mirror of
https://github.com/iDisaster/GTAConnected.git
synced 2026-03-29 19:44:06 +00:00
Add MDv13 source directory
This commit is contained in:
360
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/common.h
Normal file
360
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/common.h
Normal file
@@ -0,0 +1,360 @@
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/**
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* @ MAJOR DISTRIBUTION EXTEND
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* @ Version MDv12 TRIDENT
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* @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE
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*/
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#pragma once
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/**Setup the font for Extend+ Trident*/
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#define Menu_Font 5
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#define Player_Name_Font 0
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#define GTAIV 1
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#define TBOGT 2
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#define Length(array) (sizeof(array) / 4)
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#define PREMIUM_ONLY_STRING "~b~MD: ~s~This feature is premium only, visit www.consolecrunch.com"
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bool Version_Increment;
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bool Menu_Ptfx = true;
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bool VEHICLE_HAS_EMPTY_SEATS(const int tmp_veh)
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{
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if(!DOES_VEHICLE_EXIST(tmp_veh)) return false;
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int maxSeats;
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GET_MAXIMUM_NUMBER_OF_PASSENGERS(tmp_veh,&maxSeats);
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int i;
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for(i = -1; i < maxSeats; i++)
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{
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if(IS_CAR_PASSENGER_SEAT_FREE(tmp_veh,i)) return true;
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}
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return false;
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}
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int PLAYERS_RELATIONSHIP_GROUP(const int playerIndex){
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if(IS_NETWORK_SESSION())return (playerIndex + 31);
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else return RELATIONSHIP_GROUP_PLAYER; //0
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}
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int PLAYER_CHAR(const int playerindex){
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int ped;
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GET_PLAYER_CHAR(playerindex,&ped);
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//maybe try returning (playerindex % 100)
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return ped;
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}
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bool IS_PLAYER_IN_A_VEHICLE(const int playerindex)
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{
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int ped = PLAYER_CHAR(playerindex);
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return (DOES_CHAR_EXIST(ped) && IS_CHAR_IN_ANY_CAR(ped));
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}
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int PLAYERS_VEHICLE(const int playerindex)
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{
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int veh;
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if(IS_PLAYER_IN_A_VEHICLE(playerindex))
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{
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GET_CAR_CHAR_IS_USING(PLAYER_CHAR(playerindex), &veh);
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return veh;
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}
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return 0;
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}
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int GetTickCount()
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{
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uint tick = 0;
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GET_GAME_TIMER(&tick);
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return tick;
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}
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int FIND_CONTROLLER_OF_NETWORK_ID(const int Network_ID)
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{
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register int i;
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for(i = 0; i < MAX_PLAYERS; i++)
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{
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//if(is_invalid(i)) continue;
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if(!DOES_PLAYER_HAVE_CONTROL_OF_NETWORK_ID(i,Network_ID)) continue;
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return i;
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//break;
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}
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return -1;
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}
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void debugPrint(char* message)
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{
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CLEAR_PRINTS();
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CLEAR_SMALL_PRINTS();
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ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(true);
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PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", message, 5000,true);
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WAIT(100);
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}
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void Alert(char* message, bool AddToBrief){
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CLEAR_PRINTS();
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CLEAR_SMALL_PRINTS();
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ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(AddToBrief);
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PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", message, 4000,true);
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}
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void Alert_Abort(char* message, bool AddToBrief){
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CLEAR_PRINTS();
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CLEAR_SMALL_PRINTS();
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ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(AddToBrief);
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PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", message, 4000,true);
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return;
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}
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void Alert_Two(char* message,char* message2, bool AddToBrief){
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CLEAR_PRINTS();
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CLEAR_SMALL_PRINTS();
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ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(AddToBrief);
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PRINT_STRING_WITH_TWO_LITERAL_STRINGS_NOW("STRTNM3", message, message2, 3000, true);
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}
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void Alert_Two_Long(char* message,char* message2, bool AddToBrief){
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CLEAR_PRINTS();
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CLEAR_SMALL_PRINTS();
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ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(AddToBrief);
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PRINT_STRING_WITH_TWO_LITERAL_STRINGS_NOW("STRTNM3", message, message2, 5000, true);
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}
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void Alert_Number(int num, bool AddToBrief){
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CLEAR_PRINTS();
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CLEAR_SMALL_PRINTS();
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ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(AddToBrief);
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PRINT_WITH_NUMBER_NOW("NUMBR", num, 3500, true);
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}
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void Alert_2_Numbers(int value1,int value2, bool AddToBrief){
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CLEAR_PRINTS();
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CLEAR_SMALL_PRINTS();
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ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(false);
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PRINT_WITH_2_NUMBERS_NOW("NUMBR", value1, value2, 2000,true);
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}
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void Set_Up_Draw(float width, float height, uint r, uint g, uint b, uint a, uint r2, uint g2, uint b2){
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//loading incorrect font will cause all sorts of random glitchy crashes/ map not loading
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#ifdef VERSION_PC
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SET_TEXT_FONT(6);
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#else
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SET_TEXT_FONT(Menu_Font);
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#endif
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SET_TEXT_BACKGROUND(0);
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SET_TEXT_DROPSHADOW(0, 0, 0, 0, 255);
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SET_TEXT_EDGE(1, r2, g2, b2, 200);
