Files
GTAConnectedDocs/Trident/MD_Contents/MDC_Navigator_Options.c
2026-01-28 21:32:26 +04:00

438 lines
19 KiB
C

/**
* @ MAJOR DISTRIBUTION EXTEND
* @ Current Version : TRIDENT
* @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE
*/
#pragma once
//Devil Gona redo this!
void MC_Navigator_Setup(const int Player_ID){
Ped Player_PED;
if(!PLAYER_HAS_CHAR(Player_ID))return Alert_Abort(Error_Char_Missing,false);
else GET_PLAYER_CHAR(Player_ID,&Player_PED);
MENU_SUB_HEADER = "~BLIP_76~ Navigator Options ~BLIP_76~";
NETWORK_FIRST_FOUR_ITEMS_MENU_SETUP();
Add_JumpOver("~BLIP_94~ M D N A V I G A T O R ~BLIP_94~"); //5
AddFunction_Value_CB("Player Help", 5); //6//Health - Give Armour - Remove Armour - Flip Vehicle -
AddFunction_Value_CB("Helper Loops", 4); //7//Auto Flip - Auto Fix - Juggernaut Player - Juggernaut Vehicle
AddBool_CB("Drive/Walk on Water",DOES_OBJECT_EXIST(drive_water[Player_ID]));
AddFunction_Value_CB("Weapons", 4); //9//Poor - Advanced - Episodic - Remove
AddFunction_Value_CB("Vehicle Physics", 2); //10//Desolidify(Always) - Desolidify(Shooting) - Desolidify(Air) - Freeze Position
AddFunction_Value_CB("Game Options", 6); //11//Burn Player - Burn Vehicle - Break Vehicle - Kill Player - Kick - Freak Out
AddFunction_Value_CB("Canonball",12); //12//Heli / Patriot
AddFunction_Value_CB("Forces",9); //13//
AddFunction_Value_CB("Heading",6); //14//
AddFunction_Value_CB("Transformer",6); //15//Yes we will make this work on other players:)
AddFunction_Value("Armed Vehicle",2); //16//Rocket Car - Rocket Heli - Rapid Fire Heli(Premium only)
AddFunction_Value_CB("Spawn & Help",5); //17//Spawn Buzzard - Spawn Annihilator - Spawn Sultan RS - Armour
return;
}
void MC_Navigator_Action(const int Player_ID){
NETWORK_FIRST_FOUR_ITEMS_MENU_ACTION();
//Jumpover 5
Ped Player_PED;
Vehicle vehicle;
uint vehicle_id;
float heading, speed;
//!**Player Char Check**//
if(!PLAYER_HAS_CHAR(Player_ID)){
return Alert_Abort(Error_Char_Missing,false);
}
else GET_PLAYER_CHAR(Player_ID,&Player_PED);
if(DOES_CHAR_EXIST(Player_PED)){
if(SelectedItem == 6){
if(menu_item[SelectedItem].num_val == 1){
if(Player_PED == pPlayer)SET_CHAR_HEALTH(Player_PED,500);
else GIVE_HEALTH_TO_CHAR(Player_PED);
char * buffer[32]; //128 characters to play with
Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
Strcat(buffer, "~s~Healthpack given to: "); //27 Characters
PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
Strcat(buffer, ".");
Alert(buffer,true);
}
else if(menu_item[SelectedItem].num_val == 2){
ADD_ARMOUR_TO_CHAR(Player_PED,200);
char * buffer[32]; //128 characters to play with
Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
Strcat(buffer, "~s~Armour given to: "); //27 Characters
PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
Strcat(buffer, ".");
Alert(buffer,true);
}
else if(menu_item[SelectedItem].num_val == 3){
ADD_ARMOUR_TO_CHAR(Player_PED,-100);
char * buffer[32]; //128 characters to play with
Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
Strcat(buffer, "~s~Armour removed from: "); //27 Characters
PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
Strcat(buffer, ".");
Alert(buffer,true);
}
else if(menu_item[SelectedItem].num_val == 4){
if(IS_CHAR_IN_ANY_CAR(Player_PED)){
GET_CAR_CHAR_IS_USING(Player_PED, &vehicle);
GET_NETWORK_ID_FROM_VEHICLE(vehicle,&vehicle_id);
if(!network_control(vehicle_id))return;
GET_CAR_HEADING(vehicle,&heading);
GET_CAR_SPEED(vehicle,&speed);
}
else{
Alert(Error_NetPlayer_Vehicle,false);
return;
}
FIX_CAR(vehicle);
SET_CAR_ENGINE_ON(vehicle,true,true);
SET_VEHICLE_DIRT_LEVEL(vehicle, 0);
char * buffer[32]; //128 characters to play with
Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
Strcat(buffer, "'s ~y~"); //27 Characters
Strcat(buffer, VEHICLES_MODEL_NAME(vehicle));
Strcat(buffer, "~s~ was fixed & washed"); //27 Characters
