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351
Trident/MD_Contents/MDC_Teleport_Options.c
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351
Trident/MD_Contents/MDC_Teleport_Options.c
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/**
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* @ DD_Ultimate
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* @ Version 1, March 2016
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* @ Copyright (C) 2016 DEVILSDESIGN devilsdesign666@gmail.com
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*/
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#pragma once
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void MC_Network_Teleport_Setup(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID))return Alert_Abort(Error_Char_Missing,false);
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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MENU_SUB_HEADER = "Teleports";
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AddFunction("~BLIP_8~ Waypoint ~COL_NET_4~(Set First)");
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if(Player_ID == iPlayer){
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AddFunction("~BLIP_52~ 10ft In Front");
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AddFunction("~BLIP_52~ In Nearest Vehicle");
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AddFunction("~BLIP_52~ Max Height In Vehicle ~COL_NET_4~(You)");
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AddFunction("~BLIP_52~ Max Height In Vehicle ~COL_NET_4~(Others)");
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}
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else{
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AddFunction_CB("~BLIP_52~ 10ft In Front");
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AddFunction("~BLIP_52~ In Nearest Vehicle");
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AddFunction_CB("~BLIP_52~ Max Height In Vehicle ~COL_NET_4~(You)");
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AddFunction_CB("~BLIP_52~ Max Height In Vehicle ~COL_NET_4~(Others)");
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}
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AddSubMenu("~BLIP_73~ ~b~MD ~c~Heli Places Teleports ~PAD_RIGHT~");//6
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AddSubMenu("~BLIP_73~ ~b~MD ~c~Airport Teleports ~PAD_RIGHT~");//7
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AddSubMenu("~BLIP_73~ ~b~MD ~c~Broker Teleports ~PAD_RIGHT~");//8
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AddSubMenu("~BLIP_73~ ~b~MD ~c~Dukes Teleports ~PAD_RIGHT~");//9
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AddSubMenu("~BLIP_73~ ~b~MD ~c~Algonquin Teleports ~PAD_RIGHT~");//10
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AddSubMenu("~BLIP_73~ ~b~MD ~c~Alderney Teleports ~PAD_RIGHT~");//11
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AddSubMenu("~BLIP_73~ ~b~MD ~c~Bohan Teleports ~PAD_RIGHT~");//12
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AddSubMenu("~BLIP_73~ ~b~MD ~c~Happiness Island Teleports ~PAD_RIGHT~");//13
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AddSubMenu("~BLIP_73~ ~b~MD ~c~Special Places ~COL_NET_4~(LockUp) ~PAD_RIGHT~");//14
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AddSubMenu("~BLIP_73~ ~b~MD ~c~Police Stations ~PAD_RIGHT~");//15
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AddFunction_Num("~BLIP_52~ Save Current Location",2); //16
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AddFunction_Num("~BLIP_52~ Teleport to saved location",2); //17
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}
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void MC_Network_Teleport_Action(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID))return Alert_Abort(Error_Char_Missing,false);
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(DOES_CHAR_EXIST(Player_PED)){
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if(SelectedItem == 1){
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if(DOES_BLIP_EXIST(GET_FIRST_BLIP_INFO_ID(BLIP_WAYPOINT))){
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Vector3 pos;
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float z;
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GET_BLIP_COORDS(GET_FIRST_BLIP_INFO_ID(BLIP_WAYPOINT),&pos);
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GET_GROUND_Z_FOR_3D_COORD(pos.x,pos.y,1000,&z);
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WAIT(0);
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MD_Teleport_ID(Player_ID,pos.x,pos.y,z+10);
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}
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else Alert("~b~MD: ~s~You need to set a waypoint.",false);
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}
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else if(SelectedItem == 2){
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float x,y,z;
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GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(Player_PED,0,10,0,&x,&y,&z);
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MD_Teleport_ID(Player_ID,x,y,z);
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}
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else if(SelectedItem == 3){
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if(Player_PED != pPlayer){
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Alert("~b~MD: ~s~This function can only be used on you.",false);
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}
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else{
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float x,y,z;
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Vehicle ClosestCar;
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Ped driver;
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GET_CHAR_COORDINATES(Player_PED,&x, &y, &z);
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ClosestCar = GET_CLOSEST_CAR(x,y,z, 50, false, 70);
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WARP_PED_INTO_VEHICLE(Player_PED,ClosestCar);
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}
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}
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else if(SelectedItem == 4){