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SET_TEXT_COLOUR(r, g, b, a);
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SET_TEXT_SCALE(width, height);
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SET_TEXT_PROPORTIONAL(1);
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//SET_TEXT_JUSTIFY(0);
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SET_TEXT_CENTRE(0);
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//SET_TEXT_RIGHT_JUSTIFY(0);
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}
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void Draw_Text(char *gxtName, float x, float y, char *val){
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DISPLAY_TEXT_WITH_LITERAL_STRING(x, y, gxtName, val);
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// return;
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}
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void Draw_Number(char *gxtName, float x, float y, int val){
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DISPLAY_TEXT_WITH_NUMBER(x, y, gxtName, val);
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}
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//Nathans Functions//
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/*
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bool NETWORK_PLAYER_IS_ON_FRIENDS_LIST(const int player_id)
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{
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//register int i; //maybe register int makes it too fast and that crashes it? (POSSIBLY)
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int i; //no register
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const char* PossibleFriend = GET_PLAYER_NAME(playerid); //1 less process to do 100+ times at once (possible frez)
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for(i = 0;i < NETWORK_GET_FRIEND_COUNT(); i++)
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{
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if(COMPARE_STRING(PossibleFriend,NETWORK_GET_FRIEND_NAME(i))) return true;
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}
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return false;
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}
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*/
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bool NETWORK_PLAYER_IS_ON_FRIENDS_LIST(const int player_id)
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{
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int i;
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const char* playerid_name = GET_PLAYER_NAME(player_id);
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for(i = 0;i < NETWORK_GET_FRIEND_COUNT(); i++)
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{
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//char* friends_name = NETWORK_GET_FRIEND_NAME(i);
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//if(!NETWORK_IS_FRIEND_ONLINE(friends_name)) continue;
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if(COMPARE_STRING(playerid_name,NETWORK_GET_FRIEND_NAME(i))) return true;
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}
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return false;
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}
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bool FRIENDS_LIST_CONTAINS_GAMERTAG(char* Gamertag)
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{
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register int i;
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for(i = 0;i < NETWORK_GET_FRIEND_COUNT(); i++)
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{
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if(COMPARE_STRING(Gamertag,NETWORK_GET_FRIEND_NAME(i))) return true;
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}
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return false;
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}
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bool IS_THIS_PED_A_NETPLAYER(Ped query_ped){
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if(!IS_NETWORK_SESSION()) return false;
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int i,tmp_ped;
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for(i=0;i<GET_NUMBER_OF_PLAYERS();i++){
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//if(!IS_NETWORK_PLAYER_ACTIVE(i)) continue;
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GET_PLAYER_CHAR(i,&tmp_ped);
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if(tmp_ped == query_ped) return true;
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}
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return false;
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}
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int GET_PLAYER_INT_FROM_PLAYER_NAME(char* name){
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int i;
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for(i = 0; i < 16; i++){
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if(COMPARE_STRING(GET_PLAYER_NAME(CONVERT_INT_TO_PLAYERINDEX(i)), name)) return i;
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}
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}
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void GET_CAR_PASSENGERS(int car, int *Passenger1, int *Passenger2, int *Passenger3)
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{
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GET_CHAR_IN_CAR_PASSENGER_SEAT(car,0,&*Passenger1);
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GET_CHAR_IN_CAR_PASSENGER_SEAT(car,1,&*Passenger2);
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GET_CHAR_IN_CAR_PASSENGER_SEAT(car,2,&*Passenger3);
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//return;
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}
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//!Devils Functions//
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//Nathan redo
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void Autoload(char* sco, const bool print)
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{ WAIT(1000);
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char* buffer[32];
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Strcpy(buffer, "~b~MD: ~s~");
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if(DOES_SCRIPT_EXIST(sco))
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{
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if(GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT(sco) == 0)
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{
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REQUEST_SCRIPT(sco);
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Strcat(buffer, "Loaded ");
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Strcat(buffer, sco);
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Strcat(buffer, ".sco");
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while(!HAS_SCRIPT_LOADED(sco)) WAIT(0);
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START_NEW_SCRIPT(sco,1024);
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MARK_SCRIPT_AS_NO_LONGER_NEEDED(sco);
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}
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else
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{
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Strcat(buffer, sco);
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Strcat(buffer, ".sco is already loaded.");
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}
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}
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else
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{
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Strcat(buffer, sco);
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Strcat(buffer, ".sco does not exist.");
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}
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if(print)
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{
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Alert(buffer, false);
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}
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WAIT(1250);
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}
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bool IS_THIS_SCRIPT_RUNNING(char* sco){
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if(DOES_SCRIPT_EXIST(sco) && GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT(sco) == 1)return true;
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else return false;
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}
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void MD_Terminate_Script(char* sco){
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if (GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT(sco) >= 1) TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(sco);
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}
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Ped GetPlayerPed(void){
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Ped playerped = INVALID_HANDLE;
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if ( PLAYER_HAS_CHAR(GET_PLAYER_ID())) GET_PLAYER_CHAR(GET_PLAYER_ID(), &playerped);
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return playerped;
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}
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int GetPlayerModel(void){
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int model;
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GET_CHAR_MODEL(GetPlayerPed(),&model);
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return model;
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}
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/*
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int empty_player_slots(void)
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{
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if(IS_THIS_MACHINE_THE_SERVER())
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{
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return (NETWORK_GET_MAX_SLOTS() - GET_NUMBER_OF_PLAYERS());
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}
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else
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{
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return NETWORK_GET_NUM_OPEN_PUBLIC_SLOTS(); //crashez? i tinkle?