Strcat(buffer, ".");
Alert(buffer,true);
}
else if(menu_item[SelectedItem].num_val == 5){
if(IS_CHAR_IN_ANY_CAR(Player_PED)){
GET_CAR_CHAR_IS_USING(Player_PED, &vehicle);
GET_NETWORK_ID_FROM_VEHICLE(vehicle,&vehicle_id);
if(!network_control(vehicle_id))return;
GET_CAR_HEADING(vehicle,&heading);
GET_CAR_SPEED(vehicle,&speed);
}
else{
Alert(Error_NetPlayer_Vehicle,false);
return;
}
GET_CAR_HEADING(vehicle,&heading);
SET_VEHICLE_QUATERNION(vehicle,0,0,0,0);
SET_CAR_HEADING(vehicle,heading);
SET_CAR_ON_GROUND_PROPERLY(vehicle);
char * buffer[32]; //128 characters to play with
Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
Strcat(buffer, "'s ~y~"); //27 Characters
Strcat(buffer, VEHICLES_MODEL_NAME(vehicle));
Strcat(buffer, "~s~ was set upright again"); //27 Characters
Strcat(buffer, ".");
Alert(buffer,true);
}
}
else if(SelectedItem == 7){
if(menu_item[SelectedItem].num_val == 1){
ToggleBit(autoFixVehBitSet,Player_ID);
}
else if(menu_item[SelectedItem].num_val == 2){
ToggleBit(autoFlipVehBitSet,Player_ID);
}
else if(menu_item[SelectedItem].num_val == 3){
ToggleBit(infiniteArmourBitSet,Player_ID);
}
else if(menu_item[SelectedItem].num_val == 4){
ToggleBit(freezeGunProtectBitSet,Player_ID);
}
else if(menu_item[SelectedItem].num_val == 5){
if(IS_THIS_MACHINE_THE_SERVER())ToggleBit(neverWantedBitSet,Player_ID);
}
}
else if(SelectedItem == 8){
TOGGLE_DRIVE_WALK_WATER_FOR_PLAYER(Player_ID); //prints in function
menu_item[SelectedItem].extra_val = IS_DRIVE_WALK_WATER_ENABLED_FOR_PLAYER(Player_ID);
}
else if(SelectedItem == 9){
if(menu_item[SelectedItem].num_val == 1){
REMOVE_ALL_CHAR_WEAPONS(Player_PED);
GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_DEAGLE,AMMO_MAX,false);//
GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_GRENADE,AMMO_MAX,false);//
GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_RLAUNCHER,AMMO_MAX,false);//
GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_MP5,AMMO_MAX,false);//
GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_M4,AMMO_MAX,false);//
GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_BARETTA,AMMO_MAX,false);//
GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_SNIPERRIFLE,AMMO_MAX,false);//
GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_KNIFE,1,false);
char * buffer[32]; //128 characters to play with
Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
Strcat(buffer, "~s~advanced weapons given to: "); //27 Characters
PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
Strcat(buffer, ".");
Alert(buffer,true);
}
else if(menu_item[SelectedItem].num_val == 2){//Poor
REMOVE_ALL_CHAR_WEAPONS(Player_PED);
GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_PISTOL,AMMO_MAX,false);
GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_MOLOTOV,AMMO_MAX,false);
GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_RLAUNCHER,AMMO_MAX,false);
GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_MICRO_UZI,AMMO_MAX,false);
GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_AK47,AMMO_MAX,false);
GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_SHOTGUN,AMMO_MAX,false);
GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_M40A1,AMMO_MAX,false);
GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_KNIFE,1,false);
char * buffer[32]; //128 characters to play with
Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
Strcat(buffer, "~s~poor weapons given to: "); //27 Characters
PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
Strcat(buffer, ".");
Alert(buffer,true);
}
else if(menu_item[SelectedItem].num_val == 3){//Ballad
REMOVE_ALL_CHAR_WEAPONS(Player_PED);
GIVE_EPISODIC_WEAPONS_TO_CHAR(Player_PED,Episode);
char * buffer[32]; //128 characters to play with
Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
