mirror of
https://github.com/iDisaster/GTAConnected.git
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Add interactive mod menu with GUI for all players
Features: - Press F5 to open/close the mod menu - Self options: health, armor, weapons, god mode, skins - Vehicle spawner: 50+ vehicles organized by category - Vehicle options: repair, flip, colors, drift mode, handling - Network options: player list, teleport to other players - Teleport locations: 15+ Liberty City locations - World options: time and weather control - Weapons menu: individual and all weapons - Fun options: launch, ragdoll, ped spawning Menu navigation via arrow keys, Enter to select, Backspace to go back
This commit is contained in:
74
README.md
74
README.md
@@ -11,6 +11,7 @@ A comprehensive GTA IV freeroam server for GTAConnected with multiple features i
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- **World Control** - Weather and time manipulation
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- **Enhanced Chat** - Private messages, local chat, actions, and OOC chat
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- **Kill Tracking** - Statistics for kills, deaths, and K/D ratio
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- **Interactive Mod Menu** - Press F5 to access a full GUI menu with all features
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## Installation
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@@ -41,9 +42,13 @@ GTAConnected/
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├── chat/ # Enhanced chat system
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│ ├── meta.xml
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│ └── server.js
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└── teleport/ # Teleportation system
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├── teleport/ # Teleportation system
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│ ├── meta.xml
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│ └── server.js
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└── modmenu/ # Interactive GUI mod menu
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├── meta.xml
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└── server.js
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├── server.js
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└── client.js
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```
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## Commands
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@@ -221,6 +226,71 @@ const admins = [
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];
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```
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## Mod Menu (F5)
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The server includes an interactive GUI mod menu accessible to all players by pressing **F5**.
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### Menu Controls
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| Key | Action |
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|-----|--------|
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| F5 | Open/Close Menu |
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| UP/DOWN | Navigate items |
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| ENTER | Select item |
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| BACKSPACE/ESC | Go back |
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| LEFT/RIGHT | Adjust values |
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### Menu Categories
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**Self Options**
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- Restore health/armor
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- Get all weapons
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- Clear wanted level
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- God Mode toggle
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- Infinite ammo
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- Super jump / Fast run
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- Change player skin
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**Vehicle Spawner**
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- Sports Cars (Infernus, Turismo, Comet, etc.)
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- Super Cars (Entity XF, Adder, Vacca, etc.)
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- Muscle Cars (Sabre GT, Dukes, Ruiner, etc.)
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- SUVs & Trucks
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- Motorcycles
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- Emergency Vehicles
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- Aircraft & Boats
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**Vehicle Options**
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- Repair / Flip / Clean vehicle
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- Change vehicle colors
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- Drift Mode toggle
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- Handling adjustments (Grip, Acceleration, Top Speed)
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- Indestructible vehicle
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- Nitro boost
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**Network Options**
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- View online players
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- Teleport to any player
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- Spectate players
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**Teleport Locations**
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- Quick teleport to 15+ Liberty City locations
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- All boroughs covered (Algonquin, Broker, Bohan, Alderney)
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**World Options**
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- Set time of day
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- Change weather
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**Weapons**
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- Get individual weapons
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- Get all weapons at once
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**Fun Options**
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- Launch yourself into the air
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- Spawn random peds
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- Ragdoll mode
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- Chaos mode
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## Requirements
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- GTAConnected Server (v1.0.72 or newer)
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929
resources/modmenu/client.js
Normal file
929
resources/modmenu/client.js
Normal file
@@ -0,0 +1,929 @@
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// ============================================================================
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// MOD MENU - Client Side
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// Interactive GUI menu for all players
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// Press F5 to open/close menu, Arrow keys to navigate, Enter to select
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// ============================================================================
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// Menu state
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let menuOpen = false;
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let currentMenu = "main";
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let selectedIndex = 0;
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let menuStack = []; // For back navigation
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// Menu colors
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const colors = {
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background: toColour(20, 20, 20, 200),
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header: toColour(200, 50, 50, 255),
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headerText: toColour(255, 255, 255, 255),
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itemBg: toColour(40, 40, 40, 200),
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itemBgSelected: toColour(200, 50, 50, 220),
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itemText: toColour(255, 255, 255, 255),
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itemTextSelected: toColour(255, 255, 255, 255),
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footer: toColour(30, 30, 30, 200),
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footerText: toColour(180, 180, 180, 255),
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subText: toColour(150, 150, 150, 255)
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};
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// Menu dimensions
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const menu = {
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x: 50,