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MD_Teleport_ID(Player_ID,4120.7036,517.3867,2208.9651); //the fucking same? really? - Nathan
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//Alert("~BLIP_76~ ~c~Teleported Max Height (You)",false);
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}
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else if(SelectedItem == 5){
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MD_Teleport_ID(Player_ID,2567.2686,517.3867,2208.9651);
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//Alert("~BLIP_76~ ~c~Teleported Max Height (Others)",false);
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}
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else if(SelectedItem == 16){
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int num = (menu_item[SelectedItem].num_val - 1);
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GET_CHAR_COORDINATES(Player_PED, &save_x[num], &save_y[num], &save_z[num]);
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char* buffer[16]; //64 characters
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Strcpy(buffer, "~b~MD: ~s~Teleport location ");
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itoa( menu_item[SelectedItem].num_val, buffer);
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Strcat(buffer, " saved.");
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Alert(buffer, false);
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}
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else if(SelectedItem == 17){
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int num = (menu_item[SelectedItem].num_val - 1);
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char* buffer[16];
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Strcpy(buffer, "~b~MD: ~s~");
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if(save_x[num] == 0)
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{
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Strcat(buffer, "You need to save location ");
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itoa( menu_item[SelectedItem].num_val, buffer);
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Strcat(buffer, " first.");
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Alert(buffer,false);
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}
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else
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{
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MD_Teleport_ID(Player_ID,save_x[num],save_y[num],(save_z[num] - 1));
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//Alert("~b~MD: ~s~Teleported to saved location.",false);
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Strcat(buffer, "Teleported to saved location ");
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itoa( menu_item[SelectedItem].num_val, buffer);
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Strcat(buffer, ".");
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Alert(buffer, false);
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}
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}
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}
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}
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void MC_Teleport_heli(const int Player_ID){
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MENU_SUB_HEADER = "Teleports HeilPads";
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AddFunction_CB("~BLIP_52~ Airport HeilPad");
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AddFunction_CB("~BLIP_52~ Airport Sheriffs HeilPad");
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AddFunction_CB("~BLIP_52~ City 1 HeilPad");
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AddFunction_CB("~BLIP_52~ Heli Tours");
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AddFunction_CB("~BLIP_52~ Fire Department HeilPad");
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AddFunction_CB("~BLIP_52~ City 2 HeilPad");
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return;
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}
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void MC_Teleport_airport(const int Player_ID){
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MENU_SUB_HEADER = "Teleports Airport";
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AddFunction_CB("~BLIP_52~ HeilPads");
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AddFunction_CB("~BLIP_52~ HeilPads Hangar 1 (Top)");
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AddFunction_CB("~BLIP_52~ HeliPads Hangar 1 (Inside)");
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AddFunction_CB("~BLIP_52~ HeliPads Hangar 2 (Top)");
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AddFunction_CB("~BLIP_52~ HeliPads Hangar 2 (Inside)");
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AddFunction_CB("~BLIP_52~ Airport Tower (Top)");
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AddFunction_CB("~BLIP_52~ Airport Tower (Level 2)");
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AddFunction_CB("~BLIP_52~ Airport Tower (Level 1)");
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AddFunction_CB("~BLIP_52~ Airport Tower (Inside)");
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AddFunction_CB("~BLIP_52~ Radar Tower (Top)");
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AddFunction_CB("~BLIP_52~ Radar Tower (Inside)");
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AddFunction_CB("~BLIP_52~ Sheriffs Building (Top)");
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AddFunction_CB("~BLIP_52~ Sheriffs Building (Inside)");
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AddFunction_CB("~BLIP_52~ Sniper Lookout (Top)");
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AddFunction_CB("~BLIP_52~ Sniper Lookout (Inside)");
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AddFunction_CB("~BLIP_52~ Bazooka Lookout (Top)");
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AddFunction_CB("~BLIP_52~ Bazooka Lookout (Inside)");
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AddFunction_CB("~BLIP_52~ Big Building");
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return;
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}
