Fading_100 += 5;
if (Fading_150 < 255) Fading_150 += 5;
// ===== MDB Dropdown Animation =====
if (dropdown_y > 0.96) dropdown_y -= 0.01;
else dropdown_y = 0.95;
// Enhanced visual effects
glowIntensity = Math.sin(animTime * 3) * 0.5 + 0.5;
@@ -2500,152 +2580,46 @@ addEventHandler("OnDrawnHUD", function(event) {
let baseX = menu.x + slideOffset;
let baseY = menu.y;
// ===== TRIDENT-STYLE OUTER GLOW =====
let theme = getTheme();
let highlight = theme.highlight || theme.accent;
let glowPulse = Math.sin(animTime * 2) * 0.25 + 0.75;
let glowSize = 8 + Math.sin(animTime * 1.5) * 3;
// ===== MDB WINDOW BACKGROUND - Steelblue (70,130,180) alpha 180 =====
// Matches: DRAW_SPRITE(MAP_LOBBY, ..., 70,130,180, 180)
let windowBgColor = toColour(MDB.Steelblue.r, MDB.Steelblue.g, MDB.Steelblue.b, Math.floor(180 * menuOpenAnim));
drawRect(baseX, baseY, menu.width, totalHeight + 10, windowBgColor);
// Steel Blue outer glow with subtle Gold tint
let glowIntensityMult = 0.7 + Math.sin(animTime * 2) * 0.15;
for (let g = 4; g >= 1; g--) {
let gAlpha = Math.floor((35 / g) * glowPulse * menuOpenAnim);
// Mix Steel Blue with subtle Gold
let gCol = toColour(
Math.floor((theme.primary.r * 0.8 + highlight.r * 0.2) * glowIntensityMult),
Math.floor((theme.primary.g * 0.8 + highlight.g * 0.15) * glowIntensityMult),
Math.floor((theme.primary.b * 0.9 + highlight.b * 0.1) * glowIntensityMult),
gAlpha
);
drawRect(baseX - glowSize * g, baseY - glowSize * g,
menu.width + glowSize * g * 2, totalHeight + glowSize * g * 2 + 10, gCol);
}
// ===== MDB HEADER SECTION =====
let headerY = baseY + 5;
// ===== MAIN BACKGROUND - Dark with Steel Blue tint =====
let bgColor = toColour(10, 12, 18, Math.floor(248 * menuOpenAnim));
drawRect(baseX, baseY, menu.width, totalHeight + 10, bgColor);
// "MD" Prefix - Steelblue, large text (Version_Txt_Size equivalent)
// Shadow first
let shadowColor = toColour(0, 0, 0, Math.floor(255 * menuOpenAnim));
drawText("MD", baseX + 11, headerY + 1, shadowColor, 28);
// Main "MD" in Steelblue
let mdColor = toColour(MDB.Steelblue.r, MDB.Steelblue.g, MDB.Steelblue.b, animAlpha);
drawText("MD", baseX + 10, headerY, mdColor, 28);
// ===== TRIDENT-STYLE BORDER - Steel Blue =====
let borderPulse = Math.sin(animTime * 3) * 0.15 + 0.85;
let borderColor = toColour(
Math.floor(theme.primary.r * borderPulse * 0.8),
Math.floor(theme.primary.g * borderPulse * 0.8),
Math.floor(theme.primary.b * borderPulse),
Math.floor(220 * menuOpenAnim)
);
// Menu Header Text - Gold with FlashingGhost alpha (Extend_Txt_Size equivalent)
// Shadow
drawText("REVOLUTION", baseX + 56, headerY + 6, shadowColor, 20);
// Main header in Gold with FlashingGhost effect
let headerGoldColor = toColour(MDB.Gold.r, MDB.Gold.g, MDB.Gold.b, Math.floor(FlashingGhost * menuOpenAnim));
drawText("REVOLUTION", baseX + 55, headerY + 5, headerGoldColor, 20);
// Smooth border thickness
let borderW = 3 + Math.sin(animTime * 3) * 0.5;
drawRect(baseX, baseY, menu.width, borderW, borderColor); // Top
drawRect(baseX, baseY + totalHeight + 10 - borderW, menu.width, borderW, borderColor); // Bottom