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y: 100,
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width: 300,
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headerHeight: 40,
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itemHeight: 35,
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footerHeight: 30,
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maxVisibleItems: 12
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};
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// Scroll offset for long menus
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let scrollOffset = 0;
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// Player list cache
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let playerList = [];
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let lastPlayerUpdate = 0;
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// Vehicle handling values
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let handlingMods = {
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grip: 1.0,
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acceleration: 1.0,
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topSpeed: 1.0,
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braking: 1.0,
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driftMode: false
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};
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// ============================================================================
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// MENU DATA STRUCTURE
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// ============================================================================
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const menuData = {
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main: {
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title: "MOD MENU",
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items: [
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{ label: "Self Options", action: "submenu", target: "self" },
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{ label: "Vehicle Spawner", action: "submenu", target: "vehicles" },
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{ label: "Vehicle Options", action: "submenu", target: "vehicleOptions" },
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{ label: "Network Options", action: "submenu", target: "network" },
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{ label: "Teleport Locations", action: "submenu", target: "teleport" },
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{ label: "World Options", action: "submenu", target: "world" },
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{ label: "Weapons", action: "submenu", target: "weapons" },
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{ label: "Fun Options", action: "submenu", target: "fun" }
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]
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},
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self: {
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title: "SELF OPTIONS",
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items: [
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{ label: "Restore Health", action: "self_health" },
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{ label: "Restore Armor", action: "self_armor" },
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{ label: "Max Health & Armor", action: "self_max" },
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{ label: "Give All Weapons", action: "self_weapons" },
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{ label: "Clear Wanted Level", action: "self_wanted" },
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{ label: "Never Wanted", action: "toggle", target: "neverWanted", state: false },
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{ label: "God Mode", action: "toggle", target: "godMode", state: false },
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{ label: "Infinite Ammo", action: "toggle", target: "infiniteAmmo", state: false },
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{ label: "Super Jump", action: "toggle", target: "superJump", state: false },
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{ label: "Fast Run", action: "toggle", target: "fastRun", state: false },
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{ label: "Respawn", action: "self_respawn" },
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{ label: "Suicide", action: "self_suicide" },
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{ label: "Change Skin", action: "submenu", target: "skins" }
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]
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},
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skins: {
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title: "PLAYER SKINS",
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items: [
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{ label: "Niko Bellic", action: "skin", value: -1667301416 },
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{ label: "Roman Bellic", action: "skin", value: -163448165 },
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{ label: "Little Jacob", action: "skin", value: 1936355839 },
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{ label: "Brucie Kibbutz", action: "skin", value: -1938475496 },
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{ label: "Playboy X", action: "skin", value: 970234525 },
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{ label: "Johnny Klebitz", action: "skin", value: -1784875845 },
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{ label: "Luis Lopez", action: "skin", value: -1403507487 },
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{ label: "Police Officer", action: "skin", value: -1320879687 },
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{ label: "NOOSE", action: "skin", value: -1306011498 },
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{ label: "Paramedic", action: "skin", value: 2136829318 },
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{ label: "Firefighter", action: "skin", value: 1616659040 },
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{ label: "Business Man", action: "skin", value: -268651930 },
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{ label: "Hobo", action: "skin", value: 1943617350 },
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{ label: "Random Skin", action: "skin_random" }
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]
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},
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vehicles: {
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title: "VEHICLE SPAWNER",
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items: [
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{ label: "Sports Cars", action: "submenu", target: "veh_sports" },
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{ label: "Super Cars", action: "submenu", target: "veh_super" },
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{ label: "Muscle Cars", action: "submenu", target: "veh_muscle" },
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{ label: "SUVs & Trucks", action: "submenu", target: "veh_suv" },
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{ label: "Sedans & Compacts", action: "submenu", target: "veh_sedan" },
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{ label: "Motorcycles", action: "submenu", target: "veh_bikes" },
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{ label: "Emergency Vehicles", action: "submenu", target: "veh_emergency" },
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{ label: "Aircraft", action: "submenu", target: "veh_aircraft" },
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{ label: "Boats", action: "submenu", target: "veh_boats" },
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{ label: "Special Vehicles", action: "submenu", target: "veh_special" },
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{ label: "Delete My Vehicles", action: "vehicle_delete" }
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]
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},
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veh_sports: {
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title: "SPORTS CARS",
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items: [
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{ label: "Infernus", action: "spawn_vehicle", value: "infernus" },
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{ label: "Turismo", action: "spawn_vehicle", value: "turismo" },
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{ label: "Comet", action: "spawn_vehicle", value: "comet" },
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{ label: "Banshee", action: "spawn_vehicle", value: "banshee" },
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{ label: "Sultan", action: "spawn_vehicle", value: "sultan" },
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{ label: "Coquette", action: "spawn_vehicle", value: "coquette" },
