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66
Trident/MD_Strings/MDSTR_Shortcut_Strings.c
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66
Trident/MD_Strings/MDSTR_Shortcut_Strings.c
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/**
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* @ MAJOR DISTRIBUTION EXTEND
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* @ Version MDv13 TRIDENT
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* @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE
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*/
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//Coded only one time used allover the menu
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void MD_Delete_Strings (int MenuItem_Index){
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char* delete_string[13];
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delete_string[1] = "< peds >";
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delete_string[2] = "< objects >";
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delete_string[3] = "< vehicles.all >";
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delete_string[4] = "< vehicles.abandoned >";
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delete_string[5] = "< cars.all >";
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delete_string[6] = "< cars.abandoned >";
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delete_string[7] = "< bikes.all >";
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delete_string[8] = "< bikes.abandoned >";
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delete_string[9] = "< boats.all >";
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delete_string[10] = "< boats.abandoned >";
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delete_string[11] = "< helis.all >";
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delete_string[12] = "< helis.abandoned >";
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menu_item[MenuItem_Index].charval = delete_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_PlayerOption_Strings (int MenuItem_Index){
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char* quick_string[11];
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quick_string[0] = "< ERROR >";
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quick_string[1] = "< Weapons & Armour >";
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quick_string[2] = "< Mute/Un-mute All >";
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quick_string[3] = "< Kill Self (Delay) >";
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quick_string[4] = "< Emergency Teleport >";
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quick_string[5] = "< Fix Vehicle >";
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quick_string[6] = "< Flip Vehicle >";
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quick_string[7] = "< Delete Vehicle >";
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quick_string[8] = "< Spawn Sultan RS >";
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quick_string[9] = "< Spawn Heli >";
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quick_string[10] = "< Teleport to Helipads >";
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menu_item[MenuItem_Index].charval = quick_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Spy_Strings (int MenuItem_Index){
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char* Spy_string[4];
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Spy_string[0] = "< ERROR >";
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Spy_string[1] = "~w~Spectate / AutoSpectate ~COL_NET_4~OFF";
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Spy_string[2] = "~w~Spectate / AutoSpectate ~COL_NET_3~ON";
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Spy_string[3] = GetBit(pPlayerOptionsBitSet, PLAYER_OPTION_FLYMOD) ? "~COL_NET_1~Flymod" : "Flymod";
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menu_item[MenuItem_Index].charval = Spy_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_QuickTeleport_Strings(int MenuItem_Index){
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char* Q_Teleport_String[7];
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Q_Teleport_String[0] = "< ERROR >";
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Q_Teleport_String[1] = "< You to Player ~BLIP_63~ >";
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Q_Teleport_String[2] = "< You to Player ~BLIP_79~ >";
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Q_Teleport_String[3] = "< In Player Vehicle >";
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Q_Teleport_String[4] = "< Player to You >";
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Q_Teleport_String[5] = "< Player to Killzone >";
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Q_Teleport_String[6] = "< Detach >";
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menu_item[MenuItem_Index].charval = Q_Teleport_String[menu_item[MenuItem_Index].num_val];
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}
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void NETWORK_FIRST_FOUR_STRINGS(int MenuItem_Index){
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if(SelectedItem == 1) return MD_Spy_Strings (MenuItem_Index);
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else if(SelectedItem == 2) return MD_Delete_Strings (MenuItem_Index);
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else if(SelectedItem == 3) return MD_PlayerOption_Strings (MenuItem_Index);
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else if(SelectedItem == 4) return MD_QuickTeleport_Strings(MenuItem_Index);
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}
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