drawRect(baseX, baseY, borderW, totalHeight + 10, borderColor); // Left
drawRect(baseX + menu.width - borderW, baseY, borderW, totalHeight + 10, borderColor); // Right
// Version text - Steelblue (right side)
let versionColor = toColour(MDB.Steelblue.r, MDB.Steelblue.g, MDB.Steelblue.b, animAlpha);
drawText("TRIDENT", baseX + menu.width - 70, headerY + 22, versionColor, 12);
// Corner accents - Gold/Orange (Trident signature)
let cornerSize = 14 + Math.sin(animTime * 2) * 3;
let cornerPulse = Math.sin(animTime * 2.5) * 0.2 + 0.8;
let cornerColor = toColour(
Math.floor(highlight.r * cornerPulse),
Math.floor(highlight.g * cornerPulse),
Math.floor(highlight.b * 0.5),
Math.floor(220 * menuOpenAnim)
);
drawRect(baseX, baseY, cornerSize, 3, cornerColor);
drawRect(baseX, baseY, 3, cornerSize, cornerColor);
drawRect(baseX + menu.width - cornerSize, baseY, cornerSize, 3, cornerColor);
drawRect(baseX + menu.width - 3, baseY, 3, cornerSize, cornerColor);
drawRect(baseX, baseY + totalHeight + 7, cornerSize, 3, cornerColor);
drawRect(baseX, baseY + totalHeight + 10 - cornerSize, 3, cornerSize, cornerColor);
drawRect(baseX + menu.width - cornerSize, baseY + totalHeight + 7, cornerSize, 3, cornerColor);
drawRect(baseX + menu.width - 3, baseY + totalHeight + 10 - cornerSize, 3, cornerSize, cornerColor);
// Sub Header - centered, SubHeader color (58,95,205)
let subHeaderColor = toColour(MDB.SubHeader.r, MDB.SubHeader.g, MDB.SubHeader.b, animAlpha);
let subHeaderText = currentMenu === "main" ? "MAJOR DISTRIBUTION" : title;
// Calculate center position
let subHeaderX = baseX + (menu.width / 2) - (subHeaderText.length * 3);
drawText(subHeaderText, subHeaderX, headerY + 38, subHeaderColor, 12);
// ===== HEADER - Trident-style gradient =====
let headerMult = 0.8 + Math.sin(animTime * 2) * 0.1;
// ===== MDB WHITE LINE SEPARATOR =====
// DRAW_RECT(..., Line_r=255, Line_g=255, Line_b=255, 255)
let lineColor = toColour(MDB.Line.r, MDB.Line.g, MDB.Line.b, animAlpha);
drawRect(baseX + 10, baseY + menu.headerHeight - 5, menu.width - 20, 2, lineColor);
// Flash effect - bright white flash overlay
let flashMult = headerFlashActive ? 2.5 : 1.0;
let headerLeft = toColour(
Math.min(255, Math.floor(theme.primary.r * headerMult * flashMult)),
Math.min(255, Math.floor(theme.primary.g * headerMult * flashMult)),
Math.min(255, Math.floor(theme.primary.b * headerMult * flashMult)),
animAlpha
);
let headerRight = toColour(
Math.floor(theme.primary.r * 0.2),
Math.floor(theme.primary.g * 0.2),
Math.floor(theme.primary.b * 0.3),
animAlpha
);
drawGradientRect(baseX + 4, baseY + 4, menu.width - 8, menu.headerHeight - 4, headerLeft, headerRight);
// Flash overlay when active
if (headerFlashActive) {
let flashOverlay = toColour(255, 255, 255, Math.floor(180 * menuOpenAnim));
drawRect(baseX + 4, baseY + 4, menu.width - 8, menu.headerHeight - 4, flashOverlay);
}
// Header accent line (Gold/Orange)
let lineGlow = Math.sin(animTime * 4) * 0.3 + 0.7;
let headerLineColor = toColour(highlight.r, highlight.g, highlight.b, Math.floor(200 * lineGlow * menuOpenAnim));
drawRect(baseX + 4, baseY + menu.headerHeight - 2, menu.width - 8, 2, headerLineColor);
