/** * @ MAJOR DISTRIBUTION EXTEND * @ Version MDv13 * @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE //Stop Typing Everything Like This In The Prints! It's an eyesaw! - Nathan */ //jusT likE iF i typeD everythinG likE thiS... //!ADMIN CONTROLS SETUP & FUNCTIONS #pragma once // this code will not be compiled in public version so they cannot hack it //GOOD! - Nathan /* V13 ADMIN! extern void GET_PLAYER_MAX_ARMOUR(Player playerIndex, uint *pMaxArmour); armour = version (1300 = v13, 1301 = v13.01, 1310 = v13.10 extern void GET_PLAYER_MAX_HEALTH(int player, int *maxhealth); for admins health = playerindex + command example index i want to act on is 0 command to execute is 23 my health = 0023 if index was 16, 1623 users will listen for this.. extern void INCREASE_PLAYER_MAX_ARMOUR(int player, int armour); extern void INCREASE_PLAYER_MAX_HEALTH(int player, int maxhealth); */ #ifdef Admin ///endif at bottom of file enum eIsolateModes{ ACTION_ISOLATE = 1, ACTION_ISOLATE_FREEZE = 2, ACTION_ISOLATE_FREEZE_ADV = 3, }; void Isolate_Net_Player(const int playerID, const int mode) //Nathan re-doing { int playerPED; GET_PLAYER_CHAR(playerID,&playerPED); if(!DOES_CHAR_EXIST(playerPED)) { return; } int obj, model; if(mode == ACTION_ISOLATE) { model = 0x37E38F9D; } else if(mode == ACTION_ISOLATE_FREEZE) { model = 0x1B42315D; } else if(mode == ACTION_ISOLATE_FREEZE_ADV) { model = 0x37E38F9D; //????? whats difference between this and normal isolate?! } REQUEST_MODEL(model); int i; while(!HAS_MODEL_LOADED(model)) WAIT(0); CREATE_OBJECT(model,0.0,0.0,0.0,&obj,true); int NetID; while(!DOES_OBJECT_EXIST(obj)) WAIT(0); GET_NETWORK_ID_FROM_OBJECT(obj,&NetID); SET_NETWORK_ID_CAN_MIGRATE(NetID,false); for(i = 0; i < 5; i++) //loop attach { if(IS_CHAR_IN_ANY_CAR(playerPED)) { //ATTACH_OBJECT_TO_CAR_PHYSICALLY(obj,PLAYERS_VEHICLE(playerID),0,0,0,0,0,0,0,0); Alert("Attach object to car physically = removed for compile testing..",false); } else { //ATTACH_OBJECT_TO_PED_PHYSICALLY(obj,playerPED,false,0,0.0,0.0,0,0.0,0.0,0,false,false); Alert("Attach object to ped physically = removed for compile testing..",false); } DONT_REMOVE_OBJECT(obj); SET_OBJECT_VISIBLE(obj,false); FREEZE_OBJECT_POSITION(obj,true); SET_OBJECT_COLLISION(obj, true); } MARK_MODEL_AS_NO_LONGER_NEEDED(model); } void admin_teleport(const int ped, float x, float y, float z) { if(IS_CHAR_IN_ANY_CAR(ped)) { if(!is_driving(ped)) { WARP_CHAR_FROM_CAR_TO_COORD(ped,x,y,z); return; } } SET_CHAR_COORDINATES(ped,x,y,z); //will set car coords fine } /**We sadly need to keep this function to perform admin in pre V13 users!!!**/ void player_rgb_2CID(uint playerID){ // Turn player color into an Color ID rgb to define the x used to perform actions int player_r,player_g,player_b; GET_PLAYER_RGB_COLOUR(playerID,&player_r,&player_g,&player_b); if (player_r == 0 && player_g == 0 && player_b == 0) player_rgb = 2; //Black else if (player_r == 230 && player_g == 110 && player_b == 0) player_rgb = 4; //orange else if (player_r == 255 && player_g == 255 && player_b == 75) player_rgb = 6; //yellow else if (player_r == 1 && player_g == 75 && player_b == 0) player_rgb = 8; //dark green else if (player_r == 110 && player_g == 120 && player_b == 145)player_rgb = 10; //grey else if (player_r == 83 && player_g == 55 && player_b == 25) player_rgb = 12; //brown else if (player_r == 120 && player_g == 255 && player_b == 255) player_rgb = 14; //light light blue else if (player_r == 128 && player_g == 0 && player_b == 210) player_rgb = 16; //Purple else if (player_r == 9 && player_g == 175 && player_b == 0) player_rgb = 18; //Green else if (player_r == 180 && player_g == 29 && player_b == 0) player_rgb = 20; //red else if (player_r == 255 && player_g == 175 && player_b == 225) player_rgb = 22; //Pink else if (player_r == 255 && player_g == 0 && player_b == 255) player_rgb = 24; //Dark Pink else if (player_r == 203 && player_g == 159 && player_b == 114) player_rgb = 26; //Beige else if (player_r == 25 && player_g == 25 && player_b == 255) player_rgb = 28; //Darkblue else if (player_r == 111 && player_g == 115 && player_b == 45) player_rgb = 30; //Shit green else if (player_r == 61 && player_g == 166 && player_b == 235) player_rgb = 32; //Light Blue else if (player_r == 155 && player_g == 232 && player_b == 142) player_rgb = 34; //Light light green } void Admin_V8_Action(uint playerID,float v81_h, float Set, float Item){ #define TriggerTime 30 //100 = still way too long #define Offset 1 if(Is_Developer(iPlayer)){ float mx, my, mz, mh, speed, heading; //float admin_h = 240; GET_CHAR_COORDINATES(pPlayer,&mx,&my,&mz); GET_CHAR_HEADING(pPlayer,&mh); if(DOES_VEHICLE_EXIST(Personal_Vehicle)){ GET_CAR_SPEED(Personal_Vehicle,&speed); } player_rgb_2CID(playerID);//This needs to stay, their menu detect this!!! admin_teleport(pPlayer,player_rgb,Set,Item - Offset); //WAIT(0); SET_CHAR_HEADING(pPlayer, v81_h); int i; for(i = 0; i < TriggerTime; i++) { WAIT(0); FREEZE_CHAR_POSITION(pPlayer,true); } //WAIT(TriggerTime); //admin_teleport(pPlayer,mx, my, mz); if(DOES_VEHICLE_EXIST(Personal_Vehicle) && WARP_PED_INTO_VEHICLE(pPlayer,Personal_Vehicle)) { return; } else { SET_CHAR_COORDINATES(pPlayer,mx,my,mz); SET_CHAR_HEADING(pPlayer,mh); FREEZE_CHAR_POSITION(pPlayer,false); } } } void hold_admin_object_noteleport(const int model) { if(IS_MODEL_IN_CDIMAGE(model)) //for some reason freezes when using tell v7+ user to find a new game { //not the model as we check for that. REQUEST_MODEL(model); float x,y,z; GET_CHAR_COORDINATES(pPlayer,&x,&y,&z); //attempt to stop weird frez while(!HAS_MODEL_LOADED(model)) WAIT(0); int obj; CREATE_OBJECT(model,x,y,z,&obj,true); int NetID; //while(!DOES_OBJECT_EXIST(obj)) WAIT(0); GET_NETWORK_ID_FROM_OBJECT(obj,&NetID); SET_NETWORK_ID_CAN_MIGRATE(NetID,false); SET_OBJECT_INVINCIBLE(obj,true); SET_OBJECT_AS_STEALABLE(obj,false); SET_OBJECT_COLLISION(obj,true); WAIT(10); GIVE_PED_PICKUP_OBJECT(pPlayer,obj,true); WAIT(2000); if(DOES_OBJECT_EXIST(obj)) DELETE_OBJECT(&obj); MARK_MODEL_AS_NO_LONGER_NEEDED(model); } else { Alert(Error_Model_Missing,false); } } void hold_admin_object(const int playerindex, const int model) { float mx,my,mz,mh; GET_CHAR_COORDINATES(pPlayer,&mx,&my,&mz); GET_CHAR_HEADING(pPlayer,&mh); int playerped; GET_PLAYER_CHAR(playerindex,&playerped); if(!DOES_CHAR_EXIST(playerped)) { Alert(Error_Char_Missing,false); return; } bool in_car = DOES_VEHICLE_EXIST(Personal_Vehicle); if(!Teleport_iPlayer_To_PlayerIndex(playerindex,false)) { return; } hold_admin_object_noteleport(model); //WAIT(2000) in function.. if(WARP_PED_INTO_VEHICLE(pPlayer, Personal_Vehicle)) //does vehicle+ped exist check inside function { return; } SET_CHAR_COORDINATES(pPlayer,mx,my,mz); SET_CHAR_HEADING(pPlayer,mh); } void MASTER_SUPER_ADMIN_SETUP(void){ AddFunction("~BLIP_73~ V7 Manually Scan For Extend Users"); //1 AddSubMenu("~PAD_RIGHT~ V7 Administrator On User"); //2 AddSubMenu("~PAD_RIGHT~ MDv11 Users Messages"); //3 AddSubMenu("~PAD_RIGHT~ MDv11 Users Player Changer"); //4 AddSubMenu("~PAD_RIGHT~ MDv11 Users Animations ~y~(New)"); //5 AddSubMenu("~PAD_RIGHT~ MDv11 Users Strides ~y~(New)"); //6 AddSubMenu("~PAD_RIGHT~ MDv11 Users Car Spawner"); //7 AddSubMenu("~PAD_RIGHT~ MDv11 Users Teleport"); //8 AddSubMenu("~PAD_RIGHT~ MDv11 Users Punishment & Troll"); //9 AddSubMenu("~PAD_RIGHT~ MDv11 Users Menu Control"); //10 AddSubMenu("~PAD_RIGHT~ MDv11 Super Admin Troll"); //12 AddSubMenu("~PAD_RIGHT~ Special Freeze Player"); //11 //Only for US! AddSubMenu("~PAD_RIGHT~ MDv11 Super Admin Freeze"); //13 return; } void MASTER_ADMIN_V11_STRIDES_SETUP(void){ MENU_SUB_HEADER = "NEW V11 User Strides"; AddFunction_CB("~BLIP_52~ Player"); AddFunction_CB("~BLIP_52~ Male Fat"); AddFunction_CB("~BLIP_52~ Female Fat"); AddFunction_CB("~BLIP_52~ Sexy"); AddFunction_CB("~BLIP_52~ Female Cower"); AddFunction_CB("~BLIP_52~ Male Cower"); AddFunction_CB("~BLIP_52~ Male Injured"); AddFunction_CB("~BLIP_52~ Swat"); AddFunction_CB("~BLIP_52~ Bum"); AddFunction_CB("~BLIP_52~ Cuffed"); return; } void MASTER_ADMIN_V11_STRIDES_ACTION(void){ if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id)){ if(SelectedItem > 0) Admin_V8_Action(players[ChangeNetPlayer].id, 240, 20, (SelectedItem)); //Optimised FUCKA.. - Nathan return; } return; } void MASTER_ADMIN_V11_ANIMATIONS_SETUP(void){ MENU_SUB_HEADER = "NEW V11 User Animations"; AddFunction_Num_CB("~BLIP_52~ Taichi",2); //1 AddFunction_CB("~BLIP_52~ Stripper"); //2 AddFunction_Num_CB("~BLIP_52~ Male Dance",4); //3 AddFunction_Num_CB("~BLIP_52~ Female Dance",3); //4 AddFunction_CB("~BLIP_52~ Busted"); //5 AddFunction_CB("~BLIP_52~ Piss"); //6 AddFunction_CB("~BLIP_52~ Smoking"); //7 AddFunction_Num_CB("~BLIP_52~ Drunk",2); //8 AddFunction_Num_CB("~BLIP_52~ Hooker",3); //9 AddFunction_Num_CB("~BLIP_52~ Heli Animations",9); //10 AddFunction_Num_CB("~BLIP_52~ Bike Animations",6); //11 AddFunction_CB("~BLIP_52~ Crawl"); //12 AddFunction_CB("~BLIP_52~ RagDoll"); //13 AddFunction_CB("~BLIP_52~ Stop Animation"); //14 return; } void MASTER_ADMIN_V11_ANIMATIONS_ACTION(void){ //Can probably rig this to use if(SelectedItem > 0 ) //No, values vary... not doable. if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id)){ if(SelectedItem == 1){ Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, ((menu_item[SelectedItem].num_val == 1) ? 