/** * @ MAJOR DISTRIBUTION EXTEND * @ Current Version : TRIDENT * @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE */ //General animation strings called by pPlayer, bodyguards and admin void MD_Stride_Strings(int MenuItem_Index){ char* stride_string[12]; stride_string[0] = "< ERROR >"; stride_string[1] = "< Player >"; stride_string[2] = "< Male Fat >"; stride_string[3] = "< Female Fat >"; stride_string[4] = "< Sexy >"; stride_string[5] = "< Female Cower >"; stride_string[6] = "< Male cower >"; stride_string[7] = "< Injured >"; stride_string[8] = "< Swat >"; stride_string[9] = "< Bum >"; stride_string[10] = "< Cuffed >"; stride_string[11] = "< ~COL_NET_4~Reset >"; menu_item[MenuItem_Index].charval = stride_string[menu_item[MenuItem_Index].num_val]; } void MD_Anim_Dance_Strings(int MenuItem_Index){ char* anim_string[10]; anim_string[0] = "< ERROR >"; anim_string[1] = "< Pole Dance >"; anim_string[2] = "< Male dance 1 >"; anim_string[3] = "< Male dance 2 >"; anim_string[4] = "< Male dance 3 >"; anim_string[5] = "< Male dance 4 >"; anim_string[6] = "< Female Dance 1 >"; anim_string[7] = "< Female Dance 2 >"; anim_string[8] = "< Female Dance 3 >"; anim_string[9] = "< ~COL_NET_4~Cancel Animation >"; menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val]; } void MD_Anim_Gesture_Strings(int MenuItem_Index){ char* anim_string[23]; anim_string[0] = "< ERROR >"; anim_string[1] = "< Taichi 1 >"; anim_string[2] = "< Taichi 2 >"; anim_string[3] = "< Hooker 1 >"; anim_string[4] = "< Hooker 2 >"; anim_string[5] = "< Hooker 3 >"; anim_string[6] = "< Piss >"; anim_string[7] = "< Smoking >"; anim_string[8] = "< Drunk 1 >"; anim_string[9] = "< Drunk 2 >"; anim_string[10] = "< Crawl >"; anim_string[11] = "< Ragdoll >"; anim_string[12] = "< Look Far >"; anim_string[13] = "< Preacher >"; anim_string[14] = "< No No, dont! >"; anim_string[15] = "< Seduce >"; anim_string[16] = "< Get outa here >"; anim_string[17] = "< Fake Freeze >"; anim_string[18] = "< Fuck u >"; anim_string[19] = "< hands up >"; anim_string[20] = "< Busted >"; anim_string[21] = "< hands / Knees >"; anim_string[22] = "< ~COL_NET_4~Cancel Animation >"; menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val]; } void MD_Anim_Tool_Strings(int MenuItem_Index){ char* anim_string[6]; anim_string[0] = "< ERROR >"; anim_string[1] = "< Sweeping >"; anim_string[2] = "< Raking >"; anim_string[3] = "< Sledge hammer >"; anim_string[4] = "< Drilling >"; anim_string[5] = "< ~COL_NET_4~Cancel Animation >"; menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val]; } void MD_Anim_Heli_Strings(int MenuItem_Index){ char* anim_string[11]; anim_string[0] = "< ERROR >"; anim_string[1] = "< Heli Animation 1 >"; anim_string[2] = "< Heli Animation 2 >"; anim_string[3] = "< Heli Animation 3 >"; anim_string[4] = "< Heli Animation 4 >"; anim_string[5] = "< Heli Animation 5 >"; anim_string[6] = "< Heli Animation 6 >"; anim_string[7] = "< Heli Animation 7 >"; anim_string[8] = "< Heli Animation 8 >"; anim_string[9] = "< Heli Animation 9 >"; anim_string[10] = "< ~COL_NET_4~Cancel Animation >"; menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val]; } void MD_Anim_Bike_Strings(int MenuItem_Index){ char* anim_string[8]; anim_string[0] = "< ERROR >"; anim_string[1] = "< Bike Animation 1 >"; anim_string[2] = "< Bike Animation 2 >"; anim_string[3] = "< Bike Animation 3 >"; anim_string[4] = "< Bike Animation 4 >"; anim_string[5] = "< Bike Animation 5 >"; anim_string[6] = "< Bike Animation 6 >"; anim_string[7] = "< ~COL_NET_4~Cancel Animation >"; menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val]; } void MD_Anim_Sliding_Strings(int MenuItem_Index){ char* anim_string[6]; anim_string[0] = "< ERROR >"; anim_string[1] = "< Slide / Forward >"; anim_string[2] = "< Slide / Wave >"; anim_string[3] = "< Slide / Look Around >"; anim_string[4] = "< Run Away >"; anim_string[5] = "< ~COL_NET_4~Cancel Animation >"; menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val]; } void MD_Anim_Swim_Strings(int MenuItem_Index){ char* anim_string[6]; anim_string[0] = "< ERROR >"; anim_string[1] = "< Swimming / Wait >"; anim_string[2] = "< Swimming Crawl >"; anim_string[3] = "< Swimming normal >"; anim_string[4] = "< Swimming / Wait >"; anim_string[5] = "< ~COL_NET_4~Cancel Animation >"; menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val]; } void MD_Anim_Sit_Strings(int MenuItem_Index){ char* anim_string[7]; anim_string[0] = "< ERROR >"; anim_string[1] = "< Sit / yayaya >"; anim_string[2] = "< Sit / Go away >"; anim_string[3] = "< Sit / Lmao >"; anim_string[4] = "< Sit / Clap hands >"; anim_string[5] = "< Sit / Clap hands 2 >"; anim_string[6] = "< ~COL_NET_4~Cancel Animation >"; menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val]; } void MD_Anim_Pause_Strings(int