// ===== ANIMATED TITLE WITH MD PREFIX =====
let titleY = baseY + 10;
// MD Prefix - Gold/Orange color with glow
let mdGlowPulse = Math.sin(titlePulse * 1.5) * 0.3 + 0.7;
let mdGlowColor = toColour(highlight.r, highlight.g, highlight.b, Math.floor(60 * mdGlowPulse * menuOpenAnim));
drawText("MD", baseX + 12, titleY + 2, mdGlowColor, 24);
// MD shadow
let shadowColor = toColour(0, 0, 0, Math.floor(200 * menuOpenAnim));
drawText("MD", baseX + 11, titleY + 2, shadowColor, 24);
// Main MD prefix - Orange/Gold
let mdColor = toColour(
Math.min(255, Math.floor(highlight.r * (headerFlashActive ? 1.5 : 1.0))),
Math.min(255, Math.floor(highlight.g * (headerFlashActive ? 1.5 : 1.0))),
Math.floor(highlight.b * 0.8),
animAlpha
);
drawText("MD", baseX + 10, titleY, mdColor, 24);
// Title glow effect (themed)
let titleGlowPulse = Math.sin(titlePulse) * 0.5 + 0.5;
let titleGlowColor = toColour(theme.accent.r, theme.accent.g, theme.accent.b, Math.floor(80 * titleGlowPulse * menuOpenAnim));
drawText("REVOLUTION", baseX + 54, titleY + 2, titleGlowColor, 24);
// Title shadow
drawText("REVOLUTION", baseX + 52, titleY + 2, shadowColor, 24);
// Main title - Steel Blue to white pulse
let titlePulseVal = Math.sin(titlePulse * 2) * 0.25 + 0.75;
let titleColor = toColour(
Math.min(255, Math.floor(255 * titlePulseVal + theme.primary.r * (1 - titlePulseVal) * (headerFlashActive ? 1.5 : 1.0))),
Math.min(255, Math.floor(255 * titlePulseVal + theme.primary.g * (1 - titlePulseVal) * (headerFlashActive ? 1.5 : 1.0))),
Math.min(255, Math.floor(255 * titlePulseVal + theme.primary.b * (1 - titlePulseVal) * (headerFlashActive ? 1.5 : 1.0))),
animAlpha
);
drawText("REVOLUTION", baseX + 50, titleY, titleColor, 24);
// Subtitle - version info
let betaFlicker = Math.sin(animTime * 6) > 0.2 ? 1 : 0.8;
let betaColor = toColour(180, 190, 200, Math.floor(180 * betaFlicker * menuOpenAnim));
drawText("Trident Style v1.0", baseX + 12, titleY + 30, betaColor, 11);
// Smooth animated line under title (themed)
let lineWidth = 100 + Math.sin(animTime * 3) * 30;
let linePulseMult = Math.sin(animTime * 4) * 0.2 + 0.8;
let underlineColor = toColour(
Math.floor(theme.primary.r * linePulseMult),
Math.floor(theme.primary.g * linePulseMult),
Math.floor(theme.primary.b * linePulseMult),
Math.floor(220 * menuOpenAnim)
);
drawRect(baseX + (menu.width - lineWidth) / 2, baseY + menu.headerHeight - 6, lineWidth, 2, underlineColor);
// ===== MENU ITEMS =====
// ===== MDB MENU ITEMS =====
let yPos = baseY + menu.headerHeight;
targetScrollY = scrollOffset * menu.itemHeight;
@@ -2654,307 +2628,116 @@ addEventHandler("OnDrawnHUD", function(event) {
let isSelected = (i === selectedIndex);
let itemY = yPos + (i - scrollOffset) * menu.itemHeight;
// Selection animation - smoother
let selectOffset = 0;
let selectGlow = 0;
if (isSelected) {
selectOffset = Math.sin(selectedPulse) * 2;
selectGlow = Math.sin(selectedPulse * 1.5) * 0.3 + 0.7;
}
if (isSelected) {
// ===== SELECTED ITEM - Trident-style Steel Blue with Gold accent =====
let selMult = 0.7 + selectGlow * 0.3;
let selColor = toColour(
