Redesign UI: Revolution ModMenu with eye-melting animations

UI Overhaul:
- Renamed to "REVOLUTION ModMenu (Beta)"
- Rainbow cycling glow border around entire menu
- Animated gradient header with color transitions
- Pulsing glowing title text
- Slide-in animation when opening menu
- Smooth fade-out when closing

Visual Effects:
- Rainbow colored outer glow that pulses
- Animated border colors cycling through spectrum
- Selection bar pulses and moves with animation
- Submenu arrows animate when selected
- Items have subtle hover/selection glow

Toggle Indicators:
- ON: Green pulsing background with bright green text
- OFF: Red background with red text
- Clear visual distinction between states

Notifications:
- Slide-in animation from left
- Rainbow colored border
- Smooth fade-out

Phone Fix:
- destroyMobilePhone() to remove any active phone
- scriptIsUsingMobilePhone(true) to prevent creation
- setPlayerControlForPhone() to disable input
- Properly re-enables controls when menu closes
This commit is contained in:
Claude
2026-01-13 14:15:48 +00:00
parent 0e0a001fff
commit fff1896848

View File

@@ -1,5 +1,5 @@
// ============================================================================
// MOD MENU - Client Side
// REVOLUTION MOD MENU - Client Side
// Interactive GUI menu for all players
// Press F5 to open/close menu, Arrow keys to navigate, Enter to select
// ============================================================================
@@ -11,29 +11,27 @@ let selectedIndex = 0;
let menuStack = [];
let scrollOffset = 0;
// Animation state
let animTime = 0;
let smoothScrollY = 0;
let targetScrollY = 0;
let titlePulse = 0;
let menuOpenAnim = 0;
let selectedPulse = 0;
// Font for text rendering (will be loaded on resource start)
let menuFont = null;
// Menu colors using toColour for integer format
const colors = {
background: toColour(20, 20, 20, 200),
header: toColour(200, 50, 50, 255),
item: toColour(40, 40, 40, 200),
selected: toColour(200, 50, 50, 220),
text: toColour(255, 255, 255, 255),
footer: toColour(30, 30, 30, 200),
subText: toColour(180, 180, 180, 255)
};
let titleFont = null;
// Menu dimensions in pixels - positioned on right side
const menu = {
x: 1050,
y: 120,
width: 320,
headerHeight: 45,
itemHeight: 38,
footerHeight: 32,
maxVisibleItems: 12
y: 100,
width: 340,
headerHeight: 60,
itemHeight: 42,
footerHeight: 35,
maxVisibleItems: 11
};
// Player list cache
@@ -54,7 +52,7 @@ let handlingMods = {
const menuData = {
main: {
title: "MOD MENU",
title: "REVOLUTION",
items: [
{ label: "Self Options", action: "submenu", target: "self" },
{ label: "Vehicle Spawner", action: "submenu", target: "vehicles" },
@@ -1042,11 +1040,32 @@ addNetworkHandler("ModMenu:ExecuteSkinChange", function(skinId) {
});
// ============================================================================
// RENDERING
// RENDERING - REVOLUTION MOD MENU (Eye-Melting Animated UI)
// ============================================================================
// Animation update
addEventHandler("OnProcess", function(event) {
// Update animation time
animTime += 0.05;
titlePulse += 0.08;
selectedPulse += 0.12;
// Smooth scroll interpolation
smoothScrollY += (targetScrollY - smoothScrollY) * 0.2;
