/** * @ MAJOR DISTRIBUTION EXTEND * @ Version MDv13 TRIDENT * @ MADE BY - DEVILSDESIGN & IIV NATHAN VII */ void MC_Content_Builder_Setup(void){ //need to add delete distance MENU_SUB_HEADER = "Content Builder"; NETWORK_FIRST_FOUR_ITEMS_MENU_SETUP(); Add_JumpOver("~BLIP_94~ MD C O N T E N T B U I L D E R ~BLIP_94~"); //5 AddFunction_Value("~BLIP_73~ ~b~MD ~c~Teleporter Mapmods ",5); //6 //Green Cloud Teleporter and more AddFunction_Value("~BLIP_73~ ~b~MD ~c~Mapmod Builder Type ",5); //7 // Boat Ramp / Half Pipes / Road To Heaven / Platform / Long Road / Half Pipe AddFunction_Num("~BLIP_73~ ~b~MD ~c~Mapmod Builder Amount ",5); //8 // Amount to spawn from 1 to 8 AddFunction_Value("~BLIP_73~ ~b~MD ~c~Buildings ",5); //9 // Solid Building / Solid House 1 / SOlid House 2 / Garagebox / Pylon / Chimney AddFunction_Value("~BLIP_73~ ~b~MD ~c~Road Signs ",5); //10 // Red Lights, barriers, etc... AddFunction_Value("~BLIP_73~ ~b~MD ~c~Restricted Area ",5); //11 //Helipads / Control Tower / Health Packs / Garage Airport / Tunnel Airport / Gates Airport / Broker Bridges / Remove AddFunction_Value("~BLIP_73~ ~b~MD ~c~Spawn Actionpad Vehicle Generator ",5); //12 //20 types of cars AddFunction_Value("~BLIP_73~ ~b~MD ~c~Spawn Actionpad ",5); //13 //5 types of actionpad : Excellerator, kick skyhigh, kick back, etc.. Actions AddFunction_Value("~BLIP_73~ ~b~MD ~c~Set Action-Pad Exit ",5); //14 //Teleporter Blue / Teleporter Red / Teleporter Orange AddFunction_Value_CB("~BLIP_73~ ~b~MD ~c~Spawn Teleporter ",5); //15 //Teleporter Blue / Teleporter Red / Teleporter Orange ///Give me models for these! AddFunction_Value("~BLIP_73~ ~b~MD ~c~Vehicle Spawn Options",5); //16 //Emergency ON / Emergency OFF / Invincible ON/ Invincible OFF / Neons ON / Neons OFF / AddFunction_Value("~BLIP_73~ ~b~MD ~c~Vehicle Spawn Amount",5); //17 //Max 8 AddFunction_Value("~BLIP_73~ ~b~MD ~c~Vehicle Spawn Model",5); //18 //Sultan RS/ Sentinel / Infernus / Bikes / Police Patriot / Police Mix / Stockade / Emergency Mix / Annihilator / Police Heli Mix / Stinger / Sport Mix / Two Door Mix / Four Door Mix / Trucks Mix / Service Mix //maybe Action pad to set: // Set selected pads teleport coords: < Current, Airport, Etc> //menu_item[1].num_val = (GetBit(MD_Misc_OptionsBitSet, MD_MISC_AUTO_SPECTATE) ? 2 : 1); //Add_StringValue(1); //update string } /**Strings are done in xxx\Dropbox\MDv13_DEVELOPMENT\V13_NEW_MD_BASE(Devil)\MD_Menu_Structure\MD_Menu_StringItems.c*/ void MC_Content_Builder_Action(void){ NETWORK_FIRST_FOUR_ITEMS_MENU_ACTION(); if(SelectedItem == 6){//Green Cloud Teleporter and more if(menu_item[SelectedItem].num_val == 1){ Create_Actionpad(ACTION_VEHICLE_GENERATE, MODEL_SULTANRS, 1337, 1337); } else if(menu_item[SelectedItem].num_val == 2){ } else if(menu_item[SelectedItem].num_val == 3){ } else if(menu_item[SelectedItem].num_val == 4){ } else if(menu_item[SelectedItem].num_val == 5){ } else if(menu_item[SelectedItem].num_val == 6){ } } else if(SelectedItem == 7){// Boat Ramp / Half Pipes / Road To Heaven / Platform / Long Road / Half Pipe if(menu_item[SelectedItem].num_val == 1){ } else if(menu_item[SelectedItem].num_val == 2){ } else if(menu_item[SelectedItem].num_val == 3){ } else if(menu_item[SelectedItem].num_val == 4){ } else if(menu_item[SelectedItem].num_val == 5){ } else if(menu_item[SelectedItem].num_val == 6){ } } else if(SelectedItem == 8){// Amount to spawn from 1 to 8 if(menu_item[SelectedItem].num_val == 1){ } else if(menu_item[SelectedItem].num_val == 2){ } else if(menu_item[SelectedItem].num_val == 3){ } else if(menu_item[SelectedItem].num_val == 4){ } else if(menu_item[SelectedItem].num_val == 5){ } else if(menu_item[SelectedItem].num_val == 6){ } else if(menu_item[SelectedItem].num_val == 7){ } else if(menu_item[SelectedItem].num_val == 8){ } } else if(SelectedItem == 9){// Solid Building / Solid House 1 / SOlid House 2 / Garagebox / Pylon / Chimney if(menu_item[SelectedItem].num_val == 1){ } else if(menu_item[SelectedItem].num_val == 2){ } else if(menu_item[SelectedItem].num_val == 3){ } else if(menu_item[SelectedItem].num_val == 4){ } else if(menu_item[SelectedItem].num_val == 5){ } else if(menu_item[SelectedItem].num_val == 6){ } } else if(SelectedItem == 10){// Red Lights, barriers, etc... if(menu_item[SelectedItem].num_val == 1){ } else if(menu_item[SelectedItem].num_val == 2){ } else if(menu_item[SelectedItem].num_val == 3){ } else if(menu_item[SelectedItem].num_val == 4){ } else if(menu_item[SelectedItem].num_val == 5){ } else if(menu_item[SelectedItem].num_val == 6){ } } else if(SelectedItem == 11){//Helipads / Control Tower / Health Packs / Garage Airport / Tunnel Airport / Gates Airport / Broker Bridges / Remove if(menu_item[SelectedItem].num_val == 1){ } else if(menu_item[SelectedItem].num_val == 2){ } else if(menu_item[SelectedItem].num_val == 3){ } else if(menu_item[SelectedItem].num_val == 4){ } else if(menu_item[SelectedItem].num_val == 5){ } else if(menu_item[SelectedItem].num_val == 6){ } } else if(SelectedItem == 12){//20 types of cars //AddFunction_Value("~BLIP_73~ ~b~MD ~c~Vehicle Generator ",20); if(menu_item[SelectedItem].num_val == 1){ Create_Actionpad(ACTION_VEHICLE_GENERATE, MODEL_SULTANRS, 1337, 1337); } else if(menu_item[SelectedItem].num_val == 2){ } else if(menu_item[SelectedItem].num_val == 3){ } else if(menu_item[SelectedItem].num_val == 4){ } else if(menu_item[SelectedItem].num_val == 5){ } else if(menu_item[SelectedItem].num_val == 6){ } } else if(SelectedItem == 13){//5 types of actionpad : Excellerator, kick skyhigh, kick back, etc.. Actions if(menu_item[SelectedItem].num_val == 1){ } else if(menu_item[SelectedItem].num_val == 2){ } else if(menu_item[SelectedItem].num_val == 3){ } else if(menu_item[SelectedItem].num_val == 4){ } else if(menu_item[SelectedItem].num_val == 5){ } else if(menu_item[SelectedItem].num_val == 6){ } } else if(SelectedItem == 14){ //Set actionpad exit//Teleporter Blue / Teleporter Red / Teleporter Orange int ActionPad = (menu_item[SelectedItem].num_val - 1); float x,y,z; GET_CHAR_COORDINATES(pPlayer,&x,&y,&z); aPads[ActionPad].TeleportCoordGroundX = x; aPads[ActionPad].TeleportCoordGroundY = y; char * buffer[16]; Strcpy(buffer, "~b~MD Actionpad "); itoa( (ActionPad + 1), buffer); Strcat(buffer, ": ~s~Teleport co-ordinates set."); //47ish? bleh Alert(buffer, false); } else if(SelectedItem == 15){//Teleporter Blue / Teleporter Red / Teleporter Orange //Create teleporter actionpad int ActionPad = (menu_item[SelectedItem].num_val - 1); Create_Actionpad(ACTION_TELEPORT_COORD_GROUND_X_Y, 0, 1337, 1337); if(menu_item[SelectedItem].num_val == 1){ } else if(menu_item[SelectedItem].num_val == 2){ } else if(menu_item[SelectedItem].num_val == 3){ } else if(menu_item[SelectedItem].num_val == 4){ } else if(menu_item[SelectedItem].num_val == 5){ } else if(menu_item[SelectedItem].num_val == 6){ } } else if(SelectedItem == 16){//Emergency ON / Emergency OFF / Invincible ON/ Invincible OFF / Neons ON / Neons OFF / if(menu_item[SelectedItem].num_val == 1){ } else if(menu_item[SelectedItem].num_val == 2){ } else if(menu_item[SelectedItem].num_val == 3){ } else if(menu_item[SelectedItem].num_val == 4){ } else if(menu_item[SelectedItem].num_val == 5){ } else if(menu_item[SelectedItem].num_val == 6){ } } else if(SelectedItem == 17){//Vehicle Amount Max 8 if(menu_item[SelectedItem].num_val == 1){ } else if(menu_item[SelectedItem].num_val == 2){ } else if(menu_item[SelectedItem].num_val == 3){ } else if(menu_item[SelectedItem].num_val == 4){ } else if(menu_item[SelectedItem].num_val == 5){ } else if(menu_item[SelectedItem].num_val == 6){ } } else if(SelectedItem == 18){//Sultan RS/ Sentinel / Infernus / Bikes / Police Patriot / Police Mix / Stockade / Emergency Mix / Annihilator / Police Heli Mix / Stinger / Sport Mix / Two Door Mix / Four Door Mix / Trucks Mix / Service Mix if(menu_item[SelectedItem].num_val == 1){ } else if(menu_item[SelectedItem].num_val == 2){ } else if(menu_item[SelectedItem].num_val == 3){ } else if(menu_item[SelectedItem].num_val == 4){ } else if(menu_item[SelectedItem].num_val == 5){ } else if(menu_item[SelectedItem].num_val == 6){ } } }