natives.abortAllGarageActivity(void) natives.abortScriptedConversation(bool) natives.absf(float) natives.absi(float) natives.acos(float) natives.activateCheat(int) natives.activateFrontend(void) natives.activateHeliSpeedCheat(Vehicle, int) natives.activateInterior(int, bool) natives.activateMenuItem(int, int, bool) natives.activateNetworkSettingsMenu(void) natives.activateReplayMenu(void) natives.activateSaveMenu(void) natives.activateScriptedCams(bool, bool) natives.activateScriptPopulationZone(void) natives.activateViewport(int, bool) natives.addAdditionalPopulationModel(int) natives.addAmmoToChar(Ped, int, int) natives.addArmourToChar(Ped, int) natives.addBlipForCar(Vehicle) natives.addBlipForChar(Ped) natives.addBlipForContact(Vec3) natives.addBlipForCoord(Vec3) natives.addBlipForGangTerritory(Vec2, Vec2, int) natives.addBlipForRadius(Vec3, int) natives.addBlipForWeapon(Vec3) natives.addCamSplineNode(int, int) natives.addCarToMissionDeletionList(Vehicle) natives.addCharDecisionMakerEventResponse(int, int, int, float, float, float, float, int, int) natives.addExplosion(Vec3, int, float, bool, bool, float) natives.addFirstNCharactersOfStringToHtmlScriptObject(int, string, int) natives.addGroupDecisionMakerEventResponse(int, int, int, float, float, float, float, int, int) natives.addGroupToNetworkRestartNodeGroupList(int) natives.addHospitalRestart(Vec3, float, int) natives.addLineToMobilePhoneCall(int, string, string) natives.addLineToScriptedConversation(int, int, int) natives.addNavmeshRequiredRegion(Vec3) natives.addNeededAtPosn(Vec3) natives.addNewConversationSpeaker(int, int) natives.addNewFrontendConversationSpeaker(int, int) natives.addNextMessageToPreviousBriefs(bool) natives.addPedToCinematographyAi(int, Ped) natives.addPedToMissionDeletionList(Ped, bool) natives.addPointToGpsRaceTrack(void) natives.addPoliceRestart(Vec3, float, int) natives.addScenarioBlockingArea(Vec3, Vec3) natives.addScore(int, int) natives.addStringToHtmlScriptObject(int, string) natives.addStringToNewsScrollbar(string) natives.addStringWithThisTextLabelToPreviousBrief(string) natives.addStuckCarCheck(Vehicle, float, int) natives.addStuckCarCheckWithWarp(Vehicle, float, int, bool, bool, bool, bool) natives.addStuntJump(Vec3, Vec3, Vec3, Vec3, Vec3, int) natives.addToHtmlScriptObject(int, string) natives.addToPreviousBrief(string) natives.addToPreviousBriefWithUnderscore(string) natives.addUpsidedownCarCheck(Vehicle) natives.allocateScriptToObject(string, int, int, float, int) natives.allocateScriptToRandomPed(string, int, int, bool) natives.allowAutoConversationLookats(object, bool) natives.allowEmergencyServices(bool) natives.allowGameToPauseForStreaming(bool) natives.allowGangRelationshipsToBeChangedByNextCommand(bool) natives.allowLockonToFriendlyPlayers(int, bool) natives.allowLockonToRandomPeds(int, bool) natives.allowMultipleDrivebyPickups(bool) natives.allowOneTimeOnlyCommandsToRun(void) natives.allowPlayerToCarryNonMissionObjects(int, bool) natives.allowReactionAnims(object, bool) natives.allowScenarioPedsToBeReturnedByNextCommand(bool) natives.allowStuntJumpsToTrigger(bool) natives.allowTargetWhenInjured(object, bool) natives.allowThisScriptToBePaused(bool) natives.alterWantedLevel(int, int) natives.alterWantedLevelNoDrop(int, int) natives.alwaysUseHeadOnHornAnimWhenDeadInCar(Vehicle, bool) natives.ambientAudioBankNoLongerNeeded(void) natives.anchorBoat(Vehicle, bool) natives.applyForceToCar(Vehicle, int, Vec3, float, float, float, int, int, int, int) natives.applyForceToPed(Ped, int, Vec3, float, float, float, int, int, int, int) natives.applyWantedLevelChangeNow(int) natives.areAllNavmeshRegionsLoaded(void) natives.areAnyCharsNearChar(Ped, float) natives.areCreditsFinished(void) natives.areEnemyPedsInArea(Ped, Vec3, float) natives.areTaxiLightsOn(Vehicle) natives.areWidescreenBordersActive(void) natives.asciiIntToString(int) natives.asin(float) natives.atan(float) natives.atan2(float, float) natives.attachAnimsToModel(int, string) natives.attachCamToPed(int, Ped) natives.attachCamToVehicle(int, Vehicle) natives.attachCamToViewport(int, int) natives.attachCarToCar(Vehicle, Vehicle, int, Vec3, Vec3) natives.attachCarToCarPhysically(int, int, bool, int, Vec3, Vec3, Vec2, float, float, float) natives.attachPedToCar(Vehicle, Vehicle, int, float, float, float, float, float, bool, bool) natives.attachPedToCarPhysically(Vehicle, Vehicle, int, Vec3, float, float, bool, bool) natives.attachPedToShimmyEdge(Ped, Vec3, float) natives.awardPlayerMissionRespect(float) natives.beginCamCommands(void) natives.beginCharSearchCriteria(void) natives.blendFromNmWithAnim(object, string, string, int, Vec3) natives.blendOutCharMoveAnims(Ped) natives.blockCharAmbientAnims(Ped, bool) natives.blockCharGestureAnims(Ped, bool) natives.blockCharHeadIk(Ped, bool) natives.blockCharVisemeAnims(Ped, bool) natives.blockCoweringInCover(object, bool) natives.blockPedWeaponSwitching(Ped, bool) natives.blockPeekingInCover(object, bool) natives.blockStatsMenuActions(int) natives.breakCarDoor(Vehicle, int, bool) natives.burstCarTyre(Vehicle, int) natives.calculateTravelDistanceBetweenNodes(Vec3, Vec3) natives.camIsSphereVisible(int, float, float, float, float) natives.camProcess(int) natives.camRestore(void) natives.camRestoreJumpcut(void) natives.camSequenceClose(void) natives.camSequenceGetProgress(int) natives.camSequenceOpen(int) natives.camSequenceRemove(int) natives.camSequenceStart(int) natives.camSequenceStop(int) natives.camSequenceWait(int, int) natives.camSetCinematic(object, bool) natives.camSetDollyZoomLock(int, bool) natives.camSetInterpGraphPos(int, int) natives.camSetInterpGraphRot(int, int) natives.camSetInterpolationDetails(int) natives.camSetInterpStateSrc(int, int) natives.camSetInterpStateSrc(int, int) natives.canBeDescribedAsACar(Vehicle) natives.cancelCurrentlyPlayingAmbientSpeech(object) natives.cancelCurrentlyPlayingAmbientSpeech(object) natives.cancelOverrideRestart(void) natives.canCharSeeDeadChar(Ped, Ped) natives.canCreateRandomChar(bool, bool) natives.canFontBeLoaded(int) natives.canPedShimmyInDirection(Ped, int) natives.canPhoneBeSeenOnScreen(void) natives.canPlayerStartMission(int) natives.canRegisterMissionObject(void) natives.canRegisterMissionPed(void) natives.canRegisterMissionVehicle(void) natives.canStartMissionPassedTune(void) natives.canTheStatHaveString(int) natives.ceil(float) natives.cellCamActivate(bool, bool) natives.cellCamIsCharVisible(Ped) natives.cellCamIsCharVisibleNoFaceCheck(Ped) natives.cellCamSetCentrePos(Vec2) natives.cellCamSetColourBrightness(float, float, float, float) natives.cellCamSetZoom(float) natives.changeBlipAlpha(int, int) natives.changeBlipColour(int, int) natives.changeBlipDisplay(int, int) natives.changeBlipNameFromAscii(int, string) natives.changeBlipNameFromTextFile(int, string) natives.changeBlipNameToPlayerName(int, int) natives.changeBlipPriority(int, int) natives.changeBlipRotation(int, int) natives.changeBlipScale(int, float) natives.changeBlipSprite(int, int) natives.changeBlipTeamRelevance(int, int) natives.changeCarColour(Vehicle, int, int) natives.changeGarageType(int, int) natives.changePickupBlipColour(int) natives.changePickupBlipDisplay(int) natives.changePickupBlipPriority(int) natives.changePickupBlipScale(float) natives.changePickupBlipSprite(int) natives.changePlaybackToUseAi(object) natives.changePlayerModel(int, int) natives.changePlayerPhoneModel(int, int) natives.changePlayerPhoneModelOffsets(int, Vec3, Vec3) natives.changeTerritoryBlipScale(int, float, float) natives.cheatHappenedRecently(int, int) natives.checkNmFeedback(object, int, bool) natives.checkStuckTimer(object, int, int) natives.clearAdditionalText(int, bool) natives.clearAllCharProps(Ped) natives.clearAllCharRelationships(Ped, int) natives.clearAngledAreaOfCars(Vec3, Vec3, float) natives.clearArea(Vec3, float, bool) natives.clearAreaOfCars(Vec3, float) natives.clearAreaOfChars(Vec3, float) natives.clearAreaOfCops(Vec3, float) natives.clearAreaOfObjects(Vec3, float) natives.clearBit(int) natives.clearBrief(void) natives.clearCarLastDamageEntity(Vehicle) natives.clearCarLastWeaponDamage(Vehicle) natives.clearCharLastDamageBone(Ped) natives.clearCharLastDamageEntity(Ped) natives.clearCharLastWeaponDamage(Ped) natives.clearCharProp(Ped, bool) natives.clearCharRelationship(Ped, int, int) natives.clearCharSecondaryTask(Ped) natives.clearCharTasks(Ped) natives.clearCharTasksImmediately(Ped) natives.clearCutscene(void) natives.clearGroupDecisionMakerEventResponse(int, int) natives.clearHelp(void) natives.clearNamedCutscene(string) natives.clearNetworkRestartNodeGroupList(void) natives.clearNewsScrollbar(void) natives.clearOnscreenCounter(int) natives.clearOnscreenTimer(int) natives.clearPedNonCreationArea(void) natives.clearPedNonRemovalArea(void) natives.clearPlayerHasDamagedAtLeastOnePed(int) natives.clearPlayerHasDamagedAtLeastOneVehicle(int) natives.clearPrints(void) natives.clearRelationship(int, int, int) natives.clearRoomForCar(Vehicle) natives.clearRoomForChar(Ped) natives.clearRoomForViewport(int) natives.clearScriptArrayFromScratchpad(int) natives.clearScriptedConversionCentre(void) natives.clearSequenceTask(int) natives.clearShakePlayerpadWhenControllerDisabled(void) natives.clearSmallPrints(void) natives.clearTextLabel(string) natives.clearThisBigPrint(string) natives.clearThisPrint(string) natives.clearThisPrintBigNow(bool) natives.clearTimecycleModifier(void) natives.clearWantedLevel(int) natives.cloneCam(int) natives.closeAllCarDoors(Vehicle) natives.closeDebugFile(void) natives.closeGarage(string) natives.closeMicPed(int, Ped) natives.closeSequenceTask(int) natives.codeWantsMobilePhoneRemoved(void) natives.codeWantsMobilePhoneRemovedForWeaponSwitching(void) natives.compareString(string, string) natives.compareTwoDates(int, int, int, int) natives.controlCarDoor(Vehicle, int, int, float) natives.convertIntToPlayerindex(int) natives.convertMetresToFeet(float) natives.convertMetresToFeetInt(int) natives.convertThenAddStringToHtmlScriptObject(int, string) natives.copyAnimations(object, object, float) natives.copyCharDecisionMaker(int) natives.copyCombatDecisionMaker(int) natives.copyGroupCharDecisionMaker(int) natives.copyGroupCombatDecisionMaker(int) natives.copySharedCharDecisionMaker(int) natives.copySharedCombatDecisionMaker(int) natives.cos(float) natives.countPickupsOfType(int) natives.countScriptCams(void) natives.countScriptCamsByTypeAndOrState(int, int, int) natives.createCam(int) natives.createCar(int, Vec3, bool) natives.createCarGenerator(Vec3, float, float, float, int, int, int, int, int, int, bool, bool) natives.createCarsOnGeneratorsInArea(Vec3, Vec3) natives.createChar(int, int, Vec3, bool) natives.createCharAsPassenger(Ped, int, int, int) natives.createCharInsideCar(Vehicle, int, int) natives.createCheckpoint(int, Vec3, float, float) natives.createEmergencyServicesCar(int, Vec3) natives.createEmergencyServicesCarReturnDriver(int, Vec3) natives.createEmergencyServicesCarThenWalk(int, Vec3) natives.createGroup(bool, bool) natives.createHtmlScriptObject(string) natives.createHtmlViewport(void) natives.createMissionTrain(int, Vec3, bool) natives.createMobilePhone(int) natives.createMoneyPickup(Vec3, int, bool) natives.createNmMessage(bool, int) natives.createObject(int, Vec3, bool) natives.createObjectNoOffset(int, Vec3, bool) natives.createPickup(int, int, Vec3, bool) natives.createPickupRotate(int, int, int, Vec3, float, float, float) natives.createPickupWithAmmo(int, int, int, Vec3) natives.createPlayer(int, Vec3) natives.createRandomCarForCarPark(Vec3, float) natives.createRandomChar(Vec3) natives.createRandomCharAsDriver(Ped) natives.createRandomCharAsPassenger(Ped, int) natives.createRandomFemaleChar(Vec3) natives.createRandomMaleChar(Vec3) natives.createTemporaryRadarBlipsForPickupsInArea(Vec3, float, int) natives.createViewport(void) natives.damageCar(Vehicle, Vec3, float, float, bool) natives.damageChar(Ped, int, bool) natives.damagePedBodyPart(Ped, int, int) natives.deactivateFrontend(void) natives.deactivateNetworkSettingsMenu(void) natives.deactivateScriptPopulationZone(void) natives.debugOff(void) natives.decrementFloatStat(int, float) natives.decrementIntStat(int, int) natives.definePedGenerationConstraintArea(Vec3, float) natives.deleteAllHtmlScriptObjects(void) natives.deleteAllTrains(void) natives.deleteCar(void) natives.deleteCarGenerator(int) natives.deleteChar(void) natives.deleteCheckpoint(int) natives.deleteHtmlScriptObject(int) natives.deleteMenu(int) natives.deleteMissionTrain(void) natives.deleteMissionTrains(void) natives.deleteObject(void) natives.deletePlayer(void) natives.destroyAllCams(void) natives.destroyAllScriptViewports(void) natives.destroyCam(int) natives.destroyMobilePhone(void) natives.destroyPedGenerationConstraintArea(void) natives.destroyThread(int) natives.destroyViewport(int) natives.detachCamFromViewport(int) natives.detachCar(Vehicle) natives.detachPed(Ped, bool) natives.didSaveCompleteSuccessfully(void) natives.dimBlip(int, bool) natives.disableCarGenerators(bool, bool) natives.disableCarGeneratorsWithHeli(bool) natives.disableEndCreditsFade(void) natives.disableFrontendRadio(void) natives.disableGps(bool) natives.disableHeliChaseCamBonnetNitroFix(void) natives.disableHeliChaseCamThisUpdate(void) natives.disableIntermezzoCams(void) natives.disableLocalPlayerPickups(bool) natives.disablePauseMenu(bool) natives.disablePlayerAutoVehicleExit(Vehicle, bool) natives.disablePlayerLockon(int, bool) natives.disablePlayerSprint(int, bool) natives.disablePlayerVehicleEntry(int, bool) natives.disablePoliceScanner(void) natives.disableStickyBombActiveSound(object, bool) natives.displayAltimeterThisFrame(void) natives.displayAmmo(bool) natives.displayAreaName(bool) natives.displayCash(bool) natives.displayFrontendMapBlips(bool) natives.displayGrimeThisFrame(void) natives.displayHelpTextThisFrame(string, bool) natives.displayHud(bool) natives.displayLoadingThisFrameWithScriptSprites(void) natives.displayNonMinigameHelpMessages(bool) natives.displayNthOnscreenCounterWithString(int, int, int, string) natives.displayOnscreenTimerWithString(int, bool, string) natives.displayPlayerNames(bool) natives.displayRadar(bool) natives.displaySniperScopeThisFrame(void) natives.displayText(Vec2, string) natives.displayTextWith2Numbers(Vec2, string, int, int) natives.displayTextWith3Numbers(Vec2, string, int, int, int) natives.displayTextWithBlipName(Vec2, string, int) natives.displayTextWithFloat(Vec2, string, float, int) natives.displayTextWithLiteralString(Vec2, string, string) natives.displayTextWithNumber(Vec2, string, int) natives.displayTextWithString(Vec2, string, string) natives.displayTextWithStringAndInt(Vec2, string, string, int) natives.displayTextWithSubstringGivenHashKey(Vec2, string, int) natives.displayTextWithTwoLiteralStrings(Vec2, string, string, string) natives.displayTextWithTwoStrings(Vec2, string, string, string) natives.displayTextWithTwoSubstringsGivenHashKeys(Vec2, string, int, int) natives.doAutoSave(void) natives.doesBlipExist(int) natives.doesCamExist(int) natives.doesCarHaveHydraulics(Vehicle) natives.doesCarHaveRoof(Vehicle) natives.doesCarHaveStuckCarCheck(Vehicle) natives.doesCharExist(Ped) natives.doesDecisionMakerExist(int) natives.doesGameCodeWantToLeaveNetworkSession(void) natives.doesGroupExist(int) natives.doesObjectExistWithNetworkId(int) natives.doesObjectOfTypeExistAtCoords(Vec3, float, int) natives.doesPedExistWithNetworkId(int) natives.doesPlayerHaveControlOfNetworkId(int, int) natives.doesScriptExist(string) natives.doesScriptFireExist(int) natives.doesTextLabelExist(string) natives.doesThisMinigameScriptAllowNonMinigameHelpMessages(void) natives.doesVehicleExist(Vehicle) natives.doesVehicleExistWithNetworkId(int) natives.doesViewportExist(int) natives.doesWebPageExist(string) natives.dontAbortCarConversations(bool, bool) natives.dontDispatchCopsForPlayer(int, bool) natives.dontDisplayLoadingOnFadeThisFrame(void) natives.dontRemoveChar(Ped) natives.dontSuppressAnyCarModels(void) natives.dontSuppressAnyPedModels(void) natives.dontSuppressCarModel(int) natives.dontSuppressPedModel(int) natives.doScreenFadeIn(int) natives.doScreenFadeInUnhacked(int) natives.doScreenFadeOut(int) natives.doScreenFadeOutUnhacked(int) natives.drawCheckpoint(Vec3, float, int, int, int) natives.drawCheckpointWithAlpha(Vec3, float, int, int, int, int) natives.drawColouredCylinder(Vec3, float, float, int, int, int, int) natives.drawCurvedWindow(float, float, float, float, int) natives.drawCurvedWindowNotext(float, float, float, float, int) natives.drawCurvedWindowText(float, float, float, int, int, string, string, int) natives.drawDebugSphere(Vec3, float) natives.drawFrontendHelperText(string, string, bool) natives.drawLightWithRange(Vec3, int, int, int, float, float) natives.drawMovie(float, float, float, float, float, int, int, int, int) natives.drawRect(Vec2, Vec2, int, int, int, int) natives.drawSphere(Vec3, float) natives.drawSprite(int, float, float, float, float, float, int, int, int, int) natives.drawSpriteFrontBuff(Vec2, Vec2, float, int, int, int, int) natives.drawSpritePhoto(Vec2, Vec2, float, int, int, int, int) natives.drawSpriteWithFixedRotation(int, float, float, float, float, float, int, int, int, int) natives.drawSpriteWithUv(int, float, float, float, float, float, int, int, int, int) natives.drawSpriteWithUvCoords(int, float, float, float, float, float, float, float, float, float, int, int, int, int) natives.drawToplevelSprite(int, float, float, float, float, float, int, int, int, int) natives.drawWindow(float, float, float, float, string, int) natives.drawWindowText(float, float, float, int, string, int) natives.dropObject(object, bool) natives.enableAllPedHelmets(bool) natives.enableCamCollision(int, bool) natives.enableChaseAudio(bool) natives.enableDebugCam(bool) natives.enableDeferredLighting(bool) natives.enableEndCreditsFade(void) natives.enableFancyWater(bool) natives.enableFovLodMultiplier(bool) natives.enableFrontendRadio(void) natives.enableGpsInVehicle(Vehicle, bool) natives.enableMaxAmmoCap(bool) natives.enablePedHelmet(Ped, bool) natives.enablePoliceScanner(void) natives.enableSaveHouse(int, bool) natives.enableSceneStreaming(bool) natives.enableScriptControlledMicrophone(void) natives.enableShadows(bool) natives.endCamCommands(void) natives.endCharSearchCriteria(void) natives.endWidgetGroup(void) natives.evolvePtfx(int, string, float) natives.exp(float) natives.explodeCar(Vehicle, bool, bool) natives.explodeCarInCutscene(Vehicle, bool) natives.explodeCarInCutsceneShakeAndBit(Vehicle, bool, bool, bool) natives.explodeCharHead(Ped) natives.extinguishCarFire(Vehicle) natives.extinguishCharFire(Ped) natives.extinguishFireAtPoint(Vec3, float) natives.failKillFrenzy(void) natives.fakeDeatharrest(void) natives.findMaxNumberOfGroupMembers(void) natives.findNearestCollectableBinBags(Vec3) natives.findNearestEntitiesWithSpecialAttribute(Vec3) natives.findNetworkKillerOfPlayer(int) natives.findPositionInRecording(object) natives.findPrimaryPopulationZoneGroup(void) natives.findStaticEmitterIndex(string) natives.findStreetNameAtPosition(float, float, float) natives.findTimePositionInRecording(object) natives.findTrainDirection(Vehicle) natives.finishStreamingRequestList(void) natives.firePedWeapon(Ped, Vec3) natives.fireSingleBullet(Vec3, float, float, float, int) natives.fixAmbienceOrientation(bool) natives.fixCar(Vehicle) natives.fixCarTyre(Vehicle, int) natives.fixScriptMicToCurrentPosisition(void) natives.flashBlip(int, bool) natives.flashBlipAlt(int, bool) natives.flashRadar(bool) natives.flashRoute(bool) natives.flashWeaponIcon(bool) natives.floor(float) natives.flushAllOutOfDateRadarBlipsFromMissionCleanupList(void) natives.flushAllPlayerRespawnCoords(void) natives.flushAllSpawnBlockingAreas(void) natives.flushCoverBlockingAreas(void) natives.flushPatrolRoute(void) natives.flushScenarioBlockingAreas(void) natives.forceAirDragMultForPlayersCar(int, float) natives.forceAllVehicleLightsOff(bool) natives.forceCarLights(Vehicle, int) natives.forceCharToDropWeapon(Ped) natives.forceFullVoice(object) natives.forceGameTelescopeCam(bool) natives.forceGenerateParkedCarsTooCloseToOthers(bool) natives.forceHighLod(bool) natives.forceInitialPlayerStation(string) natives.forceInteriorLightingForPlayer(int, bool) natives.forceLoadingScreen(bool) natives.forceNoCamPause(bool) natives.forceNoiseOff(bool) natives.forcePedPinnedDown(Ped, bool, int) natives.forcePedToFleeWhilstDrivingVehicle(Vehicle, Vehicle) natives.forcePedToLoadCover(Ped, bool) natives.forcePopulationInit(void) natives.forceRadioTrack(string, string, int, int) natives.forceRandomCarModel(int) natives.forceRandomPedType(int) natives.forceSpawnScenarioPedsInArea(Vec3, float, int) natives.forceTimeOfDay(int, int) natives.forceWeather(int) natives.forceWeatherNow(int) natives.forceWind(float) natives.forwardToTimeOfDay(int, int) natives.freezeCarPosition(Vehicle, bool) natives.freezeCarPositionAndDontLoadCollision(Vehicle, bool) natives.freezeCharPosition(Ped, bool) natives.freezeCharPositionAndDontLoadCollision(Ped, bool) natives.freezeOnscreenTimer(bool) natives.freezePositionOfClosestObjectOfType(Vec3, float, int, bool) natives.freezeRadioStation(string) natives.generateDirections(Vec3) natives.generateRandomFloat(void) natives.generateRandomFloatInRange(float, float) natives.generateRandomInt(void) natives.generateRandomIntInRange(int, int) natives.getAcceptButton(void) natives.getAmmoInCharWeapon(Ped, int) natives.getAmmoInClip(object, int) natives.getAngleBetween2dVectors(Vec2, Vec2) natives.getAnimGroupFromChar(Ped) natives.getAsciiJustPressed(int, int) natives.getAsciiPressed(int) natives.getAspectRatio(void) natives.getAudibleMusicTrackTextId(void) natives.getAudioRoomId(void) natives.getBitsInRange(int, int, int) natives.getBlipAlpha(int) natives.getBlipColour(int) natives.getBlipCoords(int) natives.getBlipInfoIdCarIndex(int) natives.getBlipInfoIdDisplay(int) natives.getBlipInfoIdObjectIndex(int) natives.getBlipInfoIdPedIndex(int) natives.getBlipInfoIdPickupIndex(int) natives.getBlipInfoIdRotation(int) natives.getBlipInfoIdType(int) natives.getBlipSprite(int) natives.getBufferedAscii(int) natives.getCameraFromNetworkId(int) natives.getCamFarClip(int) natives.getCamFarDof(int) natives.getCamFov(int) natives.getCamMotionBlur(int) natives.getCamNearClip(int) natives.getCamNearDof(int) natives.getCamPos(int) natives.getCamRot(int) natives.getCamState(int) natives.getCarAnimCurrentTime(Vehicle, string, string) natives.getCarAnimTotalTime(Vehicle, string, string) natives.getCarBlockingCar(Vehicle) natives.getCarCharIsUsing(Vehicle) natives.getCarColours(Vehicle) natives.getCarCoordinates(Vehicle) natives.getCarDeformationAtPos(Vehicle, Vec3) natives.getCarDoorLockStatus(Vehicle) natives.getCarForwardVector(Vehicle) natives.getCarForwardX(Vehicle) natives.getCarForwardY(Vehicle) natives.getCarHeading(Vehicle) natives.getCarHealth(Vehicle) natives.getCarLivery(Vehicle) natives.getCarMass(Vehicle) natives.getCarModel(Vehicle) natives.getCarModelValue(Vehicle) natives.getCarPitch(Vehicle) natives.getCarRoll(Vehicle) natives.getCarSirenHealth(Vehicle) natives.getCarSpeed(Vehicle) natives.getCarSpeedVector(Vehicle, bool) natives.getCarUprightValue(Vehicle) natives.getCellphoneRanked(void) natives.getCharAllowedToRunOnBoats(Vehicle) natives.getCharAnimBlendAmount(Ped, string, string) natives.getCharAnimCurrentTime(Ped, string, string) natives.getCharAnimIsEvent(Ped, string, string, bool) natives.getCharAnimTotalTime(Ped, string, string) natives.getCharArmour(Ped) natives.getCharCoordinates(Ped) natives.getCharDrawableVariation(Ped, int) natives.getCharExtractedDisplacement(Ped, bool) natives.getCharExtractedVelocity(Ped, bool) natives.getCharGravity(Ped) natives.getCharHeading(Ped) natives.getCharHealth(Ped) natives.getCharHeightAboveGround(Ped) natives.getCharHighestPriorityEvent(Ped) natives.getCharInCarPassengerSeat(Vehicle, int) natives.getCharMaxMoveBlendRatio(Ped) natives.getCharMeleeActionFlag0(Ped) natives.getCharMeleeActionFlag1(Ped) natives.getCharMeleeActionFlag2(Ped) natives.getCharModel(Ped) natives.getCharMoney(Ped) natives.getCharMoveAnimSpeedMultiplier(Ped) natives.getCharMovementAnimsBlocked(Ped) natives.getCharPropIndex(Ped, bool) natives.getCharReadyToBeExecuted(Ped) natives.getCharReadyToBeStunned(Ped) natives.getCharSpeed(Ped) natives.getCharSwimState(Ped) natives.getCharTextureVariation(Ped, int) natives.getCharVelocity(Ped) natives.getCharWalkAlongsideLeaderWhenAppropriate(Ped) natives.getCharWeaponInSlot(Ped, int) natives.getCharWillCowerInsteadOfFleeing(Ped) natives.getCharWillTryToLeaveBoatAfterLeader(Vehicle) natives.getCharWillTryToLeaveWater(Ped) natives.getCinematicCam(void) natives.getClosestCar(Vec3, float, bool, int) natives.getClosestCarNode(Vec3) natives.getClosestCarNodeFavourDirection(int, Vec3) natives.getClosestCarNodeWithHeading(Vec3) natives.getClosestChar(Vec3, float, bool, bool) natives.getClosestMajorCarNode(Vec3) natives.getClosestRoad(Vec3, float, int) natives.getClosestStealableObject(Vec3, float) natives.getConsoleCommandToken(void) natives.getControlValue(int, int) natives.getCoordinatesForNetworkRestartNode(int) natives.getCorrectedColour(int, int, int) natives.getCreateRandomCops(void) natives.getCurrentBasicCopModel(void) natives.getCurrentBasicPoliceCarModel(void) natives.getCurrentCharWeapon(Ped) natives.getCurrentCopModel(void) natives.getCurrentDate(void) natives.getCurrentDayOfWeek(void) natives.getCurrentEpisode(void) natives.getCurrentLanguage(void) natives.getCurrentPlaybackNumberForCar(Vehicle) natives.getCurrentPoliceCarModel(void) natives.getCurrentPopulationZoneType