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}
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}
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*/
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//NETWORK_GET_NUM_OPEN_PUBLIC_SLOTS(void);
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int empty_player_slots(void){
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return (NETWORK_GET_MAX_SLOTS() - GET_NUMBER_OF_PLAYERS());
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}
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bool is_driving(int pd)
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{
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if(!IS_CHAR_IN_ANY_CAR(pd)) return false;
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int veh,dvr;
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GET_CAR_CHAR_IS_USING(pd,&veh);
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GET_DRIVER_OF_CAR(veh,&dvr);
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return dvr == pd;
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}
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bool is_veh_locked(int veh){ //mmmmm should use other func for this set locked without net control request, + is chars vehicle locked
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int temp;
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GET_CAR_DOOR_LOCK_STATUS(veh,&temp);
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return temp == VEHICLE_DOOR_LOCKED_BOTH_SIDES; //need to also return true if temp is vehicle locked from outside only
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}
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void UpdateWeaponOfPed(Ped ped, Weapon weapon){
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if (HAS_CHAR_GOT_WEAPON(ped, weapon)){
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SET_CHAR_AMMO(ped, weapon, AMMO_MAX);
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}
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else{
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GIVE_WEAPON_TO_CHAR(ped, weapon, AMMO_MAX, FALSE);
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}
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}
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Vehicle GetPlayerVeh(void){
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Vehicle vehicle = INVALID_HANDLE;
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int ped = GetPlayerPed();
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if (IS_CHAR_IN_ANY_CAR(ped))
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GET_CAR_CHAR_IS_USING(ped, &vehicle);
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return vehicle;
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}
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||||
|
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void Run_Ptfx(int Pointer){
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if(Menu_Ptfx){
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int rand;
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GENERATE_RANDOM_INT_IN_RANGE(0, 5, &rand);
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char* effect[6];
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effect[0] = "qub_lg_explode_blue";
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effect[1] = "qub_lg_explode_yellow";
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effect[2] = "qub_lg_explode_red";
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effect[3] = "qub_lg_explode_purple";
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effect[4] = "qub_lg_explode_orange";
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effect[5] = "qub_lg_explode_green";
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if (DOES_CHAR_EXIST(Pointer))START_PTFX_ON_PED(effect[rand], Pointer, 0, 0, 0, 0, 0, 0, 1);
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else if(DOES_VEHICLE_EXIST(Pointer))START_PTFX_ON_VEH(effect[rand], Pointer, 0, 0, 0, 0, 0, 0, 1);
|
||||
else if(DOES_OBJECT_EXIST(Pointer))START_PTFX_ON_OBJ(effect[rand], Pointer, 0, 0, 0, 0, 0, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
360
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/common.h.bak
Normal file
360
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/common.h.bak
Normal file
@@ -0,0 +1,360 @@
|
||||
/**
|
||||
* @ MAJOR DISTRIBUTION EXTEND
|
||||
* @ Version MDv12 TRIDENT
|
||||
* @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
/**Setup the font for Extend+ Trident*/
|
||||
#define Menu_Font 5
|
||||
#define Player_Name_Font 0
|
||||
#define GTAIV 1
|
||||
#define TBOGT 2
|
||||
|
||||
#define Length(array) (sizeof(array) / 4)
|
||||
|
||||
#define PREMIUM_ONLY_STRING "~COL_NET_4~MD: ~s~This feature is premium only, visit www.consolecrunch.com"
|
||||
bool Version_Increment;
|
||||
bool Menu_Ptfx = true;
|
||||
|
||||
|
||||
bool VEHICLE_HAS_EMPTY_SEATS(const int tmp_veh)
|
||||
{
|
||||
if(!DOES_VEHICLE_EXIST(tmp_veh)) return false;
|
||||
int maxSeats;
|
||||
GET_MAXIMUM_NUMBER_OF_PASSENGERS(tmp_veh,&maxSeats);
|
||||
int i;
|
||||
for(i = -1; i < maxSeats; i++)
|
||||
{
|
||||
if(IS_CAR_PASSENGER_SEAT_FREE(tmp_veh,i)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int PLAYERS_RELATIONSHIP_GROUP(const int playerIndex){
|
||||
if(IS_NETWORK_SESSION())return (playerIndex + 31);
|
||||
else return RELATIONSHIP_GROUP_PLAYER; //0
|
||||
}
|
||||
|
||||
int PLAYER_CHAR(const int playerindex){
|
||||
int ped;
|
||||
GET_PLAYER_CHAR(playerindex,&ped);
|
||||
//maybe try returning (playerindex % 100)