1 : 2) ); //Optimised by nathan :D //if(menu_item[SelectedItem].num_val == 1) Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, 1); //else Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, 2); } else if(SelectedItem == 2){ Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, 3); } else if(SelectedItem == 3) { Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, ((menu_item[SelectedItem].num_val - 1) + 3)); //Optimised by nathan :D //Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, (number + 3)); //Value here is always number + 3 so... Optimisation time! } else if(SelectedItem == 4){ Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, ((menu_item[SelectedItem].num_val - 1) + 7)); //Optimised by Nathan :D //if(number == 1) Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, 8); //1 //else if(number == 2) Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, 9); //2 //else Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, 10); //3 } else if(SelectedItem >= 5 && SelectedItem <= 7) { Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, (SelectedItem + 6)); //Optimised by Nathan :) if(SelectedItem == 6) Alert("~s~Nathan says: ~w~Nice highly flammable piss! Now all you need is a lighter for me to salute you!",false); } else if(SelectedItem == 8){ Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, (menu_item[SelectedItem].num_val == 1) ? 14 : 15); //Optimised by Nathan :D } else if(SelectedItem == 9) { Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, ((menu_item[SelectedItem].num_val - 1) + 15)); //Optimised by Nathan :D } else if(SelectedItem == 10){ Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, ((menu_item[SelectedItem].num_val - 1) + 18)); //Optimised by Nathan :D } else if(SelectedItem == 11){ Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, ((menu_item[SelectedItem].num_val - 1) + 27)); // Optimised by Nathan :D } else if(SelectedItem >= 12 && SelectedItem <= 14){ Admin_V8_Action(players[ChangeNetPlayer].id, 240, 16, (SelectedItem + 22)); //Optimised by nathan } return; } return; } void MASTER_ADMIN_V8_MESSAGE_SETUP(void){ MENU_SUB_HEADER = "V8 User Messages"; AddFunction_CB("~BLIP_82~ Hello!"); //1 AddFunction_CB("~BLIP_82~ Follow Me"); //2 AddFunction_CB("~BLIP_82~ Watch This"); //3 AddFunction_CB("~BLIP_82~ Come to Me Please"); //4 AddFunction_CB("~BLIP_82~ Leave This Guy Alone Pls"); //5 AddFunction_CB("~BLIP_82~ Just Testing Something"); //6 AddFunction_CB("~BLIP_82~ Pls Dont Abuse Your Mods!"); //7 AddFunction_CB("~BLIP_82~ Last Warning!"); //8 AddFunction_CB("~BLIP_82~ Ok You Are Out! Bye Bye!"); //9 AddFunction_CB("~BLIP_82~ You Are a Dick!"); //10 AddFunction_CB("~BLIP_82~ Idiot!"); //11 AddFunction_CB("~BLIP_82~ DickList For You Asshole!"); //12 AddFunction_CB("~BLIP_82~ Stop Using Rapidfire!"); //13 AddFunction_CB("~BLIP_82~ Stop Cheating!"); //14 // AddFunction_CB("~BLIP_82~ Let The Hate Flow Trough You!"); //15 AddFunction_CB("~BLIP_82~ Nice Of You!"); //16 AddFunction_CB("~BLIP_82~ Thanks For Creating Fun!"); //17 AddFunction_CB("~BLIP_82~ Stop Abusing Non-Modders!"); //18 AddFunction_CB("~BLIP_82~ Visit consolecrunch for Update!"); //19 AddFunction_CB("~BLIP_82~ Get Premium!"); //20 return; } void MASTER_ADMIN_V8_MESSAGE_ACTION(void){ uint index = ChangeNetPlayer; int id = players[ChangeNetPlayer].id; if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id)){ //Optimisation time! if(SelectedItem > 0) //Optimised by nathan FUCKA { Admin_V8_Action(players[ChangeNetPlayer].id, 240,4, (SelectedItem)); char* buffer[32]; Strcpy(buffer, "~b~MD: ~s~Sent Message: "); char* strings[21]; strings[0] = ""; //Not used strings[1] = "~r~Hello"; strings[2] = "~r~Follow Me"; strings[3] = "~r~Watch This"; strings[4] = "~r~Come to Me Please"; strings[5] = "~r~Leave This Guy Alone"; strings[6] = "~r~Just Testing Something"; strings[7] = "~r~Please Do Not Abuse Your Mods"; strings[8] = "~r~Last Warning"; strings[9] = "~r~Ok You Are Out! Bye Bye!"; //Stop Typing Everything Like This Devil!!! strings[10] = "~r~You Are a Dick"; strings[11] = "~r~Idiot"; strings[12] = "~r~DickList For You Assholl"; strings[13] = "~r~Stop Using RapidFire"; strings[14] = "~r~Stop Cheating"; strings[15] = "~r~Let The Hate Flow Through You"; //No I Will Not Let thE hatE floW througH mE strings[16] = "~r~Nice Of You!"; strings[17] = "~r~Thanks For Creating Fun!"; strings[18] = "~r~Stop Abusing Non-Modders!"; strings[19] = "~r~Visit consolecrunch for Update!"; strings[20] = "~r~Get Premium!"; Strcat(buffer, strings[SelectedItem]); Strcat(buffer, " ~s~to "); PLAYER_NAME_WITH_COLOUR(players[ChangeNetPlayer].id, &buffer); //WORKS! Strcat(buffer, "~s~."); Alert(buffer,false); } } return; } void MASTER_SUPER_ADMIN_ACTION(void){ if(SelectedItem == 1){ //Room for optimisation here - Nathan int Attatched_Object,Attatched_Object_Model,i,tmp; Blip Extuserblip; uint EXT_USER_ID; if(Is_Admin(iPlayer)){ Alert("~b~MD: ~COL_NET_4~Scanning for Extend ~w~Users....",false); for(i = 0;i < 3500;i++){ GET_OBJECT_FROM_NETWORK_ID(i,&Attatched_Object); if(!IS_OBJECT_ATTACHED(Attatched_Object)) continue; for(EXT_USER_ID = 0; EXT_USER_ID <= MAX_PLAYERS - 1;EXT_USER_ID++){ if(Player_Display_Selection(EXT_USER_ID))continue; if(!PLAYER_HAS_CHAR(EXT_USER_ID))continue; GET_PLAYER_CHAR(EXT_USER_ID,&tmp); if(GET_PED_OBJECT_IS_ATTACHED_TO(Attatched_Object) != tmp) continue; GET_OBJECT_MODEL(Attatched_Object, &Attatched_Object_Model); if(Attatched_Object_Model != 0x3F15FE26 && Attatched_Object_Model != 0xD1BBA26E && Attatched_Object_Model != 0xD6E93FB5 && Attatched_Object_Model != 0x37E38F9D) continue; if(Attatched_Object_Model == 0x37E38F9D){ ADD_BLIP_FOR_CHAR(tmp, &Extuserblip); CHANGE_BLIP_NAME_FROM_ASCII(Extuserblip, "Extend V7 User"); CHANGE_BLIP_COLOUR(Extuserblip, 7); FLASH_BLIP(Extuserblip,true); WAIT(0); Alert_Two("~b~MD: ~COL_NET_4~Extend V7 ~w~User Detected! ~n~Blip Added! ~n~",GET_PLAYER_NAME(EXT_USER_ID),false); } if(Attatched_Object_Model == 0xD6E93FB5){ ADD_BLIP_FOR_CHAR(tmp, &Extuserblip); CHANGE_BLIP_NAME_FROM_ASCII(Extuserblip, "Extend V8.0 User"); CHANGE_BLIP_COLOUR(Extuserblip, 8); FLASH_BLIP(Extuserblip,true); WAIT(0); Alert_Two("~b~MD: ~COL_NET_4~Extend V8.0 ~w~User Detected! ~n~Blip Added! ~n~",GET_PLAYER_NAME(EXT_USER_ID),false); } if(Attatched_Object_Model == 0xD1BBA26E){ ADD_BLIP_FOR_CHAR(tmp, &Extuserblip); CHANGE_BLIP_NAME_FROM_ASCII(Extuserblip, "Extend V8.1 User"); CHANGE_BLIP_COLOUR(Extuserblip, 9); FLASH_BLIP(Extuserblip,true); WAIT(0); Alert_Two("~b~MD: ~COL_NET_4~Extend V8.1 ~w~User Detected! ~n~Blip Added! ~n~",GET_PLAYER_NAME(EXT_USER_ID),false); } if(Attatched_Object_Model == 0x3F15FE26){ ADD_BLIP_FOR_CHAR(tmp, &Extuserblip); CHANGE_BLIP_NAME_FROM_ASCII(Extuserblip, "Extend V11 User"); CHANGE_BLIP_COLOUR(Extuserblip, 11); FLASH_BLIP(Extuserblip,true); WAIT(0); Alert_Two("~b~MD: ~COL_NET_4~Extend V11 ~w~User Detected! ~n~Blip Added! ~n~",GET_PLAYER_NAME(EXT_USER_ID),false); } } } Alert("~b~MD: ~COL_NET_3~Scan Performed!",false); } } } void MASTER_ADMIN_V7_SETUP(void){ // This is done, dont touch = old admin //I know I rigged it after re-doing the functions!! - Nathan MENU_SUB_HEADER = "V7 Admin"; AddFunction_CB("~BLIP_52~ Send Warning"); //1 AddFunction_CB("~BLIP_52~ Take Action (Single Player)"); //2 AddFunction_CB("~BLIP_52~ Take Action (Freeze)"); //3 AddFunction_CB("~BLIP_52~ Take Action (Find Game)"); //4 AddFunction_CB("~BLIP_52~ Disable All Scripts"); //5 AddFunction_CB("~BLIP_68~ V7 Blackout Players Screen - ~g~Enable"); //6 //String items! AddFunction_CB("~BLIP_68~ V7 Blackout Players Screen - ~r~Disable"); //7 AddFunction_CB("~BLIP_52~ Make Nearby Users Teleport to You"); //8 AddFunction_CB("~BLIP_49~ Detach From Player"); //9 if(Is_Admin(iPlayer)) AddFunction_CB("~BLIP_52~ Teleport Player Away From Others"); //10 } void MASTER_ADMIN_V7_ACTION(void){ if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id)){ if(SelectedItem == 1){ hold_admin_object(PLAYER_CHAR(players[ChangeNetPlayer].id), MODEL_CJ_DART_1); Alert("~b~MD: ~s~Sent warning: Stop the abuse!",false); } else if(SelectedItem == 2){ hold_admin_object(PLAYER_CHAR(players[ChangeNetPlayer].id), MODEL_CJ_DART_2); Alert("~b~MD: ~s~Sent user to SinglePlayer.",false); } else if(SelectedItem == 3){ hold_admin_object(PLAYER_CHAR(players[ChangeNetPlayer].id), MODEL_CJ_DART_3); Alert("~b~MD: ~s~User is now frozen.",false); } else if(SelectedItem == 4){ hold_admin_object(PLAYER_CHAR(players[ChangeNetPlayer].id), MODEL_CJ_DART_4); Alert("~b~MD: ~s~User will now find a new game.",false); } else if(SelectedItem == 5){ hold_admin_object(PLAYER_CHAR(players[ChangeNetPlayer].id), 0x37E38F9D); Alert("~b~MD: ~s~User will now have all their scripts terminated.",false); } else if(SelectedItem == 6){ hold_admin_object(PLAYER_CHAR(players[ChangeNetPlayer].id), MODEL_CJ_DART_7); Alert("~b~MD: ~s~Blacked out users screen.",false); } else if(SelectedItem == 7){ hold_admin_object(PLAYER_CHAR(players[ChangeNetPlayer].id), MODEL_CJ_J_CAN1); Alert("~b~MD: ~s~Blackout out users screen disabled.",false); } else if(SelectedItem == 8){ hold_admin_object_noteleport(MODEL_CJ_DART_6); Alert("~b~MD: ~s~Teleporting nearby users to you on foot.",false); } else if(SelectedItem == 9){ Detach_pPlayer(); Alert("~b~MD: ~s~Detached.",false); } else if(SelectedItem == 10){ Isolate_Net_Player(players[ChangeNetPlayer].id,ACTION_ISOLATE); } return; } return; } void MASTER_ADMIN_V8_PCHANGER_SETUP(void){ uint index = ChangeNetPlayer; int id = players[ChangeNetPlayer].id; MENU_SUB_HEADER = "V8 User Player Changer"; AddFunction_CB("~BLIP_52~ Change Player to Original Settings"); //1 AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Chicken"); //2 AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Prisoner "); //3 AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Police Officer"); //4 AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Security Guard"); //5 AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Doctor"); //6 AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Striper"); //7 AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Niko"); //8 AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Bruce"); //9 AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Broken Char"); //10 = The Char thats half bended AddFunction_CB("~BLIP_52~ Change Player Into A ~y~Homo"); //11 return; } void MASTER_ADMIN_V8_PCHANGER_ACTION(void){ //Using Menu Set 3 if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id)) { if(SelectedItem > 0) //Optimised by Nathan