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void MC_Teleport_broker(const int Player_ID){
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MENU_SUB_HEADER = "Teleports Broker";
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AddFunction_CB("~BLIP_52~ Crack House");
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return;
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}
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void MC_Teleport_dukes(const int Player_ID){
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MENU_SUB_HEADER = "Teleports Dukes";
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AddFunction_CB("~BLIP_52~ Barge Basement");
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AddFunction_CB("~BLIP_52~ Hove Beach");
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AddFunction_CB("~BLIP_52~ Brucies Garage");
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AddFunction_CB("~BLIP_52~ Porn Shop");
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return;
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}
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void MC_Teleport_algon(const int Player_ID){
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MENU_SUB_HEADER = "Teleports Algonquin";
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AddFunction_CB("~BLIP_52~ Hockey Team Office");
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AddFunction_CB("~BLIP_52~ Majestic Hotel");
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AddFunction_CB("~BLIP_52~ Playboy X's Pad");
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AddFunction_CB("~BLIP_52~ Rotterdam Tower");
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AddFunction_CB("~BLIP_52~ Westminster Towers");
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AddFunction_CB("~BLIP_52~ Underground Parking");
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AddFunction_CB("~BLIP_52~ Algonquin Safe House");
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AddFunction_CB("~BLIP_52~ Scrapyard");
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AddFunction_CB("~BLIP_52~ Construction Site");
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AddFunction_CB("~BLIP_52~ Subway Intersection");
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AddFunction_CB("~BLIP_52~ Skydive");
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AddFunction_CB("~BLIP_52~ Fight Club");
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AddFunction_CB("~BLIP_52~ Lawyer's Office");
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AddFunction_CB("~BLIP_52~ Project Tower");
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return;
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}
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void MC_Teleport_alder(const int Player_ID){
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MENU_SUB_HEADER = "Teleports Alderney";
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AddFunction_CB("~BLIP_52~ Secret Sultan RS House");
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AddFunction_CB("~BLIP_52~ Secret Sultan RS Spawn");
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AddFunction_CB("~BLIP_52~ Cognoscenti Garage");
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AddFunction_CB("~BLIP_52~ Sprunk Factory");
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AddFunction_CB("~BLIP_52~ Strip Club");
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AddFunction_CB("~BLIP_52~ Prison Cage");
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AddFunction_CB("~BLIP_52~ Building Cant Jump Off");
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return;
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}
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void MC_Teleport_bohan(const int Player_ID){
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MENU_SUB_HEADER = "Teleports Bohan";
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AddFunction_CB("~BLIP_52~ Strip Club");
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AddFunction_CB("~BLIP_52~ Safe House");
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AddFunction_CB("~BLIP_52~ Baseball Park");
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AddFunction_CB("~BLIP_52~ Near The Bridge 1");
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AddFunction_CB("~BLIP_52~ Near The Bridge 2");
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return;
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}
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void MC_Teleport_happy(const int Player_ID){
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MENU_SUB_HEADER = "Teleports Happiness Island";
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AddFunction_CB("~BLIP_52~ Happiness Building (Top)");
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AddFunction_CB("~BLIP_52~ Happiness Building (Level 1)");
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AddFunction_CB("~BLIP_52~ Happiness Building (Inside)");
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AddFunction_CB("~BLIP_52~ Statue of Liberty (Head)");
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AddFunction_CB("~BLIP_52~ Statue of Liberty (Cup)");
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AddFunction_CB("~BLIP_52~ Statue of Liberty (Heart)");
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AddFunction_CB("~BLIP_52~ Plaza");
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AddFunction_CB("~BLIP_52~ Pier");
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return;
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}
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void MC_Teleport_special(const int Player_ID){
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MENU_SUB_HEADER = "Teleports Special Places (Lockups)";
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AddFunction_CB("~BLIP_52~ Airport Underwater Hideout");
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AddFunction_CB("~BLIP_52~ Prison Visitors (Lockup)");
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AddFunction_CB("~BLIP_52~ Building Can't Jump Off");
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AddFunction_CB("~BLIP_52~ Prison Cage");
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return;
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}
