From cc18add00713e91bddd339af5c61153bb2242a17 Mon Sep 17 00:00:00 2001
From: iDisaster <96336276+iDisaster@users.noreply.github.com>
Date: Sun, 25 Jan 2026 11:21:01 +0400
Subject: [PATCH] Delete resources/freeroam directory
---
resources/freeroam/client.js | 41 -----
resources/freeroam/meta.xml | 6 -
resources/freeroam/server.js | 343 -----------------------------------
3 files changed, 390 deletions(-)
delete mode 100644 resources/freeroam/client.js
delete mode 100644 resources/freeroam/meta.xml
delete mode 100644 resources/freeroam/server.js
diff --git a/resources/freeroam/client.js b/resources/freeroam/client.js
deleted file mode 100644
index 0d496c9..0000000
--- a/resources/freeroam/client.js
+++ /dev/null
@@ -1,41 +0,0 @@
-// ============================================================================
-// FREEROAM RESOURCE - Client Side
-// Handles camera fade, HUD elements, and client-side features
-// ============================================================================
-
-// When the resource starts on client
-addEventHandler("OnResourceStart", function(event, resource) {
- console.log("[Freeroam] Client resource started");
-});
-
-// When local player spawns
-addEventHandler("OnLocalPlayerSpawn", function(event) {
- console.log("[Freeroam] Local player spawned");
-
- // Fade in the camera
- gta.fadeCamera(true, 1.0);
-
- // Show welcome message
- gta.showMessage("Welcome to Liberty City!", 5000);
-});
-
-// Process event for continuous updates
-addEventHandler("OnProcess", function(event) {
- // Can be used for HUD updates, etc.
-});
-
-// When player enters a vehicle
-addEventHandler("OnPedEnterVehicle", function(event, ped, vehicle, seat) {
- if (ped == localPlayer) {
- console.log("[Freeroam] Player entered vehicle");
- }
-});
-
-// When player exits a vehicle
-addEventHandler("OnPedExitVehicle", function(event, ped, vehicle, seat) {
- if (ped == localPlayer) {
- console.log("[Freeroam] Player exited vehicle");
- }
-});
-
-console.log("[Freeroam] Client script loaded!");
diff --git a/resources/freeroam/meta.xml b/resources/freeroam/meta.xml
deleted file mode 100644
index 5cabb5a..0000000
--- a/resources/freeroam/meta.xml
+++ /dev/null
@@ -1,6 +0,0 @@
-
-
-
-
-
-
diff --git a/resources/freeroam/server.js b/resources/freeroam/server.js
deleted file mode 100644
index 074eb65..0000000
--- a/resources/freeroam/server.js
+++ /dev/null
@@ -1,343 +0,0 @@
-// ============================================================================
-// FREEROAM RESOURCE - Server Side
-// Handles player spawning, basic commands, and player management
-// ============================================================================
-
-// Define colors using toColour
-const COLOUR_WHITE = toColour(255, 255, 255, 255);
-const COLOUR_RED = toColour(255, 100, 100, 255);
-const COLOUR_GREEN = toColour(100, 255, 100, 255);
-const COLOUR_BLUE = toColour(100, 200, 255, 255);
-const COLOUR_YELLOW = toColour(255, 255, 100, 255);
-const COLOUR_ORANGE = toColour(255, 200, 100, 255);
-const COLOUR_GREY = toColour(200, 200, 200, 255);
-const COLOUR_PINK = toColour(255, 150, 200, 255);
-
-// Spawn points around Liberty City (GTA IV)
-const spawnPoints = [
- { x: -252.0, y: 947.0, z: 15.0, name: "Star Junction" },
- { x: 932.0, y: -495.0, z: 15.0, name: "Broker Bridge" },
- { x: -365.0, y: 1163.0, z: 14.0, name: "Middle Park" },
- { x: 1243.0, y: -196.0, z: 26.0, name: "Bohan" },
- { x: -1149.0, y: 380.0, z: 21.0, name: "Alderney" },
- { x: 237.0, y: 1002.0, z: 18.0, name: "Rotterdam Tower" },
- { x: -429.0, y: 1494.0, z: 11.0, name: "North Holland" },
- { x: 858.0, y: 279.0, z: 30.0, name: "East Borough Bridge" }
-];
-
-// Player skins for GTA IV
-const playerSkins = [
- -1667301416, // Niko Bellic
- -163448165, // Roman Bellic
- 1936355839, // Little Jacob
- -1938475496, // Brucie
- 970234525, // Playboy X
- -1784875845, // Johnny Klebitz
- -1403507487, // Luis Lopez
-];
-
-// Store player data
-let playerData = {};
-
-// ============================================================================
-// EVENTS
-// ============================================================================
-
-// When resource starts
-addEventHandler("OnResourceStart", function(event, resource) {
- console.log("[Freeroam] Resource started successfully!");
- console.log("[Freeroam] " + spawnPoints.length + " spawn points loaded");
-});
-
-// When a player connects
-addEventHandler("OnPlayerConnect", function(event, client, ip) {