MenuItem_Index){ char* anim_string[7]; anim_string[0] = "< ERROR >"; anim_string[1] = "< pull up collar >"; anim_string[2] = "< blow hands >"; anim_string[3] = "< rub arms >"; anim_string[4] = "< Arms Crossed >"; anim_string[5] = "< Look around >"; anim_string[6] = "< ~COL_NET_4~Cancel Animation >"; menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val]; } void MD_Anim_Sex_Strings(int MenuItem_Index){ char* anim_string[15]; anim_string[0] = "< ERROR >"; anim_string[1] = "< Blowjob Driver Intro >"; anim_string[2] = "< Blowjob Driver 2 >"; anim_string[3] = "< Blowjob Driver 3 >"; anim_string[4] = "< Blowjob Driver 4 >"; anim_string[5] = "< Handjob driver 1 >"; anim_string[6] = "< Handjob driver 2 >"; anim_string[7] = "< Fuck Driver Intro >"; anim_string[8] = "< Fuck driver >"; anim_string[9] = "< Fuck Driver hard>"; anim_string[10] = "< Kiss Passenger >"; anim_string[11] = "< Kiss Driver >"; anim_string[12] = "< Kiss Player >"; anim_string[13] = "< Kiss Player >"; anim_string[14] = "< ~COL_NET_4~Cancel Animation >"; menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val]; } void MD_Anim_Speed_Strings(int MenuItem_Index){ char* anim_string[11]; anim_string[0] = "< ERROR >"; anim_string[1] = (animationspeed == 1.00f) ? "~PAD_LEFT~ ~COL_NET_1~Default ~PAD_RIGHT~" : "~PAD_LEFT~ Default ~PAD_RIGHT~"; anim_string[2] = (animationspeed == 1.50f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 2 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 2 ~PAD_RIGHT~"; anim_string[3] = (animationspeed == 2.00f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 3 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 3 ~PAD_RIGHT~"; anim_string[4] = (animationspeed == 2.50f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 4 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 4 ~PAD_RIGHT~"; anim_string[5] = (animationspeed == 3.00f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 5 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 5 ~PAD_RIGHT~"; anim_string[6] = (animationspeed == 3.50f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 6 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 6 ~PAD_RIGHT~"; anim_string[7] = (animationspeed == 4.00f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 7 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 7 ~PAD_RIGHT~"; anim_string[8] = (animationspeed == 4.50f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 8 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 8 ~PAD_RIGHT~"; anim_string[9] = (animationspeed == 5.00f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 9 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 9 ~PAD_RIGHT~"; anim_string[10] = (animationspeed == 5.50f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 10 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 10 ~PAD_RIGHT~"; menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val]; } void MD_Anim_Specials_Strings(int MenuItem_Index){ char* anim_string[4]; anim_string[0] = "< ERROR >"; anim_string[1] = (GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT("hand3") > 0) ? "< ~COL_NET_1~Swim Everywhere >" : "< Swim Everywhere >"; anim_string[2] = (GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT("eb_superman") > 0) ? "< ~COL_NET_1~Superman >" : "< Superman >"; anim_string[3] = "< ~COL_NET_4~Disable All >"; menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val]; } //Pull all together void MD_Animation_Strings(int MenuItem_Index){ if(MenuItem_Index == 1) return MD_Spy_Strings(MenuItem_Index); else if(MenuItem_Index == 2) return MD_Delete_Strings(MenuItem_Index); else if(MenuItem_Index == 3) return MD_PlayerOption_Strings(MenuItem_Index); else if(MenuItem_Index == 4) return MD_QuickTeleport_Strings(MenuItem_Index); //Jumpover//5 //Bool renew //6 else if(MenuItem_Index == 7)return MD_Anim_Speed_Strings(MenuItem_Index); //Jumpover//9 else if(MenuItem_Index == 10) return MD_Stride_Strings(MenuItem_Index); else if(MenuItem_Index == 11) return MD_Anim_Dance_Strings(MenuItem_Index); else if(MenuItem_Index == 12) return MD_Anim_Gesture_Strings(MenuItem_Index); else if(MenuItem_Index == 13) return MD_Anim_Tool_Strings(MenuItem_Index); else if(MenuItem_Index == 14) return MD_Anim_Heli_Strings(MenuItem_Index); else if(MenuItem_Index == 15) return MD_Anim_Bike_Strings(MenuItem_Index); else if(MenuItem_Index == 16) return MD_Anim_Sliding_Strings(MenuItem_Index); else if(MenuItem_Index == 17) return MD_Anim_Swim_Strings(MenuItem_Index); else if(MenuItem_Index == 18) return MD_Anim_Sit_Strings(MenuItem_Index); else if(MenuItem_Index == 19) return MD_Anim_Pause_Strings(MenuItem_Index); else if(MenuItem_Index == 20) return MD_Anim_Sex_Strings(MenuItem_Index); else if(MenuItem_Index == 21) return MD_Anim_Specials_Strings(MenuItem_Index); }