motherfucker :D { char* buffer[32]; Strcpy(buffer, "~b~MD: ~s~Changed "); PLAYER_NAME_WITH_COLOUR(players[ChangeNetPlayer].id, &buffer); //WORKS! Strcat(buffer, " ~s~into a "); Admin_V8_Action(players[ChangeNetPlayer].id, 240, 3, SelectedItem); char* strings[12]; strings[1] = "Player Settings"; strings[2] = "Chicken"; strings[3] = "Prisoner"; strings[4] = "Police Officer"; strings[5] = "Security Guard"; strings[6] = "Doctor"; strings[7] = "Striper"; strings[8] = "Niko"; strings[9] = "Bruce"; strings[10] = "Broken Char"; strings[11] = "Homo"; Strcat(buffer, strings[SelectedItem]); Strcat(buffer, "."); Alert(buffer,false); } } return; } //Submenus void MASTER_ADMIN_V8_MENUCONTROLL_SETUP(void){ //Set 5 Menu & Game Options uint index = ChangeNetPlayer; int id = players[ChangeNetPlayer].id; //Script MENU_SUB_HEADER = "V8 User Menu Control"; AddFunction_CB("~BLIP_68~ God Mode ~COL_NET_3~On"); //1 AddFunction_CB("~BLIP_68~ God Mode ~COL_NET_4~Off"); //2 AddFunction_CB("~BLIP_68~ Vehicle Helper ~COL_NET_3~On"); //3 AddFunction_CB("~BLIP_68~ Vehicle Helper ~COL_NET_4~Off"); //4 AddFunction_CB("~BLIP_68~ Rapid Fire ~COL_NET_3~On"); //5 //STRING ITEMS! AddFunction_CB("~BLIP_68~ Rapid Fire ~COL_NET_4~Off"); //6 AddFunction_CB("~BLIP_68~ Auto Aim ~COL_NET_3~On"); //7 AddFunction_CB("~BLIP_68~ Auto Aim ~COL_NET_4~Off"); //8 AddFunction_CB("~BLIP_52~ Aim Bot ~COL_NET_4~Off"); //9 AddFunction_CB("~BLIP_52~ Clean all Objects ~COL_NET_3~On"); //10 //Case Player to freeze AddFunction_CB("~BLIP_68~ Force Field ~COL_NET_3~On"); //11 AddFunction_CB("~BLIP_68~ Force Field ~COL_NET_4~Off"); //12 //Case player to freeze AddFunction_CB("~BLIP_68~ Player Inferno ~COL_NET_3~On"); //13 AddFunction_CB("~BLIP_68~ Player Inferno ~COL_NET_4~Off"); //14 AddFunction_CB("~BLIP_68~ Slow Motion ~COL_NET_3~On"); //15 AddFunction_CB("~BLIP_68~ Slow Motion ~COL_NET_4~Off"); //16 AddFunction_CB("~BLIP_68~ Change Player To Pigeon ~COL_NET_3~On"); //17 AddFunction_CB("~BLIP_68~ Change Player To Pigeon ~COL_NET_4~Off"); //18 AddFunction_CB("~BLIP_68~ Change Player To Stop Sign ~COL_NET_3~On"); //19 AddFunction_CB("~BLIP_68~ Change Player To Stop Sign ~COL_NET_4~Off"); //20 return; } void MASTER_ADMIN_V8_MENUCONTROLL_ACTION(void) //Set 5 Menu & Game Options { if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id)) { if(SelectedItem > 0) //Optimised by nathan.. { Admin_V8_Action(players[ChangeNetPlayer].id, 240, 5, SelectedItem); char* buffer[32]; PLAYER_NAME_WITH_COLOUR(players[ChangeNetPlayer].id, &buffer); //WORKS! Strcat(buffer, "'s ~s~"); char* strings[21]; strings[1] = "God Mode is now enabled."; strings[2] = "God Mode is now disabled."; strings[3] = "Vehicle Helper is now enabled."; strings[4] = "Vehicle Helper is now disabled."; strings[5] = "Rapid Fire is now enabled."; strings[6] = "Rapid Fire is now disabled."; strings[7] = "Auto Aim is now enabled."; strings[8] = "Auto Aim is now disabled."; strings[9] = "Aim Bot is now disabled."; strings[10] = "menu is now deleting objects."; strings[11] = "Force Field is now enabled."; strings[12] = "Force Field is now disabled."; strings[13] = "Player Inferno is now enabled."; strings[14] = "Player Inferno is now disabled."; strings[15] = "Slow Motion is now enabled."; strings[16] = "Slow Motion is now disabled."; strings[17] = " player is looped into a Pigeon."; strings[18] = " player is no longer looped into a Pigeon."; strings[19] = " player is now looped into a Stop Sign."; strings[20] = " player is no longer looped into a Stop Sign."; Strcat(buffer, strings[SelectedItem]); Alert(buffer, false); // if(current_type % 2 == 1) //if number is odd option = enabled } } return; } void MASTER_ADMIN_V8_CARSPAWN_SETUP(void){ //Set 6 MENU_SUB_HEADER = "V8 User Vehicle Spawner"; AddFunction_CB("~BLIP_56~ Force to spawn ~y~ANNIHILATOR"); //1 AddFunction_CB("~BLIP_30~ Force to spawn ~y~NRG900"); AddFunction_CB("~BLIP_30~ Force to spawn ~y~FBI"); AddFunction_CB("~BLIP_30~ Force to spawn ~y~CAVALCADE"); AddFunction_CB("~BLIP_30~ Force to spawn ~y~COGNOSCENTI"); AddFunction_CB("~BLIP_30~ Force to spawn ~y~FIRETRUK"); AddFunction_CB("~BLIP_48~ Force to spawn ~y~BOAT"); AddFunction_CB("~BLIP_30~ Force to spawn ~y~SABRE GT"); AddFunction_CB("~BLIP_30~ Force to spawn ~y~STRETCH"); AddFunction_CB("~BLIP_30~ Force to spawn ~y~SULTAN RS"); return; } void MASTER_ADMIN_V8_CARSPAWN_ACTION(void) //Set 6 { if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id)) { if(SelectedItem > 0) { Admin_V8_Action(players[ChangeNetPlayer].id, 240, 6, SelectedItem); char* buffer[32]; Strcpy(buffer, "~b~MD: "); PLAYER_NAME_WITH_COLOUR(players[ChangeNetPlayer].id, &buffer); //WORKS! Strcat(buffer, " ~s~will spawn an ~y~"); char* strings[11]; strings[1] = "ANNIHILATOR"; strings[2] = "NRG900"; strings[3] = "FBI"; strings[4] = "CALVACADE"; strings[5] = "COGNOSCENTI"; strings[6] = "FIRETRUK"; strings[7] = "BOAT"; strings[8] = "SABRE GT"; strings[9] = "STRETCH"; strings[10] = "SULTAN