- console.log("[Freeroam] Player connecting: " + ip);
-});
-
-// When a player joins
-addEventHandler("OnPlayerJoined", function(event, client) {
- console.log("[Freeroam] Player joined: " + client.name);
-
- // Initialize player data
- playerData[client.index] = {
- spawned: false,
- kills: 0,
- deaths: 0,
- money: 5000,
- health: 100,
- armour: 0
- };
-
- // Welcome message
- messageClient("[SERVER] Welcome to Liberty City Freeroam, " + client.name + "!", client, COLOUR_ORANGE);
- messageClient("[SERVER] Type /help for available commands", client, COLOUR_GREY);
-
- // Spawn the player
- spawnPlayerAtRandom(client);
-});
-
-// When a player quits
-addEventHandler("OnPlayerQuit", function(event, client, reason) {
- console.log("[Freeroam] Player quit: " + client.name + " - Reason: " + reason);
-
- // Broadcast quit message
- message("[SERVER] " + client.name + " has left the server", COLOUR_PINK);
-
- // Clean up player data
- delete playerData[client.index];
-});
-
-// When a player dies (gets wasted)
-addEventHandler("OnPedWasted", function(event, ped, killer, weapon) {
- // Check if the ped belongs to a player
- let client = getClientFromPed(ped);
- if (client) {
- if (playerData[client.index]) {
- playerData[client.index].deaths++;
- }
-
- // Check if killed by another player
- if (killer) {
- let killerClient = getClientFromPed(killer);
- if (killerClient && playerData[killerClient.index]) {
- playerData[killerClient.index].kills++;
- message("[KILL] " + killerClient.name + " killed " + client.name, COLOUR_RED);
- }
- }
-
- // Respawn after delay
- setTimeout(function() {
- if (client) {
- spawnPlayerAtRandom(client);
- }
- }, 3000);
- }
-});
-
-// When a player sends a command
-addEventHandler("OnPlayerCommand", function(event, client, command, params) {
- let cmd = command.toLowerCase();
-
- switch(cmd) {
- case "help":
- showHelp(client);
- break;
-
- case "spawn":
- case "respawn":
- spawnPlayerAtRandom(client);
- messageClient("[SERVER] You have been respawned!", client, COLOUR_GREEN);
- break;
-
- case "kill":
- case "suicide":
- if (client.player) {
- client.player.health = 0;
- messageClient("[SERVER] You killed yourself!", client, COLOUR_RED);
- }
- break;
-
- case "pos":
- case "position":
- if (client.player) {
- let pos = client.player.position;
- messageClient("[POS] X: " + pos.x.toFixed(2) + " Y: " + pos.y.toFixed(2) + " Z: " + pos.z.toFixed(2), client, COLOUR_BLUE);
- }
- break;
-
- case "stats":
- showStats(client);
- break;
-
- case "players":
- case "online":
- showOnlinePlayers(client);
- break;
-
- case "heal":
- if (client.player) {
- client.player.health = 100;
- messageClient("[SERVER] You have been healed!", client, COLOUR_GREEN);
- }
- break;
-
- case "armour":
- case "armor":
- if (client.player) {
- client.player.armour = 100;
- messageClient("[SERVER] You have been given armour!", client, COLOUR_BLUE);
- }
- break;
-
- case "skin":
- if (params && params.length > 0) {
- let skinId = parseInt(params);
- if (!isNaN(skinId)) {
- if (client.player) {
- client.player.modelIndex = skinId;
- messageClient("[SERVER] Skin changed to: " + skinId, client, COLOUR_BLUE);
- }
- }
- } else {
- messageClient("[USAGE] /skin ", client, COLOUR_ORANGE);
- }
- break;
-
- case "weapons":
- case "giveweapons":
- giveWeapons(client);
- messageClient("[SERVER] You have been given weapons!", client, COLOUR_ORANGE);
- break;
-
- case "flip":
- if (client.player && client.player.vehicle) {
- let veh = client.player.vehicle;
- let rot = veh.rotation;
- veh.rotation = new Vec3(0, 0, rot.z);
- messageClient("[SERVER] Vehicle flipped!", client, COLOUR_GREEN);
- } else {
- messageClient("[SERVER] You need to be in a vehicle!", client, COLOUR_RED);
- }
- break;
-
- case "fix":
- case "repair":
- if (client.player && client.player.vehicle) {
- client.player.vehicle.health = 1000;
- messageClient("[SERVER] Vehicle repaired!", client, COLOUR_GREEN);
- } else {
- messageClient("[SERVER] You need to be in a vehicle!", client, COLOUR_RED);
- }
- break;
-
- case "eject":
- if (client.player && client.player.vehicle) {
- client.player.removeFromVehicle();
- messageClient("[SERVER] Ejected from vehicle!", client, COLOUR_BLUE);
- }
- break;
-
- default:
- // Unknown command handled by other resources
- break;
- }
-});
-
-// ============================================================================
-// FUNCTIONS
-// ============================================================================