Math.floor(theme.primary.r * selMult),
Math.floor(theme.primary.g * selMult),
Math.floor(theme.primary.b * selMult),
Math.floor(235 * menuOpenAnim)
);
// Outer glow - Gold/Orange
let selGlowColor = toColour(highlight.r, highlight.g, highlight.b, Math.floor(40 * menuOpenAnim));
drawRect(baseX + 2, itemY - 2, menu.width - 4, menu.itemHeight + 4, selGlowColor);
// Main selection background - gradient feel
drawRect(baseX + 6 + selectOffset, itemY, menu.width - 12, menu.itemHeight - 2, selColor);
// Left indicator bar - Gold/Orange pulsing (Trident-style)
let barPulse = Math.sin(selectedPulse * 1.5) * 0.2 + 0.8;
let barColor = toColour(
Math.floor(highlight.r * barPulse),
Math.floor(highlight.g * barPulse),
Math.floor(highlight.b * 0.5),
animAlpha
);
drawRect(baseX + 6, itemY, 4, menu.itemHeight - 2, barColor);
// Right edge highlight - subtle Gold
let rightColor = toColour(highlight.r, highlight.g, highlight.b, Math.floor(80 * menuOpenAnim));
drawRect(baseX + menu.width - 8, itemY, 2, menu.itemHeight - 2, rightColor);
// Bottom selection line - Orange glow
let bottomLineColor = toColour(highlight.r, highlight.g, highlight.b, Math.floor(120 * selectGlow * menuOpenAnim));
drawRect(baseX + 10, itemY + menu.itemHeight - 3, menu.width - 20, 1, bottomLineColor);
// ===== MDB SELECTED ITEM - Scrollbar with Glowing effect =====
// DRAW_RECT(..., Glowing, Glowing, 200, 150)
let scrollbarColor = toColour(Glowing, Glowing, 200, Math.floor(150 * menuOpenAnim));
drawRect(baseX + 6, itemY, menu.width - 12, menu.itemHeight - 2, scrollbarColor);
} else if (item.action === "none") {
// Separator (Trident-style)
let sepColor = toColour(
Math.floor(theme.primary.r * 0.15),
Math.floor(theme.primary.g * 0.15),
Math.floor(theme.primary.b * 0.2),
Math.floor(180 * menuOpenAnim)
);
drawRect(baseX + 6, itemY, menu.width - 12, menu.itemHeight - 2, sepColor);
// Separator line - Gold accent
let sepLineColor = toColour(
Math.floor(highlight.r * 0.4),
Math.floor(highlight.g * 0.3),
Math.floor(highlight.b * 0.2),
Math.floor(150 * menuOpenAnim)
);
drawRect(baseX + 20, itemY + menu.itemHeight/2 - 1, menu.width - 40, 1, sepLineColor);
} else {
// Normal item - dark with subtle Steel Blue tint
let normTint = 0.12 + (i % 2) * 0.03;
let normColor = toColour(
Math.floor(theme.primary.r * normTint + 12),
Math.floor(theme.primary.g * normTint + 12),
Math.floor(theme.primary.b * normTint + 18),
Math.floor(200 * menuOpenAnim)
);
drawRect(baseX + 6, itemY, menu.width - 12, menu.itemHeight - 2, normColor);
// Subtle left border - Steel Blue hint
let leftBorderColor = toColour(
Math.floor(theme.primary.r * 0.3),
Math.floor(theme.primary.g * 0.3),
Math.floor(theme.primary.b * 0.4),
Math.floor(100 * menuOpenAnim)
);
drawRect(baseX + 6, itemY, 2, menu.itemHeight - 2, leftBorderColor);
// ===== MDB Separator/JumpOver =====
// No background, just different text color
}
// Normal items have no background in MDB style (transparent over Steelblue window)
// Item text
let textX = baseX + 22 + (isSelected ? selectOffset + 6 : 0);
let textBright = isSelected ? 255 : 200;
let textColor = toColour(textBright, textBright, textBright, animAlpha);