(void) natives.getCurrentScriptedConversationLine(void) natives.getCurrentStackSize(void) natives.getCurrentStationForTrain(int) natives.getCurrentTaxiCarModel(void) natives.getCurrentWeather(void) natives.getCurrentWeatherFull(void) natives.getCurrentZoneScumminess(void) natives.getCutsceneAudioTimeMs(void) natives.getCutscenePedPosition(int) natives.getCutsceneSectionPlaying(void) natives.getCutsceneTime(void) natives.getDamageToPedBodyPart(Ped, int) natives.getDeadCarCoordinates(Vehicle) natives.getDeadCharPickupCoords(Ped) natives.getDebugCam(void) natives.getDestroyerOfNetworkId(int, int) natives.getDisplayNameFromVehicleModel(int) natives.getDistanceBetweenCoords2d(Vec2, Vec2) natives.getDistanceBetweenCoords3d(Vec3, Vec3) natives.getDoorAngleRatio(object, int) natives.getDriverOfCar(Vehicle) natives.getEngineHealth(object) natives.getEpisodeIndexFromSummons(void) natives.getEpisodeName(int) natives.getExtraCarColours(Vehicle) natives.getFilterMenuOn(void) natives.getFilterSaveSetting(int) natives.getFirstBlipInfoId(int) natives.getFirstNCharactersOfLiteralString(string, int) natives.getFirstNCharactersOfString(string, int) natives.getFloatStat(int) natives.getFollowVehicleCamSubmode(void) natives.getFragmentDamageHealthOfClosestObjectOfType(Vec3, float, int, bool) natives.getFrameCount(void) natives.getFrameTime(void) natives.getFreeCam(void) natives.getFrontendDesignValue(int) natives.getGameCam(void) natives.getGameCamChild(void) natives.getGamerNetworkScore(int, int, int) natives.getGameTimer(void) natives.getGameViewportId(void) natives.getGfwlHasSafeHouse(void) natives.getGfwlIsReturningToSinglePlayer(void) natives.getGroupCharDucksWhenAimedAt(Ped) natives.getGroupFormation(int) natives.getGroupFormationSpacing(int) natives.getGroupLeader(int) natives.getGroupMember(int, int) natives.getGroupSize(int) natives.getHashKey(string) natives.getHeadingFromVector2d(Vec2) natives.getHeightOfVehicle(Vehicle, Vec3, bool, bool) natives.getHelpMessageBoxSize(void) natives.getHostId(void) natives.getHostMatchOn(void) natives.getHoursOfDay(void) natives.getHudColour(int) natives.getIdOfThisThread(void) natives.getInteriorAtCoords(Vec3) natives.getInteriorFromCar(Vehicle) natives.getInteriorFromChar(Ped) natives.getInteriorHeading(int) natives.getIntStat(int) natives.getIsAutosaveOff(void) natives.getIsDepositAnimRunning(void) natives.getIsDisplayingsavemessage(void) natives.getIsHidef(void) natives.getIsProjectileTypeInArea(Vec3, Vec3, int) natives.getIsStickyBombStuckToVehicle(Vehicle) natives.getIsWidescreen(void) natives.getKeyboardMoveInput(void) natives.getKeyForCarInRoom(Vehicle) natives.getKeyForCharInRoom(Ped) natives.getKeyForViewportInRoom(int) natives.getLatestConsoleCommand(void) natives.getLeftPlayerCashToReachLevel(int) natives.getLengthOfLiteralString(string) natives.getLengthOfStringWithThisHashKey(int) natives.getLengthOfStringWithThisTextLabel(string) natives.getLineHeight(void) natives.getLocalGamerlevelFromProfilesettings(void) natives.getLocalPlayerMpCash(void) natives.getLocalPlayerWeaponStat(int, int) natives.getMapAreaFromCoords(Vec3) natives.getMaxAmmo(object, int) natives.getMaxAmmoInClip(object, int) natives.getMaximumNumberOfPassengers(object) natives.getMaxWantedLevel(void) natives.getMenuItemAccepted(int) natives.getMenuItemSelected(int) natives.getMenuPosition(int) natives.getMinutesOfDay(void) natives.getMinutesToTimeOfDay(int, int) natives.getMissionFlag(void) natives.getMobilePhoneRenderId(void) natives.getMobilePhoneScale(void) natives.getMobilePhoneTaskSubTask(object) natives.getModelDimensions(int) natives.getModelNameForDebug(int) natives.getModelPedIsHolding(Ped) natives.getMouseInput(void) natives.getMousePosition(void) natives.getMouseSensitivity(void) natives.getMouseWheel(void) natives.getNameOfInfoZone(Vec3) natives.getNameOfZone(Vec3) natives.getNavmeshRouteResult(int) natives.getNearestCableCar(Vec3, float) natives.getNetworkIdFromPed(Ped) natives.getNetworkIdFromVehicle(Vehicle) natives.getNetworkJoinFail(void) natives.getNetworkTimer(void) natives.getNextBlipInfoId(int) natives.getNextClosestCarNode(Vec3) natives.getNextClosestCarNodeFavourDirection(Vec3) natives.getNextClosestCarNodeWithHeading(Vec3) natives.getNextClosestCarNodeWithHeadingOnIsland(Vec3) natives.getNextStationForTrain(int) natives.getNoLawVehiclesDestroyedByLocalPlayer(void) natives.getNoOfPlayersInTeam(int) natives.getNthClosestCarNode(Vec3, int) natives.getNthClosestCarNodeFavourDirection(int, Vec3, int) natives.getNthClosestCarNodeWithHeading(Vec3, int) natives.getNthClosestCarNodeWithHeadingOnIsland(Vec3, int, int) natives.getNthClosestWaterNodeWithHeading(Vec3, bool, bool) natives.getNthGroupMember(int, int) natives.getNthIntegerInString(string, int) natives.getNumberLines(float, float, string) natives.getNumberLinesWithLiteralStrings(float, float, string, string, string) natives.getNumberLinesWithSubstrings(float, float, string, string, string) natives.getNumberOfActiveStickyBombsOwnedByPed(Ped) natives.getNumberOfCharDrawableVariations(Ped, int) natives.getNumberOfCharTextureVariations(Ped, int, int) natives.getNumberOfFiresInArea(Vec3, Vec3) natives.getNumberOfFiresInRange(Vec3, float) natives.getNumberOfFollowers(object) natives.getNumberOfInjuredPedsInRange(Vec3, float) natives.getNumberOfInstancesOfStreamedScript(string) natives.getNumberOfPassengers(object) natives.getNumberOfPlayers(void) natives.getNumberOfStickyBombsStuckToVehicle(Vehicle) natives.getNumberOfWebPageLinks(int) natives.getNumCarColours(Vehicle) natives.getNumCarLiveries(Vehicle) natives.getNumOfModelsKilledByPlayer(int, int) natives.getNumStreamingRequests(void) natives.getObjectFromNetworkId(int) natives.getObjectPedIsHolding(Ped) natives.getOffsetFromCarGivenWorldCoords(Vehicle, Vec3) natives.getOffsetFromCarInWorldCoords(Vehicle, Vec3) natives.getOffsetFromCharInWorldCoords(Ped, Vec3) natives.getOffsetFromInteriorInWorldCoords(int, Vec3) natives.getOffsetsForAttachCarToCar(Vehicle, Vehicle) natives.getOnlineLan(void) natives.getOnlineScore(int) natives.getPadPitchRoll(int) natives.getPadState(int, int) natives.getPedBonePosition(Ped, int, Vec3) natives.getPedClimbState(Ped) natives.getPedFromNetworkId(int) natives.getPedGroupIndex(Ped) natives.getPedModelFromIndex(int) natives.getPedPathMayDropFromHeight(Ped) natives.getPedPathMayUseClimbovers(Ped) natives.getPedPathMayUseLadders(Ped) natives.getPedPathWillAvoidDynamicObjects(Ped) natives.getPedSteersAroundObjects(Ped) natives.getPedSteersAroundPeds(Ped) natives.getPedType(Ped) natives.getPetrolTankHealth(object) natives.getPhysicalScreenResolution(void) natives.getPlaneUndercarriagePosition(Vehicle) natives.getPlayerChar(int) natives.getPlayerColour(int) natives.getPlayerGroup(int) natives.getPlayerHasTracks(void) natives.getPlayerId(void) natives.getPlayerIdForThisPed(Ped) natives.getPlayerMaxArmour(int) natives.getPlayerMaxHealth(int) natives.getPlayerName(int) natives.getPlayerRadioMode(void) natives.getPlayerRadioStationIndex(void) natives.getPlayerRadioStationName(void) natives.getPlayerRadioStationName(void) natives.getPlayerRadioStationNameRoll(void) natives.getPlayerRankLevelDuringMp(int) natives.getPlayerRgbColour(int) natives.getPlayersettingsModelChoice(void) natives.getPlayersLastCarNoSave(void) natives.getPlayerTeam(int) natives.getPlayerWantedLevelIncrement(int) natives.getPositionOfAnalogueSticks(int) natives.getPositionOfCarRecordingAtTime(int, float) natives.getProfileSetting(int) natives.getProgressPercentage(void) natives.getRadarViewportId(void) natives.getRadioName(int) natives.getRandomCarBackBumperInSphere(Vec3, float, int, int) natives.getRandomCarFrontBumperInSphereNoSave(Vec3, float, bool, bool, bool) natives.getRandomCarInSphere(Vec3, float, int, int) natives.getRandomCarInSphereNoSave(Vec3, float, int, bool) natives.getRandomCarModelInMemory(bool) natives.getRandomCarNode(Vec3, float, bool, bool, bool) natives.getRandomCarNodeIncludeSwitchedOffNodes(Vec3, float, bool, bool, bool) natives.getRandomCarOfTypeInAngledAreaNoSave(float, float, float, float, float, int) natives.getRandomCarOfTypeInAreaNoSave(Vec2, Vec2, int) natives.getRandomCharInAreaOffsetNoSave(Vec3, Vec3) natives.getRandomWaterNode(Vec3, float, bool, bool, bool, bool) natives.getReturnToFilterMenu(void) natives.getRoomKeyFromPickup(int) natives.getRootCam(void) natives.getRouteSize(void) natives.getSafePickupCoords(Vec3) natives.getSafePositionForChar(Vec3, bool) natives.getScreenFadeAlpha(void) natives.getScreenResolution(void) natives.getScreenViewportId(void) natives.getScriptCam(void) natives.getScriptDrawCam(void) natives.getScriptFireCoords(int) natives.getScriptRendertargetRenderId(void) natives.getScriptTaskStatus(object, int) natives.getSequenceProgress(int) natives.getServerId(void) natives.getSimpleBlipId(void) natives.getSoundId(void) natives.getSoundLevelAtCoords(object, Vec3) natives.getSpeechForEmergencyServiceCall(void) natives.getStartFromFilterMenu(void) natives.getStateOfClosestDoorOfType(int, Vec3) natives.getStatFrontendDisplayType(int) natives.getStatFrontendVisibility(int) natives.getStaticEmitterPlaytime(int) natives.getStationName(int, int) natives.getStreamBeatInfo(void) natives.getStreamPlaytime(void) natives.getStringFromHashKey(int) natives.getStringFromString(string, int, int) natives.getStringFromTextFile(string) natives.getStringWidth(string) natives.getStringWidthWithNumber(string, int) natives.getStringWidthWithString(string, string) natives.getStringWidthWithTextAndInt(string, string, int) natives.getTaskPlaceCarBombUnsuccessful(void) natives.getTeamRgbColour(int) natives.getTextInputActive(void) natives.getTexture(int, string) natives.getTextureFromStreamedTxd(string, string) natives.getTextureResolution(int) natives.getTimeOfDay(void) natives.getTimeSinceLastArrest(void) natives.getTimeSinceLastDeath(void) natives.getTimeSincePlayerDroveAgainstTraffic(int) natives.getTimeSincePlayerDroveOnPavement(int) natives.getTimeSincePlayerHitBuilding(int) natives.getTimeSincePlayerHitCar(int) natives.getTimeSincePlayerHitObject(int) natives.getTimeSincePlayerHitPed(int) natives.getTimeSincePlayerRanLight(int) natives.getTimeTilNextStation(object) natives.getTotalDurationOfCarRecording(int) natives.getTotalNumberOfStats(void) natives.getTrainCaboose(Vehicle) natives.getTrainCarriage(Vehicle, int) natives.getTrainPlayerWouldEnter(int) natives.getTxd(string) natives.getVehicleComponentInfo(Vehicle, int, bool) natives.getVehicleDirtLevel(Vehicle) natives.getVehicleEngineRevs(Vehicle) natives.getVehicleFromNetworkId(int) natives.getVehicleGear(Vehicle) natives.getVehicleModelFromIndex(int) natives.getVehiclePlayerWouldEnter(int) natives.getVehicleQuaternion(Vehicle) natives.getVehicleTypeOfModel(int) natives.getViewportPosAndSize(int) natives.getViewportPositionOfCoord(Vec3, int) natives.getWaterHeight(Vec3) natives.getWaterHeightNoWaves(Vec3) natives.getWeapontypeModel(int) natives.getWeapontypeSlot(int) natives.getWebPageHeight(int) natives.getWebPageLinkAtPosn(int, Vec2) natives.getWebPageLinkHref(int, int) natives.getWebPageLinkPosn(int, int) natives.getWidthOfLiteralString(string) natives.giveDelayedWeaponToChar(Ped, int, int, bool) natives.givePedAmbientObject(Ped, int) natives.givePedFakeNetworkName(Ped, string, int, int, int, int) natives.givePedHelmet(Ped) natives.givePedHelmetWithOpts(Ped, bool) natives.givePlayerRagdollControl(int, bool) natives.giveWeaponToChar(Ped, int, int, bool) natives.grabNearbyObjectWithSpecialAttribute(int) natives.handleAudioAnimEvent(object, string) natives.handVehicleControlBackToPlayer(Vehicle) natives.hasAchievementBeenPassed(int) natives.hasAdditionalTextLoaded(int) natives.hasCarBeenDamagedByCar(Vehicle, Vehicle) natives.hasCarBeenDamagedByChar(Vehicle, Vehicle) natives.hasCarBeenDamagedByWeapon(Vehicle, int) natives.hasCarBeenDroppedOff(Vehicle) natives.hasCarBeenResprayed(Vehicle) natives.hasCarRecordingBeenLoaded(int) natives.hasCarStoppedBecauseOfLight(Vehicle) natives.hasCharAnimFinished(Ped, string, string) natives.hasCharBeenArrested(Ped) natives.hasCharBeenDamagedByCar(Vehicle, Vehicle) natives.hasCharBeenDamagedByChar(Ped, Ped, bool) natives.hasCharBeenDamagedByWeapon(Ped, int) natives.hasCharBeenPhotographed(Ped) natives.hasCharGotWeapon(Ped, int) natives.hasCharSpottedChar(Ped, Ped) natives.hasCharSpottedCharInFront(Ped, Ped) natives.hasClosestObjectOfTypeBeenDamagedByCar(Vec3, float, int, Vehicle) natives.hasClosestObjectOfTypeBeenDamagedByChar(Vec3, float, int, Ped) natives.hasCollisionForModelLoaded(int) natives.hasControlOfNetworkId(int) natives.hasCutsceneFinished(void) natives.hasCutsceneLoaded(void) natives.hasDeatharrestExecuted(void) natives.hasFragmentRootOfClosestObjectOfTypeBeenDamaged(Vec3, float, int) natives.hasGamerChangedNetworkModelSettings(void) natives.hasModelLoaded(int) natives.hasNetworkPlayerLeftGame(int) natives.hasOverridenSitIdleAnimFinished(object) natives.hasPlayerDamagedAtLeastOnePed(int) natives.hasPlayerDamagedAtLeastOneVehicle(int) natives.hasReloadedWithMotionControl(int) natives.hasResprayHappened(void) natives.hasScriptLoaded(string) natives.hasSoundFinished(int) natives.hasStreamedTxdLoaded(string) natives.hasThisAdditionalTextLoaded(string, int) natives.haveAnimsLoaded(string) natives.haveRequestedPathNodesBeenLoaded(int) natives.heliAudioShouldSkipStartup(Vehicle, bool) natives.hideCharWeaponForScriptedCutscene(Ped, bool) natives.hideHelpTextThisFrame(void) natives.hideHudAndRadarThisFrame(void) natives.highFallScream(object) natives.highlightMenuItem(int, int, bool) natives.hintCam(Vec3, int, int, int, int) natives.howLongHasNetworkPlayerBeenDeadFor(int) natives.improveLowPerformanceMissionPerFrameFlag(void) natives.increasePlayerMaxArmour(int, float) natives.increasePlayerMaxHealth(int, int) natives.incrementFloatStat(int, float) natives.incrementFloatStatNoMessage(int, float) natives.incrementIntStat(int, int) natives.incrementIntStatNoMessage(int, int) natives.initCutscene(string) natives.initDebugWidgets(void) natives.initFrontendHelperText(void) natives.isAmbientSpeechDisabled(object) natives.isAmbientSpeechPlaying(object) natives.isAnyCharShootingInArea(Vec3, Vec3, bool) natives.isAnyPickupAtCoords(Vec3) natives.isAnySpeechPlaying(object) natives.isAreaOccupied(Vec3, Vec3, bool, bool, bool, bool, bool) natives.isAutoAimingOn(void) natives.isAutoSaveInProgress(void) natives.isBigVehicle(Vehicle) natives.isBitSet(int, int) natives.isBlipShortRange(int) natives.isBulletInArea(Vec3, float, bool) natives.isBulletInBox(Vec3, Vec3, bool) natives.isButtonJustPressed(int, int) natives.isButtonPressed(int, int) natives.isCamActive(int) natives.isCamHappy(int) natives.isCamInterpolating(void) natives.isCamPropagating(int) natives.isCamSequenceComplete(int) natives.isCamShaking(void) natives.isCarAMissionCar(Vehicle) natives.isCarAttached(Vehicle) natives.isCarDead(Vehicle) natives.isCarDoorDamaged(Vehicle, int) natives.isCarDoorFullyOpen(Vehicle, int) natives.isCarHealthGreater(Vehicle, float) natives.isCarInAirProper(Vehicle) natives.isCarInArea2d(Vehicle, Vec2, Vec2, bool) natives.isCarInArea3d(Vehicle, Vec3, Vec3, int) natives.isCarInGarageArea(string, Vehicle) natives.isCarInWater(Vehicle) natives.isCarLowRider(Vehicle) natives.isCarModel(Vehicle, int) natives.isCarOnFire(Vehicle) natives.isCarOnScreen(Vehicle) natives.isCarPassengerSeatFree(Vehicle, int) natives.isCarPlayingAnim(Vehicle, string, string) natives.isCarSirenOn(Vehicle) natives.isCarStopped(Vehicle) natives.isCarStoppedAtTrafficLights(Vehicle) natives.isCarStreetRacer(Vehicle) natives.isCarStuck(Vehicle) natives.isCarStuckOnRoof(Vehicle) natives.isCarTouchingCar(Vehicle, Vehicle) natives.isCarTyreBurst(Vehicle, int) natives.isCarUpright(Vehicle) natives.isCarUpsidedown(Vehicle) natives.isCarWaitingForWorldCollision(Vehicle) natives.isCharArmed(Ped, int) natives.isCharDead(Ped) natives.isCharDucking(Ped) natives.isCharFacingChar(Ped, Ped, float) natives.isCharFatallyInjured(Ped) natives.isCharGesturing(Ped) natives.isCharGettingInToACar(Vehicle) natives.isCharGettingUp(Ped) natives.isCharHealthGreater(Ped, int) natives.isCharInAir(Ped) natives.isCharInAngledArea2d(Ped, Vec2, Vec2, float, bool) natives.isCharInAngledArea3d(Ped, Vec3, Vec3, float, bool) natives.isCharInAnyBoat(Vehicle) natives.isCharInAnyCar(Vehicle) natives.isCharInAnyHeli(Vehicle) natives.isCharInAnyPlane(Vehicle) natives.isCharInAnyPoliceVehicle(Vehicle) natives.isCharInAnyTrain(Vehicle) natives.isCharInArea2d(Ped, Vec2, Vec2, bool) natives.isCharInArea3d(Ped, Vec3, Vec3, bool) natives.isCharInAreaOnFoot2d(Ped, Vec2, Vec2, bool) natives.isCharInCar(Vehicle, Vehicle) natives.isCharInFlyingVehicle(Vehicle) natives.isCharInjured(Ped) natives.isCharInMeleeCombat(Ped) natives.isCharInModel(Ped, int) natives.isCharInTaxi(Vehicle) natives.isCharInWater(Ped) natives.isCharInZone(Ped, string) natives.isCharMale(Ped) natives.isCharModel(Ped, int) natives.isCharOnAnyBike(Vehicle) natives.isCharOnFire(Ped) natives.isCharOnFoot(Ped) natives.isCharOnScreen(Ped) natives.isCharPlayingAnim(Ped, string, string) natives.isCharRespondingToAnyEvent(Ped) natives.isCharRespondingToEvent(Ped, int) natives.isCharShooting(Ped) natives.isCharShootingInArea(Ped, Vec2, Vec2, bool) natives.isCharSittingIdle(Ped) natives.isCharSittingInAnyCar(Vehicle) natives.isCharSittingInCar(Vehicle, Vehicle) natives.isCharStopped(Ped) natives.isCharStuckUnderCar(Vehicle) natives.isCharSwimming(Ped) natives.isCharTouchingChar(Ped, Ped) natives.isCharTouchingVehicle(Vehicle, Vehicle) natives.isCharTryingToEnterALockedCar(Vehicle) natives.isCharUsingAnyScenario(Ped) natives.isCharUsingMapAttractor(Ped) natives.isCharUsingScenario(Ped, string) natives.isCharVisible(Ped) natives.isCharWaitingForWorldCollision(Ped) natives.isClosestObjectOfTypeSmashedOrDamaged(Vec3, float, int, bool, bool) natives.isControlJustPressed(int, int) natives.isControlPressed(int, int) natives.isCopPedInArea3dNoSave(Vec3, Vec3) natives.isCopVehicleInArea3dNoSave(Vec3, Vec3) natives.isDebugCameraOn(void) natives.isEmergencyServicesVehicle(Vehicle) natives.isEpisodeAvailable(int) natives.isEpisodicDiscBuild(void) natives.isExplosionInArea(int, Vec3, Vec3) natives.isExplosionInSphere(int, Vec3, float) natives.isFollowVehicleCamOffsetActive(void) natives.isFontLoaded(int) natives.isFrontendFading(void) natives.isGameInControlOfMusic(void) natives.isGameKeyboardKeyJustPressed(int) natives.isGameKeyboardKeyPressed(int) natives.isGameKeyboardNavDownPressed(bool) natives.isGameKeyboardNavLeftPressed(bool) natives.isGameKeyboardNavRightPressed(bool) natives.isGameKeyboardNavUpPressed(bool) natives.isGarageClosed(string) natives.isGarageOpen(string) natives.isGroupLeader(object, int) natives.isGroupMember(object, int) natives.isHeliPartBroken(Vehicle, bool, bool, bool) natives.isHelpMessageBeingDisplayed(void) natives.isHintRunning(void) natives.isHudPreferenceSwitchedOn(void) natives.isHudReticuleComplex(void) natives.isInCarFireButtonPressed(void) natives.isInLanMode(void) natives.isInPlayerSettingsMenu(void) natives.isInSpectatorMode(void) natives.isInteriorScene(void) natives.isJapaneseVersion(void) natives.isKeyboardKeyJustPressed(int) natives.isKeyboardKeyPressed(int) natives.isLazlowStationLocked(void) natives.isLcpdDataValid(void) natives.isLookInverted(void) natives.isMemoryCardInUse(void) natives.isMessageBeingDisplayed(void) natives.isMinigameInProgress(void) natives.isMissionCompletePlaying(void) natives.isMobilePhoneCallOngoing(void) natives.isMobilePhoneRadioActive(void) natives.isModelInCdimage(int) natives.isMoneyPickupAtCoords(Vec3) natives.isMouseButtonJustPressed(int) natives.isMouseButtonPressed(int) natives.isMouseUsingVerticalInversion(void) natives.isNetworkGamePending(void) natives.isNetworkGameRunning(void) natives.isNetworkPlayerActive(int) natives.isNetworkSession(void) natives.isNextStationAllowed(object) natives.isNonFragObjectSmashed(Vec3, float, int) natives.isNumlockEnabled(void) natives.isObjectReassignmentInProgress(void) natives.isOurPlayerHigherPriorityForCarGeneration(int) natives.isPainPlaying(object) natives.isPartyMode(void) natives.isPauseMenuActive(void) natives.isPayNSprayActive(void) natives.isPcUsingJoypad(void) natives.isPcVersion(void) natives.isPedAMissionPed(Ped) natives.isPedAttachedToAnyCar(Vehicle) natives.isPedBeingJacked(Ped) natives.isPedClimbing(Ped) natives.isPedDoingDriveby(Ped) natives.isPedFleeing(Ped) natives.isPedHoldingAnObject(Ped) natives.isPedInCombat(Ped) natives.isPedInCover(Ped) natives.isPedInCutsceneBlockingBounds(Ped) natives.isPedInGroup(Ped) natives.isPedJacking(Ped) natives.isPedLookingAtCar(Vehicle, Vehicle) natives.isPedLookingAtPed(Ped, Ped) natives.isPedPinnedDown(Ped) natives.isPedRagdoll(Ped) natives.isPedRetreating(Ped) natives.isPedsVehicleHot(Vehicle) natives.isPlaceCarBombActive(void) natives.isPlaybackGoingOnForCar(Vehicle) natives.isPlayerBeingArrested(void) natives.isPlayerClimbing(int) natives.isPlayerControlOn(int) natives.isPlayerDead(int) natives.isPlayerFreeAimingAtChar(int, Ped) natives.isPlayerFreeForAmbientTask(int) natives.isPlayerInRemoteMode(int) natives.isPlayerOnline(void) natives.isPlayerPerformingStoppie(int) natives.isPlayerPerformingWheelie(int) natives.isPlayerPlaying(int) natives.isPlayerPressingHorn(int) natives.isPlayerReadyForCutscene(int) natives.isPlayerScriptControlOn(int) natives.isPlayerSignedInLocally(void) natives.isPlayerTargettingAnything(int) natives.isPlayerTargettingChar(int, Ped) natives.isPlayerVehicleEntryDisabled(int) natives.isPointObscuredByAMissionEntity(float, float, float, float, float, float) natives.isPosInCutsceneBlockingBounds(Vec3) natives.isProjectileInArea(Vec3, Vec3) natives.isRadioHudOn(void) natives.isRadioRetuning(void) natives.isRelationshipSet(int, int, int) natives.isReplaySaving(void) natives.isReplaySystemSaving(void) natives.isScoreGreater(int, int) natives.isScreenFadedIn(void) natives.isScreenFadedOut(void) natives.isScreenFading(void) natives.isScreenFadingIn(void) natives.isScreenFadingOut(void) natives.isScriptedConversationOngoing(void) natives.isScriptedSpeechPlaying(object) natives.isScriptFireExtinguished(int) natives.isSittingObjectNear(Vec3, int) natives.isSniperInverted(void) natives.isSpecificCamInterpolating(int) natives.isStreamingAdditionalText(int) natives.isStreamingPriorityRequests(void) natives.isStreamingThisAdditionalText(string, int, int) natives.isStringNull(string) natives.isSystemUiShowing(void) natives.isThisAMinigameScript(void) natives.isThisHelpMessageBeingDisplayed(string) natives.isThisHelpMessageWithNumberBeingDisplayed(string, int) natives.isThisHelpMessageWithStringBeingDisplayed(string, string) natives.isThisMachineTheServer(void) natives.isThisModelABike(int) natives.isThisModelABoat(int) natives.isThisModelACar(int) natives.isThisModelAHeli(int) natives.isThisModelAPed(int) natives.isThisModelAPlane(int) natives.isThisModelATrain(int) natives.isThisModelAVehicle(int) natives.isThisPedAPlayer(Ped) natives.isThreadActive(int) natives.isUsingController(void) natives.isVehDriveable(object) natives.isVehicleExtraTurnedOn(Vehicle, int) natives.isVehicleOnAllWheels(Vehicle) natives.isVehStuck(object, int, bool, bool, bool) natives.isVehWindowIntact(object, int) natives.isViewportActive(int) natives.isWantedLevelGreater(int, int) natives.isWorldPointWithinBrainActivationRange(void) natives.isXbox360Version(void) natives.knockPedOffBike(Vehicle) natives.launchLocalPlayerInNetworkGame(void) natives.limitAngle(float) natives.limitTwoPlayerDistance(float) natives.line(Vec3, Vec3) natives.listenToPlayerGroupCommands(object, bool) natives.loadAdditionalText(string, int) natives.loadAllObjectsNow(void) natives.loadAllPathNodes(bool) natives.loadCharDecisionMaker(int) natives.loadCombatDecisionMaker(int) natives.loadPathNodesInArea(Vec3, float) natives.loadScene(Vec3) natives.loadSceneForRoomByKey(int, int) natives.loadSettings(void) natives.loadTextFont(int) natives.loadTxd(string) natives.loadWebPage(int, string) natives.localPlayerIsReadyToStartPlaying(void) natives.locateCar2d(Vehicle, Vec2, Vec2, bool) natives.locateCar3d(Vehicle, Vec3, Vec3, bool) natives.locateCharAnyMeans2d(Ped, Vec2, Vec2, bool) natives.locateCharAnyMeans3d(Ped, Vec3, Vec3, bool) natives.locateCharAnyMeansCar2d(Vehicle, Vehicle, Vec2, bool) natives.locateCharAnyMeansCar3d(Vehicle, Vehicle, Vec3, bool) natives.locateCharAnyMeansChar2d(Ped, Ped, Vec2, bool) natives.locateCharAnyMeansChar3d(Ped, Ped, Vec3, bool) natives.locateCharInCar2d(Vehicle, Vec2, Vec2, bool) natives.locateCharInCar3d(Vehicle, Vec3, Vec3, bool) natives.locateCharInCarCar2d(Vehicle, Vehicle, Vec2, bool) natives.locateCharInCarCar3d(Vehicle, Vehicle, Vec3, bool) natives.locateCharInCarChar2d(Vehicle, Vehicle, Vec2, bool) natives.locateCharInCarChar3d(Vehicle, Vehicle, Vec3, bool) natives.locateCharOnFoot2d(Ped, Vec2, Vec2, bool) natives.locateCharOnFoot3d(Ped, Vec3, Vec3, bool) natives.locateCharOnFootCar2d(Vehicle, Vehicle, Vec2, bool) natives.locateCharOnFootCar3d(Vehicle, Vehicle, Vec3, bool) natives.locateCharOnFootChar2d(Ped, Ped, Vec2, bool) natives.locateCharOnFootChar3d(Ped, Ped, Vec3, bool) natives.locateDeadCar3d(Vehicle, Vec3, Vec3, bool) natives.lockCarDoors(Vehicle, int) natives.lockLazlowStation(void) natives.lockPlayerSettingsGenreChange(int) natives.loopRaceTrack(bool) natives.m(int, int) natives.maintainFlashingStarAfterOffence(int, bool) natives.makePlayerFireProof(int, bool) natives.makePlayerGangDisappear(void) natives.makePlayerGangReappear(void) natives.makePlayerSafeForCutscene(int) natives.markCarAsConvoyCar(Vehicle, bool) natives.markCarAsNoLongerNeeded(void) natives.markCharAsNoLongerNeeded(void) natives.markMissionTrainAsNoLongerNeeded(int) natives.markMissionTrainsAsNoLongerNeeded(void) natives.markModelAsNoLongerNeeded(int) natives.markObjectAsNoLongerNeeded(void) natives.markRoadNodeAsDontWander(Vec3) natives.markScriptAsNoLongerNeeded(string) natives.markStreamedTxdAsNoLongerNeeded(string) natives.missionAudioBankNoLongerNeeded(void) natives.modifyCharMoveState(Ped, int) natives.mpGetAmountOfAnchorPoints(object, int) natives.mpGetAmountOfVariationComponent(object, int) natives.mpGetPreferenceValue(int) natives.mpGetPropSetup(object, int, int, int, int) natives.mpGetVariationSetup(object, int, int, int, int) natives.mpSetPreferenceValue(int, int) natives.muteGameworldAndPositionedRadioForTv(bool) natives.muteGameworldAudio(bool) natives.mutePositionedRadio(bool) natives.muteStaticEmitter(int, bool) natives.newMobilePhoneCall(void) natives.newScriptedConversation(void) natives.obfuscateInt(int, int) natives.obfuscateString(string) natives.onFireScream(object) natives.openCarDoor(Vehicle, int) natives.openDebugFile(void) natives.openGarage(string) natives.openSequenceTask(void) natives.overrideFreezeFlags(bool) natives.overrideNextRestart(Vec3, float) natives.overrideNumberOfParkedCars(int) natives.panicScream(object) natives.pauseGame(void) natives.pausePlaybackRecordedCar(Vehicle) natives.pauseScriptedConversation(bool) natives.pedQueueConsiderPedsWithFlagFalse(int) natives.pedQueueConsiderPedsWithFlagTrue(int) natives.pedQueueRejectPedsWithFlagFalse(int) natives.pedQueueRejectPedsWithFlagTrue(int) natives.pickupsPassTime(int) natives.planeStartsInAir(Vehicle) natives.playAudioEvent(string) natives.playAudioEventFromPed(string, Ped) natives.playAudioEventFromVehicle(string, Vehicle) natives.playCarAnim(Vehicle, string, string, float, bool, bool) natives.playerHasChar(int) natives.playerHasFlashingStarsAboutToDrop(int) natives.playerHasGreyedOutStars(int) natives.playerIsInteractingWithGarage(void) natives.playerIsNearFirstPigeon(Vec3) natives.playerIsPissedOff(int) natives.playerWantsToJoinNetworkGame(int) natives.playFireSoundFromPosition(int, Vec3) natives.playMovie(void) natives.playScriptedConversationFrontend(bool) natives.playSound(int, string) natives.playSoundFromPed(int, string, Ped) natives.playSoundFromPosition(int, string, Vec3) natives.playSoundFromVehicle(int, string, Vehicle) natives.playSoundFrontend(int, string) natives.playstatsCheat(int) natives.playstatsFloat(int, float) natives.playstatsMissionCancelled(int) natives.playstatsMissionFailed(int) natives.playstatsMissionPassed(string) natives.playstatsMissionStarted(int) natives.playStreamFromPed(Ped) natives.playStreamFrontend(void) natives.pointCamAtCam(int, int) natives.pointCamAtCoord(int, Vec3) natives.pointCamAtPed(int, Ped) natives.pointCamAtVehicle(int, Vehicle) natives.pointFixedCam(Vec3, int) natives.pointFixedCamAtPed(Ped, int) natives.pointFixedCamAtPos(Vec3, int) natives.pointFixedCamAtVehicle(Vehicle, int) natives.popCarBoot(Vehicle) natives.populateNow(void) natives.pow(float, float) natives.preloadStream(string) natives.preloadStreamWithStartOffset(string, int) natives.previewRingtone(int) natives.print(string, int, bool) natives.printBig(string, int, bool) natives.printBigQ(string, int, int) natives.printfloat(float) natives.printHelp(string) natives.printHelpForever(string) natives.printHelpForeverWithNumber(string, int) natives.printHelpForeverWithString(string, string) natives.printHelpForeverWithStringNoSound(string, string) natives.printHelpForeverWithTwoNumbers(string, int, int) natives.printHelpOverFrontend(string) natives.printHelpWithNumber(string, int) natives.printHelpWithString(string, string) natives.printHelpWithStringNoSound(string, string) natives.printHelpWithTwoNumbers(string, int, int) natives.printint(int) natives.printnl(void) natives.printNow(string, int, bool) natives.printstring(string) natives.printStringInString(string, string, int, bool) natives.printStringInStringNow(string, string, int, bool) natives.printStringWithLiteralString(string, string, int, int) natives.printStringWithLiteralStringNow(string, string, int, bool) natives.printStringWithSubstringGivenHashKeyNow(string, int, int, int) natives.printStringWithTwoLiteralStrings(string, string, string, int, int) natives.printStringWithTwoLiteralStringsNow(string, string, string, int, int) natives.printvector(Vec3) natives.printWith2Numbers(string, int, int, int, bool) natives.printWith2NumbersBig(string, int, int, int, int) natives.printWith2NumbersNow(string, int, int, int, bool) natives.printWith3Numbers(string, int, int, int, int, int) natives.printWith3NumbersNow(string, int, int, int, int, int) natives.printWith4Numbers(string, int, int, int, int, int, int) natives.printWith4NumbersNow(string, int, int, int, int, int, int) natives.printWith5Numbers(string, int, int, int, int, int, int, int) natives.printWith5NumbersNow(string, int, int, int, int, int, int, int) natives.printWith6Numbers(string, int, int, int, int, int, int, int, int) natives.printWith6NumbersNow(string, int, int, int, int, int, int, int, int) natives.printWithNumber(string, int, int, bool) natives.printWithNumberBig(string, int, int, bool) natives.printWithNumberNow(string, int, int, bool) natives.prioritizeStreamingRequest(void) natives.processMissionDeletionList(void) natives.prostituteCamActivate(bool) natives.readKillFrenzyStatus(void) natives.registerBestPosition(int, int) natives.registerFloatStat(int, float) natives.registerHatedTargetsAroundPed(Ped, float) natives.registerHatedTargetsInArea(object, Vec3, float) natives.registerIntStat(int, int) natives.registerKillInMultiplayerGame(int, int, int) natives.registerMissionPassed(string) natives.registerMultiplayerGameWin(int, bool) natives.registerNetworkBestGameScores(int, int, int) natives.registerOddjobMissionPassed(void) natives.registerPlayerRespawnCoords(int, Vec3) natives.registerSaveHouse(Vec3, float, string, int) natives.registerScriptWithAudio(bool) natives.registerStringForFrontendStat(int, string) natives.registerTarget(object, object) natives.registerTrackNumber(int) natives.registerWorldPointScriptBrain(string, float) natives.releaseMovie(void) natives.releasePathNodes(void) natives.releaseScriptControlledMicrophone(void) natives.releaseSoundId(int) natives.releaseTexture(int) natives.releaseTimeOfDay(void) natives.releaseWeather(void) natives.reloadWebPage(int) natives.removeAdditionalPopulationModel(int) natives.removeAllCharWeapons(Ped) natives.removeAllInactiveGroupsFromCleanupList(void) natives.removeAllPickupsOfType(int) natives.removeAnims(string) natives.removeBlip(int) natives.removeBlipAndClearIndex(int) natives.removeCarRecording(int) natives.removeCarsFromGeneratorsInArea(Vec3, Vec3) natives.removeCarWindow(Vehicle, int) natives.removeCharDefensiveArea(Ped) natives.removeCharElegantly(Ped) natives.removeCharFromCarMaintainPosition(Vehicle, Vehicle) natives.removeCharFromGroup(Ped) natives.removeCloseMicPed(Ped) natives.removeCoverPoint(int) natives.removeDecisionMaker(int) natives.removeFakeNetworkNameFromPed(Ped) natives.removeGroup(int) natives.removeIpl(string) natives.removeIplDiscreetly(string) natives.removeNavmeshRequiredRegion(float, float) natives.removePedHelmet(Ped, bool) natives.removePlayerHelmet(int, bool) natives.removeProjtexInRange(Vec3, float) natives.removePtfx(int) natives.removePtfxFromPed(Ped) natives.removePtfxFromVehicle(Vehicle) natives.removeScriptFire(int) natives.removeScriptMic(void) natives.removeStuckCarCheck(Vehicle) natives.removeTemporaryRadarBlipsForPickups(void) natives.removeTxd(int) natives.removeUpsidedownCarCheck(Vehicle) natives.removeWeaponFromChar(Ped, int) natives.renderRaceTrack(bool) natives.renderWeaponPickupsBigger(bool) natives.reportCrime(Vec3, string) natives.reportDispatch(int, Vec3) natives.reportPoliceSpottingSuspect(object) natives.reportSuspectArrested(void) natives.reportSuspectDown(void) natives.reportTaggedRadioTrack(int) natives.requestAdditionalText(string, int) natives.requestAllSlodsInWorld(void) natives.requestAmbientAudioBank(string) natives.requestAnims(string) natives.requestCarRecording(int) natives.requestCollisionAtPosn(Vec3) natives.requestCollisionForModel(int) natives.requestControlOfNetworkId(int) natives.requestInteriorModels(int, string) natives.requestIpl(string) natives.requestMissionAudioBank(string) natives.requestModel(int) natives.requestScript(string) natives.requestStreamedTxd(string, bool) natives.reserveNetworkMissionObjectsForHost(int) natives.reserveNetworkMissionPedsForHost(int) natives.reserveNetworkMissionVehicles(int) natives.reserveNetworkMissionVehiclesForHost(int) natives.resetAchievementsAward(void) natives.resetCamInterpCustomSpeedGraph(void) natives.resetCamSplineCustomSpeedGraph(void) natives.resetCarWheels(Vehicle, bool) natives.resetLocalPlayerWeaponStat(int, int) natives.resetNoLawVehiclesDestroyedByLocalPlayer(void) natives.resetNumOfModelsKilledByPlayer(int) natives.resetStuckTimer(object, int) natives.resetVisiblePedDamage(Ped) natives.restartScriptedConversation(void) natives.resurrectNetworkPlayer(int, Vec3, float) natives.retuneRadioDown(void) natives.retuneRadioToStationIndex(int) natives.retuneRadioToStationName(string) natives.retuneRadioUp(void) natives.reviveInjuredPed(Ped) natives.round(float) natives.saveNewlineToDebugFile(void) natives.saveSettings(void) natives.sayAmbientSpeech(object, string, bool, bool, int) natives.sayAmbientSpeechWithVoice(object, string, string, bool, bool, int) natives.scriptAssert(string) natives.scriptIsMovingMobilePhoneOffscreen(bool) natives.scriptIsUsingMobilePhone(bool) natives.searchCriteriaConsiderPedsWithFlagFalse(int) natives.searchCriteriaConsiderPedsWithFlagTrue(int) natives.searchCriteriaRejectPedsWithFlagFalse(int) natives.searchCriteriaRejectPedsWithFlagTrue(int) natives.securomSpotCheck1(void) natives.securomSpotCheck2(void) natives.securomSpotCheck3(void) natives.securomSpotCheck4(void) natives.selectWeaponsForVehicle(Vehicle, int) natives.sendClientBroadcastVariablesNow(void) natives.sendNmMessage(object) natives.setAdvancedBoolInDecisionMaker(int, int, int, int, bool) natives.setAllCarGeneratorsBackToActive(void) natives.setAllCarsCanBeDamaged(bool) natives.setAllowDummyConversions(bool) natives.setAllPickupsOfTypeCollectableByCar(int, bool) natives.setAllRandomPedsFlee(int, bool) natives.setAlwaysDisplayWeaponPickupMessage(bool) natives.setAmbientPlanesSpeedMultiplier(float) natives.setAmbientVoiceName(object, string) natives.setAnimGroupForChar(Ped, string) natives.setArmourPickupNetworkRegenTime(int) natives.setBikeRiderWillPutFootDownWhenStopped(Vehicle, bool) natives.setBit(int) natives.setBitsInRange(int, int, int) natives.setBlipAsFriendly(int, bool) natives.setBlipAsShortRange(int, bool) natives.setBlipCoordinates(int, Vec3) natives.setBlipMarkerLongDistance(int, bool) natives.setBlipThrottleRandomly(object, bool) natives.setBlockCameraToggle(bool) natives.setBlockingOfNonTemporaryEvents(object, bool) natives.setBriansMood(int) natives.setCamActive(int, bool) natives.setCamAttachOffset(int, Vec3) natives.setCamAttachOffsetIsRelative(int, bool) natives.setCamBehindPed(Ped) natives.setCamComponentShake(int, int, int, int, Vec3) natives.setCamDofFocuspoint(int, Vec3, float) natives.setCameraAutoScriptActivation(bool) natives.setCameraBeginCamCommandsRequired(bool) natives.setCameraControlsDisabledWithPlayerControls(bool) natives.setCameraState(int, int) natives.setCamFarClip(int, float) natives.setCamFarDof(int, float) natives.setCamFov(int, float) natives.setCamInFrontOfPed(Ped) natives.setCamInheritRollPed(int, Ped) natives.setCamInheritRollVehicle(int, Vehicle) natives.setCamInterpCustomSpeedGraph(float) natives.setCamInterpDetailRotStyleAngles(int) natives.setCamInterpDetailRotStyleQuats(int) natives.setCamInterpStyleCore(int, int, int, int, bool) natives.setCamInterpStyleDetailed(int, bool, bool, bool, bool) natives.setCamMotionBlur(int, float) natives.setCamName(int, string) natives.setCamNearClip(int, float) natives.setCamNearDof(int, float) natives.setCamPointDampingParams(int, Vec3) natives.setCamPointOffset(int, Vec3) natives.setCamPointOffsetIsRelative(int, bool) natives.setCamPos(int, float, float, float) natives.setCamPropagate(int, bool) natives.setCamRoll(int, float) natives.setCamRot(int, float, float, float) natives.setCamShake(int, bool, int) natives.setCamSplineCustomSpeedGraph(float) natives.setCamSplineDuration(int, int) natives.setCamSplineProgress(int, float) natives.setCamSplineSpeedConstant(int, bool) natives.setCamSplineSpeedGraph(int, int) natives.setCamTargetPed(int, Ped) natives.setCanBurstCarTyres(Vehicle, bool) natives.setCanResprayCar(Vehicle, bool) natives.setCanTargetCharWithoutLos(Ped, bool) natives.setCarAllowedToDrown(Vehicle, bool) natives.setCarAlwaysCreateSkids(Vehicle, bool) natives.setCarAnimCurrentTime(Vehicle, string, string, float) natives.setCarAnimSpeed(Vehicle, string, string, float) natives.setCarAsMissionCar(Vehicle) natives.setCarCanBeDamaged(Vehicle, bool) natives.setCarCanBeVisiblyDamaged(Vehicle, bool) natives.setCarCollision(Vehicle, bool) natives.setCarColourCombination(Vehicle, int) natives.setCarCoordinates(Vehicle, float, float, float) natives.setCarCoordinatesNoOffset(Vehicle, Vec3) natives.setCarDensityMultiplier(float) natives.setCarDistanceAheadMultiplier(Vehicle, float) natives.setCarDoorLatched(Vehicle, int, bool, bool) natives.setCarEngineOn(Vehicle, bool, bool) natives.setCarExistsOnAllMachines(Vehicle, bool) natives.setCarForwardSpeed(Vehicle, float) natives.setCarFovFadeMult(float) natives.setCarFovMax(float) natives.setCarFovMin(float) natives.setCarFovRate(float) natives.setCarFovStartSpeed(float) natives.setCarFovStartSpeedBoat(float) natives.setCarGeneratorsActiveInArea(Vec3, Vec3, bool) natives.setCarHeading(Vehicle, float) natives.setCarHealth(Vehicle, int) natives.setCarInCutscene(Vehicle, bool) natives.setCarLaneShift(Vehicle, float) natives.setCarLightMultiplier(Vehicle, float) natives.setCarLivery(Vehicle, int) natives.setCarMotionBlurEffectBoat(float) natives.setCarNotDamagedByRelationshipGroup(Vehicle, bool, int) natives.setCarOnlyDamagedByPlayer(Vehicle, bool) natives.setCarOnlyDamagedByRelationshipGroup(Vehicle, bool, int) natives.setCarProofs(Vehicle, bool, bool, bool, bool, bool) natives.setCarRandomRouteSeed(Vehicle, int) natives.setCarStayInFastLane(Vehicle, bool) natives.setCarStayInSlowLane(Vehicle, bool) natives.setCarStrong(Vehicle, bool) natives.setCarTraction(Vehicle, float) natives.setCarVisible(Vehicle, bool) natives.setCarWatertight(Vehicle, bool) natives.setCellphoneRanked(bool) natives.setCharAccuracy(Ped, int) natives.setCharAllAnimsSpeed(Ped, float) natives.setCharAllowedToDuck(Ped, bool) natives.setCharAllowedToRunOnBoats(Vehicle, bool) natives.setCharAmmo(Ped, int, int) natives.setCharAngledDefensiveArea(Ped, Vec3, Vec3, float) natives.setCharAnimBlendOutDelta(Ped, string, string, float) natives.setCharAnimCurrentTime(Ped, string, string, float) natives.setCharAnimPlayingFlag(Ped, string, string, bool) natives.setCharAnimSpeed(Ped, string, string, float) natives.setCharAsEnemy(Ped, bool) natives.setCharAsMissionChar(Ped) natives.setCharBleeding(Ped, bool) natives.setCharBulletproofVest(Ped, bool) natives.setCharCanBeKnockedOffBike(Vehicle, bool) natives.setCharCanBeShotInVehicle(Vehicle, bool) natives.setCharCanSmashGlass(Ped, bool) natives.setCharCantBeDraggedOut(Ped, bool) natives.setCharClimbAnimRate(Ped, float) natives.setCharCollision(Ped, bool) natives.setCharComponentVariation(Ped, int, int, int) natives.setCharCoordinates(Ped, Vec3) natives.setCharCoordinatesDontClearPlayerTasks(Ped, Vec3) natives.setCharCoordinatesDontWarpGang(Ped, Vec3) natives.setCharCoordinatesDontWarpGangNoOffset(Ped, Vec3) natives.setCharCoordinatesNoOffset(Ped, Vec3) natives.setCharCurrentWeaponVisible(Ped, bool) natives.setCharDecisionMaker(Ped, int) natives.setCharDecisionMakerToDefault(Ped) natives.setCharDefaultComponentVariation(Ped) natives.setCharDefensiveAreaAttachedToPed(Ped, Ped, Vec3, Vec3, int, int) natives.setCharDesiredHeading(Ped, float) natives.setCharDiesInstantlyInWater(Ped, bool) natives.setCharDropsWeaponsWhenDead(Ped, bool) natives.setCharDrownsInSinkingVehicle(Vehicle, bool) natives.setCharDrownsInWater(Ped, bool) natives.setCharDruggedUp(Ped, bool) natives.setCharDuckingTimed(Ped, int) natives.setCharFireDamageMultiplier(Ped, float) natives.setCharForceDieInCar(Vehicle, bool) natives.setCharGestureGroup(Ped, string) natives.setCharGetOutUpsideDownCar(Vehicle, bool) natives.setCharGravity(Ped, float) natives.setCharHeading(Ped, float) natives.setCharHealth(Ped, int) natives.setCharInCutscene(Ped, bool) natives.setCharInvincible(Ped, bool) natives.setCharIsTargetPriority(Ped, bool) natives.setCharKeepTask(Ped, bool) natives.setCharMaxHealth(Ped, int) natives.setCharMaxMoveBlendRatio(Ped, float) natives.setCharMaxTimeInWater(Ped, float) natives.setCharMaxTimeUnderwater(Ped, float) natives.setCharMeleeActionFlag0(Ped, bool) natives.setCharMeleeActionFlag1(Ped, bool) natives.setCharMeleeActionFlag2(Ped, bool) natives.setCharMeleeMovementConstaintBox(Ped, Vec3, Vec3) natives.setCharMoney(Ped, int) natives.setCharMoveAnimSpeedMultiplier(Ped, float) natives.setCharMovementAnimsBlocked(Ped, bool) natives.setCharNameDebug(Ped, string) natives.setCharNeverLeavesGroup(Ped, bool) natives.setCharNeverTargetted(Ped, bool) natives.setCharNotDamagedByRelationshipGroup(Ped, int, bool) natives.setCharOnlyDamagedByPlayer(Ped, bool) natives.setCharOnlyDamagedByRelationshipGroup(Ped, bool, int) natives.setCharProofs(Ped, bool, bool, bool, bool, bool) natives.setCharPropIndex(Ped, int, int) natives.setCharPropIndexTexture(Ped, int, int, int) natives.setCharProvideCoveringFire(Ped, bool) natives.setCharRandomComponentVariation(Ped) natives.setCharReadyToBeExecuted(Ped, bool) natives.setCharReadyToBeStunned(Ped, bool) natives.setCharRelationship(Ped, int, int) natives.setCharRelationshipGroup(Ped, int) natives.setCharRotation(Ped, Vec3) natives.setCharShootRate(Ped, int) natives.setCharSignalAfterKill(Ped, bool) natives.setCharSphereDefensiveArea(Ped, Vec3, float) natives.setCharStayInCarWhenJacked(Vehicle, bool) natives.setCharSuffersCriticalHits(Ped, bool) natives.setCharUsesDeafultAnimGroupWhenFleeing(Ped, bool) natives.setCharUsesUpperbodyDamageAnimsOnly(Ped, bool) natives.setCharVelocity(Ped, Vec3) natives.setCharVisible(Ped, bool) natives.setCharWalkAlongsideLeaderWhenAppropriate(Ped, bool) natives.setCharWantedByPolice(Ped, bool) natives.setCharWatchMelee(Ped, bool) natives.setCharWeaponSkill(Ped, int) natives.setCharWillCowerInsteadOfFleeing(Ped, bool) natives.setCharWillDoDrivebys(Ped, bool) natives.setCharWillFlyThroughWindscreen(Ped, bool) natives.setCharWillLeaveCarInCombat(Vehicle, bool) natives.setCharWillMoveWhenInjured(Ped, bool) natives.setCharWillOnlyFireWithClearLos(Ped, bool) natives.setCharWillRemainOnBoatAfterMissionEnds(Vehicle, bool) natives.setCharWillTryToLeaveBoatAfterLeader(Vehicle, bool) natives.setCharWillTryToLeaveWater(Ped, bool) natives.setCharWillUseCarsInCombat(Vehicle, bool) natives.setCharWillUseCover(Ped, bool) natives.setCinematicButtonEnabled(bool) natives.setClearHelpInMissionCleanup(bool) natives.setClearManifolds(bool) natives.setCollectable1Total(int) natives.setCollideWithPeds(bool) natives.setCombatDecisionMaker(object, int) natives.setConvertibleRoof(object, bool) natives.setCreateRandomCops(bool) natives.setCreditsToRenderBeforeFade(bool) natives.setCurrentCharWeapon(Ped, int, bool) natives.setCurrentMovie(string) natives.setCutsceneExtraRoomPos(Vec3) natives.setDanceShakeActiveThisUpdate(float) natives.setDanceShakeInactiveImmediately(void) natives.setDeadCharCoordinates(Ped, Vec3) natives.setDeadPedsDropWeapons(bool) natives.setDeathWeaponsPersist(object, bool) natives.setDebugTextVisible(bool) natives.setDecisionMakerAttributeCanChangeTarget(int, bool) natives.setDecisionMakerAttributeCaution(int, int) natives.setDecisionMakerAttributeFireRate(int, int) natives.setDecisionMakerAttributeLowHealth(int, int) natives.setDecisionMakerAttributeMovementStyle(int, int) natives.setDecisionMakerAttributeNavigationStyle(int, int) natives.setDecisionMakerAttributeRetreatingBehaviour(int, int) natives.setDecisionMakerAttributeSightRange(int, int) natives.setDecisionMakerAttributeStandingStyle(int, int) natives.setDecisionMakerAttributeTargetInjuredReaction(int, int) natives.setDecisionMakerAttributeTargetLossResponse(int, int) natives.setDecisionMakerAttributeTeamwork(int, int) natives.setDecisionMakerAttributeWeaponAccuracy(int, int) natives.setDefaultGlobalInstancePriority(void) natives.setDisablePlayerShoveAnimation(object, bool) natives.setDisplayPlayerNameAndIcon(int, bool) natives.setDitchPoliceModels(bool) natives.setDoNotSpawnParkedCarsOnTop(int, bool) natives.setDontActivateRagdollFromPlayerImpact(object, bool) natives.setDrawPlayerComponent(int, bool) natives.setDriveTaskCruiseSpeed(object, float) natives.setDrunkCam(int, float, int) natives.setEnableNearClipScan(bool) natives.setEnableRcDetonate(bool) natives.setEnableRcDetonateOnContact(bool) natives.setEngineHealth(object, float) natives.setEveryoneIgnorePlayer(int, bool) natives.setExtraCarColours(Vehicle, int, int) natives.setExtraHospitalRestartPoint(Vec3, float, float) natives.setExtraPoliceStationRestartPoint(Vec3, float, float) natives.setFadeInAfterLoad(bool) natives.setFakeWantedCircle(Vec2, float) natives.setFakeWantedLevel(int) natives.setFilterMenuOn(bool) natives.setFilterSaveSetting(int, int) natives.setFixedCamPos(Vec3) natives.setFloatStat(int, float) natives.setFollowPedPitchLimitDown(float) natives.setFollowPedPitchLimitUp(float) natives.setFollowVehicleCamOffset(bool, Vec3) natives.setFollowVehicleCamSubmode(int) natives.setFollowVehiclePitchLimitDown(float) natives.setFollowVehiclePitchLimitUp(float) natives.setForceLookBehind(bool) natives.setForcePlayerToEnterThroughDirectDoor(object, bool) natives.setFovChannelScript(bool) natives.setFreebiesInVehicle(Vehicle, bool) natives.setFreeHealthCare(int, bool) natives.setFreeResprays(bool) natives.setGameCameraControlsActive(bool) natives.setGameCamHeading(float) natives.setGameCamPitch(float) natives.setGangCar(Vehicle, bool) natives.setGarageLeaveCameraAlone(string, bool) natives.setGfwlHasSafeHouse(int) natives.setGlobalInstancePriority(int) natives.setGlobalRenderFlags(bool, bool, bool, bool) natives.setGpsRemainsWhenTargetReachedFlag(bool) natives.setGpsTestIn3dFlag(bool) natives.setGpsVoiceForVehicle(Vehicle, int) natives.setGravityOff(bool) natives.setGroupCharDecisionMaker(int, int) natives.setGroupCharDucksWhenAimedAt(Ped, bool) natives.setGroupCombatDecisionMaker(int, int) natives.setGroupFollowStatus(int, int) natives.setGroupFormation(int, int) natives.setGroupFormationSpacing(int, float) natives.setGroupLeader(int, object) natives.setGroupMember(int, object) natives.setGroupSeparationRange(int, float) natives.setGunshotSenseRangeForRiot2(float) natives.setHasBeenOwnedByPlayer(object, bool) natives.setHasBeenOwnedForCarGenerator(int, bool) natives.setHeadingLimitForAttachedPed(Ped, float, float) natives.setHeadingOfClosestObjectOfType(Vec3, float, int, float) natives.setHealthPickupNetworkRegenTime(int) natives.setHeliBladesFullSpeed(Vehicle) natives.setHeliForceEngineOn(Vehicle, bool) natives.setHeliStabiliser(Vehicle, bool) natives.setHelpMessageBoxSize(float) natives.setHelpMessageBoxSizeF(float) natives.setHideWeaponIcon(bool) natives.setHintAdvancedParams(float, float, float, float, bool) natives.setHintFov(float) natives.setHintMoveInDist(float) natives.setHintMoveInDistDefault(void) natives.setHintTimes(float, float, float) natives.setHintTimesDefault(void) natives.setHostMatchOn(bool) natives.setHotWeaponSwap(bool) natives.setIgnoreLowPriorityShockingEvents(object, bool) natives.setIgnoreNoGpsFlag(bool) natives.setIkDisabledForNetworkPlayer(int, bool) natives.setInformRespectedFriends(object, int, int) natives.setInMpTutorial(bool) natives.setInSpectatorMode(bool) natives.setInstantWidescreenBorders(bool) natives.setInterpFromGameToScript(bool, int) natives.setInterpFromScriptToGame(bool, int) natives.setInterpInOutVehicleEnabledThisFrame(bool) natives.setIntStat(int, int) natives.setKillstreak(void) natives.setLoadCollisionForCarFlag(Vehicle, bool) natives.setLoadCollisionForCharFlag(Ped, bool) natives.setLobbyMuteOverride(bool) natives.setLocalPlayerPainVoice(string) natives.setLocalPlayerVoice(string) natives.setLoudVehicleRadio(Vehicle, bool) natives.setMask(float, float, float, float) natives.setMaxFireGenerations(int) natives.setMaxWantedLevel(int) natives.setMenuColumnOrientation(int, int, int) natives.setMenuColumnWidth(int, int, float) natives.setMenuItemWith2Numbers(int, int, int, string, int, int) natives.setMenuItemWithNumber(int, int, int, string, int) natives.setMessageFormatting(bool, int, int) natives.setMessagesWaiting(bool) natives.setMinigameInProgress(bool) natives.setMinMaxPedAccuracy(Ped, float, float) natives.setMissionFlag(bool) natives.setMissionPassedCash(bool, int, int) natives.setMissionPickupSound(int, string) natives.setMissionRespectTotal(float) natives.setMissionTrainCoordinates(Vehicle, Vec3) natives.setMobilePhonePosition(Vec3) natives.setMobilePhoneRadioState(bool) natives.setMobilePhoneRotation(Vec3) natives.setMobilePhoneScale(float) natives.setMobileRadioEnabledDuringGameplay(bool) natives.setMobileRingType(int) natives.setMoneyCarriedByAllNewPeds(int) natives.setMoneyCarriedByPedWithModel(int, int, int) natives.setMovieTime(float) natives.setMovieVolume(float) natives.setMsgForLoadingScreen(string) natives.setMultiplayerHudCash(int) natives.setMultiplayerHudTime(string) natives.setNeedsToBeHotwired(object, bool) natives.setNetworkIdCanMigrate(int, bool) natives.setNetworkIdExistsOnAllMachines(int, bool) natives.setNetworkIdStopCloning(int, bool) natives.setNetworkJoinFail(bool) natives.setNetworkPedUsingParachute(Ped) natives.setNetworkPlayerAsVip(int, bool) natives.setNetworkVehicleRespotTimer(int, int) natives.setNextDesiredMoveState(int) natives.setNmAnimPose(object, string, string, float) natives.setNmMessageBool(int, bool) natives.setNmMessageFloat(int, float) natives.setNmMessageInt(int, int) natives.setNmMessageString(int, string) natives.setNmMessageVec3(int, Vec3) natives.setNoResprays(bool) natives.setOnlineLan(bool) natives.setOnscreenCounterFlashWhenFirstDisplayed(int, bool) natives.setOverrideNoSprintingOnPhoneInMultiplayer(bool) natives.setParkedCarDensityMultiplier(float) natives.setPedAllowMissionOnlyDrivebyUse(Ped, bool) natives.setPedAlpha(Ped, int) natives.setPedComponentsToNetworkPlayersettingsModel(Ped) natives.setPedDensityMultiplier(float) natives.setPedDiesWhenInjured(Ped, bool) natives.setPedDontDoEvasiveDives(Ped, bool) natives.setPedDontUseVehicleSpecificAnims(Vehicle, bool) natives.setPedEnableLegIk(Ped, bool) natives.setPedExistsOnAllMachines(Ped, bool) natives.setPedFallOffBikesWhenShot(Vehicle, bool) natives.setPedFireFxLodScaler(float) natives.setPedForceFlyThroughWindscreen(Ped, bool) natives.setPedForceVisualiseHeadDamageFromBullets(Ped, bool) natives.setPedGeneratesDeadBodyEvents(Ped, bool) natives.setPedHeedsTheEveryoneIgnorePlayerFlag(Ped, bool) natives.setPedHeliPilotRespectsMinimummHeight(Vehicle, bool) natives.setPedHelmetTextureIndex(Ped, int) natives.setPedInstantBlendsWeaponAnims(Ped, bool) natives.setPedIsBlindRaging(Ped, bool) natives.setPedIsDrunk(Ped, bool) natives.setPedMobileRingType(Ped, int) natives.setPedMotionBlur(Ped, bool) natives.setPedNonCreationArea(Vec3, Vec3) natives.setPedNonRemovalArea(Vec3, Vec3) natives.setPedPathMayDropFromHeight(Ped, bool) natives.setPedPathMayUseClimbovers(Ped, bool) natives.setPedPathMayUseLadders(Ped, bool) natives.setPedPathWillAvoidDynamicObjects(Ped, bool) natives.setPedSkipsComplexCoverCollisionChecks(Ped, bool) natives.setPedSteersAroundObjects(Ped, bool) natives.setPedSteersAroundPeds(Ped, bool) natives.setPedWindyClothingScale(Ped, float) natives.setPedWithBrainCanBeConvertedToDummyPed(Ped, bool) natives.setPedWontAttackPlayerWithoutWantedLevel(Ped, bool) natives.setPetrolTankHealth(object, float) natives.setPetrolTankWeakpoint(object, bool) natives.setPhoneHudItem(int, string, int) natives.setPhysCcdHandlesRotation(bool) natives.setPickupsFixCars(bool) natives.setPlaneThrottle(Vehicle, float) natives.setPlaneUndercarriageUp(Vehicle, bool) natives.setPlaybackSpeed(object, float) natives.setPlayerAsCop(int, bool) natives.setPlayerAsDamagedPlayer(int, int, bool) natives.setPlayerCanBeHassledByGangs(int, bool) natives.setPlayerCanDoDriveBy(int, bool) natives.setPlayerCanDropWeaponsInCar(bool) natives.setPlayerCanUseCover(int, bool) natives.setPlayerControl(int, bool) natives.setPlayerControlAdvanced(int, bool, bool, bool) natives.setPlayerControlForAmbientScript(int, bool, bool) natives.setPlayerControlForNetwork(int, bool, bool) natives.setPlayerControlForTextChat(int, bool) natives.setPlayerControlOnInMissionCleanup(bool) natives.setPlayerDisableCrouch(int, bool) natives.setPlayerDisableJump(int, bool) natives.setPlayerFastReload(int, bool) natives.setPlayerForcedAim(int, bool) natives.setPlayerGroupRecruitment(int, bool) natives.setPlayerGroupToFollowAlways(int, bool) natives.setPlayerGroupToFollowNever(int, bool) natives.setPlayerIconColour(int) natives.setPlayerInvincible(int, bool) natives.setPlayerInvisibleToAi(bool) natives.setPlayerIsInStadium(bool) natives.setPlayerKeepsWeaponsWhenRespawned(bool) natives.setPlayerMayOnlyEnterThisVehicle(int, Vehicle) natives.setPlayerMoodNormal(int) natives.setPlayerMoodPissedOff(int, int) natives.setPlayerMpModifier(int, int, float) natives.setPlayerNeverGetsTired(int, bool) natives.setPlayerPainRootBankName(string) natives.setPlayerPlayerTargetting(bool) natives.setPlayersDropMoneyInNetworkGame(bool) natives.setPlayerSettingsGenre(object) natives.setPlayersettingsModelVariationsChoice(int) natives.setPlayerTeam(int, int) natives.setPoliceFocusWillTrackCar(Vehicle, bool) natives.setPoliceIgnorePlayer(int, bool) natives.setPoliceRadarBlips(bool) natives.setPtfxCamInsideVehicle(bool) natives.setRadarAsInteriorThisFrame(void) natives.setRadarScale(float) natives.setRadarZoom(float) natives.setRailtrackResistanceMult(float) natives.setRandomCarDensityMultiplier(float) natives.setRandomSeed(int) natives.setRecordingToPointNearestToCoors(object, Vec3) natives.setReducePedModelBudget(bool) natives.setReduceVehicleModelBudget(bool) natives.setRelationship(int, int, int) natives.setRenderTrainAsDerailed(Vehicle, bool) natives.setReturnToFilterMenu(bool) natives.setRichPresenceTemplatefilter(void) natives.setRichPresenceTemplatemp3(int, int) natives.setRichPresenceTemplateparty(void) natives.setRichPresenceTemplatesp2(int) natives.setRocketLauncherFreebieInHeli(bool) natives.setRomansMood(int) natives.setRoomForCarByKey(Vehicle, int) natives.setRoomForCarByName(Vehicle, string) natives.setRoomForCharByKey(Ped, int) natives.setRoomForCharByName(Ped, string) natives.setRoomForViewportByKey(int, int) natives.setRoomForViewportByName(int, string) natives.setRotationForAttachedPed(Ped, Vec3) natives.setRotOrder(int) natives.setRoute(int, bool) natives.setScenarioPedDensityMultiplier(float, float) natives.setScreenFade(int, int, int, bool, int, int, int, int, int, float, float) natives.setScriptedAnimSeatOffset(object, float) natives.setScriptedConversionCentre(Vec3) natives.setScriptLimitToGangSize(int) natives.setScriptMicLookAt(Vec3) natives.setScriptMicPosition(Vec3) natives.setSelectedMenuItem(int, int) natives.setSenseRange(object, float) natives.setSequenceToRepeat(int, int) natives.setServerId(int) natives.setSirenWithNoDriver(object, bool) natives.setSleepModeActive(bool) natives.setSniperZoomFactor(float) natives.setSpecificPassengerIndexToUseInGroups(object, int) natives.setSpritesDrawBeforeFade(bool) natives.setStartFromFilterMenu(bool) natives.setStateOfClosestDoorOfType(int, Vec3, int, float) natives.setStatFrontendAlwaysVisible(bool) natives.setStatFrontendDisplayType(int, int) natives.setStatFrontendNeverVisible(int) natives.setStatFrontendVisibility(int, bool) natives.setStatFrontendVisibleAfterIncremented(int) natives.setStreamingRequestListTime(int) natives.setStreamParams(float, int) natives.setSuppressHeadlightSwitch(bool) natives.setSwimSpeed(object, float) natives.setSyncWeatherAndGameTime(bool) natives.setTargetCarForMissionGarage(int, Vehicle) natives.setTaxiGarageRadioState(bool) natives.setTaxiLights(Vehicle, bool) natives.setTelescopeCamAngleLimits(float, float, float, float, float, float) natives.setTextBackground(bool) natives.setTextCentre(bool) natives.setTextCentreWrapx(float) natives.setTextColour(int, int, int, int) natives.setTextDrawBeforeFade(bool) natives.setTextDropshadow(bool, int, int, int, int) natives.setTextEdge(bool, int, int, int, int) natives.setTextFont(int) natives.setTextInputActive(bool) natives.setTextJustify(bool) natives.setTextLineDisplay(int, int) natives.setTextLineHeightMult(float) natives.setTextProportional(bool) natives.setTextRenderId(int) natives.setTextRightJustify(bool) natives.setTextScale(float, float) natives.setTextToUseTextFileColours(bool) natives.setTextUseUnderscore(bool) natives.setTextViewportId(int) natives.setTextWrap(float, float) natives.setThisMachineRunningServerScript(bool) natives.setThisScriptCanRemoveBlipsCreatedByAnyScript(bool) natives.setTimeCycleFarClipDisabled(bool) natives.setTimecycleModifier(string) natives.setTimeOfDay(int, int) natives.setTimeOfNextAppointment(int) natives.setTimeOneDayBack(void) natives.setTimeOneDayForward(void) natives.settimera(int) natives.settimerb(int) natives.setTimerBeepCountdownTime(int, int) natives.settimerc(int) natives.setTimeScale(float) natives.setTotalNumberOfMissions(float) natives.setTrainAudioRolloff(Vehicle, float) natives.setTrainCruiseSpeed(Vehicle, float) natives.setTrainForcedToSlowDown(Vehicle, bool) natives.setTrainIsStoppedAtStation(Vehicle) natives.setTrainSpeed(Vehicle, float) natives.setTrainStopsForStations(Vehicle, bool) natives.setUpsidedownCarNotDamaged(Vehicle, bool) natives.setUseHighdof(bool) natives.setUseLegIk(int, bool) natives.setUsePoolGamePhysicsSettings(bool) natives.setUsesCollisionOfClosestObjectOfType(Vec3, float, int, bool) natives.setVariableOnSound(int, string, float) natives.setVehAlarm(object, bool) natives.setVehAlarmDuration(object, int) natives.setVehHasStrongAxles(object, bool) natives.setVehHazardlights(object, bool) natives.setVehicleAlpha(Vehicle, int) natives.setVehicleAlwaysRender(Vehicle) natives.setVehicleCanBeTargetted(Vehicle, bool) natives.setVehicleDeformationMult(Vehicle, float) natives.setVehicleDirtLevel(Vehicle, float) natives.setVehicleExplodesOnHighExplosionDamage(Vehicle, bool) natives.setVehicleIsConsideredByPlayer(Vehicle, bool) natives.setVehicleQuaternion(Vehicle, Vec3, float) natives.setVehicleRenderScorched(Vehicle, bool) natives.setVehicleSteerBias(Vehicle, float) natives.setVehIndicatorlights(object, bool) natives.setVehInteriorlight(object, bool) natives.setViewport(int, float, float, float, float) natives.setViewportDestination(int, Vec3, float, int, int) natives.setViewportMirrored(int, bool) natives.setViewportPriority(int, int) natives.setViewportShape(int, int) natives.setVisibilityOfClosestObjectOfType(Vec3, float, int, bool) natives.setVisibilityOfNearbyEntityWithSpecialAttribute(int, bool) natives.setVoiceIdFromHeadComponent(object, int, bool) natives.setWantedMultiplier(float) natives.setWeaponPickupNetworkRegenTime(int, int) natives.setWebPageLinkActive(int, int, bool) natives.setWebPageScroll(int, float) natives.setWidescreenBorders(bool) natives.setWidescreenFormat(int) natives.setZoneNoCops(string, bool) natives.setZonePopulationType(string, int) natives.setZoneScumminess(string, int) natives.shakePad(int, int, int) natives.shakePadInCutscene(int, int, int) natives.shakePlayerpadWhenControllerDisabled(void) natives.shiftLeft(int, int) natives.shiftRight(int, int) natives.showBlipOnAltimeter(int, bool) natives.showSigninUi(void) natives.showUpdateStats(bool) natives.shutCarDoor(Vehicle, int) natives.shutdownAndLaunchNetworkGame(int) natives.shutdownAndLaunchSinglePlayerGame(void) natives.simulateUpdateLoadScene(void) natives.sin(float) natives.skipInPlaybackRecordedCar(Vehicle, float) natives.skipRadioForward(void) natives.skipTimeInPlaybackRecordedCar(int, float) natives.skipToEndAndStopPlaybackRecordedCar(Vehicle) natives.skipToNextAllowedStation(object) natives.skipToNextScriptedConversationLine(void) natives.smashCarWindow(Vehicle, int) natives.smashGlassOnObject(Vec3, float, int, float) natives.snapshotCam(int, int) natives.soundCarHorn(Vehicle, int) natives.specifyScriptPopulationZoneArea(int, int, int, int, int, int) natives.specifyScriptPopulationZoneGroups(int, int, int, int, int) natives.specifyScriptPopulationZoneNumCars(int) natives.specifyScriptPopulationZoneNumParkedCars(int) natives.specifyScriptPopulationZoneNumPeds(int) natives.specifyScriptPopulationZoneNumScenarioPeds(int) natives.specifyScriptPopulationZonePercentageCops(int) natives.spotCheck5(void) natives.spotCheck6(void) natives.spotCheck7(void) natives.spotCheck8(void) natives.sqrt(float) natives.startCarFire(Vehicle) natives.startCharFire(Ped) natives.startCredits(void) natives.startCustomMobilePhoneRinging(int) natives.startCutscene(void) natives.startCutsceneNow(string) natives.startEndCreditsMusic(void) natives.startFiringAmnesty(void) natives.startGpsRaceTrack(int) natives.startKillFrenzy(string, int, int, int, int, int, int, int, bool) natives.startLoadScene(Vec3) natives.startMobilePhoneCall(object, string, object, string, bool, bool) natives.startMobilePhoneCalling(void) natives.startMobilePhoneRinging(void) natives.startNewScript(string, int) natives.startNewWidgetCombo(void) natives.startPedMobileRinging(Ped, int) natives.startPlaybackRecordedCar(Vehicle, int) natives.startPlaybackRecordedCarLooped(Vehicle, int) natives.startPlaybackRecordedCarUsingAi(Vehicle, int) natives.startPlaybackRecordedCarWithOffset(Vehicle, int, Vec3) natives.startPtfx(string, Vec3, float, float, float, float) natives.startPtfxOnPed(string, Ped, Vec3, float, float, float, float) natives.startPtfxOnPedBone(string, Ped, Vec3, float, float, float, int, float) natives.startPtfxOnVeh(string, object, Vec3, float, float, float, float) natives.startScriptConversation(bool, bool) natives.startScriptFire(Vec3, int, int) natives.startStreamingRequestList(string) natives.stopCarBreaking(Vehicle, bool) natives.stopCredits(void) natives.stopCutscene(void) natives.stopEndCreditsMusic(void) natives.stopMobilePhoneRinging(void) natives.stopMovie(void) natives.stopPedDoingFallOffTestsWhenShot(Ped) natives.stopPedMobileRinging(Ped) natives.stopPedSpeaking(Ped, bool) natives.stopPedWeaponFiringWhenDropped(Ped) natives.stopPlaybackRecordedCar(Vehicle) natives.stopPreviewRingtone(void) natives.stopPtfx(int) natives.stopSound(int) natives.stopStream(void) natives.stopSyncingScriptAnimations(bool) natives.stopVehicleAlwaysRender(Vehicle) natives.storeCarCharIsInNoSave(Vehicle) natives.storeScore(int) natives.storeWantedLevel(int) natives.streamCutscene(void) natives.stringDifference(string, string) natives.stringString(string, string) natives.stringToInt(string) natives.suppressCarModel(int) natives.suppressFadeInAfterDeathArrest(bool) natives.suppressPedModel(int) natives.swapNearestBuildingModel(Vec3, float, int, int) natives.switchAmbientPlanes(bool) natives.switchArrowAboveBlippedPickups(bool) natives.switchCarGenerator(int, int) natives.switchCarSiren(Vehicle, bool) natives.switchGarbageTrucks(bool) natives.switchMadDrivers(bool) natives.switchObjectBrains(int, bool) natives.switchOffWaypoint(void) natives.switchPedPathsOff(Vec3, Vec3) natives.switchPedPathsOn(Vec3, Vec3) natives.switchPedRoadsBackToOriginal(Vec3, Vec3) natives.switchPedToAnimated(Ped, bool) natives.switchPedToRagdoll(Ped, int, int, bool, bool, bool, bool) natives.switchPedToRagdollWithFall(Ped, int, int, int, float, float, int, float, float, float, float, float, float, float) natives.switchPoliceHelis(bool) natives.switchRandomBoats(bool) natives.switchRandomTrains(bool) natives.switchRoadsBackToOriginal(Vec3, Vec3) natives.switchRoadsOff(Vec3, Vec3) natives.switchRoadsOn(Vec3, Vec3) natives.switchStreaming(bool) natives.synchAmbientPlanes(int, int) natives.synchRecordingWithWater(void) natives.takeCarOutOfParkedCarsBudget(Vehicle, bool) natives.tan(float) natives.taskAchieveHeading(object, float) natives.taskAimGunAtChar(Ped, Ped, int) natives.taskAimGunAtCoord(object, float, float, float, int) natives.taskCarDriveToCoord(Vehicle, Vehicle, float, float, float, float, int, int, int, float, int) natives.taskCarDriveWander(Vehicle, Vehicle, float, int) natives.taskCarMission(Vehicle, Vehicle, int, int, float, int, int, int) natives.taskCarMissionCoorsTarget(Vehicle, Vehicle, Vec3, int, float, int, int, int) natives.taskCarMissionCoorsTargetNotAgainstTraffic(Vehicle, Vehicle, Vec3, int, float, int, int, int) natives.taskCarMissionNotAgainstTraffic(Vehicle, Vehicle, int, int, float, int, int, int) natives.taskCarMissionPedTarget(Vehicle, Vehicle, Vehicle, int, float, int, int, int) natives.taskCarTempAction(Vehicle, Vehicle, int, int) natives.taskCharArrestChar(Ped, Ped) natives.taskChatWithChar(Ped, Ped, bool, bool) natives.taskClearLookAt(object) natives.taskClimb(object, bool) natives.taskCombat(object, object) natives.taskCombatHatedTargetsAroundChar(Ped, float) natives.taskCombatHatedTargetsAroundCharTimed(Ped, float, int) natives.taskCombatTimed(object, object, int) natives.taskCower(object) natives.taskDead(object) natives.taskDestroyCar(Vehicle, Vehicle) natives.taskDie(object) natives.taskDriveBy(object, object, int, Vec3, float, int, bool, int) natives.taskDrivePointRoute(object, int, float) natives.taskEnterCarAsDriver(Vehicle, Vehicle, int) natives.taskEnterCarAsPassenger(Vehicle, Vehicle, int, int) natives.taskEveryoneLeaveCar(Vehicle) natives.taskFlushRoute(void) natives.taskFollowNavMeshAndSlideToCoord(object, Vec3, int, int, float, float) natives.taskFollowNavMeshAndSlideToCoordHdgRate(object, Vec3, int, int, float, float, float) natives.taskFollowNavMeshToCoord(object, Vec3, int, int, float) natives.taskFollowNavMeshToCoordNoStop(object, Vec3, int, int, float) natives.taskGetOffBoat(Vehicle, int) natives.taskGoStraightToCoord(object, Vec3, int, int) natives.taskGotoCharOffset(Ped, Ped, int, float, float) natives.taskGuardCurrentPosition(object, float, float, int) natives.taskHandsUp(object, int) natives.taskHeliMission(Vehicle, Vehicle, int, int, float, float, float, int, float, int, float, int, int) natives.taskJump(object, bool) natives.taskLeaveAnyCar(Vehicle) natives.taskLeaveCar(Vehicle, Vehicle) natives.taskLeaveCarDontCloseDoor(Vehicle, Vehicle) natives.taskLeaveCarImmediately(Vehicle, Vehicle) natives.taskLeaveCarInDirection(Vehicle, Vehicle, bool) natives.taskLeaveGroup(object) natives.taskLookAtChar(Ped, Ped, int, int) natives.taskLookAtCoord(object, Vec3, int, int) natives.taskLookAtVehicle(Vehicle, Vehicle, int, int) natives.taskOpenDriverDoor(object, object, int) natives.taskOpenPassengerDoor(object, object, int, int) natives.taskPause(object, int) natives.taskPerformSequence(object, int) natives.taskPlayAnimNonInterruptable(object, string, string, float, int, int, int, int, int) natives.taskPlayAnimWithFlags(object, string, string, float, int, int) natives.taskSetCharDecisionMaker(Ped, int) natives.taskSetCombatDecisionMaker(object, int) natives.taskSetIgnoreWeaponRangeFlag(object, bool) natives.taskShakeFist(object) natives.taskShimmyClimbUp(object) natives.taskShimmyLetGo(object) natives.taskShootAtChar(Ped, Ped, int, int) natives.taskSmartFleeChar(Ped, Ped, float, int) natives.taskSmartFleeCharPreferringPavements(Ped, Ped, float, int) natives.taskSmartFleePoint(object, Vec3, float, int) natives.taskSmartFleePointPreferringPavements(object, Vec3, float, int) natives.taskStandGuard(object, Vec3, float, float, bool, int) natives.taskStandStill(object, int) natives.taskSwapWeapon(object, int) natives.taskSwimToCoord(object, Vec3) natives.taskTired(object, int) natives.taskToggleDuck(object, int) natives.taskTogglePedThreatScanner(Ped, bool, bool, bool) natives.taskTurnCharToFaceChar(Ped, Ped) natives.taskTurnCharToFaceCoord(Ped, Vec3) natives.taskUseMobilePhone(object, bool) natives.taskUseMobilePhoneTimed(object, int) natives.taskWanderStandard(object) natives.taskWarpCharIntoCarAsDriver(Vehicle, Vehicle) natives.taskWarpCharIntoCarAsPassenger(Vehicle, Vehicle, int) natives.tellNetPlayerToStartPlaying(int, bool) natives.terminateAllScriptsForNetworkGame(void) natives.terminateAllScriptsWithThisName(string) natives.terminateThisScript(void) natives.thisScriptIsSafeForNetworkGame(void) natives.thisScriptShouldBeSaved(void) natives.timera(void) natives.timerb(void) natives.timerc(void) natives.timestep(void) natives.timestepunwarped(void) natives.toFloat(int) natives.toggleToplevelSprite(bool) natives.trainLeaveStation(Vehicle) natives.triggerLoadingMusicOnNextFade(void) natives.triggerMissionCompleteAudio(int) natives.triggerPoliceReport(string) natives.triggerPtfx(string, Vec3, float, float, float, int) natives.triggerPtfxOnPed(string, Ped, Vec3, float, float, float, int) natives.triggerPtfxOnPedBone(string, Ped, Vec3, float, float, float, int, int) natives.triggerPtfxOnVeh(string, object, Vec3, float, float, float, float) natives.triggerVehAlarm(object) natives.triggerVigilanteCrime(int, Vec3) natives.turnCarToFaceCoord(Vehicle, Vec2) natives.turnOffRadiohudInLobby(void) natives.turnOffVehicleExtra(Vehicle, int, bool) natives.unattachCam(int) natives.unfreezeRadioStation(string) natives.uninheritCamRoll(int) natives.unloadTextFont(void) natives.unlockGenericNewsStory(int) natives.unlockLazlowStation(void) natives.unlockMissionNewsStory(int) natives.unlockRagdoll(object, bool) natives.unmarkAllRoadNodesAsDontWander(void) natives.unobfuscateInt(int) natives.unobfuscateString(string) natives.unpauseGame(void) natives.unpausePlaybackRecordedCar(Vehicle) natives.unpauseRadio(void) natives.unpointCam(int) natives.unregisterScriptWithAudio(void) natives.unsetCharMeleeMovementConstaintBox(Ped) natives.updateLoadScene(void) natives.updateNetworkStatistics(int, int, int, int) natives.updatePedPhysicalAttachmentPosition(Ped, Vec3, Vec2) natives.updatePtfxOffsets(int, Vec3, float, float, float) natives.updatePtfxTint(int, float, float, float, float) natives.useMask(bool) natives.usePlayerColourInsteadOfTeamColour(bool) natives.usePreviousFontSettings(void) natives.usingStandardControls(void) natives.vdist(Vec3, Vec3) natives.vdist2(Vec3, Vec3) natives.vehicleCanBeTargettedByHsMissile(Vehicle, bool) natives.vehicleDoesProvideCover(Vehicle, bool) natives.vmag(Vec3) natives.vmag2(Vec3) natives.wait(int) natives.wantedStarsAreFlashing(void) natives.warpCharFromCarToCar(Vehicle, Vehicle, int) natives.warpCharFromCarToCoord(Vehicle, Vec3) natives.warpCharIntoCar(Vehicle, Vehicle) natives.warpCharIntoCarAsPassenger(Vehicle, Vehicle, int) natives.wasCutsceneSkipped(void) natives.washVehicleTextures(Vehicle, int) natives.wasPedKilledByHeadshot(Ped) natives.wasPedSkeletonUpdated(Ped) natives.whatWillPlayerPickup(int) Network Natives natives.network.acceptInvite(int) natives.network.advertiseSession(bool) natives.network.allPartyMembersPresent(void) natives.network.amIBlockedByPlayer(int) natives.network.amIMutedByPlayer(int) natives.network.changeGameMode(int, int, int, int) natives.network.changeGameModePending(void) natives.network.changeGameModeSucceeded(void) natives.network.checkInviteArrival(void) natives.network.clearInviteArrival(void) natives.network.clearSummons(void) natives.network.didInviteFriend(string) natives.network.endSession(void) natives.network.endSessionPending(void) natives.network.expandTo32Players(void) natives.network.findGame(int, bool, int, int) natives.network.findGamePending(void) natives.network.finishExtendedSearch(void) natives.network.getFriendCount(void) natives.network.getFriendName(int) natives.network.getGameMode(void) natives.network.getHealthReticuleOption(void) natives.network.getHostAverageRank(int) natives.network.getHostLatency(int) natives.network.getHostMatchProgress(int) natives.network.getHostServerName(int) natives.network.getLanSession(void) natives.network.getMaxPrivateSlots(void) natives.network.getMaxSlots(void) natives.network.getNextTextChat(void) natives.network.getNumberOfGames(void) natives.network.getNumOpenPublicSlots(void) natives.network.getNumPartyMembers(void) natives.network.getNumPlayersMet(void) natives.network.getNumUnacceptedInvites(void) natives.network.getNumUnfilledReservations(void) natives.network.getPlayerIdOfNextTextChat(void) natives.network.getRendezvousHostPlayerId(void) natives.network.getServerName(void) natives.network.getUnacceptedInviteEpisode(int) natives.network.getUnacceptedInviterName(int) natives.network.hasStrictNat(void) natives.network.haveAcceptedInvite(void) natives.network.haveOnlinePrivileges(void) natives.network.haveSummons(void) natives.network.hostGameE1(int, bool, int, int, int, int) natives.network.hostGamePending(void) natives.network.hostGameSucceeded(void) natives.network.hostRendezvousE1(int, int, int) natives.network.inviteFriend(string, string) natives.network.isBeingKicked(void) natives.network.isCommonEpisode(int) natives.network.isFindResultUpdated(int) natives.network.isFindResultValid(int) natives.network.isFriendInSameTitle(string) natives.network.isFriendOnline(string) natives.network.isGameRanked(void) natives.network.isInviteeOnline(void) natives.network.isNetworkAvailable(void) natives.network.isOperationPending(void) natives.network.isPlayerBlockedByMe(int) natives.network.isPlayerMutedByMe(int) natives.network.isPlayerTalking(int) natives.network.isPlayerTyping(int) natives.network.isRendezvous(void) natives.network.isRendezvousHost(void) natives.network.isRockstartSessionIdValid(void) natives.network.isSessionAdvertise(void) natives.network.isSessionInvitable(void) natives.network.isSessionStarted(void) natives.network.isTvt(void) natives.network.joinGamePending(void) natives.network.joinGameSucceeded(void) natives.network.joinSummons(void) natives.network.kickPlayer(int, bool) natives.network.leaveGame(void) natives.network.leaveGamePending(void) natives.network.limitTo16Players(void) natives.network.playerHasCommPrivs(void) natives.network.playerHasDiedRecently(int) natives.network.playerHasHeadset(int) natives.network.playerHasKeyboard(int) natives.network.resultMatchesSearchCriteria(int) natives.network.returnToRendezvous(void) natives.network.returnToRendezvousPending(void) natives.network.returnToRendezvousSucceeded(void) natives.network.setHealthReticuleOption(bool) natives.network.setLanSession(bool) natives.network.setLocalPlayerIsTyping(int) natives.network.setMatchProgress(float) natives.network.setPlayerMuted(int, bool) natives.network.setServerName(string) natives.network.setSessionInvitable(bool) natives.network.setTeamOnlyChat(bool) natives.network.showMetPlayerFeedbackUi(int) natives.network.showPlayerFeedbackUi(int) natives.network.showPlayerProfileUi(int) natives.network.startSession(void) natives.network.startSessionPending(void) natives.network.startSessionSucceeded(void) natives.network.stringVerifyPending(void) natives.network.stringVerifySucceeded(void)