// Menu open animation
if (menuOpen && menuOpenAnim < 1) {
menuOpenAnim += 0.1;
if (menuOpenAnim > 1) menuOpenAnim = 1;
} else if (!menuOpen && menuOpenAnim > 0) {
menuOpenAnim -= 0.15;
if (menuOpenAnim < 0) menuOpenAnim = 0;
}
});
// Main menu rendering
addEventHandler("OnDrawnHUD", function(event) {
if (!menuOpen) return;
if (menuOpenAnim <= 0) return;
let currentData = menuData[currentMenu];
let items = getCurrentMenuItems();
@@ -1055,63 +1074,228 @@ addEventHandler("OnDrawnHUD", function(event) {
let visibleCount = Math.min(items.length, menu.maxVisibleItems);
let totalHeight = menu.headerHeight + (visibleCount * menu.itemHeight) + menu.footerHeight;
// Draw background
drawRect(menu.x - 5, menu.y - 5, menu.width + 10, totalHeight + 10, colors.background);
// Animation scale effect
let scale = menuOpenAnim;
let animAlpha = Math.floor(255 * menuOpenAnim);
// Draw header
drawRect(menu.x, menu.y, menu.width, menu.headerHeight, colors.header);
drawText(title, menu.x + 10, menu.y + 12, colors.text, 18);
// Calculate animated position (slide in from right)
let slideOffset = (1 - menuOpenAnim) * 100;
let baseX = menu.x + slideOffset;
let baseY = menu.y;
// ===== OUTER GLOW EFFECT =====
let glowPulse = Math.sin(animTime * 2) * 0.3 + 0.7;
let glowSize = 8 + Math.sin(animTime * 3) * 3;
// Rainbow glow colors cycling
let glowHue = (animTime * 50) % 360;
let glowRGB = hsvToRgb(glowHue, 1, 1);
let glowColor = toColour(glowRGB.r, glowRGB.g, glowRGB.b, Math.floor(80 * glowPulse * menuOpenAnim));
// Draw multiple glow layers
for (let g = 3; g >= 1; g--) {
let gAlpha = Math.floor((30 / g) * menuOpenAnim);
let gCol = toColour(glowRGB.r, glowRGB.g, glowRGB.b, gAlpha);
drawRect(baseX - glowSize * g, baseY - glowSize * g,
menu.width + glowSize * g * 2, totalHeight + glowSize * g * 2 + 10, gCol);
}
// ===== MAIN BACKGROUND =====
// Gradient background effect (dark with subtle color)
let bgHue = (animTime * 20) % 360;
let bgRGB = hsvToRgb(bgHue, 0.3, 0.15);
let bgColor = toColour(bgRGB.r, bgRGB.g, bgRGB.b, Math.floor(230 * menuOpenAnim));
drawRect(baseX, baseY, menu.width, totalHeight + 10, bgColor);
// Inner border glow
let borderHue = (animTime * 60) % 360;
let borderRGB = hsvToRgb(borderHue, 1, 1);
let borderColor = toColour(borderRGB.r, borderRGB.g, borderRGB.b, Math.floor(150 * menuOpenAnim));
drawRect(baseX, baseY, menu.width, 3, borderColor); // Top
drawRect(baseX, baseY + totalHeight + 7, menu.width, 3, borderColor); // Bottom
drawRect(baseX, baseY, 3, totalHeight + 10, borderColor); // Left
drawRect(baseX + menu.width - 3, baseY, 3, totalHeight + 10, borderColor); // Right
// ===== HEADER =====
// Animated gradient header
let headerHue1 = (animTime * 40) % 360;
let headerHue2 = (animTime * 40 + 60) % 360;
let headerRGB1 = hsvToRgb(headerHue1, 0.8, 0.6);
let headerRGB2 = hsvToRgb(headerHue2, 0.8, 0.4);
// Draw gradient header (left to right color transition)
let headerLeft = toColour(headerRGB1.r, headerRGB1.g, headerRGB1.b, animAlpha);
let headerRight = toColour(headerRGB2.r, headerRGB2.g, headerRGB2.b, animAlpha);
drawGradientRect(baseX + 3, baseY + 3, menu.width - 6, menu.headerHeight - 3, headerLeft, headerRight);
