/** * @ MAJOR DISTRIBUTION EXTEND * @ Version MDv13 TRIDENT * @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE */ //Coded only one time used allover the menu void MD_Delete_Strings (int MenuItem_Index){ char* delete_string[13]; delete_string[1] = "< peds >"; delete_string[2] = "< objects >"; delete_string[3] = "< vehicles.all >"; delete_string[4] = "< vehicles.abandoned >"; delete_string[5] = "< cars.all >"; delete_string[6] = "< cars.abandoned >"; delete_string[7] = "< bikes.all >"; delete_string[8] = "< bikes.abandoned >"; delete_string[9] = "< boats.all >"; delete_string[10] = "< boats.abandoned >"; delete_string[11] = "< helis.all >"; delete_string[12] = "< helis.abandoned >"; menu_item[MenuItem_Index].charval = delete_string[menu_item[MenuItem_Index].num_val]; } void MD_PlayerOption_Strings (int MenuItem_Index){ char* quick_string[11]; quick_string[0] = "< ERROR >"; quick_string[1] = "< Weapons & Armour >"; quick_string[2] = "< Mute/Un-mute All >"; quick_string[3] = "< Kill Self (Delay) >"; quick_string[4] = "< Emergency Teleport >"; quick_string[5] = "< Fix Vehicle >"; quick_string[6] = "< Flip Vehicle >"; quick_string[7] = "< Delete Vehicle >"; quick_string[8] = "< Spawn Sultan RS >"; quick_string[9] = "< Spawn Heli >"; quick_string[10] = "< Teleport to Helipads >"; menu_item[MenuItem_Index].charval = quick_string[menu_item[MenuItem_Index].num_val]; } void MD_Spy_Strings (int MenuItem_Index){ char* Spy_string[4]; Spy_string[0] = "< ERROR >"; Spy_string[1] = "~w~Spectate / AutoSpectate ~COL_NET_4~OFF"; Spy_string[2] = "~w~Spectate / AutoSpectate ~COL_NET_3~ON"; Spy_string[3] = GetBit(pPlayerOptionsBitSet, PLAYER_OPTION_FLYMOD) ? "~COL_NET_1~Flymod" : "Flymod"; menu_item[MenuItem_Index].charval = Spy_string[menu_item[MenuItem_Index].num_val]; } void MD_QuickTeleport_Strings(int MenuItem_Index){ char* Q_Teleport_String[7]; Q_Teleport_String[0] = "< ERROR >"; Q_Teleport_String[1] = "< You to Player ~BLIP_63~ >"; Q_Teleport_String[2] = "< You to Player ~BLIP_79~ >"; Q_Teleport_String[3] = "< In Player Vehicle >"; Q_Teleport_String[4] = "< Player to You >"; Q_Teleport_String[5] = "< Player to Killzone >"; Q_Teleport_String[6] = "< Detach >"; menu_item[MenuItem_Index].charval = Q_Teleport_String[menu_item[MenuItem_Index].num_val]; } void NETWORK_FIRST_FOUR_STRINGS(int MenuItem_Index){ if(SelectedItem == 1) return MD_Spy_Strings (MenuItem_Index); else if(SelectedItem == 2) return MD_Delete_Strings (MenuItem_Index); else if(SelectedItem == 3) return MD_PlayerOption_Strings (MenuItem_Index); else if(SelectedItem == 4) return MD_QuickTeleport_Strings(MenuItem_Index); }