/** * @ MAJOR DISTRIBUTION EXTEND * @ Version MDv13 TRIDENT * @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE */ void Rotation_Speed_Strings(int MenuItem_Index){ char* Veh_Rot_String[6]; Veh_Rot_String[0] = "< ERROR >"; Veh_Rot_String[1] = "< Slow >"; Veh_Rot_String[2] = "< Medium >"; Veh_Rot_String[3] = "< Fast >"; Veh_Rot_String[4] = "< Superfast >"; Veh_Rot_String[5] = "< ~COL_NET_4~Stop ~w~>"; menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val]; } void Rotation_Distance_Strings(int MenuItem_Index){ char* Veh_Rot_String[5]; Veh_Rot_String[0] = "< ERROR >"; Veh_Rot_String[1] = "< Close >"; Veh_Rot_String[2] = "< Medium >"; Veh_Rot_String[3] = "< Far >"; Veh_Rot_String[4] = "< Centered >"; menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val]; } void Rotation_Position_Strings(int MenuItem_Index){ char* Veh_Rot_String[4]; Veh_Rot_String[0] = "< ERROR >"; Veh_Rot_String[1] = "< 90 DEGREES >"; Veh_Rot_String[2] = "< 180 DEGREES >"; Veh_Rot_String[3] = "< 360 DEGREES >"; menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val]; } void Rotation_Height_Strings(int MenuItem_Index){ char* Uniform_string[8]; Uniform_string[0] = "< ERROR >"; Uniform_string[1] = "< -1.5 >"; Uniform_string[2] = "< -1.0 >"; Uniform_string[3] = "< -0.5 >"; Uniform_string[4] = "< DEFAULT >"; Uniform_string[5] = "< 0.5 >"; Uniform_string[6] = "< 1.0 >"; Uniform_string[7] = "< 2.0 >"; menu_item[MenuItem_Index].charval = Uniform_string[menu_item[MenuItem_Index].num_val]; } void Rotation_Vehicle_Strings(int MenuItem_Index){ char* Veh_Rot_String[11]; Veh_Rot_String[0] = "< ERROR >"; Veh_Rot_String[1] = "< Sultan >"; Veh_Rot_String[2] = "< Sultan RS >"; Veh_Rot_String[3] = "< Turismo >"; Veh_Rot_String[4] = "< COMET >"; Veh_Rot_String[5] = "< INFERNUS >"; Veh_Rot_String[6] = "< SENTINEL >"; Veh_Rot_String[7] = "< TRASH >"; Veh_Rot_String[8] = "< STRETCH >"; Veh_Rot_String[9] = "< VOODOO >"; Veh_Rot_String[10] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val]; } void Rotation_Emergency_Strings(int MenuItem_Index){ char* Veh_Rot_String[10]; Veh_Rot_String[0] = "< ERROR >"; Veh_Rot_String[1] = "< Ambulance >"; Veh_Rot_String[2] = "< F.B.I >"; Veh_Rot_String[3] = "< Noose Cruiser >"; Veh_Rot_String[4] = "< Police Cruiser >"; Veh_Rot_String[5] = "< Police Patrol >"; Veh_Rot_String[6] = "< Noose Patriot >"; Veh_Rot_String[7] = "< Police Stockade >"; Veh_Rot_String[8] = "< Fire Trucks >"; Veh_Rot_String[9] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val]; } void Rotation_Truck_Strings(int MenuItem_Index){ char* Veh_Rot_String[11]; Veh_Rot_String[0] = "< ERROR >"; Veh_Rot_String[1] = "< BIFF >"; Veh_Rot_String[2] = "< BOXVILLE >"; Veh_Rot_String[3] = "< FLATBED >"; Veh_Rot_String[4] = "< MRTASTY >"; Veh_Rot_String[5] = "< PHANTOM >"; Veh_Rot_String[6] = "< RIPLEY >"; Veh_Rot_String[7] = "< STEED >"; Veh_Rot_String[8] = "< FEROCI2 >"; Veh_Rot_String[9] = "< FORKLIFT >"; Veh_Rot_String[10] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val]; } void Rotation_Bike_Strings(int MenuItem_Index){ char* Veh_Rot_String[9]; Veh_Rot_String[0] = "< ERROR >"; Veh_Rot_String[1] = "< BOBBER >"; Veh_Rot_String[2] = "< FAGGIO >"; Veh_Rot_String[3] = "< HELLFURY >"; Veh_Rot_String[4] = "< NRG900 >"; Veh_Rot_String[5] = "< PCJ >"; Veh_Rot_String[6] = "< SANCHEZ >"; Veh_Rot_String[7] = "< ZOMBIEB >"; Veh_Rot_String[8] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val]; } void Rotation_Boat_Strings(int MenuItem_Index){ char* Veh_Rot_String[10]; Veh_Rot_String[0] = "< ERROR >"; Veh_Rot_String[1] = "< DINGHY >"; Veh_Rot_String[2] = "< JETMAX >"; Veh_Rot_String[3] = "< MARQUIS >"; Veh_Rot_String[4] = "< PREDATOR >"; Veh_Rot_String[5] = "< REEFER >"; Veh_Rot_String[6] = "< SQUALO >"; Veh_Rot_String[7] = "< TROPIC >"; Veh_Rot_String[8] = "< TUGA >"; Veh_Rot_String[9] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val]; } void Rotation_Heli_Strings(int MenuItem_Index){ char* Veh_Rot_String[6]; Veh_Rot_String[0] = "< ERROR >"; Veh_Rot_String[1] = "< ANNIHILATOR >"; Veh_Rot_String[2] = "< MAVERICK >"; Veh_Rot_String[3] = "< POLMAV >"; Veh_Rot_String[4] = "< TOURMAV >"; Veh_Rot_String[5] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val]; } void Rotation_Ped_Strings(int MenuItem_Index){ char* Ped_Rot_String[5]; Ped_Rot_String[0] = "< ERROR >"; Ped_Rot_String[1] = "< Strippers >"; Ped_Rot_String[2] = "< N.O.O.S.E >"; Ped_Rot_String[3] = "< Security >"; Ped_Rot_String[4] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Ped_Rot_String[menu_item[MenuItem_Index].num_val]; } void Rotation_Object_Strings(int MenuItem_Index){ char* Rotate_string[18]; Rotate_string[0] = "< ERROR >"; Rotate_string[1] = "< Blue Neons >"; Rotate_string[2] = "< Green Flash ~y~Above >"; Rotate_string[3] = "< Green Flash ~y~Under >"; Rotate_string[4] = "< Purple Flash ~y~Above >"; Rotate_string[5] = "< Purple Flash ~y~Under >"; Rotate_string[6] = "< Flaming Barrel >"; Rotate_string[7] = "< Flames >"; Rotate_string[8] = "< Stars >"; Rotate_string[9] = "< Light around >"; Rotate_string[10] = "< Disco >"; Rotate_string[11] = "< Red Neons >"; Rotate_string[12] = "< Sparks >"; Rotate_string[13] = "< Shower >"; Rotate_string[14] = "< Smoke >"; Rotate_string[15] = "< Hamburger 1 >"; Rotate_string[16] = "< Hamburger 2 >"; Rotate_string[17] = "< ~COL_NET_4~Remove ~w~>"; menu_item[MenuItem_Index].charval = Rotate_string[menu_item[MenuItem_Index].num_val]; } void Rotation_Mode_Strings(int MenuItem_Index){ char* Veh_Rot_String[3]; Veh_Rot_String[0] = "< ERROR >"; Veh_Rot_String[1] = "< Solid >"; Veh_Rot_String[2] = "< Unsolid >"; menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val]; } void MD_Rotation_Strings(int MenuItem_Index){ if(MenuItem_Index == 1) return MD_Spy_Strings(MenuItem_Index); else if(MenuItem_Index == 2) return MD_Delete_Strings(MenuItem_Index); else if(MenuItem_Index == 3) return MD_PlayerOption_Strings(MenuItem_Index); else if(MenuItem_Index == 4) return MD_QuickTeleport_Strings(MenuItem_Index); //Jumpover//5 //Bool renew //6 else if(MenuItem_Index == 7) return Rotation_Speed_Strings(MenuItem_Index); else if(MenuItem_Index == 8) return Rotation_Distance_Strings(MenuItem_Index); else if(MenuItem_Index == 9) return Rotation_Position_Strings(MenuItem_Index); else if(MenuItem_Index == 10) return Rotation_Height_Strings(MenuItem_Index); //Function detach else if(MenuItem_Index == 12) return Rotation_Vehicle_Strings(MenuItem_Index); else if(MenuItem_Index == 13) return Rotation_Emergency_Strings(MenuItem_Index); else if(MenuItem_Index == 14) return Rotation_Truck_Strings(MenuItem_Index); else if(MenuItem_Index == 15) return Rotation_Bike_Strings(MenuItem_Index); else if(MenuItem_Index == 16) return Rotation_Boat_Strings(MenuItem_Index); else if(MenuItem_Index == 17) return Rotation_Heli_Strings(MenuItem_Index); else if(MenuItem_Index == 18) return Rotation_Ped_Strings(MenuItem_Index); else if(MenuItem_Index == 19) return Rotation_Object_Strings(MenuItem_Index); else if(MenuItem_Index == 20) return Rotation_Mode_Strings(MenuItem_Index); }