// ===== TITLE WITH GLOW =====
let titleGlow = Math.sin(titlePulse) * 0.4 + 0.6;
let titleHue = (animTime * 80) % 360;
let titleRGB = hsvToRgb(titleHue, 0.6, 1);
let titleColor = toColour(
Math.floor(255 * titleGlow + titleRGB.r * (1 - titleGlow)),
Math.floor(255 * titleGlow + titleRGB.g * (1 - titleGlow)),
Math.floor(255 * titleGlow + titleRGB.b * (1 - titleGlow)),
animAlpha
);
// Draw glowing title text
let titleY = baseY + 8;
// Title shadow/glow layers
let shadowColor = toColour(0, 0, 0, Math.floor(150 * menuOpenAnim));
drawText("REVOLUTION", baseX + 12, titleY + 2, shadowColor, 22);
// Main title
drawText("REVOLUTION", baseX + 10, titleY, titleColor, 22);
// Subtitle (Beta)
let betaColor = toColour(200, 200, 200, Math.floor(180 * menuOpenAnim));
drawText("ModMenu (Beta)", baseX + 10, titleY + 26, betaColor, 12);
// Animated decoration line under title
let lineWidth = 80 + Math.sin(animTime * 4) * 20;
let lineHue = (animTime * 100) % 360;
let lineRGB = hsvToRgb(lineHue, 1, 1);
let lineColor = toColour(lineRGB.r, lineRGB.g, lineRGB.b, Math.floor(200 * menuOpenAnim));
drawRect(baseX + menu.width/2 - lineWidth/2, baseY + menu.headerHeight - 5, lineWidth, 2, lineColor);
// ===== MENU ITEMS =====
let yPos = baseY + menu.headerHeight;
targetScrollY = scrollOffset * menu.itemHeight;
// Draw items
let yPos = menu.y + menu.headerHeight;
for (let i = scrollOffset; i < scrollOffset + visibleCount && i < items.length; i++) {
let item = items[i];
let isSelected = (i === selectedIndex);
let bgColor = isSelected ? colors.selected : colors.item;
let itemY = yPos + (i - scrollOffset) * menu.itemHeight;
drawRect(menu.x, yPos, menu.width, menu.itemHeight, bgColor);
// Smooth selection animation offset
let selectOffset = 0;
let selectGlow = 0;
let label = item.label;
if (isSelected) {
selectOffset = Math.sin(selectedPulse) * 3;
selectGlow = Math.sin(selectedPulse * 2) * 0.3 + 0.7;
}
// Item background
if (isSelected) {
// Selected item - rainbow pulsing background
let selHue = (animTime * 60 + i * 30) % 360;
let selRGB = hsvToRgb(selHue, 0.7, 0.5);
let selColor = toColour(selRGB.r, selRGB.g, selRGB.b, Math.floor((180 + selectGlow * 50) * menuOpenAnim));
// Selection glow
let selGlowColor = toColour(selRGB.r, selRGB.g, selRGB.b, Math.floor(60 * menuOpenAnim));
drawRect(baseX + 3, itemY - 2, menu.width - 6, menu.itemHeight + 4, selGlowColor);
drawRect(baseX + 5 + selectOffset, itemY, menu.width - 10, menu.itemHeight - 2, selColor);
// Selection indicator bar
let barColor = toColour(255, 255, 255, Math.floor(230 * menuOpenAnim));
drawRect(baseX + 5, itemY, 4, menu.itemHeight - 2, barColor);
} else if (item.action === "none") {
// Separator - darker with subtle color
let sepColor = toColour(60, 60, 80, Math.floor(150 * menuOpenAnim));
drawRect(baseX + 5, itemY, menu.width - 10, menu.itemHeight - 2, sepColor);
} else {
// Normal item - subtle gradient
let normColor = toColour(35, 35, 50, Math.floor(180 * menuOpenAnim));
drawRect(baseX + 5, itemY, menu.width - 10, menu.itemHeight - 2, normColor);
}
// Item text
let textX = baseX + 20 + (isSelected ? selectOffset + 5 : 0);
let textColor = toColour(255, 255, 255, Math.floor((isSelected ? 255 : 200) * menuOpenAnim));