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{ label: "Feltzer", action: "spawn_vehicle", value: "feltzer" },
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{ label: "F620", action: "spawn_vehicle", value: "f620" },
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{ label: "Buffalo", action: "spawn_vehicle", value: "buffalo" }
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]
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},
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veh_super: {
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title: "SUPER CARS",
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items: [
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{ label: "Entity XF", action: "spawn_vehicle", value: "entityxf" },
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{ label: "Adder", action: "spawn_vehicle", value: "adder" },
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{ label: "Vacca", action: "spawn_vehicle", value: "vacca" },
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{ label: "Bullet", action: "spawn_vehicle", value: "bullet" },
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{ label: "Cheetah", action: "spawn_vehicle", value: "cheetah" }
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]
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},
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veh_muscle: {
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title: "MUSCLE CARS",
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items: [
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{ label: "Sabre GT", action: "spawn_vehicle", value: "sabregt" },
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{ label: "Stallion", action: "spawn_vehicle", value: "stalion" },
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{ label: "Vigero", action: "spawn_vehicle", value: "vigero" },
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{ label: "Dukes", action: "spawn_vehicle", value: "dukes" },
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{ label: "Ruiner", action: "spawn_vehicle", value: "ruiner" },
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{ label: "Phoenix", action: "spawn_vehicle", value: "phoenix" },
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{ label: "Gauntlet", action: "spawn_vehicle", value: "gauntlet" },
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{ label: "Dominator", action: "spawn_vehicle", value: "dominator" }
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]
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},
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veh_suv: {
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title: "SUVs & TRUCKS",
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items: [
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{ label: "Patriot", action: "spawn_vehicle", value: "patriot" },
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{ label: "Cavalcade", action: "spawn_vehicle", value: "cavalcade" },
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{ label: "Granger", action: "spawn_vehicle", value: "granger" },
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{ label: "Huntley", action: "spawn_vehicle", value: "huntley" },
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{ label: "Landstalker", action: "spawn_vehicle", value: "landstalker" },
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{ label: "Habanero", action: "spawn_vehicle", value: "habanero" },
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{ label: "Serrano", action: "spawn_vehicle", value: "serrano" },
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{ label: "Rebla", action: "spawn_vehicle", value: "rebla" }
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]
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},
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veh_sedan: {
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title: "SEDANS & COMPACTS",
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items: [
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{ label: "Oracle", action: "spawn_vehicle", value: "oracle" },
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{ label: "Schafter", action: "spawn_vehicle", value: "schafter" },
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{ label: "Admiral", action: "spawn_vehicle", value: "admiral" },
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{ label: "Vincent", action: "spawn_vehicle", value: "vincent" },
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{ label: "Presidente", action: "spawn_vehicle", value: "presidente" },
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{ label: "Cognoscenti", action: "spawn_vehicle", value: "cognoscenti" },
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{ label: "Blista", action: "spawn_vehicle", value: "blista" },
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{ label: "Premier", action: "spawn_vehicle", value: "premier" }
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]
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},
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veh_bikes: {
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title: "MOTORCYCLES",
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items: [
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{ label: "NRG 900", action: "spawn_vehicle", value: "nrg900" },
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{ label: "PCJ 600", action: "spawn_vehicle", value: "pcj600" },
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{ label: "Sanchez", action: "spawn_vehicle", value: "sanchez" },
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{ label: "Faggio", action: "spawn_vehicle", value: "faggio" },
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{ label: "Bati", action: "spawn_vehicle", value: "bati" },
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{ label: "Akuma", action: "spawn_vehicle", value: "akuma" },
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{ label: "Double T", action: "spawn_vehicle", value: "double" },
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{ label: "Hakuchou", action: "spawn_vehicle", value: "hakuchou" },
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{ label: "Hexer", action: "spawn_vehicle", value: "hexer" },
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{ label: "Daemon", action: "spawn_vehicle", value: "daemon" }
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]
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},
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veh_emergency: {
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title: "EMERGENCY VEHICLES",
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items: [
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{ label: "Police Cruiser", action: "spawn_vehicle", value: "police" },
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{ label: "Police Buffalo", action: "spawn_vehicle", value: "police2" },
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{ label: "FBI Car", action: "spawn_vehicle", value: "fbi" },
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{ label: "NOOSE Cruiser", action: "spawn_vehicle", value: "noose" },
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{ label: "Ambulance", action: "spawn_vehicle", value: "ambulance" },
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{ label: "Fire Truck", action: "spawn_vehicle", value: "firetruk" },
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{ label: "Enforcer (SWAT)", action: "spawn_vehicle", value: "enforcer" }
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]
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},
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veh_aircraft: {
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title: "AIRCRAFT",
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items: [
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{ label: "Annihilator", action: "spawn_vehicle", value: "annihilator" },
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{ label: "Maverick", action: "spawn_vehicle", value: "maverick" },
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{ label: "Police Maverick", action: "spawn_vehicle", value: "polmav" },
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{ label: "Buzzard", action: "spawn_vehicle", value: "buzzard" },
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{ label: "Shamal (Jet)", action: "spawn_vehicle", value: "shamal" }
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]
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},
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veh_boats: {
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title: "BOATS",
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items: [
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{ label: "Jetmax", action: "spawn_vehicle", value: "jetmax" },
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{ label: "Marquis", action: "spawn_vehicle", value: "marquis" },
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{ label: "Predator", action: "spawn_vehicle", value: "predator" },
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{ label: "Tropic", action: "spawn_vehicle", value: "tropic" },
