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https://github.com/iDisaster/GTAConnected.git
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Delete resources/world directory
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@@ -1,5 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<meta>
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<info author="GTAConnected Server" type="script" version="1.0.0" description="World control - weather, time, and environment" />
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<script src="server.js" type="server" language="javascript" />
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</meta>
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@@ -1,246 +0,0 @@
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// ============================================================================
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// WORLD RESOURCE - Server Side
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// Handles weather, time, and world environment controls
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// ============================================================================
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// Color constants using toColour for integer format
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const COLOUR_WORLD = toColour(100, 200, 255, 255);
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const COLOUR_ORANGE = toColour(255, 200, 100, 255);
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const COLOUR_ERROR = toColour(255, 100, 100, 255);
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const COLOUR_GRAY = toColour(200, 200, 200, 255);
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// GTA IV Weather Types
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const weatherTypes = {
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0: "Extra Sunny",
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1: "Sunny",
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2: "Sunny Windy",
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3: "Cloudy",
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4: "Raining",
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5: "Drizzle",
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6: "Foggy",
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7: "Thunder",
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8: "Extra Sunny 2",
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9: "Sunny Windy 2"
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};
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// World state
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let worldState = {
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weather: 1,
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hour: 12,
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minute: 0,
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timeFrozen: false,
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weatherLocked: false
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};
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// Time sync interval
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let timeInterval = null;
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// ============================================================================
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// EVENTS
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// ============================================================================
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addEventHandler("OnResourceStart", function(event, resource) {
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console.log("[World] Resource started");
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// Start time synchronization (advances time every real second = 1 game minute)
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timeInterval = setInterval(function() {
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if (!worldState.timeFrozen) {
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advanceTime();
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}
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}, 1000); // 1 second = 1 game minute
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console.log("[World] Time synchronization started");
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});
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addEventHandler("OnResourceStop", function(event, resource) {
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if (timeInterval) {
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clearInterval(timeInterval);
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}
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console.log("[World] Resource stopped");
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});
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addEventHandler("OnPlayerJoined", function(event, client) {
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// Sync world state to new player
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syncWorldToClient(client);
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});
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addEventHandler("OnPlayerCommand", function(event, client, command, params) {
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let cmd = command.toLowerCase();
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switch(cmd) {
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case "weather":
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case "setweather":
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if (params && params.length > 0) {
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let weatherId = parseInt(params);
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if (!isNaN(weatherId) && weatherId >= 0 && weatherId <= 9) {
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setWeather(weatherId);
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message("[WORLD] Weather changed to: " + weatherTypes[weatherId], COLOUR_WORLD);
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} else {
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messageClient("[WORLD] Invalid weather ID (0-9)", client, COLOUR_ERROR);
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}
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} else {
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messageClient("[USAGE] /weather <0-9>", client, COLOUR_ORANGE);
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showWeatherList(client);
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}
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break;
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case "time":
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case "settime":
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if (params && params.length > 0) {
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let parts = params.split(":");
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let hour = parseInt(parts[0]);
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let minute = parts.length > 1 ? parseInt(parts[1]) : 0;
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if (!isNaN(hour) && hour >= 0 && hour <= 23) {
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setTime(hour, minute);
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message("[WORLD] Time changed to: " + formatTime(hour, minute), COLOUR_WORLD);
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} else {
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messageClient("[WORLD] Invalid time (0-23 hours)", client, COLOUR_ERROR);
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}
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} else {
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messageClient("[USAGE] /time <hour> or /time <hour:minute>", client, COLOUR_ORANGE);
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}
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break;
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case "morning":
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setTime(8, 0);
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message("[WORLD] Time set to morning (8:00)", COLOUR_WORLD);
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break;
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case "noon":
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case "midday":
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setTime(12, 0);
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message("[WORLD] Time set to noon (12:00)", COLOUR_WORLD);
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break;
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case "evening":
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setTime(18, 0);
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message("[WORLD] Time set to evening (18:00)", COLOUR_WORLD);
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break;
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case "night":
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case "midnight":
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setTime(0, 0);
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message("[WORLD] Time set to midnight (0:00)", COLOUR_WORLD);
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break;
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case "sunny":
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setWeather(1);
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message("[WORLD] Weather set to Sunny", COLOUR_WORLD);
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break;
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case "cloudy":
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setWeather(3);
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message("[WORLD] Weather set to Cloudy", COLOUR_WORLD);
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break;
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case "rain":
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case "rainy":
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setWeather(4);
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message("[WORLD] Weather set to Raining", COLOUR_WORLD);
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break;
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case "thunder":
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case "storm":
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setWeather(7);
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message("[WORLD] Weather set to Thunder", COLOUR_WORLD);
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break;
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case "foggy":
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case "fog":
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setWeather(6);
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message("[WORLD] Weather set to Foggy", COLOUR_WORLD);
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break;
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case "freezetime":
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case "stoptime":
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worldState.timeFrozen = !worldState.timeFrozen;
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let status = worldState.timeFrozen ? "frozen" : "unfrozen";
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message("[WORLD] Time has been " + status, COLOUR_WORLD);
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break;
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case "gettime":
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messageClient("[WORLD] Current time: " + formatTime(worldState.hour, worldState.minute), client, COLOUR_WORLD);
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break;
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case "getweather":
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messageClient("[WORLD] Current weather: " + weatherTypes[worldState.weather] + " (" + worldState.weather + ")", client, COLOUR_WORLD);
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break;
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case "weatherlist":
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case "weathers":
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showWeatherList(client);
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break;
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case "randomweather":
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let randomWeather = Math.floor(Math.random() * 10);
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setWeather(randomWeather);
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message("[WORLD] Random weather: " + weatherTypes[randomWeather], COLOUR_WORLD);
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break;
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}
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});
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// ============================================================================
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// FUNCTIONS
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// ============================================================================
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function setWeather(weatherId) {
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worldState.weather = weatherId;
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gta.weather = weatherId;
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console.log("[World] Weather changed to: " + weatherTypes[weatherId]);
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}
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function setTime(hour, minute) {
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worldState.hour = hour;
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worldState.minute = minute || 0;
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gta.time = [hour, worldState.minute];
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console.log("[World] Time changed to: " + formatTime(hour, worldState.minute));
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}
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function advanceTime() {
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worldState.minute++;
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if (worldState.minute >= 60) {
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worldState.minute = 0;
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worldState.hour++;
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if (worldState.hour >= 24) {
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worldState.hour = 0;
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}
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}
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gta.time = [worldState.hour, worldState.minute];
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}
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function syncWorldToClient(client) {
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// Client will receive the global gta.time and gta.weather
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console.log("[World] Synced world state to " + client.name);
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}
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function formatTime(hour, minute) {
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let h = hour.toString().padStart(2, "0");
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let m = minute.toString().padStart(2, "0");
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return h + ":" + m;
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}
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function showWeatherList(client) {
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messageClient("=== WEATHER TYPES ===", client, COLOUR_ORANGE);
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for (let id in weatherTypes) {
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messageClient(id + " - " + weatherTypes[id], client, COLOUR_GRAY);
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}
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}
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// Polyfill for padStart if not available
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if (!String.prototype.padStart) {
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String.prototype.padStart = function(targetLength, padString) {
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targetLength = targetLength >> 0;
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padString = String(padString || ' ');
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if (this.length >= targetLength) {
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return String(this);
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}
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targetLength = targetLength - this.length;
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if (targetLength > padString.length) {
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padString += padString.repeat(targetLength / padString.length);
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}
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return padString.slice(0, targetLength) + String(this);
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};
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}
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console.log("[World] Server script loaded!");
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