if (item.action === "none") {
// Separator text - dimmer, centered
let sepTextColor = toColour(150, 150, 180, Math.floor(180 * menuOpenAnim));
drawText(item.label, baseX + 15, itemY + 12, sepTextColor, 12);
} else {
drawText(item.label, textX, itemY + 12, textColor, 14);
}
// Toggle state indicator with colors
if (item.action === "toggle") {
label += toggleStates[item.target] ? " [ON]" : " [OFF]";
}
if (item.action === "submenu") {
label += " >>";
let isOn = toggleStates[item.target];
let stateText = isOn ? "ON" : "OFF";
let stateX = baseX + menu.width - 55;
if (isOn) {
// Green pulsing ON
let greenPulse = Math.sin(animTime * 5) * 30 + 225;
let onColor = toColour(50, Math.floor(greenPulse), 50, animAlpha);
let onTextColor = toColour(100, 255, 100, animAlpha);
drawRect(stateX - 5, itemY + 8, 45, 22, onColor);
drawText(stateText, stateX + 5, itemY + 12, onTextColor, 12);
} else {
// Red OFF
let offColor = toColour(120, 40, 40, animAlpha);
let offTextColor = toColour(255, 100, 100, animAlpha);
drawRect(stateX - 5, itemY + 8, 45, 22, offColor);
drawText(stateText, stateX + 3, itemY + 12, offTextColor, 12);
}
}
drawText(label, menu.x + 15, yPos + 10, colors.text, 14);
yPos += menu.itemHeight;
// Submenu arrow with animation
if (item.action === "submenu") {
let arrowX = baseX + menu.width - 30 + (isSelected ? Math.sin(animTime * 8) * 3 : 0);
let arrowColor = toColour(200, 200, 255, Math.floor((isSelected ? 255 : 150) * menuOpenAnim));
drawText(">>", arrowX, itemY + 12, arrowColor, 14);
}
}
// Draw footer
drawRect(menu.x, yPos, menu.width, menu.footerHeight, colors.footer);
drawText("UP/DOWN | ENTER | BACKSPACE", menu.x + 10, yPos + 8, colors.subText, 12);
// ===== FOOTER =====
let footerY = yPos + visibleCount * menu.itemHeight;
let footerHue = (animTime * 30 + 180) % 360;
let footerRGB = hsvToRgb(footerHue, 0.5, 0.2);
let footerColor = toColour(footerRGB.r, footerRGB.g, footerRGB.b, Math.floor(200 * menuOpenAnim));
drawRect(baseX + 3, footerY, menu.width - 6, menu.footerHeight, footerColor);
// Footer text
let footerTextColor = toColour(180, 180, 200, Math.floor(200 * menuOpenAnim));
drawText("UP/DOWN | ENTER | BACK", baseX + 20, footerY + 10, footerTextColor, 11);
// Scroll indicator
if (items.length > menu.maxVisibleItems) {
let scrollText = (scrollOffset + 1) + "-" + Math.min(scrollOffset + visibleCount, items.length) + "/" + items.length;
drawText(scrollText, menu.x + menu.width - 60, menu.y + 12, colors.subText, 12);
let scrollPct = scrollOffset / (items.length - visibleCount);
let scrollBarH = 100;
let scrollBarY = baseY + menu.headerHeight + scrollPct * (visibleCount * menu.itemHeight - scrollBarH);
let scrollColor = toColour(255, 255, 255, Math.floor(100 * menuOpenAnim));
drawRect(baseX + menu.width - 8, scrollBarY, 4, scrollBarH, scrollColor);
}
});
// Draw rectangle using graphics API
function drawRect(x, y, w, h, colour) {
let pos = new Vec2(x, y);
let size = new Vec2(w, h);
graphics.drawRectangle(null, pos, size, colour, colour, colour, colour);
try {
let pos = new Vec2(x, y);
let size = new Vec2(w, h);
graphics.drawRectangle(null, pos, size, colour, colour, colour, colour);
} catch(e) {}
}
// Draw gradient rectangle (left color to right color)
