/** * @ MAJOR DISTRIBUTION EXTEND * @ Version MDv13 TRIDENT * @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE */ void MD_Helper_Loop_Strings(int MenuItem_Index){ char* Helper_Loop[3]; Helper_Loop[0] = "< Not Used >";//We dont have an itemline 0, please keep numbers same as itemlines Helper_Loop[1] = "< Enable >"; Helper_Loop[2] = "< Disable >"; menu_item[MenuItem_Index].charval = Helper_Loop[menu_item[MenuItem_Index].num_val]; } void MD_NetPlayer_Options_Strings(int MenuItem_Index){ if(MenuItem_Index == 1) return MD_Spy_Strings(MenuItem_Index); else if(MenuItem_Index == 2) return MD_Delete_Strings(MenuItem_Index); else if(MenuItem_Index == 3) return MD_PlayerOption_Strings(MenuItem_Index); else if(MenuItem_Index == 4) return MD_QuickTeleport_Strings(MenuItem_Index); //Jumpover 5 else if(MenuItem_Index == 7)return MD_Helper_Loop_Strings(MenuItem_Index); } /* char* Invincibility_Strings[3]; Invincibility_Strings[0] = "< Not used >";//We dont have an itemline 0, please keep numbers same as itemlines if(godmode)Invincibility_Strings[1] = "< Godmode (Orange)>"; else(godmode)Invincibility_Strings[1] = "< Godmode (White) >"; if(armour)Invincibility_Strings[2] = "< Auto Armour (Orange) >"; Invincibility_Strings[2] = "< Auto Armour (White) >"; menu_item[MenuItem_Index].charval = Invincibility_Strings[menu_item[MenuItem_Index].num_val]; */