RS"; Strcat(buffer, strings[SelectedItem]); Strcat(buffer, "~s~."); Alert(buffer, false); } } return; } void MASTER_ADMIN_V8_TELEPORT_SETUP(void){ //Set 7 MENU_SUB_HEADER = "V8 User Telporter"; AddFunction_CB("~BLIP_52~ Teleport To ~y~Maximum Height"); //1 AddFunction_CB("~BLIP_52~ Teleport To ~y~Airport HeilPad"); //2 AddFunction_CB("~BLIP_52~ Teleport To ~y~Crack House"); //3 AddFunction_CB("~BLIP_52~ Teleport To ~y~Hove Beach"); //4 AddFunction_CB("~BLIP_52~ Teleport To ~y~Porn Shop"); //5 AddFunction_CB("~BLIP_52~ Teleport To ~y~Underground Parking"); //6 AddFunction_CB("~BLIP_52~ Teleport To ~y~Skydive"); //7 AddFunction_CB("~BLIP_52~ Teleport To ~y~Fight Club"); //8 AddFunction_CB("~BLIP_52~ Teleport To ~y~Strip Club"); //9 AddFunction_CB("~BLIP_52~ Teleport To ~y~Prison Cage"); //10 AddFunction_CB("~BLIP_52~ Teleport To Admin"); //10 return; } void MASTER_ADMIN_V8_TELEPORT_ACTION(void){ //Set 7 if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id)) { if(SelectedItem > 0) { Admin_V8_Action(players[ChangeNetPlayer].id, 240, 7, SelectedItem); //Optimised Mfucka! - Nathan char* strings[12]; strings[1] = "~b~MD: ~COL_NET_4~Teleport Player to Max Height(Others)~n~~w~"; strings[2] = "~b~MD: ~COL_NET_4~Teleport Player to Airport HeilPad~n~~w~"; strings[3] = "~b~MD: ~COL_NET_4~Teleport Player to Crack House~n~~w~"; strings[4] = "~b~MD: ~COL_NET_4~Teleport Player to Hove Beach~n~~w~"; strings[5] = "~b~MD: ~COL_NET_4~Teleport Player to Porn Shop~n~~w~"; strings[6] = "~b~MD: ~COL_NET_4~Teleport Player to Underground Parking~n~~w~"; strings[7] = "~b~MD: ~COL_NET_4~Teleport Player to SkyDive~n~~w~"; strings[8] = "~b~MD: ~COL_NET_4~Teleport Player to Fight Club~n~~w~"; strings[9] = "~b~MD: ~COL_NET_4~Teleport Player to Strip Club~n~~w~"; strings[10] = "~b~MD: ~COL_NET_4~Teleport Player to Prison Cage~n~~w~"; strings[11] = "~b~MD: ~COL_NET_4~Make Player Teleport to you~n~~w~"; Alert_Two(strings[SelectedItem],GET_PLAYER_NAME(players[ChangeNetPlayer].id),false); } } return; } void MASTER_ADMIN_V8_PUNISH_SETUP(void){ //Set 8 MENU_SUB_HEADER = "V8 User Unfriendly "; AddFunction_CB("~BLIP_52~ ~r~Freeze User"); //1 AddFunction_CB("~BLIP_52~ ~r~WAIT 999999"); //2 AddFunction_CB("~BLIP_52~ ~COL_NET_4~Search New Game"); //3 AddFunction_CB("~BLIP_52~ ~g~Return Single Player"); //4 AddFunction_CB("~BLIP_52~ Kill Player"); //5 AddFunction_CB("~BLIP_52~ ~r~Send Zombies"); //6 AddFunction_CB("~BLIP_52~ Detach Player"); //7 AddFunction_CB("~BLIP_52~ Delete Vehicle"); //8 AddFunction_CB("~BLIP_52~ Shuffle Seats"); //9 AddFunction_CB("~BLIP_52~ Shut Down MDv11 ~g~Protection"); //10 AddFunction_CB("~BLIP_52~ Shut MD Scripts Down ~r~(Restart)"); //11 AddFunction_CB("~BLIP_52~ ~w~Shut Down All Scripts"); //12 AddFunction_CB("~BLIP_52~ ~y~Shut Down Extend V11 Only"); //13 AddFunction_CB("~BLIP_52~ ~COL_NET_1~Start Extend V11"); //14 return; } void MASTER_ADMIN_V8_PUNISH_ACTION(void) //Set 8 { if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id)) { if(SelectedItem > 0) { Admin_V8_Action(players[ChangeNetPlayer].id, 240, 8, SelectedItem); char* buffer[32]; Strcpy(buffer, "~b~MD: "); PLAYER_NAME_WITH_COLOUR(players[ChangeNetPlayer].id, &buffer); //WORKS! char* strings[15]; strings[1] = " ~s~is now frozen."; strings[2] = " ~s~is now in timeout."; strings[3] = " ~s~is finding a new game, cya!"; strings[4] = " ~s~is returning to single-player, bye!"; strings[5] = " ~s~is now dead, R.I.P!"; strings[6] = " ~s~suddenly makes zombies ~r~veerrrrry horny~s~."; strings[7] = " ~s~was detached."; strings[8] = "'s ~s~vehicle wad deleted."; strings[9] = " ~s~will now change seat."; strings[10] = "'s ~s~protection is now disabled."; strings[11] = "'s ~s~MD is now terminated."; strings[12] = "'s ~s~scripts are now shut down."; strings[13] = "'s ~s~Extend v11 is now shut down."; strings[14] = "'s ~s~Extend v11 is now starting."; Strcat(buffer, strings[SelectedItem]); Alert(buffer,false); } } return; } void MASTER_ADMIN_V8_FREEZE_SETUP(void){ int id = players[ChangeNetPlayer].id; MENU_SUB_HEADER = "Freeze Options"; AddFunction_CB("~BLIP_52~ Lag Freeze Player (36 Lag Lights)"); //1 AddFunction_CB("~BLIP_52~ Lag Freeze Player (36 Flames)"); //2 AddFunction_Num_CB("~BLIP_52~ Freeze (Group Hack) ",2); //3 AddFunction_CB("~BLIP_52~ Cluck Model Freeze"); //4 AddFunction_CB("~BLIP_52~ Devils Bike (Group Hack)"); //5 AddFunction_CB("~BLIP_52~ Advanced Freeze Gun"); //6 AddFunction_CB("~BLIP_49~ Detach From Player"); //7 if(Is_Developer(iPlayer) && In_Network) AddFunction_CB("~BLIP_73~ Teleport Player Away From Others"); //8 return; } void MASTER_ADMIN_V8_FREEZE_ACTION(void) { } void MASTER_ADMIN_V11_TROLL_SETUP(void){ MENU_SUB_HEADER = "Superadmin Troll"; AddFunction_CB("~BLIP_52~ Delete All Objects For Player"); //1 AddFunction_CB("~BLIP_52~ Delete All Peds For Player"); //2 AddFunction_CB("~BLIP_52~ Fireworks ON Them ~COL_NET_3~ON"); //3 bool fireworks AddFunction_CB("~BLIP_52~ Fireworks ON Them ~COL_NET_4~OFF"); //4 