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{ label: "Dinghy", action: "spawn_vehicle", value: "dinghy" },
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{ label: "Squalo", action: "spawn_vehicle", value: "squalo" },
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{ label: "Reefer", action: "spawn_vehicle", value: "reefer" }
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]
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},
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veh_special: {
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title: "SPECIAL VEHICLES",
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items: [
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{ label: "Taxi", action: "spawn_vehicle", value: "taxi" },
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{ label: "Stretch Limo", action: "spawn_vehicle", value: "stretch" },
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{ label: "Bus", action: "spawn_vehicle", value: "bus" },
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{ label: "Trashmaster", action: "spawn_vehicle", value: "trashmaster" },
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{ label: "Forklift", action: "spawn_vehicle", value: "forklift" },
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{ label: "Caddy", action: "spawn_vehicle", value: "caddy" },
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{ label: "Bulldozer", action: "spawn_vehicle", value: "bulldozer" },
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{ label: "Phantom", action: "spawn_vehicle", value: "phantom" }
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]
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},
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vehicleOptions: {
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title: "VEHICLE OPTIONS",
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items: [
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{ label: "Repair Vehicle", action: "veh_repair" },
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{ label: "Flip Vehicle", action: "veh_flip" },
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{ label: "Clean Vehicle", action: "veh_clean" },
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{ label: "Max Upgrade", action: "veh_upgrade" },
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{ label: "Vehicle Colors", action: "submenu", target: "veh_colors" },
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{ label: "--- Handling ---", action: "none" },
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{ label: "Drift Mode", action: "toggle", target: "driftMode", state: false },
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{ label: "Grip +", action: "handling", target: "grip", delta: 0.2 },
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{ label: "Grip -", action: "handling", target: "grip", delta: -0.2 },
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{ label: "Acceleration +", action: "handling", target: "acceleration", delta: 0.5 },
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{ label: "Acceleration -", action: "handling", target: "acceleration", delta: -0.5 },
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{ label: "Top Speed +", action: "handling", target: "topSpeed", delta: 0.3 },
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{ label: "Top Speed -", action: "handling", target: "topSpeed", delta: -0.3 },
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{ label: "Reset Handling", action: "handling_reset" },
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{ label: "--- Special ---", action: "none" },
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{ label: "Indestructible", action: "toggle", target: "vehGodMode", state: false },
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{ label: "Nitro Boost", action: "veh_nitro" },
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{ label: "Super Brakes", action: "toggle", target: "superBrakes", state: false }
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]
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},
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veh_colors: {
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title: "VEHICLE COLORS",
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items: [
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{ label: "Black", action: "veh_color", value: [0, 0] },
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{ label: "White", action: "veh_color", value: [1, 1] },
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{ label: "Red", action: "veh_color", value: [27, 27] },
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{ label: "Blue", action: "veh_color", value: [51, 51] },
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{ label: "Yellow", action: "veh_color", value: [42, 42] },
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{ label: "Green", action: "veh_color", value: [53, 53] },
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||||
{ label: "Orange", action: "veh_color", value: [38, 38] },
|
||||
{ label: "Purple", action: "veh_color", value: [61, 61] },
|
||||
{ label: "Pink", action: "veh_color", value: [68, 68] },
|
||||
{ label: "Gold", action: "veh_color", value: [37, 37] },
|
||||
{ label: "Chrome", action: "veh_color", value: [120, 120] },
|
||||
{ label: "Random", action: "veh_color_random" }
|
||||
]
|
||||
},
|
||||
|
||||
network: {
|
||||
title: "NETWORK OPTIONS",
|
||||
items: [
|
||||
{ label: ">> Refresh Player List <<", action: "refresh_players" },
|
||||
{ label: "--- Players Online ---", action: "none" }
|
||||
// Players will be added dynamically
|
||||
]
|
||||
},
|
||||
|
||||
teleport: {
|
||||
title: "TELEPORT LOCATIONS",
|
||||
items: [
|
||||
{ label: "-- Algonquin --", action: "none" },
|
||||
{ label: "Star Junction", action: "teleport", value: { x: -252.0, y: 947.0, z: 15.0 } },
|
||||
{ label: "Middle Park", action: "teleport", value: { x: -365.0, y: 1163.0, z: 14.0 } },
|
||||
{ label: "Rotterdam Tower", action: "teleport", value: { x: 237.0, y: 1002.0, z: 18.0 } },
|
||||
{ label: "Chinatown", action: "teleport", value: { x: -141.0, y: 289.0, z: 14.0 } },
|
||||
{ label: "Happiness Island", action: "teleport", value: { x: -722.0, y: -17.0, z: 3.0 } },
|
||||
{ label: "-- Broker --", action: "none" },
|
||||
{ label: "Broker Bridge", action: "teleport", value: { x: 932.0, y: -495.0, z: 15.0 } },
|
||||
{ label: "Hove Beach", action: "teleport", value: { x: 1017.0, y: -505.0, z: 19.0 } },
|
||||
{ label: "Airport", action: "teleport", value: { x: 2140.0, y: 465.0, z: 6.0 } },
|
||||
{ label: "-- Bohan --", action: "none" },
|
||||
{ label: "South Bohan", action: "teleport", value: { x: 1243.0, y: -196.0, z: 26.0 } },
|
||||
{ label: "-- Alderney --", action: "none" },
|
||||
{ label: "Alderney City", action: "teleport", value: { x: -1149.0, y: 380.0, z: 21.0 } },
|
||||
{ label: "Westdyke", action: "teleport", value: { x: -1745.0, y: 1157.0, z: 25.0 } },
|
||||
{ label: "-- Special --", action: "none" },
|
||||
{ label: "Helipad (High)", action: "teleport", value: { x: -290.0, y: -400.0, z: 81.0 } },
|
||||
{ label: "Tower Top", action: "teleport", value: { x: 237.0, y: 1002.0, z: 200.0 } },
|
||||
{ label: "Waypoint (Marker)", action: "teleport_waypoint" }
|
||||
]
|
||||
},
|
||||
|
||||
world: {
|
||||
title: "WORLD OPTIONS",
|
||||
items: [
|
||||
{ label: "-- Time --", action: "none" },
|
||||
{ label: "Morning (8:00)", action: "world_time", value: 8 },
|
||||
{ label: "Noon (12:00)", action: "world_time", value: 12 },
|
||||
{ label: "Evening (18:00)", action: "world_time", value: 18 },
|
||||
{ label: "Night (0:00)", action: "world_time", value: 0 },
|
||||
{ label: "-- Weather --", action: "none" },
|
||||
{ label: "Extra Sunny", action: "world_weather", value: 0 },
|
||||
{ label: "Sunny", action: "world_weather", value: 1 },
|
||||
{ label: "Cloudy", action: "world_weather", value: 3 },
|
||||
{ label: "Rainy", action: "world_weather", value: 4 },
|
||||
{ label: "Thunder", action: "world_weather", value: 7 },
|
||||
{ label: "Foggy", action: "world_weather", value: 6 }
|
||||
]
|
||||
},
|
||||
|
||||
weapons: {
|
||||
title: "WEAPONS",
|
||||
items: [
|
||||
{ label: "Get All Weapons", action: "weapon_all" },
|
||||
{ label: "-- Melee --", action: "none" },
|
||||
{ label: "Baseball Bat", action: "weapon", value: 1 },
|
||||
{ label: "Knife", action: "weapon", value: 2 },
|
||||
{ label: "-- Pistols --", action: "none" },
|
||||
{ label: "Pistol", action: "weapon", value: 5 },
|
||||
{ label: "Desert Eagle", action: "weapon", value: 6 },
|
||||
{ label: "-- Shotguns --", action: "none" },
|
||||
{ label: "Shotgun", action: "weapon", value: 9 },
|
||||
{ label: "Combat Shotgun", action: "weapon", value: 10 },
|
||||
{ label: "-- SMGs --", action: "none" },
|
||||
{ label: "Micro SMG", action: "weapon", value: 11 },
|
||||
{ label: "SMG", action: "weapon", value: 12 },
|
||||
{ label: "-- Rifles --", action: "none" },
|
||||
{ label: "Assault Rifle", action: "weapon", value: 14 },
|
||||
{ label: "Carbine Rifle", action: "weapon", value: 15 },
|
||||
{ label: "Sniper Rifle", action: "weapon", value: 16 },
|
||||
{ label: "-- Explosives --", action: "none" },
|
||||