// ===== MDB ITEM TEXT =====
let textX = baseX + 22;
if (item.action === "none") {
let sepTextColor = toColour(
Math.floor(theme.accent.r * 0.6),
Math.floor(theme.accent.g * 0.5),
Math.floor(theme.accent.b * 0.5),
Math.floor(200 * menuOpenAnim)
);
drawText(item.label, baseX + 20, itemY + 12, sepTextColor, 11);
// ===== MDB JumpOver/Separator Text - JumpOver color (58,95,205) =====
let jumpOverColor = toColour(MDB.JumpOver.r, MDB.JumpOver.g, MDB.JumpOver.b, animAlpha);
drawText(item.label, baseX + 20, itemY + 12, jumpOverColor, 12);
} else if (item.action === "toggle" && toggleStates[item.target]) {
// ===== MDB Toggle ON - ItemHighlight color (255,143,0) with FlashingGhost =====
let highlightColor = toColour(MDB.ItemHighlight.r, MDB.ItemHighlight.g, MDB.ItemHighlight.b, animAlpha);
drawText(item.label, textX, itemY + 12, highlightColor, 14);
} else if (isSelected) {
// ===== MDB Selected Item Text - ScrollItem white (255,255,255) =====
let selectedTextColor = toColour(MDB.ScrollItem.r, MDB.ScrollItem.g, MDB.ScrollItem.b, animAlpha);
drawText(item.label, textX, itemY + 12, selectedTextColor, 14);
} else {
drawText(item.label, textX, itemY + 12, textColor, 14);
// ===== MDB Normal Item Text - Item gray (180,180,180) =====
let normalTextColor = toColour(MDB.Item.r, MDB.Item.g, MDB.Item.b, animAlpha);
drawText(item.label, textX, itemY + 12, normalTextColor, 14);
}
// ===== TOGGLE INDICATORS =====
// ===== MDB TOGGLE INDICATORS - Bool color (255,128,0) arrow =====
if (item.action === "toggle") {
let isOn = toggleStates[item.target];
let stateText = isOn ? "ON" : "OFF";
let stateX = baseX + menu.width - 60;
// Draw arrow indicator like MDB (arrowLeftRight sprite equivalent)
let arrowColor = toColour(MDB.Bool.r, MDB.Bool.g, MDB.Bool.b, Math.floor(Fading_100 * menuOpenAnim));
drawText(">", baseX + 12, itemY + 12, arrowColor, 12);
// Status text on right side
let stateX = baseX + menu.width - 50;
if (isOn) {
// GREEN ON - Smooth Pulsing
let greenPulse = Math.sin(animTime * 3) * 40 + 215;
let onBgColor = toColour(30, Math.floor(greenPulse * 0.4), 30, animAlpha);
let onTextColor = toColour(80, Math.floor(greenPulse), 80, animAlpha);
drawRect(stateX - 8, itemY + 8, 52, 24, onBgColor);
// Green border
let onBorderColor = toColour(50, Math.floor(greenPulse), 50, animAlpha);
drawRect(stateX - 8, itemY + 8, 52, 2, onBorderColor);
drawRect(stateX - 8, itemY + 30, 52, 2, onBorderColor);
drawText(stateText, stateX + 5, itemY + 12, onTextColor, 13);
// MDB ON state - ItemHighlight with FlashingGhost
let onColor = toColour(MDB.ItemHighlight.r, MDB.ItemHighlight.g, MDB.ItemHighlight.b, Math.floor(FlashingGhost * menuOpenAnim));
drawText("ON", stateX, itemY + 12, onColor, 12);
} else {
// RED OFF
let offBgColor = toColour(80, 25, 30, animAlpha);
let offTextColor = toColour(255, 90, 90, animAlpha);
drawRect(stateX - 8, itemY + 8, 52, 24, offBgColor);
// Red border
let offBorderColor = toColour(150, 40, 50, animAlpha);
drawRect(stateX - 8, itemY + 8, 52, 2, offBorderColor);
drawRect(stateX - 8, itemY + 30, 52, 2, offBorderColor);