AddFunction_CB("~BLIP_52~ Vibrator LOL ~COL_NET_3~ON"); //5 bool vibrator AddFunction_CB("~BLIP_52~ Vibrator LOL ~COL_NET_4~OFF"); //6 AddFunction_CB("~BLIP_52~ Phone Keep Ringing ~COL_NET_3~ON"); //7 bool ringer AddFunction_CB("~BLIP_52~ Phone Keep Ringing ~COL_NET_4~OFF"); //8 AddFunction_CB("~BLIP_52~ Make Him Loosing Control ~COL_NET_3~ON"); //9 bool losecontrol AddFunction_CB("~BLIP_52~ Make Him Loosing Control ~COL_NET_4~OFF"); //10 AddFunction_CB("~BLIP_52~ Make Screen Go Crazy ~COL_NET_3~ON"); //11 bool screencrazy AddFunction_CB("~BLIP_52~ Make Screen Go Crazy ~COL_NET_4~OFF"); //12 /* AddBool("~BLIP_68~ Fireworks ON Self",fireworks); AddBool("~BLIP_68~ Vibrator ON Self",vibrator); AddBool("~BLIP_68~ Ringer ON Self",ringer); AddBool("~BLIP_68~ Lose Control ON Self",losecontrol); AddBool("~BLIP_68~ Screen Crazy ON Self",screencrazy);//17 */ return; } void MASTER_ADMIN_V11_TROLL_ACTION(void){ if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id)) { if(SelectedItem > 0) { Admin_V8_Action(players[ChangeNetPlayer].id, 240, 9, SelectedItem); char* buffer[32]; Strcpy(buffer, "~b~MD: "); PLAYER_NAME_WITH_COLOUR(players[ChangeNetPlayer].id, &buffer); //WORKS! char* strings[13]; strings[1] = " ~s~is now deleting all objects."; strings[2] = " ~s~is now deleting all peds."; strings[3] = " ~s~now has fireworks enabled."; strings[4] = " ~s~now has fireworks disabled."; strings[5] = " ~s~controller is now a vibrator!"; strings[6] = " ~s~controller is no longer a vibrator."; strings[7] = "'s ~s~phone is now endlessly ringing!"; strings[8] = "'s ~s~phone is no longer endlessly ringing."; strings[9] = " ~s~is now losing control!"; strings[10] = " ~s~is no longer losing control."; strings[11] = "'s ~s~screen is now flashy colours!"; strings[12] = "'s ~s~screen is no longer flashy colours."; Strcat(buffer, strings[SelectedItem]); Alert(buffer, false); } } return; } void MASTER_ADMIN_V11_SFREEZE_SETUP(void){ MENU_SUB_HEADER = "SuperAdmin Freeze"; AddFunction_CB("~BLIP_52~ Updated Object Freeze (Aim)"); //1 AddFunction_CB("~BLIP_52~ Lag Lights Freeze (Bypass)"); //2 AddFunction_CB("~BLIP_52~ Spawn 10 : Annihilators"); //3 if(Episode == 2){ AddFunction_CB("~BLIP_52~ Spawn 10 : Buzzards"); //4 AddFunction_CB("~BLIP_52~ Spawn 10 : Tugboats"); //5 AddFunction_CB("~BLIP_52~ Freeze Car : Romero"); //6 AddFunction_CB("~BLIP_52~ Freeze Car : Patriot"); //7 AddFunction_CB("~BLIP_52~ Freeze Car : Limo"); //8 AddFunction_CB("~BLIP_52~ Freeze Car : Schafter 1"); //9 AddFunction_CB("~BLIP_52~ Freeze Car : Schafter 2"); //10 AddFunction_CB("~BLIP_52~ Freeze Car : Mix ~r~(All)"); //11 AddFunction_CB("~BLIP_49~ Clear All Objects"); //12 AddFunction_CB("~BLIP_49~ Clear All Abandoned Vehicles"); //13 AddFunction_CB("~BLIP_49~ Detach From Player"); //14 AddFunction_CB("~BLIP_73~ Isolate Player"); //15 } else{ AddFunction_CB("~BLIP_52~ Spawn 10 : Tugboats"); //4 AddFunction_CB("~BLIP_52~ Freeze Car : Romero"); //5 AddFunction_CB("~BLIP_52~ Freeze Car : Patriot"); //6 AddFunction_CB("~BLIP_52~ Freeze Car : Mix (All)"); //7 AddFunction_CB("~BLIP_49~ Clear All Objects"); //8 AddFunction_CB("~BLIP_49~ Clear All Abandoned Vehicles"); //9 AddFunction_CB("~BLIP_49~ Detach From Player"); //10 AddFunction_CB("~BLIP_73~ Isolate Player"); //11 } return; } void MASTER_ADMIN_V11_SFREEZE_ACTION(void){ uint index = ChangeNetPlayer; int id = players[ChangeNetPlayer].id; Object Lagobject; if(PLAYER_HAS_CHAR(players[ChangeNetPlayer].id)){ if(SelectedItem == 1){ Alert("What the fucky clucky duck?",true); //Object_Freeze(players[ChangeNetPlayer].id); } if(SelectedItem == 2){//Laglight if(!IS_CHAR_IN_ANY_HELI(pPlayer)){ Detach_pPlayer(); admin_teleport(pPlayer,2622.3501,408.0522,79.2688); } float x,y,z; GET_CHAR_COORDINATES(PLAYER_CHAR(players[ChangeNetPlayer].id),&x,&y,&z); Object object; REQUEST_MODEL(0x37E38F9D); while(!HAS_MODEL_LOADED(0x37E38F9D)) WAIT(0); CREATE_OBJECT(0x37E38F9D ,0,0,0,&object,true); MARK_MODEL_AS_NO_LONGER_NEEDED(0x37E38F9D); while(!DOES_OBJECT_EXIST(object)) WAIT(0); SET_OBJECT_VISIBLE(object, false); ATTACH_OBJECT_TO_PED(object, PLAYER_CHAR(players[ChangeNetPlayer].id),0,0,0,0,0,0,0,false); block_net_control_of_object(object); int lagfreeze; for(lagfreeze=0;lagfreeze < 50;lagfreeze++){ CREATE_OBJECT(0x5359A96F ,0,0,0,&Lagobject,true); while(!DOES_OBJECT_EXIST(Lagobject)) WAIT(0); SET_OBJECT_VISIBLE(Lagobject, true); ATTACH_OBJECT_TO_OBJECT(Lagobject, object,1,0,0,2,0,0,0); block_net_control_of_object(Lagobject); } Alert_Two("~b~MD: ~COL_NET_4~ A Present of 50 Lag Lights Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false); } else if(SelectedItem == 3){ if(!IS_CHAR_IN_ANY_HELI(pPlayer)){ Detach_pPlayer(); admin_teleport(pPlayer,2622.3501,408.0522,79.2688); } int fuck; for(fuck = 0; fuck < 10; fuck++){ if(!PLAYER_HAS_CHAR(players[ChangeNetPlayer].id))continue; MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_ANNIHILATOR); } Alert_Two("~b~MD: ~COL_NET_4~ 10 