{ label: "RPG", action: "weapon", value: 18 },
|
||||
{ label: "Grenades", action: "weapon", value: 19 },
|
||||
{ label: "Molotov", action: "weapon", value: 20 }
|
||||
]
|
||||
},
|
||||
|
||||
fun: {
|
||||
title: "FUN OPTIONS",
|
||||
items: [
|
||||
{ label: "Launch Me Up", action: "fun_launch" },
|
||||
{ label: "Explode Me", action: "fun_explode" },
|
||||
{ label: "Spawn Random Ped", action: "fun_ped" },
|
||||
{ label: "Ragdoll", action: "fun_ragdoll" },
|
||||
{ label: "Clear Area Peds", action: "fun_clearpeds" },
|
||||
{ label: "Clear Area Vehicles", action: "fun_clearvehicles" },
|
||||
{ label: "Chaos Mode", action: "toggle", target: "chaosMode", state: false },
|
||||
{ label: "Drunk Mode", action: "toggle", target: "drunkMode", state: false }
|
||||
]
|
||||
}
|
||||
};
|
||||
|
||||
// Toggle states
|
||||
let toggleStates = {
|
||||
godMode: false,
|
||||
neverWanted: false,
|
||||
infiniteAmmo: false,
|
||||
superJump: false,
|
||||
fastRun: false,
|
||||
driftMode: false,
|
||||
vehGodMode: false,
|
||||
superBrakes: false,
|
||||
chaosMode: false,
|
||||
drunkMode: false
|
||||
};
|
||||
|
||||
// ============================================================================
|
||||
// INPUT HANDLING
|
||||
// ============================================================================
|
||||
|
||||
addEventHandler("OnKeyUp", function(event, key, scanCode, mods) {
|
||||
// F5 to toggle menu
|
||||
if (key === SDLK_F5) {
|
||||
menuOpen = !menuOpen;
|
||||
if (menuOpen) {
|
||||
currentMenu = "main";
|
||||
selectedIndex = 0;
|
||||
scrollOffset = 0;
|
||||
menuStack = [];
|
||||
gta.setCursorEnabled(true);
|
||||
} else {
|
||||
gta.setCursorEnabled(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!menuOpen) return;
|
||||
|
||||
// Navigation
|
||||
if (key === SDLK_UP) {
|
||||
navigateUp();
|
||||
} else if (key === SDLK_DOWN) {
|
||||
navigateDown();
|
||||
} else if (key === SDLK_RETURN || key === SDLK_KP_ENTER) {
|
||||
selectItem();
|
||||
} else if (key === SDLK_BACKSPACE || key === SDLK_ESCAPE) {
|
||||
goBack();
|
||||
} else if (key === SDLK_LEFT) {
|
||||
// For sliders/adjustable options
|
||||
adjustValue(-1);
|
||||
} else if (key === SDLK_RIGHT) {
|
||||
adjustValue(1);
|
||||
}
|
||||
});
|
||||
|
||||
function navigateUp() {
|
||||
let items = getCurrentMenuItems();
|
||||
do {
|
||||
selectedIndex--;
|
||||
if (selectedIndex < 0) {
|
||||
selectedIndex = items.length - 1;
|
||||
}
|
||||
} while (items[selectedIndex] && items[selectedIndex].action === "none");
|
||||
|
||||
updateScroll(items);
|
||||
}
|
||||
|
||||
function navigateDown() {
|
||||
let items = getCurrentMenuItems();
|
||||
do {
|
||||
selectedIndex++;
|
||||
if (selectedIndex >= items.length) {
|
||||
selectedIndex = 0;
|
||||
}
|
||||
} while (items[selectedIndex] && items[selectedIndex].action === "none");
|
||||
|
||||
updateScroll(items);
|
||||
}
|
||||
|
||||
function updateScroll(items) {
|
||||
if (selectedIndex < scrollOffset) {
|
||||
scrollOffset = selectedIndex;
|
||||
} else if (selectedIndex >= scrollOffset + menu.maxVisibleItems) {
|
||||
scrollOffset = selectedIndex - menu.maxVisibleItems + 1;
|
||||
}
|
||||
}
|
||||
|
||||
function goBack() {
|
||||
if (menuStack.length > 0) {
|
||||
let prev = menuStack.pop();
|
||||
currentMenu = prev.menu;
|
||||
selectedIndex = prev.index;
|
||||
scrollOffset = prev.scroll;
|
||||
} else {
|
||||
menuOpen = false;
|
||||
gta.setCursorEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
function getCurrentMenuItems() {
|
||||
if (currentMenu === "network") {
|
||||
return getNetworkMenuItems();
|
||||
}
|
||||
return menuData[currentMenu] ? menuData[currentMenu].items : [];
|
||||
}
|
||||
|
||||
function getNetworkMenuItems() {
|
||||
let items = [
|
||||
{ label: ">> Refresh Player List <<", action: "refresh_players" },
|
||||
{ label: "--- Players Online ---", action: "none" }
|
||||
];
|
||||
|
||||
for (let i = 0; i < playerList.length; i++) {
|
||||
items.push({
|
||||
label: playerList[i].name,
|
||||
action: "submenu",
|
||||
target: "player_options",
|
||||
playerData: playerList[i]
|
||||
});
|
||||
}
|
||||
|
||||
return items;
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// ACTION HANDLING
|
||||
// ============================================================================
|
||||
|
||||
function selectItem() {
|
||||
let items = getCurrentMenuItems();
|
||||
let item = items[selectedIndex];
|
||||
if (!item || item.action === "none") return;
|
||||
|
||||
switch (item.action) {
|
||||
case "submenu":
|
||||
if (item.target === "player_options" && item.playerData) {
|
||||
// Store selected player for network options
|
||||
selectedPlayer = item.playerData;
|
||||
openPlayerMenu(item.playerData);
|
||||
} else {
|
||||
menuStack.push({ menu: currentMenu, index: selectedIndex, scroll: scrollOffset });
|
||||
currentMenu = item.target;
|
||||
selectedIndex = 0;
|
||||
scrollOffset = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case "toggle":
|
||||
toggleStates[item.target] = !toggleStates[item.target];
|
||||
item.state = toggleStates[item.target];
|
||||
triggerNetworkEvent("ModMenu:Toggle", item.target, toggleStates[item.target]);
|
||||
showNotification(item.label + ": " + (toggleStates[item.target] ? "ON" : "OFF"));
|
||||
break;
|
||||
|
||||
case "spawn_vehicle":
|
||||
triggerNetworkEvent("ModMenu:SpawnVehicle", item.value);
|
||||
showNotification("Spawning: " + item.label);
|
||||
break;
|
||||
|
||||
case "teleport":
|
||||
triggerNetworkEvent("ModMenu:Teleport", item.value.x, item.value.y, item.value.z);
|
||||
showNotification("Teleporting to: " + item.label);
|
||||
break;
|
||||
|
||||
case "teleport_waypoint":
|
||||
triggerNetworkEvent("ModMenu:TeleportWaypoint");
|
||||
showNotification("Teleporting to waypoint...");
|
||||
break;
|
||||
|
||||
case "self_health":
|
||||
triggerNetworkEvent("ModMenu:SelfOption", "health");
|
||||
showNotification("Health restored!");
|
||||
break;
|
||||
|
||||
case "self_armor":
|
||||
triggerNetworkEvent("ModMenu:SelfOption", "armor");
|
||||
showNotification("Armor restored!");
|
||||
break;
|
||||
|
||||
case "self_max":
|
||||
triggerNetworkEvent("ModMenu:SelfOption", "max");
|
||||
showNotification("Max health & armor!");
|
||||
break;
|
||||
|
||||
case "self_weapons":
|
||||
triggerNetworkEvent("ModMenu:SelfOption", "weapons");
|
||||
showNotification("All weapons given!");
|
||||
break;
|
||||
|
||||
case "self_wanted":
|
||||
triggerNetworkEvent("ModMenu:SelfOption", "wanted");
|
||||
showNotification("Wanted level cleared!");
|
||||
break;
|
||||
|
||||
case "self_respawn":
|
||||
triggerNetworkEvent("ModMenu:SelfOption", "respawn");
|
||||
showNotification("Respawning...");
|
||||
break;
|
||||
|
||||
case "self_suicide":
|
||||
triggerNetworkEvent("ModMenu:SelfOption", "suicide");
|
||||
break;
|
||||
|
||||
case "skin":
|
||||
triggerNetworkEvent("ModMenu:ChangeSkin", item.value);
|
||||
showNotification("Skin changed!");
|
||||
break;
|
||||
|
||||
case "skin_random":
|
||||
triggerNetworkEvent("ModMenu:ChangeSkin", "random");
|
||||
showNotification("Random skin applied!");
|
||||
break;
|
||||
|
||||
case "veh_repair":
|
||||
triggerNetworkEvent("ModMenu:VehicleOption", "repair");
|
||||
showNotification("Vehicle repaired!");
|
||||
break;
|
||||
|
||||
case "veh_flip":
|
||||
triggerNetworkEvent("ModMenu:VehicleOption", "flip");
|
||||
showNotification("Vehicle flipped!");
|
||||
break;
|
||||
|
||||
case "veh_clean":
|
||||
triggerNetworkEvent("ModMenu:VehicleOption", "clean");
|
||||
showNotification("Vehicle cleaned!");
|
||||
break;
|
||||
|
||||
case "veh_upgrade":
|
||||
triggerNetworkEvent("ModMenu:VehicleOption", "upgrade");
|
||||
showNotification("Vehicle upgraded!");
|
||||
break;
|
||||
|
||||
case "veh_nitro":
|
||||
triggerNetworkEvent("ModMenu:VehicleOption", "nitro");
|
||||
showNotification("NITRO BOOST!");
|
||||
break;
|
||||
|
||||
case "veh_color":
|
||||
triggerNetworkEvent("ModMenu:VehicleColor", item.value[0], item.value[1]);
|
||||
showNotification("Color changed!");
|
||||
break;
|
||||
|
||||
case "veh_color_random":
|
||||
let c1 = Math.floor(Math.random() * 132);
|
||||
let c2 = Math.floor(Math.random() * 132);
|
||||
triggerNetworkEvent("ModMenu:VehicleColor", c1, c2);
|
||||
showNotification("Random color applied!");
|
||||
break;
|
||||
|
||||
case "vehicle_delete":
|
||||
triggerNetworkEvent("ModMenu:DeleteVehicles");
|
||||
showNotification("Vehicles deleted!");
|
||||
break;
|
||||
|
||||
case "handling":
|
||||
handlingMods[item.target] = Math.max(0.1, Math.min(5.0, handlingMods[item.target] + item.delta));
|
||||
triggerNetworkEvent("ModMenu:Handling", item.target, handlingMods[item.target]);
|
||||
showNotification(item.target + ": " + handlingMods[item.target].toFixed(1));
|
||||
break;
|
||||
|
||||
case "handling_reset":
|
||||
handlingMods = { grip: 1.0, acceleration: 1.0, topSpeed: 1.0, braking: 1.0, driftMode: false };
|
||||
triggerNetworkEvent("ModMenu:HandlingReset");
|
||||
showNotification("Handling reset!");
|
||||
break;
|
||||
|
||||
case "world_time":
|
||||
triggerNetworkEvent("ModMenu:WorldTime", item.value);
|
||||
showNotification("Time set to: " + item.value + ":00");
|
||||
break;
|
||||
|
||||
case "world_weather":
|
||||
triggerNetworkEvent("ModMenu:WorldWeather", item.value);
|
||||
showNotification("Weather changed!");
|
||||
break;
|
||||
|
||||
case "weapon":
|
||||
triggerNetworkEvent("ModMenu:GiveWeapon", item.value);
|
||||
showNotification("Weapon given: " + item.label);
|
||||
break;
|
||||
|
||||
case "weapon_all":
|
||||
triggerNetworkEvent("ModMenu:SelfOption", "weapons");
|
||||
showNotification("All weapons given!");
|
||||
break;
|
||||
|
||||
case "refresh_players":
|
||||
triggerNetworkEvent("ModMenu:GetPlayers");
|
||||
showNotification("Refreshing player list...");
|
||||
break;
|
||||
|
||||
case "teleport_to_player":
|
||||
if (selectedPlayer) {
|
||||
triggerNetworkEvent("ModMenu:TeleportToPlayer", selectedPlayer.id);
|
||||
showNotification("Teleporting to: " + selectedPlayer.name);
|
||||
}
|
||||
break;
|
||||
|
||||
case "fun_launch":
|
||||
triggerNetworkEvent("ModMenu:Fun", "launch");
|
||||
showNotification("LAUNCH!");
|
||||
break;
|
||||
|
||||
case "fun_explode":
|
||||
triggerNetworkEvent("ModMenu:Fun", "explode");
|
||||
break;
|
||||
|
||||
case "fun_ped":
|
||||
triggerNetworkEvent("ModMenu:Fun", "ped");
|
||||
showNotification("Ped spawned!");
|
||||
break;
|
||||
|
||||
case "fun_ragdoll":
|
||||
triggerNetworkEvent("ModMenu:Fun", "ragdoll");
|
||||
break;
|
||||
|
||||
case "fun_clearpeds":
|
||||
triggerNetworkEvent("ModMenu:Fun", "clearpeds");
|
||||
showNotification("Area cleared!");
|
||||
break;
|
||||
|
||||
case "fun_clearvehicles":
|
||||
triggerNetworkEvent("ModMenu:Fun", "clearvehicles");
|
||||
showNotification("Vehicles cleared!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function adjustValue(direction) {
|
||||
// For handling options when using left/right keys
|
||||
let items = getCurrentMenuItems();
|
||||
let item = items[selectedIndex];
|
||||
if (!item) return;
|
||||
|
||||
if (item.action === "handling") {
|
||||
let delta = item.delta * direction;
|
||||
handlingMods[item.target] = Math.max(0.1, Math.min(5.0, handlingMods[item.target] + delta));
|
||||
triggerNetworkEvent("ModMenu:Handling", item.target, handlingMods[item.target]);
|
||||
showNotification(item.target + ": " + handlingMods[item.target].toFixed(1));
|
||||
}
|
||||
}
|
||||
|
||||
// Selected player for network options
|
||||
let selectedPlayer = null;
|
||||
|
||||
function openPlayerMenu(playerData) {
|
||||
// Create dynamic player options menu
|
||||
menuData.player_options = {
|
||||
title: playerData.name,
|
||||
items: [
|
||||
{ label: "Teleport to Player", action: "teleport_to_player" },
|
||||
{ label: "Spectate Player", action: "spectate_player" },
|
||||
{ label: "Copy Position", action: "copy_pos" }
|
||||
]
|
||||
};
|
||||
|
||||
menuStack.push({ menu: currentMenu, index: selectedIndex, scroll: scrollOffset });
|
||||
currentMenu = "player_options";
|
||||
selectedIndex = 0;
|
||||
scrollOffset = 0;
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// NETWORK EVENT HANDLERS
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:PlayerList", function(players) {
|
||||
playerList = players;
|
||||
showNotification("Found " + players.length + " players");
|
||||
});
|
||||
|
||||
addNetworkHandler("ModMenu:Notification", function(message) {
|
||||
showNotification(message);
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// RENDERING
|
||||
// ============================================================================
|
||||
|
||||
addEventHandler("OnDrawnHUD", function(event) {
|
||||
if (!menuOpen) return;
|
||||
|
||||
let currentData = menuData[currentMenu];
|
||||
let items = getCurrentMenuItems();
|
||||
let title = currentData ? currentData.title : currentMenu.toUpperCase();
|
||||
|
||||
// Calculate visible items
|
||||
let visibleCount = Math.min(items.length, menu.maxVisibleItems);
|
||||
let totalHeight = menu.headerHeight + (visibleCount * menu.itemHeight) + menu.footerHeight;
|
||||
|
||||
// Draw background
|
||||
drawing.drawRectangle(null, menu.x - 5, menu.y - 5, menu.width + 10, totalHeight + 10, colors.background, colors.background, 0, 0, 0, false);
|
||||
|
||||
// Draw header
|
||||
drawing.drawRectangle(null, menu.x, menu.y, menu.width, menu.headerHeight, colors.header, colors.header, 0, 0, 0, false);
|
||||
drawing.drawText(title, menu.x + menu.width / 2, menu.y + 8, menu.width, menu.headerHeight, colors.headerText, 1.0, 1, true, false, false, true);
|
||||
|
||||
// Draw items
|
||||
let yPos = menu.y + menu.headerHeight;
|
||||
for (let i = scrollOffset; i < scrollOffset + visibleCount && i < items.length; i++) {
|
||||
let item = items[i];
|
||||
let isSelected = (i === selectedIndex);
|
||||
let bgColor = isSelected ? colors.itemBgSelected : colors.itemBg;
|
||||
let textColor = isSelected ? colors.itemTextSelected : colors.itemText;
|
||||
|
||||
// Draw item background
|
||||
drawing.drawRectangle(null, menu.x, yPos, menu.width, menu.itemHeight, bgColor, bgColor, 0, 0, 0, false);
|
||||
|
||||
// Draw item text
|
||||
let label = item.label;
|
||||
|
||||
// Add toggle state indicator
|
||||
if (item.action === "toggle") {
|
||||
let state = toggleStates[item.target];
|
||||
label += state ? " [ON]" : " [OFF]";
|
||||
}
|
||||
|
||||
// Add handling value indicator
|
||||
if (item.action === "handling" && handlingMods[item.target] !== undefined) {
|
||||
label += " [" + handlingMods[item.target].toFixed(1) + "]";
|
||||
}
|
||||
|
||||
// Add submenu indicator
|
||||
if (item.action === "submenu") {
|
||||
label += " >>";
|
||||
}
|
||||
|
||||
drawing.drawText(label, menu.x + 15, yPos + 8, menu.width - 30, menu.itemHeight, textColor, 0.9, 1, true, false, false, false);
|
||||
|
||||
yPos += menu.itemHeight;
|
||||
}
|
||||
|
||||
// Draw footer
|
||||
drawing.drawRectangle(null, menu.x, yPos, menu.width, menu.footerHeight, colors.footer, colors.footer, 0, 0, 0, false);
|
||||
|
||||
// Footer text with controls
|
||||
let footerText = "UP/DOWN: Navigate | ENTER: Select | BACKSPACE: Back";
|
||||
drawing.drawText(footerText, menu.x + menu.width / 2, yPos + 7, menu.width, menu.footerHeight, colors.footerText, 0.6, 1, true, false, false, true);
|
||||
|
||||
// Draw scroll indicator if needed
|
||||
if (items.length > menu.maxVisibleItems) {
|
||||
let scrollText = (scrollOffset + 1) + "-" + Math.min(scrollOffset + visibleCount, items.length) + " / " + items.length;
|
||||
drawing.drawText(scrollText, menu.x + menu.width - 70, menu.y + 12, 60, 20, colors.subText, 0.7, 1, true, false, false, false);
|
||||
}
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// NOTIFICATIONS
|
||||
// ============================================================================
|
||||
|
||||
let notifications = [];
|
||||
|
||||
function showNotification(text) {
|
||||
notifications.push({
|
||||
text: text,
|
||||
time: Date.now(),
|
||||
duration: 3000
|
||||
});
|
||||
|
||||
// Clean old notifications
|
||||
let now = Date.now();
|
||||
notifications = notifications.filter(n => now - n.time < n.duration);
|
||||
}
|
||||
|
||||
addEventHandler("OnDrawnHUD", function(event) {
|
||||
let now = Date.now();
|
||||
let yPos = 200;
|
||||
|
||||
for (let i = 0; i < notifications.length; i++) {
|
||||
let notif = notifications[i];
|
||||
let elapsed = now - notif.time;
|
||||
|
||||
if (elapsed < notif.duration) {
|
||||
let alpha = elapsed < notif.duration - 500 ? 200 : Math.floor(200 * (notif.duration - elapsed) / 500);
|
||||
let bgColor = toColour(20, 20, 20, alpha);
|
||||
let textColor = toColour(255, 255, 100, alpha + 55);
|
||||
|
||||
drawing.drawRectangle(null, 10, yPos, 300, 30, bgColor, bgColor, 0, 0, 0, false);
|
||||
drawing.drawText(notif.text, 20, yPos + 6, 280, 25, textColor, 0.8, 1, true, false, false, false);
|
||||
|
||||
yPos += 35;
|
||||
}
|
||||
}
|
||||
|
||||
// Clean expired
|
||||
notifications = notifications.filter(n => now - n.time < n.duration);
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// TOGGLE EFFECTS (Client-side processing)
|
||||
// ============================================================================
|
||||
|
||||
addEventHandler("OnProcess", function(event) {
|
||||
if (!localPlayer) return;
|
||||
|
||||
// God Mode
|
||||
if (toggleStates.godMode) {
|
||||
localPlayer.health = 200;
|
||||
localPlayer.armour = 100;
|
||||
}
|
||||
|
||||
// Never Wanted
|
||||
if (toggleStates.neverWanted) {
|
||||
localPlayer.wantedLevel = 0;
|
||||
}
|
||||
|
||||
// Super Jump (handled via natives if available)
|
||||
// Fast Run (handled via natives if available)
|
||||
|
||||
// Drift Mode & Vehicle God Mode
|
||||
if (localPlayer.vehicle) {
|
||||
if (toggleStates.vehGodMode) {
|
||||
localPlayer.vehicle.health = 1000;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// INITIALIZATION
|
||||
// ============================================================================
|
||||
|
||||
addEventHandler("OnResourceStart", function(event, resource) {
|
||||
console.log("[ModMenu] Client script loaded!");
|
||||
console.log("[ModMenu] Press F5 to open the menu");
|
||||
});
|
||||
|
||||
addEventHandler("OnLocalPlayerSpawn", function(event) {
|
||||
showNotification("Press F5 to open Mod Menu");
|
||||
});
|
||||
|
||||
console.log("[ModMenu] Client script loaded - Press F5 to open menu!");
|
||||
6
resources/modmenu/meta.xml
Normal file
6
resources/modmenu/meta.xml
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<meta>
|
||||