drawText(stateText, stateX + 2, itemY + 12, offTextColor, 13);
// MDB OFF state - gray
let offColor = toColour(MDB.Item.r, MDB.Item.g, MDB.Item.b, animAlpha);
drawText("OFF", stateX, itemY + 12, offColor, 12);
}
}
// Submenu arrow - smoother (themed)
// ===== MDB Submenu Arrow =====
if (item.action === "submenu") {
let arrowX = baseX + menu.width - 32 + (isSelected ? Math.sin(animTime * 5) * 3 : 0);
let arrowBright = isSelected ? 1.0 : 0.6;
let arrowColor = toColour(
Math.floor(theme.accent.r * arrowBright),
Math.floor(theme.accent.g * arrowBright),
Math.floor(theme.accent.b * arrowBright),
animAlpha
);
drawText(">>", arrowX, itemY + 12, arrowColor, 14);
let arrowX = baseX + menu.width - 25;
// MDB uses spinning blip icon, we'll use animated arrow
let arrowColor = toColour(MDB.Gold.r, MDB.Gold.g, MDB.Gold.b, animAlpha);
drawText(">", arrowX, itemY + 12, arrowColor, 14);
}
}
// ===== FOOTER / HELPER TEXT (Trident-style) =====
// ===== MDB HELPER TEXT (Bottom of screen style) =====
// In MDB this appears at bottom of screen, we'll put in footer area
let footerY = yPos + visibleCount * menu.itemHeight;
let footerColor = toColour(
Math.floor(theme.primary.r * 0.15),
Math.floor(theme.primary.g * 0.15),
Math.floor(theme.primary.b * 0.2 + 10),
Math.floor(235 * menuOpenAnim)
);
drawRect(baseX + 4, footerY, menu.width - 8, menu.footerHeight, footerColor);
// Footer top line (Gold/Orange accent)
let footerLineColor = toColour(
Math.floor(highlight.r * 0.7),
Math.floor(highlight.g * 0.5),
Math.floor(highlight.b * 0.3),
Math.floor(200 * menuOpenAnim)
);
drawRect(baseX + 4, footerY, menu.width - 8, 2, footerLineColor);
// Simple footer with MDB style helper text
let helperColor = toColour(MDB.Orange.r, MDB.Orange.g, MDB.Orange.b, animAlpha);
let helperTextColor = toColour(MDB.StatsItem.r, MDB.StatsItem.g, MDB.StatsItem.b, Math.floor(200 * menuOpenAnim));
// Helper text - navigation instructions (Trident-style)
let helperPulse = Math.sin(animTime * 2) * 0.15 + 0.85;
let helperKeyColor = toColour(
Math.floor(highlight.r * helperPulse),
Math.floor(highlight.g * helperPulse),
Math.floor(highlight.b * 0.6),
Math.floor(220 * menuOpenAnim)
);
let helperTextColor = toColour(200, 200, 210, Math.floor(180 * menuOpenAnim));
drawText("[UP/DOWN] Navigate [ENTER] Select [BACKSPACE] Back", baseX + 15, footerY + 10, helperTextColor, 10);
// Draw helper text with highlighted keys
drawText("[", baseX + 15, footerY + 10, helperTextColor, 11);
drawText("UP", baseX + 22, footerY + 10, helperKeyColor, 11);
drawText("/", baseX + 42, footerY + 10, helperTextColor, 11);
drawText("DOWN", baseX + 50, footerY + 10, helperKeyColor, 11);
drawText("] Navigate [", baseX + 82, footerY + 10, helperTextColor, 11);
drawText("ENTER", baseX + 162, footerY + 10, helperKeyColor, 11);
drawText("] Select [", baseX + 200, footerY + 10, helperTextColor, 11);
drawText("BACK", baseX + 268, footerY + 10, helperKeyColor, 11);
drawText("]", baseX + 300, footerY + 10, helperTextColor, 11);
// ===== SCROLL BAR (THEMED) =====
// ===== MDB SCROLL INDICATORS =====
if (items.length > menu.maxVisibleItems) {
let scrollTrackColor = toColour(