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void MC_Teleport_police(const int Player_ID){
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MENU_SUB_HEADER = "Teleports Police Stations";
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AddFunction_CB("~BLIP_52~ Station - Mohawk AVE");
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AddFunction_CB("~BLIP_52~ Station - Bunker Hill Ave");
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AddFunction_CB("~BLIP_52~ Station - Kunzite St");
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AddFunction_CB("~BLIP_52~ Station - San Juan Rd");
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AddFunction_CB("~BLIP_52~ Station - Bridger St");
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AddFunction_CB("~BLIP_52~ Station - Albany Ave");
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return;
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}
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void tele_Action_police(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID))return Alert_Abort(Error_Char_Missing,false);
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(DOES_CHAR_EXIST(Player_PED)){
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tele_police_index();
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MD_Teleport_ID(Player_ID,TP_x,TP_y,TP_z);
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}
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}
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void tele_Action_heli(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID))return Alert_Abort(Error_Char_Missing,false);
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(DOES_CHAR_EXIST(Player_PED)){
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tele_helipads_index();
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MD_Teleport_ID(Player_ID,TP_x,TP_y,TP_z);
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}
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}
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void tele_Action_airport(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID))return Alert_Abort(Error_Char_Missing,false);
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(DOES_CHAR_EXIST(Player_PED)){
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tele_airport_index();
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MD_Teleport_ID(Player_ID,TP_x,TP_y,TP_z);
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}
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}
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void tele_Action_broker(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID))return Alert_Abort(Error_Char_Missing,false);
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(DOES_CHAR_EXIST(Player_PED)){
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tele_broker_index();
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MD_Teleport_ID(Player_ID,TP_x,TP_y,TP_z);
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}
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}
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void tele_Action_dukes(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID))return Alert_Abort(Error_Char_Missing,false);
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(DOES_CHAR_EXIST(Player_PED)){
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tele_dukes_index();
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MD_Teleport_ID(Player_ID,TP_x,TP_y,TP_z);
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}
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}
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void tele_Action_algon(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID))return Alert_Abort(Error_Char_Missing,false);
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(DOES_CHAR_EXIST(Player_PED)){
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tele_algonquin_index();
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MD_Teleport_ID(Player_ID,TP_x,TP_y,TP_z);
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}
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}
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void tele_Action_alder(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID))return Alert_Abort(Error_Char_Missing,false);
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(DOES_CHAR_EXIST(Player_PED)){
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tele_alderney_index();
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MD_Teleport_ID(Player_ID,TP_x,TP_y,TP_z);
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}
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}
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void tele_Action_bohan(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID))return Alert_Abort(Error_Char_Missing,false);
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(DOES_CHAR_EXIST(Player_PED)){
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tele_bohan_index();
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MD_Teleport_ID(Player_ID,TP_x,TP_y,TP_z);
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}
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}
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void tele_Action_happy(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID))return Alert_Abort(Error_Char_Missing,false);
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(DOES_CHAR_EXIST(Player_PED)){
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tele_happiness_index();
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MD_Teleport_ID(Player_ID,TP_x,TP_y,TP_z);
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}
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}
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void tele_Action_special(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID))return Alert_Abort(Error_Char_Missing,false);
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(DOES_CHAR_EXIST(Player_PED)){
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tele_special_index();
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MD_Teleport_ID(Player_ID,TP_x,TP_y,TP_z);
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}
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}
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