<info author="GTAConnected Server" type="script" version="1.0.0" description="Interactive mod menu with vehicle spawner, player options, and more" />
|
||||
<script src="server.js" type="server" language="javascript" />
|
||||
<script src="client.js" type="client" language="javascript" />
|
||||
</meta>
|
||||
571
resources/modmenu/server.js
Normal file
571
resources/modmenu/server.js
Normal file
@@ -0,0 +1,571 @@
|
||||
// ============================================================================
|
||||
// MOD MENU - Server Side
|
||||
// Handles all server-side actions triggered from the client menu
|
||||
// ============================================================================
|
||||
|
||||
// Vehicle model hashes for spawning
|
||||
const vehicleModels = {
|
||||
// Sports Cars
|
||||
"infernus": -1461482751,
|
||||
"turismo": -982130927,
|
||||
"comet": 1063483177,
|
||||
"banshee": -1823484407,
|
||||
"sultan": 970598228,
|
||||
"coquette": 108773431,
|
||||
"feltzer": -349601129,
|
||||
"f620": -591651781,
|
||||
"buffalo": -304802106,
|
||||
|
||||
// Super Cars
|
||||
"entityxf": -1291952903,
|
||||
"adder": -1216765807,
|
||||
"vacca": 338562499,
|
||||
"bullet": -1696146015,
|
||||
"cheetah": -1311154784,
|
||||
|
||||
// Muscle Cars
|
||||
"sabregt": 1357660823,
|
||||
"stalion": 1923400478,
|
||||
"vigero": -825837129,
|
||||
"dukes": 723973206,
|
||||
"ruiner": -227741703,
|
||||
"phoenix": -2095439403,
|
||||
"gauntlet": -1800170043,
|
||||
"dominator": 80636076,
|
||||
|
||||
// SUVs
|
||||
"patriot": -808457413,
|
||||
"cavalcade": 2006918058,
|
||||
"granger": 1269098716,
|
||||
"huntley": 486987393,
|
||||
"landstalker": 1269098716,
|
||||
"habanero": 884422927,
|
||||
"serrano": 1337041428,
|
||||
"rebla": 83136452,
|
||||
|
||||
// Sedans
|
||||
"oracle": 1348744438,
|
||||
"schafter": -888242983,
|
||||
"admiral": -1645064850,
|
||||
"vincent": -884237051,
|
||||
"presidente": -1150599089,
|
||||
"cognoscenti": -2030171296,
|
||||
"blista": -344943009,
|
||||
"premier": -1883869285,
|
||||
|
||||
// Motorcycles
|
||||
"nrg900": -1706076364,
|
||||
"pcj600": -909201658,
|
||||
"sanchez": 788045382,
|
||||
"faggio": 55628203,
|
||||
"bati": -891462355,
|
||||
"akuma": 1672195559,
|
||||
"double": -1670998136,
|
||||
"hakuchou": 1265391242,
|
||||
"hexer": 301427732,
|
||||
"daemon": 2006142190,
|
||||
|
||||
// Emergency
|
||||
"police": 2046537925,
|
||||
"police2": -1627000575,
|
||||
"fbi": 1127131465,
|
||||
"noose": -1683328900,
|
||||
"ambulance": 1171614426,
|
||||
"firetruk": 1938952078,
|
||||
"enforcer": 2046537925,
|
||||
|
||||
// Aircraft
|
||||
"annihilator": 837858166,
|
||||
"maverick": -1660661558,
|
||||
"polmav": 353883353,
|
||||
"buzzard": 788747387,
|
||||
"shamal": -1214293858,
|
||||
|
||||
// Boats
|
||||
"jetmax": 861409633,
|
||||
"marquis": -1043459709,
|
||||
"predator": -488123221,
|
||||
"tropic": 290013743,
|
||||
"dinghy": 1033245328,
|
||||
"squalo": 400514754,
|
||||
"reefer": 1016996501,
|
||||
|
||||
// Special
|
||||
"taxi": -956048545,
|
||||
"stretch": -1961627517,
|
||||
"bus": -713569950,
|
||||
"trashmaster": 1917016601,
|
||||
"forklift": 1491375716,
|
||||
"caddy": 1147287684,
|
||||
"bulldozer": 1886712733,
|
||||
"phantom": -2137348917
|
||||
};
|
||||
|
||||
// Player skin models
|
||||
const skinModels = [
|
||||
-1667301416, // Niko
|
||||
-163448165, // Roman
|
||||
1936355839, // Jacob
|
||||
-1938475496, // Brucie
|
||||
970234525, // Playboy X
|
||||
-1784875845, // Johnny
|
||||
-1403507487, // Luis
|
||||
-1320879687, // Cop
|
||||
-1306011498, // NOOSE
|
||||
2136829318, // Paramedic
|
||||
1616659040, // Firefighter
|
||||
-268651930, // Business
|
||||
1943617350 // Hobo
|
||||
];
|
||||
|
||||
// Store spawned vehicles per player
|
||||
let playerVehicles = {};
|
||||
|
||||
// Player toggle states (for server-validated features)
|
||||
let playerToggles = {};
|
||||
|
||||
// ============================================================================
|
||||
// EVENTS
|
||||
// ============================================================================
|
||||
|
||||
addEventHandler("OnResourceStart", function(event, resource) {
|
||||
console.log("[ModMenu] Server resource started!");
|
||||
});
|
||||
|
||||
addEventHandler("OnPlayerJoined", function(event, client) {
|
||||
playerVehicles[client.index] = [];
|
||||
playerToggles[client.index] = {};
|
||||
|
||||
// Inform player about the menu
|
||||
messageClient("[MOD MENU] Press F5 to open the mod menu!", client, [255, 200, 100, 255]);
|
||||
});
|
||||
|
||||
addEventHandler("OnPlayerQuit", function(event, client, reason) {
|
||||
// Clean up player vehicles
|
||||
if (playerVehicles[client.index]) {
|
||||
for (let i = 0; i < playerVehicles[client.index].length; i++) {
|
||||
let veh = playerVehicles[client.index][i];
|
||||
if (veh) {
|
||||
destroyElement(veh);
|
||||
}
|
||||
}
|
||||
delete playerVehicles[client.index];
|
||||
}
|
||||
delete playerToggles[client.index];
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// NETWORK HANDLERS - Self Options
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:SelfOption", function(client, option) {
|
||||
if (!client.player) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to spawn first!");
|
||||
return;
|
||||
}
|
||||
|
||||
switch(option) {
|
||||
case "health":
|
||||
client.player.health = 200;
|
||||
break;
|
||||
|
||||
case "armor":
|
||||
client.player.armour = 100;
|
||||
break;
|
||||
|
||||
case "max":
|
||||
client.player.health = 200;
|
||||
client.player.armour = 100;
|
||||
break;
|
||||
|
||||
case "weapons":
|
||||
giveAllWeapons(client);
|
||||
break;
|
||||
|
||||
case "wanted":
|
||||
client.player.wantedLevel = 0;
|
||||
break;
|
||||
|
||||
case "respawn":
|
||||
// Respawn at random location
|
||||
let spawns = [
|
||||
{ x: -252.0, y: 947.0, z: 15.0 },
|
||||
{ x: 932.0, y: -495.0, z: 15.0 },
|
||||
{ x: -365.0, y: 1163.0, z: 14.0 },
|
||||
{ x: 1243.0, y: -196.0, z: 26.0 }
|
||||
];
|
||||
let spawn = spawns[Math.floor(Math.random() * spawns.length)];
|
||||
client.spawn([spawn.x, spawn.y, spawn.z], 0, -1667301416);
|
||||
break;
|
||||
|
||||
case "suicide":
|
||||
client.player.health = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
console.log("[ModMenu] " + client.name + " used self option: " + option);
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// NETWORK HANDLERS - Toggle Features
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:Toggle", function(client, feature, state) {
|
||||
if (!playerToggles[client.index]) {
|
||||
playerToggles[client.index] = {};
|
||||
}
|
||||
|
||||
playerToggles[client.index][feature] = state;
|
||||
console.log("[ModMenu] " + client.name + " toggled " + feature + ": " + state);
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// NETWORK HANDLERS - Skin Change
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:ChangeSkin", function(client, skinId) {
|
||||
if (!client.player) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to spawn first!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (skinId === "random") {
|
||||
skinId = skinModels[Math.floor(Math.random() * skinModels.length)];
|
||||
}
|
||||
|
||||
client.player.modelIndex = skinId;
|
||||
console.log("[ModMenu] " + client.name + " changed skin to: " + skinId);
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// NETWORK HANDLERS - Vehicle Spawning
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:SpawnVehicle", function(client, vehicleName) {
|
||||
if (!client.player) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to spawn first!");
|
||||
return;
|
||||
}
|
||||
|
||||
let modelHash = vehicleModels[vehicleName];
|
||||
if (!modelHash) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Vehicle not found!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Delete previous vehicles (limit to 1 per player)
|
||||
deletePlayerVehicles(client);
|
||||
|
||||
// Get spawn position
|
||||
let pos = client.player.position;
|
||||
let heading = client.player.heading;
|
||||
|
||||
let spawnX = pos[0] + (Math.sin(heading) * 4);
|
||||
let spawnY = pos[1] + (Math.cos(heading) * 4);
|
||||
let spawnZ = pos[2] + 1;
|
||||
|
||||
// Create vehicle
|
||||
let vehicle = gta.createVehicle(modelHash, [spawnX, spawnY, spawnZ], heading);
|
||||
|
||||
if (vehicle) {
|
||||
if (!playerVehicles[client.index]) {
|
||||
playerVehicles[client.index] = [];
|
||||
}
|
||||
playerVehicles[client.index].push(vehicle);
|
||||
|
||||
// Set vehicle properties
|
||||
vehicle.health = 1000;
|
||||
vehicle.locked = false;
|
||||
vehicle.engine = true;
|
||||
|
||||
// Random color
|
||||
let c1 = Math.floor(Math.random() * 132);
|
||||
let c2 = Math.floor(Math.random() * 132);
|
||||
vehicle.colour1 = c1;
|
||||
vehicle.colour2 = c2;
|
||||
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Vehicle spawned: " + vehicleName.toUpperCase());
|
||||
console.log("[ModMenu] " + client.name + " spawned " + vehicleName);
|
||||
} else {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Failed to spawn vehicle!");
|
||||
}
|
||||
});
|
||||
|
||||
addNetworkHandler("ModMenu:DeleteVehicles", function(client) {
|
||||
deletePlayerVehicles(client);
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Your vehicles have been deleted!");
|
||||
});
|
||||
|
||||
function deletePlayerVehicles(client) {