Math.floor(theme.primary.r * 0.2),
Math.floor(theme.primary.g * 0.08),
Math.floor(theme.primary.b * 0.1),
Math.floor(150 * menuOpenAnim)
);
let scrollTrackY = baseY + menu.headerHeight + 5;
let scrollTrackH = visibleCount * menu.itemHeight - 10;
drawRect(baseX + menu.width - 12, scrollTrackY, 6, scrollTrackH, scrollTrackColor);
let scrollPct = scrollOffset / Math.max(1, items.length - visibleCount);
let scrollBarH = Math.max(30, scrollTrackH * (visibleCount / items.length));
let scrollBarY = scrollTrackY + scrollPct * (scrollTrackH - scrollBarH);
let scrollPulse = Math.sin(animTime * 2) * 0.15 + 0.85;
let scrollBarColor = toColour(
Math.floor(theme.primary.r * scrollPulse),
Math.floor(theme.primary.g * scrollPulse * 0.3),
Math.floor(theme.primary.b * scrollPulse * 0.35),
Math.floor(220 * menuOpenAnim)
);
drawRect(baseX + menu.width - 12, scrollBarY, 6, scrollBarH, scrollBarColor);
// ===== SCROLL INDICATORS (Trident-style arrows) =====
let arrowPulse = Math.sin(animTime * 4) * 0.3 + 0.7;
// Up arrow indicator - show when not at top
// Up arrow - Gold color, show when not at top
if (scrollOffset > 0) {
let upArrowY = baseY + menu.headerHeight + 2;
let upArrowColor = toColour(
Math.floor(highlight.r * arrowPulse),
Math.floor(highlight.g * arrowPulse),
Math.floor(highlight.b * 0.5),
Math.floor(220 * menuOpenAnim)
);
// Arrow pointing up (triangle effect using text)
drawText("^", baseX + menu.width / 2 - 5, upArrowY, upArrowColor, 16);
// Additional visual - animated bounce
let bounceOffset = Math.sin(animTime * 6) * 2;
drawText("^", baseX + menu.width / 2 - 5, upArrowY - 4 + bounceOffset, toColour(highlight.r, highlight.g, highlight.b, Math.floor(100 * menuOpenAnim)), 12);
let upArrowColor = toColour(MDB.Gold.r, MDB.Gold.g, MDB.Gold.b, Math.floor(FlashingGhost * menuOpenAnim));
drawText("^", baseX + menu.width / 2 - 5, upArrowY, upArrowColor, 14);
}
// Down arrow indicator - show when not at bottom
// Down arrow - Gold color, show when not at bottom
let maxScroll = items.length - visibleCount;
if (scrollOffset < maxScroll) {
let downArrowY = footerY - 18;
let downArrowColor = toColour(
Math.floor(highlight.r * arrowPulse),
Math.floor(highlight.g * arrowPulse),
Math.floor(highlight.b * 0.5),
Math.floor(220 * menuOpenAnim)
);
// Arrow pointing down (v shape)
drawText("v", baseX + menu.width / 2 - 5, downArrowY, downArrowColor, 16);
// Additional visual - animated bounce
let bounceOffset = Math.sin(animTime * 6) * 2;
drawText("v", baseX + menu.width / 2 - 5, downArrowY + 4 + bounceOffset, toColour(highlight.r, highlight.g, highlight.b, Math.floor(100 * menuOpenAnim)), 12);
let downArrowY = footerY - 16;
let downArrowColor = toColour(MDB.Gold.r, MDB.Gold.g, MDB.Gold.b, Math.floor(FlashingGhost * menuOpenAnim));
drawText("v", baseX + menu.width / 2 - 5, downArrowY, downArrowColor, 14);
}
}
// ===== INFO BAR (THEMED) =====
// ===== MDB INFO BAR =====
if (currentDescription && currentDescription.length > 0) {
let infoY = baseY + totalHeight + 15;
let infoBarHeight = infoBar.height;
// Background with glow effect
let infoGlowPulse = Math.sin(animTime * 2) * 0.3 + 0.7;
