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35
Trident/MD_Strings/MDSTR_Netplayer_Options_Strings.c
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35
Trident/MD_Strings/MDSTR_Netplayer_Options_Strings.c
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/**
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* @ MAJOR DISTRIBUTION EXTEND
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* @ Version MDv13 TRIDENT
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* @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE
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*/
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void MD_Helper_Loop_Strings(int MenuItem_Index){
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char* Helper_Loop[3];
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Helper_Loop[0] = "< Not Used >";//We dont have an itemline 0, please keep numbers same as itemlines
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Helper_Loop[1] = "< Enable >";
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Helper_Loop[2] = "< Disable >";
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menu_item[MenuItem_Index].charval = Helper_Loop[menu_item[MenuItem_Index].num_val];
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}
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void MD_NetPlayer_Options_Strings(int MenuItem_Index){
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if(MenuItem_Index == 1) return MD_Spy_Strings(MenuItem_Index);
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else if(MenuItem_Index == 2) return MD_Delete_Strings(MenuItem_Index);
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else if(MenuItem_Index == 3) return MD_PlayerOption_Strings(MenuItem_Index);
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else if(MenuItem_Index == 4) return MD_QuickTeleport_Strings(MenuItem_Index);
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//Jumpover 5
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else if(MenuItem_Index == 7)return MD_Helper_Loop_Strings(MenuItem_Index);
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}
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/*
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char* Invincibility_Strings[3];
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Invincibility_Strings[0] = "< Not used >";//We dont have an itemline 0, please keep numbers same as itemlines
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if(godmode)Invincibility_Strings[1] = "< Godmode (Orange)>";
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else(godmode)Invincibility_Strings[1] = "< Godmode (White) >";
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if(armour)Invincibility_Strings[2] = "< Auto Armour (Orange) >";
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Invincibility_Strings[2] = "< Auto Armour (White) >";
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menu_item[MenuItem_Index].charval = Invincibility_Strings[menu_item[MenuItem_Index].num_val];
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*/
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