mirror of
https://github.com/iDisaster/GTAConnected.git
synced 2026-03-09 01:45:22 +00:00
Add comprehensive GTA IV freeroam server with multiple resources
Features: - Freeroam resource: Player spawning, basic commands, kill tracking - Vehicles resource: 100+ GTA IV vehicles with spawn commands - Admin resource: Full moderation (kick, ban, mute, freeze, etc.) - World resource: Weather and time control - Chat resource: Private messages, local chat, roleplay actions - Teleport resource: 30+ Liberty City locations with waypoints - Server configuration and comprehensive README documentation
This commit is contained in:
240
resources/world/server.js
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240
resources/world/server.js
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// ============================================================================
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// WORLD RESOURCE - Server Side
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// Handles weather, time, and world environment controls
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// ============================================================================
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// GTA IV Weather Types
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const weatherTypes = {
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0: "Extra Sunny",
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1: "Sunny",
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2: "Sunny Windy",
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3: "Cloudy",
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4: "Raining",
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5: "Drizzle",
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6: "Foggy",
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7: "Thunder",
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8: "Extra Sunny 2",
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9: "Sunny Windy 2"
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};
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// World state
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let worldState = {
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weather: 1,
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hour: 12,
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minute: 0,
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timeFrozen: false,
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weatherLocked: false
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};
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// Time sync interval
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let timeInterval = null;
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// ============================================================================
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// EVENTS
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// ============================================================================
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addEventHandler("OnResourceStart", function(event, resource) {
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console.log("[World] Resource started");
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// Start time synchronization (advances time every real second = 1 game minute)
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timeInterval = setInterval(function() {
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if (!worldState.timeFrozen) {
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advanceTime();
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}
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}, 1000); // 1 second = 1 game minute
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console.log("[World] Time synchronization started");
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});
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addEventHandler("OnResourceStop", function(event, resource) {
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if (timeInterval) {
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clearInterval(timeInterval);
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}
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console.log("[World] Resource stopped");
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});
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addEventHandler("OnPlayerJoined", function(event, client) {
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// Sync world state to new player
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syncWorldToClient(client);
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});
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addEventHandler("OnPlayerCommand", function(event, client, command, params) {
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let cmd = command.toLowerCase();
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switch(cmd) {
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case "weather":
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case "setweather":
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if (params && params.length > 0) {
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let weatherId = parseInt(params);
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if (!isNaN(weatherId) && weatherId >= 0 && weatherId <= 9) {
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setWeather(weatherId);
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message("[WORLD] Weather changed to: " + weatherTypes[weatherId], [100, 200, 255, 255]);
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} else {
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messageClient("[WORLD] Invalid weather ID (0-9)", client, [255, 100, 100, 255]);
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}
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} else {
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messageClient("[USAGE] /weather <0-9>", client, [255, 200, 100, 255]);
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showWeatherList(client);
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}
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break;
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case "time":
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case "settime":
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if (params && params.length > 0) {
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let parts = params.split(":");
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let hour = parseInt(parts[0]);
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let minute = parts.length > 1 ? parseInt(parts[1]) : 0;
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if (!isNaN(hour) && hour >= 0 && hour <= 23) {
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setTime(hour, minute);
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message("[WORLD] Time changed to: " + formatTime(hour, minute), [100, 200, 255, 255]);
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} else {
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messageClient("[WORLD] Invalid time (0-23 hours)", client, [255, 100, 100, 255]);
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}
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} else {
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messageClient("[USAGE] /time <hour> or /time <hour:minute>", client, [255, 200, 100, 255]);
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}
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break;
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case "morning":
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setTime(8, 0);
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message("[WORLD] Time set to morning (8:00)", [100, 200, 255, 255]);
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break;
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case "noon":
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case "midday":
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setTime(12, 0);
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message("[WORLD] Time set to noon (12:00)", [100, 200, 255, 255]);
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break;
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case "evening":
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setTime(18, 0);
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message("[WORLD] Time set to evening (18:00)", [100, 200, 255, 255]);
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break;
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case "night":
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case "midnight":