|
||||
return ped;
|
||||
}
|
||||
|
||||
bool IS_PLAYER_IN_A_VEHICLE(const int playerindex)
|
||||
{
|
||||
int ped = PLAYER_CHAR(playerindex);
|
||||
return (DOES_CHAR_EXIST(ped) && IS_CHAR_IN_ANY_CAR(ped));
|
||||
}
|
||||
|
||||
int PLAYERS_VEHICLE(const int playerindex)
|
||||
{
|
||||
int veh;
|
||||
if(IS_PLAYER_IN_A_VEHICLE(playerindex))
|
||||
{
|
||||
GET_CAR_CHAR_IS_USING(PLAYER_CHAR(playerindex), &veh);
|
||||
return veh;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int GetTickCount()
|
||||
{
|
||||
uint tick = 0;
|
||||
GET_GAME_TIMER(&tick);
|
||||
return tick;
|
||||
}
|
||||
|
||||
int FIND_CONTROLLER_OF_NETWORK_ID(const int Network_ID)
|
||||
{
|
||||
register int i;
|
||||
for(i = 0; i < MAX_PLAYERS; i++)
|
||||
{
|
||||
//if(is_invalid(i)) continue;
|
||||
if(!DOES_PLAYER_HAVE_CONTROL_OF_NETWORK_ID(i,Network_ID)) continue;
|
||||
return i;
|
||||
//break;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void debugPrint(char* message)
|
||||
{
|
||||
CLEAR_PRINTS();
|
||||
CLEAR_SMALL_PRINTS();
|
||||
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(true);
|
||||
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", message, 5000,true);
|
||||
WAIT(100);
|
||||
}
|
||||
|
||||
void Alert(char* message, bool AddToBrief){
|
||||
CLEAR_PRINTS();
|
||||
CLEAR_SMALL_PRINTS();
|
||||
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(AddToBrief);
|
||||
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", message, 4000,true);
|
||||
}
|
||||
|
||||
void Alert_Abort(char* message, bool AddToBrief){
|
||||
CLEAR_PRINTS();
|
||||
CLEAR_SMALL_PRINTS();
|
||||
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(AddToBrief);
|
||||
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", message, 4000,true);
|
||||
return;
|
||||
}
|
||||
|
||||
void Alert_Two(char* message,char* message2, bool AddToBrief){
|
||||
CLEAR_PRINTS();
|
||||
CLEAR_SMALL_PRINTS();
|
||||
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(AddToBrief);
|
||||
PRINT_STRING_WITH_TWO_LITERAL_STRINGS_NOW("STRTNM3", message, message2, 3000, true);
|
||||
}
|
||||
|
||||
void Alert_Two_Long(char* message,char* message2, bool AddToBrief){
|
||||
CLEAR_PRINTS();
|
||||
CLEAR_SMALL_PRINTS();
|
||||
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(AddToBrief);
|
||||
PRINT_STRING_WITH_TWO_LITERAL_STRINGS_NOW("STRTNM3", message, message2, 5000, true);
|
||||
}
|
||||
|
||||
void Alert_Number(int num, bool AddToBrief){
|
||||
CLEAR_PRINTS();
|
||||
CLEAR_SMALL_PRINTS();
|
||||
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(AddToBrief);
|
||||
PRINT_WITH_NUMBER_NOW("NUMBR", num, 3500, true);
|
||||
}
|
||||
|
||||
void Alert_2_Numbers(int value1,int value2, bool AddToBrief){
|
||||
CLEAR_PRINTS();
|
||||
CLEAR_SMALL_PRINTS();
|
||||
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(false);
|
||||
PRINT_WITH_2_NUMBERS_NOW("NUMBR", value1, value2, 2000,true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Set_Up_Draw(float width, float height, uint r, uint g, uint b, uint a, uint r2, uint g2, uint b2){
|
||||
//loading incorrect font will cause all sorts of random glitchy crashes/ map not loading
|
||||
#ifdef VERSION_PC
|
||||
SET_TEXT_FONT(6);
|
||||
#else
|
||||
SET_TEXT_FONT(Menu_Font);
|
||||
#endif
|
||||
|
||||
SET_TEXT_BACKGROUND(0);
|
||||
SET_TEXT_DROPSHADOW(0, 0, 0, 0, 255);
|
||||
SET_TEXT_EDGE(1, r2, g2, b2, 200);
|
||||
SET_TEXT_COLOUR(r, g, b, a);
|
||||
SET_TEXT_SCALE(width, height);
|
||||
SET_TEXT_PROPORTIONAL(1);
|
||||
//SET_TEXT_JUSTIFY(0);
|
||||
SET_TEXT_CENTRE(0);
|
||||
//SET_TEXT_RIGHT_JUSTIFY(0);
|
||||
}
|
||||
|
||||
|
||||
void Draw_Text(char *gxtName, float x, float y, char *val){
|
||||
DISPLAY_TEXT_WITH_LITERAL_STRING(x, y, gxtName, val);
|
||||
// return;
|
||||
}
|
||||
void Draw_Number(char *gxtName, float x, float y, int val){
|
||||
DISPLAY_TEXT_WITH_NUMBER(x, y, gxtName, val);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//Nathans Functions//
|
||||
|
||||
/*
|
||||
bool NETWORK_PLAYER_IS_ON_FRIENDS_LIST(const int player_id)
|
||||
{
|
||||
//register int i; //maybe register int makes it too fast and that crashes it? (POSSIBLY)
|
||||
int i; //no register
|
||||
const char* PossibleFriend = GET_PLAYER_NAME(playerid); //1 less process to do 100+ times at once (possible frez)
|
||||
for(i = 0;i < NETWORK_GET_FRIEND_COUNT(); i++)
|
||||
{
|
||||
if(COMPARE_STRING(PossibleFriend,NETWORK_GET_FRIEND_NAME(i))) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
bool NETWORK_PLAYER_IS_ON_FRIENDS_LIST(const int player_id)
|
||||
{
|
||||
int i;
|
||||
const char* playerid_name = GET_PLAYER_NAME(player_id);
|
||||
for(i = 0;i < NETWORK_GET_FRIEND_COUNT(); i++)
|
||||
{
|
||||
//char* friends_name = NETWORK_GET_FRIEND_NAME(i);
|
||||
//if(!NETWORK_IS_FRIEND_ONLINE(friends_name)) continue;
|
||||
if(COMPARE_STRING(playerid_name,NETWORK_GET_FRIEND_NAME(i))) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool FRIENDS_LIST_CONTAINS_GAMERTAG(char* Gamertag)
|
||||
{
|
||||
register int i;
|
||||
for(i = 0;i < NETWORK_GET_FRIEND_COUNT(); i++)
|
||||
{
|
||||
if(COMPARE_STRING(Gamertag,NETWORK_GET_FRIEND_NAME(i))) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IS_THIS_PED_A_NETPLAYER(Ped query_ped){
|
||||
if(!IS_NETWORK_SESSION()) return false;
|
||||
int i,tmp_ped;
|
||||
for(i=0;i<GET_NUMBER_OF_PLAYERS();i++){
|
||||
//if(!IS_NETWORK_PLAYER_ACTIVE(i)) continue;
|
||||
GET_PLAYER_CHAR(i,&tmp_ped);
|
||||
if(tmp_ped == query_ped) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int GET_PLAYER_INT_FROM_PLAYER_NAME(char* name){
|
||||
int i;
|
||||
for(i = 0; i < 16; i++){