let infoBgColor = toColour(
Math.floor(theme.primary.r * 0.1),
Math.floor(theme.primary.g * 0.05),
Math.floor(theme.primary.b * 0.07 + 10),
Math.floor(220 * menuOpenAnim)
);
// Background - Steelblue like window
let infoBgColor = toColour(MDB.Steelblue.r, MDB.Steelblue.g, MDB.Steelblue.b, Math.floor(160 * menuOpenAnim));
drawRect(baseX, infoY, menu.width, infoBarHeight, infoBgColor);
// Animated themed border (matching menu style)
let infoBorderPulse = Math.sin(animTime * 3) * 0.2 + 0.8;
let infoBorderColor = toColour(
Math.floor(theme.primary.r * infoBorderPulse),
Math.floor(theme.primary.g * infoBorderPulse * 0.2),
Math.floor(theme.primary.b * infoBorderPulse * 0.25),
Math.floor(200 * menuOpenAnim)
);
drawRect(baseX, infoY, menu.width, 3, infoBorderColor); // Top
drawRect(baseX, infoY + infoBarHeight - 3, menu.width, 3, infoBorderColor); // Bottom
drawRect(baseX, infoY, 3, infoBarHeight, infoBorderColor); // Left
drawRect(baseX + menu.width - 3, infoY, 3, infoBarHeight, infoBorderColor); // Right
// White line at top
let infoLineColor = toColour(MDB.Line.r, MDB.Line.g, MDB.Line.b, animAlpha);
drawRect(baseX + 10, infoY + 2, menu.width - 20, 2, infoLineColor);
// Corner accents (themed)
let infoCornerSize = 12 + Math.sin(animTime * 2) * 3;
let infoCornerColor = toColour(theme.accent.r, theme.accent.g, theme.accent.b, Math.floor(180 * menuOpenAnim));
drawRect(baseX, infoY, infoCornerSize, 3, infoCornerColor);
drawRect(baseX, infoY, 3, infoCornerSize, infoCornerColor);
drawRect(baseX + menu.width - infoCornerSize, infoY, infoCornerSize, 3, infoCornerColor);
drawRect(baseX + menu.width - 3, infoY, 3, infoCornerSize, infoCornerColor);
drawRect(baseX, infoY + infoBarHeight - 3, infoCornerSize, 3, infoCornerColor);
drawRect(baseX, infoY + infoBarHeight - infoCornerSize, 3, infoCornerSize, infoCornerColor);
drawRect(baseX + menu.width - infoCornerSize, infoY + infoBarHeight - 3, infoCornerSize, 3, infoCornerColor);
drawRect(baseX + menu.width - 3, infoY + infoBarHeight - infoCornerSize, 3, infoCornerSize, infoCornerColor);
// "INFO" label in Gold
let infoLabelColor = toColour(MDB.Gold.r, MDB.Gold.g, MDB.Gold.b, animAlpha);
drawText("INFO", baseX + 12, infoY + 6, infoLabelColor, 10);
// Description text with glow effect
let textGlow = Math.sin(animTime * 4) * 0.4 + 0.6;
let glowColor = toColour(theme.accent.r, theme.accent.g, theme.accent.b, Math.floor(30 * textGlow * menuOpenAnim));
drawText(currentDescription, baseX + 14, infoY + 18, glowColor, 14);
// Main description text
let textColor = toColour(255, 255, 255, Math.floor(255 * menuOpenAnim));
drawText(currentDescription, baseX + 12, infoY + 18, textColor, 12);
// "INFO" label (themed)
let labelColor = toColour(
Math.floor(theme.accent.r * 0.8),
Math.floor(theme.accent.g * 0.5),
Math.floor(theme.accent.b * 0.5),
Math.floor(200 * menuOpenAnim)
);
drawText("INFO", baseX + 12, infoY + 2, labelColor, 10);
// Description text - white
let descColor = toColour(MDB.StatsItem.r, MDB.StatsItem.g, MDB.StatsItem.b, animAlpha);
drawText(currentDescription, baseX + 12, infoY + 20, descColor, 11);
}
});