/** * @ MAJOR DISTRIBUTION EXTEND * @ Version TRIDENT * @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE */ //!Navigator Specific Strings (Others can be found in >Generallu used strings) void Unfriendly_Strings(int MenuItem_Index){ char* String[7]; String[0] = "< ERROR >"; String[1] = Print_Kill_Feed ? "< ~COL_NET_1~Killfeed on screen ~w~>" : "< Killfeed on screen >"; String[2] = "< Burn Vehicle >"; String[3] = "< Break Vehicle >"; String[4] = "< Kill Player >"; String[5] = "< Kick Player >"; String[6] = "< Freak Out >"; menu_item[MenuItem_Index].charval = String[menu_item[MenuItem_Index].num_val]; } void Canonball_Strings(int MenuItem_Index){ char* String[13]; String[0] = "< ERROR >"; String[1] = "< ANNIHILATOR >"; String[2] = (Episode == 2) ? "< BUZZARD >" : "< MAVERICK >"; String[3] = "< SULTANRS >"; String[4] = "< NRG900 >"; String[5] = "< AMBULANCE >"; String[6] = "< FBI >"; String[7] = "< FIRETRUCK >"; String[8] = "< NOOSE >"; String[9] = "< POLICE >"; String[10] = "< POLICE2 >"; String[11] = "< POLPATRIOT >"; String[12] = "< PSTOCKADE >"; menu_item[MenuItem_Index].charval = String[menu_item[MenuItem_Index].num_val]; } void WeaponVehicle_Strings(int MenuItem_Index){ char* String[4]; String[0] = "< ERROR >"; String[1] = MD_Weapon_Vehicle ? "< ~COL_NET_1~Rocket Vehicle ~w~>" : "< Rocket Vehicle >"; String[2] = Devils_Rapid_Fire_Heli ? "< ~COL_NET_1~Rapid Fire Heli ~w~>" : "< Rapid Fire Heli >"; //String[2] = GetBit(MD_Misc_OptionsBitSet, MD_MISC_NATHANS_RAPID_FIRE_HELI) ? "< ~COL_NET_1~Rapid Fire Heli ~w~>" : "< Rapid Fire Heli >"; menu_item[MenuItem_Index].charval = String[menu_item[MenuItem_Index].num_val]; } void MD_Navigator_Strings(uint MenuItem_Index){ if(MenuItem_Index == 1) return MD_Spy_Strings(MenuItem_Index); else if(MenuItem_Index == 2) return MD_Delete_Strings(MenuItem_Index); else if(MenuItem_Index == 3) return MD_PlayerOption_Strings(MenuItem_Index); else if(MenuItem_Index == 4) return MD_QuickTeleport_Strings(MenuItem_Index); else if(MenuItem_Index == 6) return Player_Help_Strings(MenuItem_Index); else if(MenuItem_Index == 7) return Helper_Loop_Strings(MenuItem_Index); else if(MenuItem_Index == 9) return Weapon_Strings(MenuItem_Index); else if(MenuItem_Index == 10) return Physics_Strings(MenuItem_Index); else if(MenuItem_Index == 11) return Unfriendly_Strings(MenuItem_Index); else if(MenuItem_Index == 12) return Canonball_Strings(MenuItem_Index); else if(MenuItem_Index == 13) return MD_VehOpt_Pplayer_Forces_Strings(MenuItem_Index); else if(MenuItem_Index == 14) return MD_VehOpt_Pplayer_Heading_Strings(MenuItem_Index); else if(MenuItem_Index == 15) return MD_VehOpt_Pplayer_Trans_Strings(MenuItem_Index); else if(MenuItem_Index == 16) return WeaponVehicle_Strings(MenuItem_Index); else if(MenuItem_Index == 17) return Help_Strings(MenuItem_Index); }