-
-function spawnPlayerAtRandom(client) {
- // Select random spawn point
- let spawn = spawnPoints[Math.floor(Math.random() * spawnPoints.length)];
-
- // Select random skin
- let skin = playerSkins[Math.floor(Math.random() * playerSkins.length)];
-
- // Create spawn position vector
- let spawnPos = new Vec3(spawn.x, spawn.y, spawn.z);
-
- // Spawn the player using the correct function
- client.despawnPlayer();
- client.spawnPlayer(spawnPos, 0.0, skin);
-
- // Give basic weapons after short delay
- setTimeout(function() {
- if (client && client.player) {
- giveStarterWeapons(client);
- }
- }, 1000);
-
- if (playerData[client.index]) {
- playerData[client.index].spawned = true;
- }
-
- console.log("[Freeroam] Spawned " + client.name + " at " + spawn.name);
-}
-
-function giveStarterWeapons(client) {
- if (!client || !client.player) return;
-
- // Give basic starter weapons (GTA IV weapon IDs)
- client.player.giveWeapon(5, 100); // Pistol with 100 ammo
- client.player.giveWeapon(11, 200); // Micro SMG with 200 ammo
-}
-
-function giveWeapons(client) {
- if (!client || !client.player) return;
-
- // GTA IV Weapon IDs
- client.player.giveWeapon(1, 1); // Baseball Bat
- client.player.giveWeapon(2, 1); // Knife
- client.player.giveWeapon(5, 500); // Pistol
- client.player.giveWeapon(6, 500); // Desert Eagle
- client.player.giveWeapon(9, 200); // Shotgun
- client.player.giveWeapon(10, 200); // Combat Shotgun
- client.player.giveWeapon(11, 500); // Micro SMG
- client.player.giveWeapon(12, 500); // SMG
- client.player.giveWeapon(14, 500); // Assault Rifle
- client.player.giveWeapon(15, 500); // Carbine Rifle
- client.player.giveWeapon(16, 100); // Sniper Rifle
- client.player.giveWeapon(18, 20); // RPG
- client.player.giveWeapon(19, 20); // Grenades
- client.player.giveWeapon(20, 20); // Molotov
-}
-
-function showHelp(client) {
- messageClient("=== AVAILABLE COMMANDS ===", client, COLOUR_ORANGE);
- messageClient("/spawn - Respawn at a random location", client, COLOUR_GREY);
- messageClient("/kill - Kill yourself", client, COLOUR_GREY);
- messageClient("/pos - Show your current position", client, COLOUR_GREY);
- messageClient("/stats - Show your statistics", client, COLOUR_GREY);
- messageClient("/players - Show online players", client, COLOUR_GREY);
- messageClient("/heal - Restore your health", client, COLOUR_GREY);
- messageClient("/armour - Give yourself armour", client, COLOUR_GREY);
- messageClient("/weapons - Get all weapons", client, COLOUR_GREY);
- messageClient("/skin - Change your skin", client, COLOUR_GREY);
- messageClient("/flip - Flip your vehicle", client, COLOUR_GREY);
- messageClient("/fix - Repair your vehicle", client, COLOUR_GREY);
- messageClient("/eject - Exit vehicle", client, COLOUR_GREY);
- messageClient("=== VEHICLE COMMANDS ===", client, COLOUR_ORANGE);
- messageClient("/v - Spawn a vehicle", client, COLOUR_GREY);
- messageClient("/dv - Delete your vehicle", client, COLOUR_GREY);
- messageClient("=== TELEPORT COMMANDS ===", client, COLOUR_ORANGE);
- messageClient("/tp - Teleport to location", client, COLOUR_GREY);
- messageClient("/tplist - List teleport locations", client, COLOUR_GREY);
- messageClient("=== WORLD COMMANDS ===", client, COLOUR_ORANGE);
- messageClient("/weather - Change weather", client, COLOUR_GREY);
- messageClient("/time - Change time", client, COLOUR_GREY);
-}
-
-function showStats(client) {
- let data = playerData[client.index];
- if (data) {
- messageClient("=== YOUR STATISTICS ===", client, COLOUR_ORANGE);
- messageClient("Kills: " + data.kills, client, COLOUR_GREEN);
- messageClient("Deaths: " + data.deaths, client, COLOUR_RED);
- let kd = data.deaths > 0 ? (data.kills / data.deaths).toFixed(2) : data.kills.toFixed(2);
- messageClient("K/D Ratio: " + kd, client, COLOUR_BLUE);
- }
-}
-
-function showOnlinePlayers(client) {
- let clients = getClients();
- messageClient("=== ONLINE PLAYERS (" + clients.length + ") ===", client, COLOUR_ORANGE);
-
- for (let i = 0; i < clients.length; i++) {
- let c = clients[i];
- let data = playerData[c.index] || { kills: 0, deaths: 0 };
- messageClient(c.name + " - K: " + data.kills + " D: " + data.deaths, client, COLOUR_GREY);
- }
-}
-
-function getClientFromPed(ped) {
- let clients = getClients();
- for (let i = 0; i < clients.length; i++) {
- if (clients[i].player && clients[i].player == ped) {
- return clients[i];
- }
- }
- return null;
-}
-
-console.log("[Freeroam] Server script loaded!");