|
||||
if(COMPARE_STRING(GET_PLAYER_NAME(CONVERT_INT_TO_PLAYERINDEX(i)), name)) return i;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GET_CAR_PASSENGERS(int car, int *Passenger1, int *Passenger2, int *Passenger3)
|
||||
{
|
||||
GET_CHAR_IN_CAR_PASSENGER_SEAT(car,0,&*Passenger1);
|
||||
GET_CHAR_IN_CAR_PASSENGER_SEAT(car,1,&*Passenger2);
|
||||
GET_CHAR_IN_CAR_PASSENGER_SEAT(car,2,&*Passenger3);
|
||||
//return;
|
||||
}
|
||||
|
||||
//!Devils Functions//
|
||||
|
||||
|
||||
//Nathan redo
|
||||
void Autoload(char* sco, const bool print)
|
||||
{ WAIT(1000);
|
||||
char* buffer[32];
|
||||
Strcpy(buffer, "~COL_NET_4~MD: ~s~");
|
||||
if(DOES_SCRIPT_EXIST(sco))
|
||||
{
|
||||
if(GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT(sco) == 0)
|
||||
{
|
||||
REQUEST_SCRIPT(sco);
|
||||
Strcat(buffer, "Loaded ");
|
||||
Strcat(buffer, sco);
|
||||
Strcat(buffer, ".sco");
|
||||
while(!HAS_SCRIPT_LOADED(sco)) WAIT(0);
|
||||
START_NEW_SCRIPT(sco,1024);
|
||||
MARK_SCRIPT_AS_NO_LONGER_NEEDED(sco);
|
||||
}
|
||||
else
|
||||
{
|
||||
Strcat(buffer, sco);
|
||||
Strcat(buffer, ".sco is already loaded.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Strcat(buffer, sco);
|
||||
Strcat(buffer, ".sco does not exist.");
|
||||
}
|
||||
if(print)
|
||||
{
|
||||
Alert(buffer, false);
|
||||
}
|
||||
WAIT(1250);
|
||||
}
|
||||
|
||||
bool IS_THIS_SCRIPT_RUNNING(char* sco){
|
||||
if(DOES_SCRIPT_EXIST(sco) && GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT(sco) == 1)return true;
|
||||
else return false;
|
||||
}
|
||||
|
||||
void MD_Terminate_Script(char* sco){
|
||||
if (GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT(sco) >= 1) TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(sco);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Ped GetPlayerPed(void){
|
||||
Ped playerped = INVALID_HANDLE;
|
||||
if ( PLAYER_HAS_CHAR(GET_PLAYER_ID())) GET_PLAYER_CHAR(GET_PLAYER_ID(), &playerped);
|
||||
return playerped;
|
||||
}
|
||||
|
||||
int GetPlayerModel(void){
|
||||
int model;
|
||||
GET_CHAR_MODEL(GetPlayerPed(),&model);
|
||||
return model;
|
||||
}
|
||||
/*
|
||||
int empty_player_slots(void)
|
||||
{
|
||||
if(IS_THIS_MACHINE_THE_SERVER())
|
||||
{
|
||||
return (NETWORK_GET_MAX_SLOTS() - GET_NUMBER_OF_PLAYERS());
|
||||
}
|
||||
else
|
||||
{
|
||||
return NETWORK_GET_NUM_OPEN_PUBLIC_SLOTS(); //crashez? i tinkle?
|
||||
}
|
||||
}
|
||||
*/
|
||||
//NETWORK_GET_NUM_OPEN_PUBLIC_SLOTS(void);
|
||||
int empty_player_slots(void){
|
||||
return (NETWORK_GET_MAX_SLOTS() - GET_NUMBER_OF_PLAYERS());
|
||||
}
|
||||
bool is_driving(int pd)
|
||||
{
|
||||
if(!IS_CHAR_IN_ANY_CAR(pd)) return false;
|
||||
int veh,dvr;
|
||||
GET_CAR_CHAR_IS_USING(pd,&veh);
|
||||
GET_DRIVER_OF_CAR(veh,&dvr);
|
||||
return dvr == pd;
|
||||
}
|
||||
|
||||
bool is_veh_locked(int veh){ //mmmmm should use other func for this set locked without net control request, + is chars vehicle locked
|
||||
int temp;
|
||||
GET_CAR_DOOR_LOCK_STATUS(veh,&temp);
|
||||
return temp == VEHICLE_DOOR_LOCKED_BOTH_SIDES; //need to also return true if temp is vehicle locked from outside only
|
||||
}
|
||||
|
||||
void UpdateWeaponOfPed(Ped ped, Weapon weapon){
|
||||
if (HAS_CHAR_GOT_WEAPON(ped, weapon)){
|
||||
SET_CHAR_AMMO(ped, weapon, AMMO_MAX);
|
||||
}
|
||||
else{
|
||||
GIVE_WEAPON_TO_CHAR(ped, weapon, AMMO_MAX, FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
Vehicle GetPlayerVeh(void){
|
||||
Vehicle vehicle = INVALID_HANDLE;
|
||||
int ped = GetPlayerPed();
|
||||
if (IS_CHAR_IN_ANY_CAR(ped))
|
||||
GET_CAR_CHAR_IS_USING(ped, &vehicle);
|
||||
return vehicle;
|
||||
}
|
||||
|
||||
void Run_Ptfx(int Pointer){
|
||||
if(Menu_Ptfx){
|
||||
int rand;
|
||||
GENERATE_RANDOM_INT_IN_RANGE(0, 5, &rand);
|
||||
char* effect[6];
|
||||
effect[0] = "qub_lg_explode_blue";
|
||||
effect[1] = "qub_lg_explode_yellow";
|
||||
effect[2] = "qub_lg_explode_red";
|
||||
effect[3] = "qub_lg_explode_purple";
|
||||
effect[4] = "qub_lg_explode_orange";
|
||||
effect[5] = "qub_lg_explode_green";
|
||||
if (DOES_CHAR_EXIST(Pointer))START_PTFX_ON_PED(effect[rand], Pointer, 0, 0, 0, 0, 0, 0, 1);
|
||||
else if(DOES_VEHICLE_EXIST(Pointer))START_PTFX_ON_VEH(effect[rand], Pointer, 0, 0, 0, 0, 0, 0, 1);
|
||||
else if(DOES_OBJECT_EXIST(Pointer))START_PTFX_ON_OBJ(effect[rand], Pointer, 0, 0, 0, 0, 0, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
1391
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/consts copy.h
Normal file
1391
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/consts copy.h
Normal file
File diff suppressed because it is too large
Load Diff
3896
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/consts.h
Normal file
3896
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/consts.h
Normal file
File diff suppressed because it is too large
Load Diff
3133
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/nativeN.cfg
Normal file
3133
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/nativeN.cfg
Normal file
File diff suppressed because it is too large
Load Diff
2883
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/nativeO.cfg
Normal file
2883
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/nativeO.cfg
Normal file
File diff suppressed because it is too large
Load Diff
3179
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/natives.h
Normal file
3179
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/natives.h
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,155 @@
|
||||
/* ---------------------------------------------------------------
|
||||
This header contains GTAIV/EFLC PC script common functions.
