/** * @ MAJOR DISTRIBUTION EXTEND * @ Version MDv13 TRIDENT * @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE */ /**Specific Army Strings **/ void MD_Army_Weapon_Strings(int MenuItem_Index){ char* weapon_string[13]; weapon_string[0] = "< Not used >";//We dont have an itemline 0, please keep numbers same as itemlines weapon_string[1] = "< Desert Eagle >"; weapon_string[2] = "< pump shotgun >"; weapon_string[3] = "< MP5 >"; weapon_string[4] = "< M4 >"; weapon_string[5] = "< RPG >"; weapon_string[6] = "< Sniper >"; weapon_string[7] = "< grenade >"; weapon_string[8] = "< molotov >"; weapon_string[9] = "< baseball bat >"; weapon_string[10] = "< knife >"; weapon_string[11] = "< poolcue >"; weapon_string[12] = "< ~COL_NET_4~Remove >"; menu_item[MenuItem_Index].charval = weapon_string[menu_item[MenuItem_Index].num_val]; } void MD_Army_Formation_Strings(int MenuItem_Index){ char* Formation_String[6]; Formation_String[0] = "< Not used >";//We dont have an itemline 0, please keep numbers same as itemlines Formation_String[1] = "< Around / Facing u >"; Formation_String[2] = "< Around / Facing same >"; Formation_String[3] = "< Lined Up >"; Formation_String[4] = "< Behind u >"; Formation_String[5] = "< Behind u 2 >"; menu_item[MenuItem_Index].charval = Formation_String[menu_item[MenuItem_Index].num_val]; } void MD_Army_Spacing_Strings(int MenuItem_Index){ char* Spacing_String[5]; Spacing_String[0] = "< Not used >";//We dont have an itemline 0, please keep numbers same as itemlines Spacing_String[1] = "< Close >"; Spacing_String[2] = "< Medium >"; Spacing_String[3] = "< Medium + >"; Spacing_String[4] = "< Far >"; menu_item[MenuItem_Index].charval = Spacing_String[menu_item[MenuItem_Index].num_val]; } void MD_Army_Action_Strings(int MenuItem_Index){ char* Action_String[7]; Action_String[0] = "< Not used >";//We dont have an itemline 0, please keep numbers same as itemlines Action_String[1] = "< Arm Your Vehicle >"; Action_String[2] = "< Give Guards Helmet >"; Action_String[3] = "< Take Guards Helmet >"; Action_String[4] = "< Give Guards Godmode >"; Action_String[5] = "< Take Guards Godmode >"; Action_String[6] = "< Clear Tasks >"; menu_item[MenuItem_Index].charval = Action_String[menu_item[MenuItem_Index].num_val]; } void MD_Army_Attack_Strings(int MenuItem_Index){ char* Attack_String[6]; Attack_String[0] = "< Not used >"; //We dont have an itemline 0, please keep numbers same as itemlines Attack_String[1] = "< Attack Now >"; Attack_String[2] = "< Attack Teleported >"; Attack_String[3] = "< Delete 1 Guard >"; Attack_String[4] = "< Delete All Guards >"; Attack_String[5] = "< Clear Tasks >"; //Attack_String[6] = "< Fire Guard Weapon >"; menu_item[MenuItem_Index].charval = Attack_String[menu_item[MenuItem_Index].num_val]; } void MD_Army_Strings(int MenuItem_Index){ if(MenuItem_Index == 1) return MD_Spy_Strings(MenuItem_Index); else if(MenuItem_Index == 2) return MD_Delete_Strings(MenuItem_Index); else if(MenuItem_Index == 3) return MD_PlayerOption_Strings(MenuItem_Index); else if(MenuItem_Index == 4) return MD_QuickTeleport_Strings(MenuItem_Index); //Jumpover 5 else if(MenuItem_Index == 6)return MD_Army_Weapon_Strings(MenuItem_Index); else if(MenuItem_Index == 7)return MD_Army_Formation_Strings(MenuItem_Index); else if(MenuItem_Index == 8)return MD_Army_Spacing_Strings(MenuItem_Index); else if(MenuItem_Index == 9)return MD_Army_Action_Strings(MenuItem_Index); else if(MenuItem_Index == 10)return MD_Army_Attack_Strings(MenuItem_Index); //Sub Attachments 11 //Sub Animations 12 //Jumpover 13 else if(MenuItem_Index == 14)return MD_Ped_Model_Uniform_Strings(MenuItem_Index); else if(MenuItem_Index == 15)return MD_Ped_Model_Gang_Strings(MenuItem_Index); else if(MenuItem_Index == 16)return MD_Ped_Model_Stripper_Strings(MenuItem_Index); else if(MenuItem_Index == 17)return MD_Ped_Model_Medical_Strings(MenuItem_Index); else if(MenuItem_Index == 18)return MD_Ped_Model_Business_Strings(MenuItem_Index); else if(MenuItem_Index == 19)return MD_Ped_Model_Cluck_Strings(MenuItem_Index); else if(MenuItem_Index == 20)return MD_Ped_Model_Funny_Strings(MenuItem_Index); else if(MenuItem_Index == 21)return MD_Ped_Model_SingleP_Strings(MenuItem_Index); }