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setTime(0, 0);
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message("[WORLD] Time set to midnight (0:00)", [100, 200, 255, 255]);
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break;
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case "sunny":
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setWeather(1);
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message("[WORLD] Weather set to Sunny", [100, 200, 255, 255]);
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break;
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case "cloudy":
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setWeather(3);
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message("[WORLD] Weather set to Cloudy", [100, 200, 255, 255]);
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break;
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case "rain":
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case "rainy":
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setWeather(4);
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message("[WORLD] Weather set to Raining", [100, 200, 255, 255]);
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break;
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case "thunder":
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case "storm":
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setWeather(7);
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message("[WORLD] Weather set to Thunder", [100, 200, 255, 255]);
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break;
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case "foggy":
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case "fog":
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setWeather(6);
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message("[WORLD] Weather set to Foggy", [100, 200, 255, 255]);
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break;
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case "freezetime":
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case "stoptime":
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worldState.timeFrozen = !worldState.timeFrozen;
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let status = worldState.timeFrozen ? "frozen" : "unfrozen";
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message("[WORLD] Time has been " + status, [100, 200, 255, 255]);
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break;
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case "gettime":
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messageClient("[WORLD] Current time: " + formatTime(worldState.hour, worldState.minute), client, [100, 200, 255, 255]);
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break;
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case "getweather":
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messageClient("[WORLD] Current weather: " + weatherTypes[worldState.weather] + " (" + worldState.weather + ")", client, [100, 200, 255, 255]);
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break;
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case "weatherlist":
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case "weathers":
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showWeatherList(client);
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break;
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case "randomweather":
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let randomWeather = Math.floor(Math.random() * 10);
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setWeather(randomWeather);
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message("[WORLD] Random weather: " + weatherTypes[randomWeather], [100, 200, 255, 255]);
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break;
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}
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});
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// ============================================================================
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// FUNCTIONS
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// ============================================================================
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function setWeather(weatherId) {
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worldState.weather = weatherId;
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gta.weather = weatherId;
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console.log("[World] Weather changed to: " + weatherTypes[weatherId]);
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}
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function setTime(hour, minute) {
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worldState.hour = hour;
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worldState.minute = minute || 0;
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gta.time = [hour, worldState.minute];
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console.log("[World] Time changed to: " + formatTime(hour, worldState.minute));
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}
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function advanceTime() {
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worldState.minute++;
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if (worldState.minute >= 60) {
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worldState.minute = 0;
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worldState.hour++;
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if (worldState.hour >= 24) {
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worldState.hour = 0;
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}
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}
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gta.time = [worldState.hour, worldState.minute];
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}
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function syncWorldToClient(client) {
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// Client will receive the global gta.time and gta.weather
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console.log("[World] Synced world state to " + client.name);
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}
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function formatTime(hour, minute) {
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let h = hour.toString().padStart(2, "0");
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let m = minute.toString().padStart(2, "0");
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return h + ":" + m;
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}
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function showWeatherList(client) {
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messageClient("=== WEATHER TYPES ===", client, [255, 200, 100, 255]);
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for (let id in weatherTypes) {
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messageClient(id + " - " + weatherTypes[id], client, [200, 200, 200, 255]);
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}
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}
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// Polyfill for padStart if not available
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if (!String.prototype.padStart) {
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String.prototype.padStart = function(targetLength, padString) {
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targetLength = targetLength >> 0;
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padString = String(padString || ' ');
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if (this.length >= targetLength) {
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return String(this);
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}
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targetLength = targetLength - this.length;
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if (targetLength > padString.length) {
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padString += padString.repeat(targetLength / padString.length);
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}
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return padString.slice(0, targetLength) + String(this);
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};
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}
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console.log("[World] Server script loaded!");
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