|
||||
|
||||
This file is a part of scocl project (C) Alexander Blade 2011
|
||||
--------------------------------------------------------------- */
|
||||
|
||||
#pragma once
|
||||
|
||||
//#include "natives.h"
|
||||
//#include "consts.h"
|
||||
|
||||
|
||||
void print(char* text){
|
||||
CLEAR_PRINTS();
|
||||
CLEAR_SMALL_PRINTS();
|
||||
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(false);
|
||||
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", text,3500, true);
|
||||
}
|
||||
|
||||
//Nathans Functions//
|
||||
|
||||
bool NETWORK_PLAYER_IS_ON_FRIENDS_LIST(int player_id)
|
||||
{
|
||||
register int i;
|
||||
for(i = 0;i < NETWORK_GET_FRIEND_COUNT(); i++)
|
||||
{
|
||||
if(COMPARE_STRING(GET_PLAYER_NAME(player_id),NETWORK_GET_FRIEND_NAME(i))) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool FRIENDS_LIST_CONTAINS_GAMERTAG(char* Gamertag)
|
||||
{
|
||||
register int i;
|
||||
for(i = 0;i < NETWORK_GET_FRIEND_COUNT(); i++)
|
||||
{
|
||||
if(COMPARE_STRING(Gamertag,NETWORK_GET_FRIEND_NAME(i))) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IS_THIS_PED_A_PLAYER(Ped query_ped){
|
||||
if(!IS_NETWORK_SESSION()) return false;
|
||||
int i,tmp_ped;
|
||||
for(i=0;i<GET_NUMBER_OF_PLAYERS();i++){
|
||||
if(!IS_NETWORK_PLAYER_ACTIVE(i)) continue;
|
||||
GET_PLAYER_CHAR(i,&tmp_ped);
|
||||
if(tmp_ped == query_ped) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
//pls add it here
|
||||
|
||||
int GET_PLAYER_INT_FROM_PLAYER_NAME(char* name){
|
||||
int i;
|
||||
for(i = 0; i < 16; i++){ // yeah lol i understood u
|
||||
if(COMPARE_STRING(GET_PLAYER_NAME(CONVERT_INT_TO_PLAYERINDEX(i)), name)) return i;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GET_CAR_PASSENGERS(int car, int *Passenger1, int *Passenger2, int *Passenger3)
|
||||
{
|
||||
GET_CHAR_IN_CAR_PASSENGER_SEAT(car,0,&*Passenger1);
|
||||
GET_CHAR_IN_CAR_PASSENGER_SEAT(car,1,&*Passenger2);
|
||||
GET_CHAR_IN_CAR_PASSENGER_SEAT(car,2,&*Passenger3);
|
||||
return;
|
||||
}
|
||||
|
||||
void TERMINATE_MD_SCRIPTS(void){
|
||||
#ifndef ultimate
|
||||
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("MDv8_Ultimate");
|
||||
#endif
|
||||
#ifndef protections
|
||||
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("MDv8_Protections");
|
||||
#endif
|
||||
#ifndef manager
|
||||
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("MDv8_Manager");
|
||||
#endif
|
||||
#ifndef loader
|
||||
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("load_modmanager");
|
||||
#endif
|
||||
TERMINATE_THIS_SCRIPT();
|
||||
}
|
||||
|
||||
void print_two(char* text,char* text2){
|
||||
CLEAR_PRINTS();
|
||||
CLEAR_SMALL_PRINTS();
|
||||
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(false);
|
||||
PRINT_STRING_WITH_TWO_LITERAL_STRINGS_NOW("STRTNM3", text, text2, 3500, 1);
|
||||
}
|
||||
|
||||
/////
|
||||
|
||||
void print_short(char* text){
|
||||
CLEAR_PRINTS();
|
||||
CLEAR_SMALL_PRINTS();
|
||||
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(false);
|
||||
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", text,2500, true);
|
||||
}
|
||||
|
||||
void printInt(int num){
|
||||
CLEAR_PRINTS();
|
||||
CLEAR_SMALL_PRINTS();
|
||||
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(false);
|
||||
PRINT_WITH_NUMBER_NOW("NUMBR", num, 3500, true);
|
||||
}
|
||||
|
||||
Ped GetPlayerPed(void){
|
||||
Ped playerped = INVALID_HANDLE;
|
||||
if ( PLAYER_HAS_CHAR(GET_PLAYER_ID())) GET_PLAYER_CHAR(GET_PLAYER_ID(), &playerped);
|
||||
return playerped;
|
||||
}
|
||||
|
||||
int GetPlayerModel(void){
|
||||
int model;
|
||||
GET_CHAR_MODEL(GetPlayerPed(),&model);
|
||||
return model;
|
||||
}
|
||||
|
||||
int empty_player_slots(void){
|
||||
//if(!IS_NETWORK_SESSION()) return 0;
|
||||
return (NETWORK_GET_MAX_SLOTS() - GET_NUMBER_OF_PLAYERS());
|
||||
}
|
||||
|
||||
bool is_driving(int pd)
|
||||
{
|
||||
if(!IS_CHAR_IN_ANY_CAR(pd)) return false;
|
||||
int veh,dvr;
|
||||
GET_CAR_CHAR_IS_USING(pd,&veh);
|
||||
GET_DRIVER_OF_CAR(veh,&dvr);
|
||||
return dvr == pd;
|
||||
}
|
||||
|
||||
bool is_veh_locked(int veh){
|
||||
int temp;
|
||||
GET_CAR_DOOR_LOCK_STATUS(veh,&temp);
|
||||
return temp == VEHICLE_DOOR_LOCKED_BOTH_SIDES;
|
||||
}
|
||||
|
||||
void UpdateWeaponOfPed(Ped ped, Weapon weapon){
|
||||
if (HAS_CHAR_GOT_WEAPON(ped, weapon)){
|
||||
SET_CHAR_AMMO(ped, weapon, AMMO_MAX);
|
||||
}
|
||||
else{
|
||||
GIVE_WEAPON_TO_CHAR(ped, weapon, AMMO_MAX, FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
Vehicle GetPlayerVeh(void){
|
||||
Vehicle vehicle = INVALID_HANDLE;
|
||||
if (IS_CHAR_IN_ANY_CAR(GetPlayerPed()))
|
||||
GET_CAR_CHAR_IS_USING(GetPlayerPed(), &vehicle);
|
||||
return vehicle;
|
||||
}
|
||||
@@ -0,0 +1,155 @@
|
||||
/* ---------------------------------------------------------------
|
||||
This header contains GTAIV/EFLC PC script common functions.
