// ============================================================================ // CHAT RESOURCE - Server Side // Enhanced chat system with private messages, colors, and special features // ============================================================================ // Chat colors using toColour for integer format const COLOUR_WHITE = toColour(255, 255, 255, 255); const COLOUR_ACTION = toColour(200, 100, 255, 255); const COLOUR_WHISPER = toColour(255, 255, 100, 255); const COLOUR_SHOUT = toColour(255, 100, 100, 255); const COLOUR_OOC = toColour(150, 150, 150, 255); const COLOUR_ADMIN = toColour(255, 100, 100, 255); const COLOUR_SYSTEM = toColour(100, 200, 255, 255); const COLOUR_ORANGE = toColour(255, 200, 100, 255); const COLOUR_ERROR = toColour(255, 100, 100, 255); const COLOUR_GRAY = toColour(200, 200, 200, 255); const COLOUR_LOCAL = toColour(200, 255, 200, 255); // Chat history (for logging purposes) let chatHistory = []; const maxHistory = 100; // ============================================================================ // EVENTS // ============================================================================ addEventHandler("OnResourceStart", function(event, resource) { console.log("[Chat] Resource started"); }); addEventHandler("OnPlayerChat", function(event, client, messageText) { // Format and broadcast the chat message let formattedMessage = client.name + ": " + messageText; message(formattedMessage, COLOUR_WHITE); // Log to history logChat(client.name, messageText, "chat"); // Prevent default chat handling return false; }); addEventHandler("OnPlayerCommand", function(event, client, command, params) { let cmd = command.toLowerCase(); switch(cmd) { case "pm": case "msg": case "whisper": case "w": if (params && params.length > 0) { let parts = params.split(" "); let targetName = parts[0]; let messageText = parts.slice(1).join(" "); if (messageText.length > 0) { sendPrivateMessage(client, targetName, messageText); } else { messageClient("[USAGE] /pm ", client, COLOUR_ORANGE); } } else { messageClient("[USAGE] /pm ", client, COLOUR_ORANGE); } break; case "me": case "action": if (params && params.length > 0) { let actionMessage = "* " + client.name + " " + params; message(actionMessage, COLOUR_ACTION); logChat(client.name, params, "action"); } else { messageClient("[USAGE] /me ", client, COLOUR_ORANGE); } break; case "do": if (params && params.length > 0) { let doMessage = "* " + params + " (" + client.name + ")"; message(doMessage, COLOUR_ACTION); logChat(client.name, params, "do"); } else { messageClient("[USAGE] /do ", client, COLOUR_ORANGE); } break; case "shout": case "s": if (params && params.length > 0) { let shoutMessage = client.name + " shouts: " + params.toUpperCase() + "!"; message(shoutMessage, COLOUR_SHOUT); logChat(client.name, params, "shout"); } else { messageClient("[USAGE] /shout ", client, COLOUR_ORANGE); } break; case "ooc": case "b": if (params && params.length > 0) { let oocMessage = "(( " + client.name + ": " + params + " ))"; message(oocMessage, COLOUR_OOC); logChat(client.name, params, "ooc"); } else { messageClient("[USAGE] /ooc ", client, COLOUR_ORANGE); } break; case "local": case "l": if (params && params.length > 0) { sendLocalMessage(client, params); } else { messageClient("[USAGE] /local ", client, COLOUR_ORANGE); } break; case "reply": case "r": if (params && params.length > 0) { replyToLastPM(client, params); } else { messageClient("[USAGE] /r ", client, COLOUR_ORANGE); } break; } }); // ============================================================================ // FUNCTIONS // ============================================================================ // Store last PM sender for reply function let lastPMSender = {}; function sendPrivateMessage(sender, targetName, messageText) { let target = findPlayer(targetName); if (target) { if (target.index === sender.index) { messageClient("[PM] You cannot message yourself!", sender, COLOUR_ERROR); return; } // Send to target messageClient("[PM from " + sender.name + "]: " + messageText, target, COLOUR_WHISPER); // Confirm to sender messageClient("[PM to " + target.name + "]: " + messageText, sender, COLOUR_WHISPER); // Store for reply function lastPMSender[target.index] = sender.index; logChat(sender.name, "-> " + target.name + ": " + messageText, "pm"); } else { messageClient("[PM] Player not found: " + targetName, sender, COLOUR_ERROR); } } function replyToLastPM(client, messageText) { if (lastPMSender[client.index] !== undefined) { let targetIndex = lastPMSender[client.index]; let clients = getClients(); let target = null; for (let i = 0; i < clients.length; i++) { if (clients[i].index === targetIndex) { target = clients[i]; break; } } if (target) { sendPrivateMessage(client, target.name, messageText); } else { messageClient("[PM] The player you're trying to reply to is no longer online", client, COLOUR_ERROR); } } else { messageClient("[PM] No one has messaged you yet", client, COLOUR_ERROR); } } function sendLocalMessage(sender, messageText) { if (!sender.player) { messageClient("[LOCAL] You need to spawn first!", sender, COLOUR_ERROR); return; } let senderPos = sender.player.position; let localRange = 30.0; // 30 units range for local chat let clients = getClients(); // Send to nearby players for (let i = 0; i < clients.length; i++) { let client = clients[i]; if (client.player) { let clientPos = client.player.position; let distance = getDistance(senderPos, clientPos); if (distance <= localRange) { let localMessage = "(Local) " + sender.name + ": " + messageText; messageClient(localMessage, client, COLOUR_LOCAL); } } } logChat(sender.name, messageText, "local"); } function findPlayer(name) { let clients = getClients(); let nameLower = name.toLowerCase(); for (let i = 0; i < clients.length; i++) { if (clients[i].name.toLowerCase() === nameLower || clients[i].name.toLowerCase().indexOf(nameLower) !== -1) { return clients[i]; } } return null; } function getDistance(pos1, pos2) { let dx = pos1.x - pos2.x; let dy = pos1.y - pos2.y; let dz = pos1.z - pos2.z; return Math.sqrt(dx * dx + dy * dy + dz * dz); } function logChat(playerName, messageText, type) { let entry = { time: new Date().toISOString(), player: playerName, message: messageText, type: type }; chatHistory.push(entry); // Keep history limited if (chatHistory.length > maxHistory) { chatHistory.shift(); } console.log("[Chat][" + type + "] " + playerName + ": " + messageText); } console.log("[Chat] Server script loaded!");