|
||||
if (playerVehicles[client.index]) {
|
||||
for (let i = 0; i < playerVehicles[client.index].length; i++) {
|
||||
let veh = playerVehicles[client.index][i];
|
||||
if (veh) {
|
||||
destroyElement(veh);
|
||||
}
|
||||
}
|
||||
playerVehicles[client.index] = [];
|
||||
}
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// NETWORK HANDLERS - Vehicle Options
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:VehicleOption", function(client, option) {
|
||||
if (!client.player || !client.player.vehicle) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to be in a vehicle!");
|
||||
return;
|
||||
}
|
||||
|
||||
let vehicle = client.player.vehicle;
|
||||
|
||||
switch(option) {
|
||||
case "repair":
|
||||
vehicle.health = 1000;
|
||||
break;
|
||||
|
||||
case "flip":
|
||||
let rot = vehicle.rotation;
|
||||
vehicle.rotation = [0, 0, rot[2]];
|
||||
break;
|
||||
|
||||
case "clean":
|
||||
vehicle.dirtLevel = 0;
|
||||
break;
|
||||
|
||||
case "upgrade":
|
||||
// Max out visual mods if supported
|
||||
vehicle.health = 1000;
|
||||
break;
|
||||
|
||||
case "nitro":
|
||||
// Boost vehicle forward
|
||||
let pos = vehicle.position;
|
||||
let heading = vehicle.heading;
|
||||
let boost = 50;
|
||||
vehicle.position = [
|
||||
pos[0] + (Math.sin(heading) * boost),
|
||||
pos[1] + (Math.cos(heading) * boost),
|
||||
pos[2]
|
||||
];
|
||||
break;
|
||||
}
|
||||
|
||||
console.log("[ModMenu] " + client.name + " used vehicle option: " + option);
|
||||
});
|
||||
|
||||
addNetworkHandler("ModMenu:VehicleColor", function(client, color1, color2) {
|
||||
if (!client.player || !client.player.vehicle) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to be in a vehicle!");
|
||||
return;
|
||||
}
|
||||
|
||||
client.player.vehicle.colour1 = color1;
|
||||
client.player.vehicle.colour2 = color2;
|
||||
console.log("[ModMenu] " + client.name + " changed vehicle color to: " + color1 + ", " + color2);
|
||||
});
|
||||
|
||||
addNetworkHandler("ModMenu:Handling", function(client, property, value) {
|
||||
// Store handling modifications for the player
|
||||
// Note: Actual handling modification depends on GTAC's native support
|
||||
if (!playerToggles[client.index]) {
|
||||
playerToggles[client.index] = {};
|
||||
}
|
||||
playerToggles[client.index]["handling_" + property] = value;
|
||||
console.log("[ModMenu] " + client.name + " set handling " + property + " to: " + value);
|
||||
});
|
||||
|
||||
addNetworkHandler("ModMenu:HandlingReset", function(client) {
|
||||
if (playerToggles[client.index]) {
|
||||
delete playerToggles[client.index].handling_grip;
|
||||
delete playerToggles[client.index].handling_acceleration;
|
||||
delete playerToggles[client.index].handling_topSpeed;
|
||||
delete playerToggles[client.index].handling_braking;
|
||||
}
|
||||
console.log("[ModMenu] " + client.name + " reset vehicle handling");
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// NETWORK HANDLERS - Teleportation
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:Teleport", function(client, x, y, z) {
|
||||
if (!client.player) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to spawn first!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (client.player.vehicle) {
|
||||
client.player.vehicle.position = [x, y, z];
|
||||
} else {
|
||||
client.player.position = [x, y, z];
|
||||
}
|
||||
|
||||
console.log("[ModMenu] " + client.name + " teleported to: " + x + ", " + y + ", " + z);
|
||||
});
|
||||
|
||||
addNetworkHandler("ModMenu:TeleportWaypoint", function(client) {
|
||||
// Teleport to map waypoint - requires client-side waypoint data
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Set a waypoint on the map first!");
|
||||
});
|
||||
|
||||
addNetworkHandler("ModMenu:TeleportToPlayer", function(client, targetId) {
|
||||
if (!client.player) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to spawn first!");
|
||||
return;
|
||||
}
|
||||
|
||||
let clients = getClients();
|
||||
let target = null;
|
||||
|
||||
for (let i = 0; i < clients.length; i++) {
|
||||
if (clients[i].index == targetId) {
|
||||
target = clients[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (target && target.player) {
|
||||
let pos = target.player.position;
|
||||
if (client.player.vehicle) {
|
||||
client.player.vehicle.position = [pos[0] + 3, pos[1], pos[2]];
|
||||
} else {
|
||||
client.player.position = [pos[0] + 3, pos[1], pos[2]];
|
||||
}
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Teleported to: " + target.name);
|
||||
console.log("[ModMenu] " + client.name + " teleported to " + target.name);
|
||||
} else {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Player not found or not spawned!");
|
||||
}
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// NETWORK HANDLERS - Get Players
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:GetPlayers", function(client) {
|
||||
let clients = getClients();
|
||||
let playerList = [];
|
||||
|
||||
for (let i = 0; i < clients.length; i++) {
|
||||
let c = clients[i];
|
||||
playerList.push({
|
||||
id: c.index,
|
||||
name: c.name
|
||||
});
|
||||
}
|
||||
|
||||
triggerNetworkEvent("ModMenu:PlayerList", client, playerList);
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// NETWORK HANDLERS - World Options
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:WorldTime", function(client, hour) {
|
||||
gta.time = [hour, 0];
|
||||
message("[WORLD] " + client.name + " changed time to: " + hour + ":00", [100, 200, 255, 255]);
|
||||
console.log("[ModMenu] " + client.name + " changed time to: " + hour);
|
||||
});
|
||||
|
||||
addNetworkHandler("ModMenu:WorldWeather", function(client, weatherId) {
|
||||
gta.weather = weatherId;
|
||||
message("[WORLD] " + client.name + " changed the weather", [100, 200, 255, 255]);
|
||||
console.log("[ModMenu] " + client.name + " changed weather to: " + weatherId);
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// NETWORK HANDLERS - Weapons
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:GiveWeapon", function(client, weaponId) {
|
||||
if (!client.player) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to spawn first!");
|
||||
return;
|
||||
}
|
||||
|
||||
client.giveWeapon(weaponId, 500);
|
||||
console.log("[ModMenu] " + client.name + " got weapon: " + weaponId);
|
||||
});
|
||||
|
||||
function giveAllWeapons(client) {
|
||||
if (!client.player) return;
|
||||
|
||||
// GTA IV Weapons
|
||||
client.giveWeapon(1, 1); // Bat
|
||||
client.giveWeapon(2, 1); // Knife
|
||||
client.giveWeapon(5, 500); // Pistol
|
||||
client.giveWeapon(6, 500); // Deagle
|
||||
client.giveWeapon(9, 200); // Shotgun
|
||||
client.giveWeapon(10, 200); // Combat Shotgun
|
||||
client.giveWeapon(11, 500); // Micro SMG
|
||||
client.giveWeapon(12, 500); // SMG
|
||||
client.giveWeapon(14, 500); // AK47
|
||||
client.giveWeapon(15, 500); // M4
|
||||
client.giveWeapon(16, 100); // Sniper
|
||||
client.giveWeapon(18, 20); // RPG
|
||||
client.giveWeapon(19, 20); // Grenades
|
||||
client.giveWeapon(20, 20); // Molotov
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// NETWORK HANDLERS - Fun Options
|
||||
// ============================================================================
|
||||
|
||||
addNetworkHandler("ModMenu:Fun", function(client, option) {
|
||||
if (!client.player) {
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "You need to spawn first!");
|
||||
return;
|
||||
}
|
||||
|
||||
let pos = client.player.position;
|
||||
|
||||
switch(option) {
|
||||
case "launch":
|
||||
client.player.position = [pos[0], pos[1], pos[2] + 50];
|
||||
break;
|
||||
|
||||
case "explode":
|
||||
gta.createExplosion(pos, 0, 5.0);
|
||||
break;
|
||||
|
||||
case "ped":
|
||||
// Spawn a random ped near player
|
||||
let pedSkin = skinModels[Math.floor(Math.random() * skinModels.length)];
|
||||
let ped = gta.createPed(pedSkin, [pos[0] + 3, pos[1] + 3, pos[2]], 0);
|
||||
if (ped) {
|
||||
console.log("[ModMenu] " + client.name + " spawned a ped");
|
||||
}
|
||||
break;
|
||||
|
||||
case "ragdoll":
|
||||
// Trigger ragdoll via health damage
|
||||
let currentHealth = client.player.health;
|
||||
client.player.health = currentHealth - 10;
|
||||
setTimeout(function() {
|
||||
if (client.player) {
|
||||
client.player.health = currentHealth;
|
||||
}
|
||||
}, 100);
|
||||
break;
|
||||
|
||||
case "clearpeds":
|
||||
// Clear peds in area - limited implementation
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Area clearing requested");
|
||||
break;
|
||||
|
||||
case "clearvehicles":
|
||||
// Clear vehicles in area - limited implementation
|
||||
triggerNetworkEvent("ModMenu:Notification", client, "Vehicle clearing requested");
|
||||
break;
|
||||
}
|
||||
|
||||
console.log("[ModMenu] " + client.name + " used fun option: " + option);
|
||||
});
|
||||
|
||||
// ============================================================================
|
||||
// INITIALIZATION
|
||||
// ============================================================================
|
||||
|
||||
console.log("[ModMenu] Server script loaded!");
|
||||
@@ -33,5 +33,6 @@
|
||||
<resource src="chat" />
|
||||
<resource src="teleport" />
|
||||
<resource src="vehicles" />
|
||||
<resource src="modmenu" />
|
||||
</resources>
|
||||
</server>
|
||||
|
||||
Reference in New Issue
Block a user