|
||||
|
||||
This file is a part of scocl project (C) Alexander Blade 2011
|
||||
--------------------------------------------------------------- */
|
||||
|
||||
#pragma once
|
||||
|
||||
//#include "natives.h"
|
||||
//#include "consts.h"
|
||||
|
||||
|
||||
void print(char* text){
|
||||
CLEAR_PRINTS();
|
||||
CLEAR_SMALL_PRINTS();
|
||||
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(false);
|
||||
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", text,3500, true);
|
||||
}
|
||||
|
||||
//Nathans Functions//
|
||||
|
||||
bool NETWORK_PLAYER_IS_ON_FRIENDS_LIST(int player_id)
|
||||
{
|
||||
register int i;
|
||||
for(i = 0;i < NETWORK_GET_FRIEND_COUNT(); i++)
|
||||
{
|
||||
if(COMPARE_STRING(GET_PLAYER_NAME(player_id),NETWORK_GET_FRIEND_NAME(i))) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool FRIENDS_LIST_CONTAINS_GAMERTAG(char* Gamertag)
|
||||
{
|
||||
register int i;
|
||||
for(i = 0;i < NETWORK_GET_FRIEND_COUNT(); i++)
|
||||
{
|
||||
if(COMPARE_STRING(Gamertag,NETWORK_GET_FRIEND_NAME(i))) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IS_THIS_PED_A_PLAYER(Ped query_ped){
|
||||
if(!IS_NETWORK_SESSION()) return false;
|
||||
int i,tmp_ped;
|
||||
for(i=0;i<GET_NUMBER_OF_PLAYERS();i++){
|
||||
if(!IS_NETWORK_PLAYER_ACTIVE(i)) continue;
|
||||
GET_PLAYER_CHAR(i,&tmp_ped);
|
||||
if(tmp_ped == query_ped) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
//pls add it here
|
||||
|
||||
int GET_PLAYER_INT_FROM_PLAYER_NAME(char* name){
|
||||
int i;
|
||||
for(i = 0; i < 16; i++){ // yeah lol i understood u
|
||||
if(COMPARE_STRING(GET_PLAYER_NAME(CONVERT_INT_TO_PLAYERINDEX(i)), name)) return i;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GET_CAR_PASSENGERS(int car, int *Passenger1, int *Passenger2, int *Passenger3)
|
||||
{
|
||||
GET_CHAR_IN_CAR_PASSENGER_SEAT(car,0,&*Passenger1);
|
||||
GET_CHAR_IN_CAR_PASSENGER_SEAT(car,1,&*Passenger2);
|
||||
GET_CHAR_IN_CAR_PASSENGER_SEAT(car,2,&*Passenger3);
|
||||
//return;
|
||||
}
|
||||
|
||||
void TERMINATE_MD_SCRIPTS(void){
|
||||
#ifndef ultimate
|
||||
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("MDv8_Ultimate");
|
||||
#endif
|
||||
#ifndef protections
|
||||
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("MDv8_Protections");
|
||||
#endif
|
||||
#ifndef manager
|
||||
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("MDv8_Manager");
|
||||
#endif
|
||||
#ifndef loader
|
||||
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("load_modmanager");
|
||||
#endif
|
||||
TERMINATE_THIS_SCRIPT();
|
||||
}
|
||||
|
||||
void print_two(char* text,char* text2){
|
||||
CLEAR_PRINTS();
|
||||
CLEAR_SMALL_PRINTS();
|
||||
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(false);
|
||||
PRINT_STRING_WITH_TWO_LITERAL_STRINGS_NOW("STRTNM3", text, text2, 3500, 1);
|
||||
}
|
||||
|
||||
/////
|
||||
|
||||
void print_short(char* text){
|
||||
CLEAR_PRINTS();
|
||||
CLEAR_SMALL_PRINTS();
|
||||
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(false);
|
||||
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", text,2500, true);
|
||||
}
|
||||
|
||||
void printInt(int num){
|
||||
CLEAR_PRINTS();
|
||||
CLEAR_SMALL_PRINTS();
|
||||
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(false);
|
||||
PRINT_WITH_NUMBER_NOW("NUMBR", num, 3500, true);
|
||||
}
|
||||
|
||||
Ped GetPlayerPed(void){
|
||||
Ped playerped = INVALID_HANDLE;
|
||||
if ( PLAYER_HAS_CHAR(GET_PLAYER_ID())) GET_PLAYER_CHAR(GET_PLAYER_ID(), &playerped);
|
||||
return playerped;
|
||||
}
|
||||
|
||||
int GetPlayerModel(void){
|
||||
int model;
|
||||
GET_CHAR_MODEL(GetPlayerPed(),&model);
|
||||
return model;
|
||||
}
|
||||
|
||||
int empty_player_slots(void){
|
||||
//if(!IS_NETWORK_SESSION()) return 0;
|
||||
return (NETWORK_GET_MAX_SLOTS() - GET_NUMBER_OF_PLAYERS());
|
||||
}
|
||||
|
||||
bool is_driving(int pd)
|
||||
{
|
||||
if(!IS_CHAR_IN_ANY_CAR(pd)) return false;
|
||||
int veh,dvr;
|
||||
GET_CAR_CHAR_IS_USING(pd,&veh);
|
||||
GET_DRIVER_OF_CAR(veh,&dvr);
|
||||
return dvr == pd;
|
||||
}
|
||||
|
||||
bool is_veh_locked(int veh){
|
||||
int temp;
|
||||
GET_CAR_DOOR_LOCK_STATUS(veh,&temp);
|
||||
return temp == VEHICLE_DOOR_LOCKED_BOTH_SIDES;
|
||||
}
|
||||
|
||||
void UpdateWeaponOfPed(Ped ped, Weapon weapon){
|
||||
if (HAS_CHAR_GOT_WEAPON(ped, weapon)){
|
||||
SET_CHAR_AMMO(ped, weapon, AMMO_MAX);
|
||||
}
|
||||
else{
|
||||
GIVE_WEAPON_TO_CHAR(ped, weapon, AMMO_MAX, FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
Vehicle GetPlayerVeh(void){
|
||||
Vehicle vehicle = INVALID_HANDLE;
|
||||
if (IS_CHAR_IN_ANY_CAR(GetPlayerPed()))
|
||||
GET_CAR_CHAR_IS_USING(GetPlayerPed(), &vehicle);
|
||||
return vehicle;
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,48 @@
|
||||
/* ---------------------------------------------------------------
|
||||
This header contains GTAIV/EFLC PC script common functions.