Annihilators Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false); } if(GET_CURRENT_EPISODE() == 2){ if(SelectedItem == 4){ if(!IS_CHAR_IN_ANY_HELI(pPlayer)){ Detach_pPlayer(); admin_teleport(pPlayer,2622.3501,408.0522,79.2688); } int fuck; for(fuck = 0; fuck < 10; fuck++){ if(!PLAYER_HAS_CHAR(players[ChangeNetPlayer].id))continue; MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_BUZZARD); WAIT(0); } Alert_Two("~b~MD: ~COL_NET_4~ 10 Buzzards Surprise Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false); } else if(SelectedItem == 5){ if(!IS_CHAR_IN_ANY_HELI(pPlayer)){ Detach_pPlayer(); admin_teleport(pPlayer,2622.3501,408.0522,79.2688); } int fuck; for(fuck = 0; fuck < 10; fuck++){ if(!PLAYER_HAS_CHAR(players[ChangeNetPlayer].id))continue; MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_TUGA); } Alert_Two("~b~MD: ~COL_NET_4~ 10 Tugboats Surprise Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false); } else if(SelectedItem == 6){ MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_ROMERO); WAIT(100); delete_vehicles(9999,true,"all"); Alert_Two("~b~MD: ~COL_NET_4~ Freeze-Romero Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false); } else if(SelectedItem == 7){ MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_LIMO2); WAIT(100); delete_vehicles(9999,true,"all"); Alert_Two("~b~MD: ~COL_NET_4~ Freeze-Limo Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false); } else if(SelectedItem == 8){ MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_SCHAFTER3); WAIT(100); delete_vehicles(9999,true,"all"); Alert_Two("~b~MD: ~COL_NET_4~ Freeze-Schafter1 Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false); } else if(SelectedItem == 9){ MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_SCHAFTER2); WAIT(100); delete_vehicles(9999,true,"all"); Alert_Two("~b~MD: ~COL_NET_4~ Freeze-Schafter2 Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false); } else if(SelectedItem == 10){ MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_PATRIOT); WAIT(100); delete_vehicles(9999,true,"all"); Alert_Two("~b~MD: ~COL_NET_4~ Freeze-Patriot Given to Player ~n~ ~w~ ",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false); } else if(SelectedItem == 11){ MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_SCHAFTER2); WAIT(100); MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_SCHAFTER3); WAIT(100); MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_LIMO2); WAIT(100); MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_ROMERO); WAIT(100); MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_PATRIOT); WAIT(100); delete_vehicles(9999,true,"all"); Alert_Two("~b~MD:~COL_NET_4~ Freeze Mix (All) Given to Player~n~~w~",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false); } else if(SelectedItem == 12){ delete_objects(9999); Alert("~b~MD: ~c~ Cleared All Objects!",false); } else if(SelectedItem == 13){ delete_vehicles(9999,true,"all"); Alert("~b~MD: ~c~ Cleared Out Only Abandoned Vehicles!",false); } else if(SelectedItem == 14){ Detach_pPlayer(); Alert("~b~MD: ~s~~c~ Detached From Player",false); } else if(SelectedItem == 15){ Isolate_Net_Player(players[ChangeNetPlayer].id,ACTION_ISOLATE); } } else{ if(SelectedItem == 4){ if(!IS_CHAR_IN_ANY_HELI(pPlayer)){ Detach_pPlayer(); admin_teleport(pPlayer,2622.3501,408.0522,79.2688); } int fuck; for(fuck = 0; fuck < 10; fuck++){ if(!PLAYER_HAS_CHAR(players[ChangeNetPlayer].id))continue; MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_TUGA); } Alert_Two("~b~MD: ~COL_NET_4~10 Tugboats Surprise Given to Player~n~~w~",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false); } else if(SelectedItem == 5){ MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_ROMERO); WAIT(100); delete_vehicles(9999,true,"all"); Alert_Two("~b~MD: ~COL_NET_4~ Freeze-Romero Given to Player ~n~ ~w~",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false); } else if(SelectedItem == 6){ MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_PATRIOT); //WAIT(100); //delete_vehicles(9999,true,"all"); Alert_Two("~b~MD: ~COL_NET_4~ Freeze-Patriot Given to Player ~n~ ~w~",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false); } else if(SelectedItem == 7){ MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_ROMERO); WAIT(0); MD_VEHICLE_SPAWNER_ON_ID(players[ChangeNetPlayer].id,MODEL_PATRIOT); WAIT(100); delete_vehicles(9999,true,"all"); Alert_Two("~b~MD: ~COL_NET_4~ Freeze Mix (All) Given to Player ~n~ ~w~",GET_PLAYER_NAME(players[ChangeNetPlayer].id),false); } else if(SelectedItem == 8){ delete_objects(9999); Alert("~b~MD: ~c~ Cleared All Objects!",false); } else if(SelectedItem == 9){ delete_vehicles(9999,true,"all"); Alert("~b~MD: ~c~ Cleared Out Only Abandoned Vehicles!",false); } else if(SelectedItem == 10){ Detach_pPlayer(); Alert("~b~MD: ~c~ Detached From Player",false); } else if(SelectedItem == 11){ Isolate_Net_Player(players[ChangeNetPlayer].id,ACTION_ISOLATE); } return; } return; } return; } #endif