/** * @ MAJOR DISTRIBUTION EXTEND * @ Version MDv13 TRIDENT * @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE */ void MD_Attach_Cube_Strings(int MenuItem_Index){ //DONE char* Cube_String[9]; Cube_String[0] = "< ERROR >"; Cube_String[1] = "< Red >"; Cube_String[2] = "< Orange >"; Cube_String[3] = "< Yellow >"; Cube_String[4] = "< Green >"; Cube_String[5] = "< Blue >"; Cube_String[6] = "< Purple >"; Cube_String[7] = "< Cube Man >"; Cube_String[8] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Cube_String[menu_item[MenuItem_Index].num_val]; } void MD_Attach_Hand_Strings(int MenuItem_Index){//DONE char* Hand_string[19]; Hand_string[0] = "< ERROR >"; Hand_string[1] = "< Umbrella 1 >"; Hand_string[2] = "< Umbrella 2 >"; Hand_string[3] = "< Umbrella 3 >"; Hand_string[4] = "< GunUmbrella 1 >"; Hand_string[5] = "< GunUmbrella 2 >"; Hand_string[6] = "< GunUmbrella 3 >"; Hand_string[7] = "< Shopping bag >"; Hand_string[8] = "< Picolo >"; Hand_string[9] = "< Barrel Hand >"; Hand_string[10] = "< Glowgun >"; Hand_string[11] = "< Lightsaber >"; Hand_string[12] = "< Lasergun >"; Hand_string[13] = "< Rocketgun >"; Hand_string[14] = "< Turbo M4 >"; Hand_string[15] = "< TurboDeagle >"; Hand_string[16] = "< Disco Launcher >"; Hand_string[17] = "< Saxplayer >"; Hand_string[18] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Hand_string[menu_item[MenuItem_Index].num_val]; } void MD_Attach_Tool_Strings(int MenuItem_Index){//DONE char* Hand_string[21]; Hand_string[0] = "< ERROR >"; Hand_string[1] = "< Cane >"; Hand_string[2] = "< Cane 2 >"; Hand_string[3] = "< Slegehammer >"; Hand_string[4] = "< Pickaxe >"; Hand_string[5] = "< Broom >"; Hand_string[6] = "< Rake >"; Hand_string[7] = "< Spade >"; Hand_string[8] = "< Wrench >"; Hand_string[9] = "< SAW >"; Hand_string[10] = "< Axe >"; Hand_string[11] = "< Jackhammer >"; Hand_string[12] = "< Pickaxe >"; Hand_string[13] = "< rake >"; Hand_string[14] = "< Big Hammer >"; Hand_string[15] = "< Nailgun >"; Hand_string[16] = "< Hammer >"; Hand_string[17] = "< Drill >"; Hand_string[18] = "< Broom >"; Hand_string[19] = "< Laptop >"; Hand_string[20] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Hand_string[menu_item[MenuItem_Index].num_val]; } void MD_Attach_Light_Strings(int MenuItem_Index){//DONE char* Body_string[12]; Body_string[0] = "< ERROR >"; Body_string[1] = "< Red Body Glow >"; Body_string[2] = "< Yellow Body Glow >"; Body_string[3] = "< White Body Glow>"; Body_string[4] = "< Face Glow >"; Body_string[5] = "< Blue Neon Underneath) >"; Body_string[6] = "< White Neon(Underneath) >"; Body_string[7] = "< Purple Flash(Underneath) >"; Body_string[8] = "< Green Flash(Underneath) >"; Body_string[9] = "< Red Hands >"; Body_string[10] = "< Blue Hands >"; Body_string[11] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Body_string[menu_item[MenuItem_Index].num_val]; } void MD_Attach_Building_Strings(int MenuItem_Index){//DONE char* Body_string[3]; Body_string[0] = "< ERROR >"; Body_string[1] = "< Shark Building >"; Body_string[2] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Body_string[menu_item[MenuItem_Index].num_val]; } void MD_Attach_Fire_Strings(int MenuItem_Index){//DONE char* Body_string[7]; Body_string[0] = "< ERROR >"; Body_string[1] = "< Flamer 1 >"; Body_string[2] = "< Flamer 2 >"; Body_string[3] = "< Flamer 3 >"; Body_string[4] = "< Flames >"; Body_string[5] = "< Fireball >"; Body_string[6] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Body_string[menu_item[MenuItem_Index].num_val]; } void MD_Attach_Feet_Strings(int MenuItem_Index){//DONE char* Body_string[5]; Body_string[0] = "< ERROR >"; Body_string[1] = "< Sneakers >"; Body_string[2] = "< Green Neon >"; Body_string[3] = "< Pink Neon >"; Body_string[4] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Body_string[menu_item[MenuItem_Index].num_val]; } void MD_Attach_Head_Strings(int MenuItem_Index){//DONE char* Head_String[18]; Head_String[0] = "< ERROR >"; Head_String[1] = "< Ugly Face >"; Head_String[2] = "< Welder Mask >"; Head_String[3] = "< Purple Flasher >"; Head_String[4] = "< Green Flasher >"; Head_String[5] = "< Torch Head >"; Head_String[6] = "< Discoball >"; Head_String[7] = "< Conehead >"; Head_String[8] = "< PornTV >"; Head_String[9] = "< Devils Horns >"; Head_String[10] = "< NightVision >"; Head_String[11] = "< Hammerhead >"; Head_String[12] = "< Pinokkio >"; Head_String[13] = "< Red Hat >"; Head_String[14] = "< Yellow Hat >"; Head_String[15] = "< Purple Hat >"; Head_String[16] = "< Black Hat >"; Head_String[17] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Head_String[menu_item[MenuItem_Index].num_val]; } void MD_Attach_Bust_Strings(int MenuItem_Index){//DONE char* Head_String[10]; Head_String[0] = "< ERROR >"; Head_String[1] = "< Bust/Head 1 >"; Head_String[2] = "< Bust/Head 2 >"; Head_String[3] = "< Bust/Head 3 >"; Head_String[4] = "< Bust/Head 4 >"; Head_String[5] = "< Bust/Head 5 >"; Head_String[6] = "< Gold Angel >"; //3 --> OK Head_String[7] = "< Egypt Statue 1 >"; //5 --> OK Head_String[8] = "< Egypt Statue 2 >"; //6 --> OK Head_String[9] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Head_String[menu_item[MenuItem_Index].num_val]; } void MD_Attach_Tribe_Strings(int MenuItem_Index){//DONE char* Head_String[8]; Head_String[0] = "< ERROR >"; Head_String[1] = "< Tribe 1 >"; Head_String[2] = "< Tribe 2 >"; Head_String[3] = "< Tribe 3 >"; Head_String[4] = "< Tribe 4 >"; Head_String[5] = "< TribeMan 1 >"; Head_String[6] = "< TribeMan 2 >"; Head_String[7] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Head_String[menu_item[MenuItem_Index].num_val]; } void MD_Attach_Funny_Strings(int MenuItem_Index){//DONE char* Head_String[10]; Head_String[0] = "< ERROR >"; Head_String[1] = "< Have a Dick >"; Head_String[2] = "< Have a Huge Dick >"; Head_String[3] = "< Leprechaun (on Crotch) >"; Head_String[4] = "< Stop !!! >"; Head_String[5] = "< HippoSuit >"; Head_String[6] = "< Shower Backpack>"; Head_String[7] = "< Devils Wings >"; Head_String[8] = "< Devils Wings xl >"; Head_String[9] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Head_String[menu_item[MenuItem_Index].num_val]; } void MD_Attach_Birds_Strings(int MenuItem_Index){//DONE char* Head_String[5]; Head_String[0] = "< ERROR >"; Head_String[1] = "< Pigeon on Shoulder >"; Head_String[2] = "< 2 Pigeons >"; Head_String[3] = "< Birdman >"; Head_String[4] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Head_String[menu_item[MenuItem_Index].num_val]; } void MD_Attach_Effects_Strings(int MenuItem_Index){//DONE char* Head_String[7]; Head_String[0] = "< ERROR >"; Head_String[1] = "< White Smoke >"; Head_String[2] = "< Red Smoke >"; Head_String[3] = "< Shower >"; Head_String[4] = "< Sparks >"; Head_String[5] = "< Darkness >"; Head_String[6] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Head_String[menu_item[MenuItem_Index].num_val]; } void MD_Attach_Vegetation_Strings(int MenuItem_Index){//DONE char* Head_String[8]; Head_String[0] = "< ERROR >"; Head_String[1] = "< Big And Bushy >"; Head_String[2] = "< Flower Pot >"; Head_String[3] = "< Scotchpine >"; Head_String[4] = "< AG Tree >"; Head_String[5] = "< Beech Tree >"; Head_String[6] = "< Live Oak >"; Head_String[7] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Head_String[menu_item[MenuItem_Index].num_val]; } void MD_Attach_Strings (int MenuItem_Index){ if(MenuItem_Index == 1) return MD_Spy_Strings(MenuItem_Index); else if(MenuItem_Index == 2) return MD_Delete_Strings(MenuItem_Index); else if(MenuItem_Index == 3) return MD_PlayerOption_Strings(MenuItem_Index); else if(MenuItem_Index == 4) return MD_QuickTeleport_Strings(MenuItem_Index); //Jumpover //Bool else if(MenuItem_Index == 7) return MD_Attach_Cube_Strings(MenuItem_Index); else if(MenuItem_Index == 8) return MD_Attach_Hand_Strings(MenuItem_Index); else if(MenuItem_Index == 9) return MD_Attach_Tool_Strings(MenuItem_Index); else if(MenuItem_Index == 10) return MD_Attach_Light_Strings(MenuItem_Index); else if(MenuItem_Index == 11) return MD_Attach_Building_Strings(MenuItem_Index); else if(MenuItem_Index == 12) return MD_Attach_Fire_Strings(MenuItem_Index); else if(MenuItem_Index == 13) return MD_Attach_Feet_Strings(MenuItem_Index); else if(MenuItem_Index == 14) return MD_Attach_Head_Strings(MenuItem_Index); else if(MenuItem_Index == 15) return MD_Attach_Bust_Strings(MenuItem_Index); else if(MenuItem_Index == 16) return MD_Attach_Tribe_Strings(MenuItem_Index); else if(MenuItem_Index == 17) return MD_Attach_Funny_Strings(MenuItem_Index); else if(MenuItem_Index == 18) return MD_Attach_Birds_Strings(MenuItem_Index); else if(MenuItem_Index == 19) return MD_Attach_Effects_Strings(MenuItem_Index); else if(MenuItem_Index == 20) return MD_Attach_Vegetation_Strings(MenuItem_Index); }