function drawGradientRect(x, y, w, h, colourLeft, colourRight) {
try {
let pos = new Vec2(x, y);
let size = new Vec2(w, h);
graphics.drawRectangle(null, pos, size, colourLeft, colourRight, colourLeft, colourRight);
} catch(e) {}
}
// Draw text using loaded font or fallback
function drawText(text, x, y, colour, size) {
if (menuFont != null) {
let pos = new Vec2(x, y);
menuFont.render(text, pos, menu.width, 0.0, 0.0, size, colour, false, false, false, true);
try {
let pos = new Vec2(x, y);
menuFont.render(text, pos, menu.width, 0.0, 0.0, size, colour, false, false, false, true);
} catch(e) {}
}
// If no font, text won't render but menu boxes will still show
}
// ============================================================================
// NOTIFICATIONS
// NOTIFICATIONS - Animated
// ============================================================================
let notifications = [];
@@ -1120,27 +1304,46 @@ function showNotification(text) {
notifications.push({
text: text,
time: Date.now(),
duration: 1000
duration: 1500
});
}
addEventHandler("OnDrawnHUD", function(event) {
let now = Date.now();
let yPos = 200;
let yPos = 180;
for (let i = 0; i < notifications.length; i++) {
let notif = notifications[i];
let elapsed = now - notif.time;
if (elapsed < notif.duration) {
// Quick fade: start fading at 700ms, fully gone by 1000ms
let alpha = elapsed < 700 ? 200 : Math.floor(200 * (notif.duration - elapsed) / 300);
let bgColor = toColour(20, 20, 20, alpha);
let textColor = toColour(255, 255, 100, Math.min(255, alpha + 55));
// Animated notification
let progress = elapsed / notif.duration;
let slideIn = Math.min(1, elapsed / 200) * 300;
let fadeOut = elapsed > notif.duration - 300 ? (notif.duration - elapsed) / 300 : 1;
let alpha = Math.floor(220 * fadeOut);
drawRect(10, yPos, 280, 30, bgColor);
drawText(notif.text, 20, yPos + 8, textColor, 14);
yPos += 35;
// Rainbow border
let notifHue = (animTime * 80 + i * 60) % 360;
let notifRGB = hsvToRgb(notifHue, 0.8, 0.8);
// Glow
let glowCol = toColour(notifRGB.r, notifRGB.g, notifRGB.b, Math.floor(40 * fadeOut));
drawRect(10 - slideIn + 300, yPos - 3, 290, 36, glowCol);
// Background
let bgColor = toColour(20, 20, 30, alpha);
drawRect(15 - slideIn + 300, yPos, 280, 30, bgColor);
// Border
let borderCol = toColour(notifRGB.r, notifRGB.g, notifRGB.b, alpha);
drawRect(15 - slideIn + 300, yPos, 3, 30, borderCol);
// Text
let textColor = toColour(255, 255, 255, alpha);
drawText(notif.text, 25 - slideIn + 300, yPos + 8, textColor, 13);
yPos += 40;
}
}
@@ -1362,10 +1565,24 @@ addEventHandler("OnProcess", function(event) {
} catch(e) {}
}
// Block phone input when menu is open
// COMPLETELY disable phone when menu is open
if (menuOpen) {
try {
// Destroy any active phone
natives.destroyMobilePhone();
// Prevent phone from being created
natives.scriptIsUsingMobilePhone(true);
// Disable phone input
natives.setPlayerControlForPhone(0, false);
// Block cellphone functionality
natives.disablePlayerSprint(0, true);
} catch(e) {}
} else {
try {
// Re-enable phone controls when menu closed
natives.scriptIsUsingMobilePhone(false);
natives.setPlayerControlForPhone(0, true);
natives.disablePlayerSprint(0, false);
} catch(e) {}
}
});