|
||||
|
||||
This file is a part of scocl project (C) Alexander Blade 2011
|
||||
--------------------------------------------------------------- */
|
||||
|
||||
#pragma once
|
||||
|
||||
typedef unsigned int uint;
|
||||
typedef uint boolean;
|
||||
typedef uint bool; // not a mistake
|
||||
typedef uint ScriptAny;
|
||||
typedef uint Weapon;
|
||||
typedef int Player;
|
||||
typedef int FireId;
|
||||
typedef int Crotch;
|
||||
typedef int Vagina;
|
||||
typedef int Fuck;
|
||||
typedef int Ped;
|
||||
typedef int Vehicle;
|
||||
typedef int Cam;
|
||||
typedef int CarGenerator;
|
||||
typedef int Group;
|
||||
typedef int Train;
|
||||
typedef int Pickup;
|
||||
typedef int Object;
|
||||
typedef int Interior;
|
||||
typedef int Blip;
|
||||
typedef int Texture;
|
||||
typedef int TextureDict;
|
||||
typedef int CoverPoint;
|
||||
typedef int DecisionMaker;
|
||||
typedef int Camera;
|
||||
typedef int TaskSequence;
|
||||
typedef int Char;
|
||||
typedef int Car;
|
||||
typedef int ColourIndex;
|
||||
typedef int Sphere;
|
||||
typedef struct _Vector3
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
} Vector3, *PVector3;
|
||||
typedef int ExplosionType;
|
||||
typedef int ShootMode;
|
||||
typedef int RelationshipGroup;
|
||||
typedef int QuadChar;
|
||||
26550
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/objects.h
Normal file
26550
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/objects.h
Normal file
File diff suppressed because it is too large
Load Diff
11
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/strings.h
Normal file
11
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/strings.h
Normal file
@@ -0,0 +1,11 @@
|
||||
/* ---------------------------------------------------------------
|
||||
This header contains GTAIV/EFLC PC script string functions.
|
||||
|
||||
This file is a part of scocl project (C) Alexander Blade 2011
|
||||
--------------------------------------------------------------- */
|
||||
|
||||
#pragma once
|
||||
|
||||
//#include "types.h"
|
||||
|
||||
extern void itos(int value, void *str, uint strsize);
|
||||
49
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/types.h
Normal file
49
MDv13/projects/MD_Trident/__DEVILS_Toolbox/inc/types.h
Normal file
@@ -0,0 +1,49 @@
|
||||
/* ---------------------------------------------------------------
|
||||
This header contains GTAIV/EFLC PC script common functions.
|
||||
|
||||
This file is a part of scocl project (C) Alexander Blade 2011
|
||||
--------------------------------------------------------------- */
|
||||
|
||||
#pragma once
|
||||
|
||||
typedef unsigned int uint;
|
||||
typedef uint boolean;
|
||||
typedef uint bool; // not a mistake
|
||||
typedef uint ScriptAny;
|
||||
typedef uint Weapon;
|
||||
typedef int Player;
|
||||
typedef int FireId;
|
||||
typedef int Crotch;
|
||||
typedef int Vagina;
|
||||
typedef int Model;
|
||||
typedef int Fuck;
|
||||
typedef int Ped;
|
||||
typedef int Vehicle;
|
||||
typedef int Cam;
|
||||
typedef int CarGenerator;
|
||||
typedef int Group;
|
||||
typedef int Train;
|
||||
typedef int Pickup;
|
||||
typedef int Object;
|
||||
typedef int Interior;
|
||||
typedef int Blip;
|
||||
typedef int Texture;
|
||||
typedef int TextureDict;
|
||||
typedef int CoverPoint;
|
||||
typedef int DecisionMaker;
|
||||
typedef int Camera;
|
||||
typedef int TaskSequence;
|
||||
typedef int Char;
|
||||
typedef int Car;
|
||||
typedef int ColourIndex;
|
||||
typedef int Sphere;
|
||||
typedef struct _Vector3
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
} Vector3, *PVector3;
|
||||
typedef int ExplosionType;
|
||||
typedef int ShootMode;
|
||||
typedef int RelationshipGroup;
|
||||
typedef int QuadChar;
|
||||
Reference in New Issue
Block a user