Strcat(buffer, "~s~episodic weapons given to: "); //27 Characters
PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
Strcat(buffer, ".");
Alert(buffer,true);
}
else if(menu_item[SelectedItem].num_val == 4){
REMOVE_ALL_CHAR_WEAPONS(Player_PED);
char * buffer[32]; //128 characters to play with
Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
Strcat(buffer, "~s~weapons were removed from: "); //27 Characters
PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
Strcat(buffer, ".");
Alert(buffer,true);
}
}
else if(SelectedItem == 10){//Physics
if(IS_CHAR_IN_ANY_CAR(Player_PED)){
GET_CAR_CHAR_IS_USING(Player_PED, &vehicle);
GET_NETWORK_ID_FROM_VEHICLE(vehicle,&vehicle_id);
if(!network_control(vehicle_id))return;
GET_CAR_HEADING(vehicle,&heading);
GET_CAR_SPEED(vehicle,&speed);
}
else{
Alert(Error_NetPlayer_Vehicle,false);
return;
}
if(menu_item[SelectedItem].num_val == 1){
ToggleBit(VehicleOptionsBitSet, VEHICLE_OPTION_DESOLIDIFY);
if(!GetBit(VehicleOptionsBitSet, VEHICLE_OPTION_DESOLIDIFY)) SET_CAR_COLLISION(vehicle,true);
else SET_CAR_COLLISION(vehicle,false);
char * buffer[32]; //128 characters to play with
Strcpy(buffer, "~b~MD: "); //27 Characters
PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
Strcat(buffer, "'s ~s~"); //27 Characters
Strcat(buffer, VEHICLES_MODEL_NAME(vehicle));
GetBit(VehicleOptionsBitSet, VEHICLE_OPTION_DESOLIDIFY) ? Strcat(buffer, "~s~ has been solidified") : Strcat(buffer, "~s~ is solid again"); //27 Characters
Strcat(buffer, ".");
Alert(buffer,true);
}
else if(menu_item[SelectedItem].num_val == 2){
ToggleBit(VehicleOptionsBitSet, VEHICLE_OPTION_FREEZE_POS );
FREEZE_CAR_POSITION(vehicle,GetBit(VehicleOptionsBitSet,VEHICLE_OPTION_FREEZE_POS));
char * buffer[32]; //128 characters to play with
Strcpy(buffer, "~b~MD: "); //27 Characters
PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
Strcat(buffer, "'s ~s~"); //27 Characters
Strcat(buffer, VEHICLES_MODEL_NAME(vehicle));
GetBit(VehicleOptionsBitSet, VEHICLE_OPTION_FREEZE_POS) ? Strcat(buffer, "~s~ position has been frozen") : Strcat(buffer, "~s~ position was unfrozen"); //27 Characters
Strcat(buffer, ".");
Alert(buffer,true);
}
}
else if(SelectedItem == 11){//Unfriendly
if(menu_item[SelectedItem].num_val == 1){
Print_Kill_Feed = !Print_Kill_Feed;
Alert_Two("~BLIP_76~ ~c~KillFeed", Print_Kill_Feed ? PrintON : PrintOFF ,false);
}
else if(menu_item[SelectedItem].num_val == 2){
Alert("Lets keep this in unfriendly",false);
}
else if(menu_item[SelectedItem].num_val == 3){
Alert("Lets keep this in unfriendly",false);
}
else if(menu_item[SelectedItem].num_val == 4){
Alert("Lets keep this in unfriendly",false);
}
else if(menu_item[SelectedItem].num_val == 5){
Alert("Lets keep this in unfriendly",false);
}
else if(menu_item[SelectedItem].num_val == 6){
Alert("Lets keep this in unfriendly",false);
}
}
else if(SelectedItem == 12){//Canonball
if(menu_item[SelectedItem].num_val == 1)Ram_Player_Vehicle(Player_ID,MODEL_ANNIHILATOR);
else if(menu_item[SelectedItem].num_val == 2){
if(Episode == 2)Ram_Player_Vehicle(Player_ID,MODEL_BUZZARD);
else Ram_Player_Vehicle(Player_ID,MODEL_MAVERICK);
}
else if(menu_item[SelectedItem].num_val == 3)Ram_Player_Vehicle(Player_ID,MODEL_SULTANRS);
else if(menu_item[SelectedItem].num_val == 4)Ram_Player_Vehicle(Player_ID,MODEL_NRG900);
else if(menu_item[SelectedItem].num_val == 5)Ram_Player_Vehicle(Player_ID,MODEL_AMBULANCE);
else if(menu_item[SelectedItem].num_val == 6)Ram_Player_Vehicle(Player_ID,MODEL_FBI);
else if(menu_item[SelectedItem].num_val == 7)Ram_Player_Vehicle(Player_ID,MODEL_FIRETRUK);
else if(menu_item[SelectedItem].num_val == 8)Ram_Player_Vehicle(Player_ID,MODEL_NOOSE);
else if(menu_item[SelectedItem].num_val == 9)Ram_Player_Vehicle(Player_ID,MODEL_POLICE);
else if(menu_item[SelectedItem].num_val == 10)Ram_Player_Vehicle(Player_ID,MODEL_POLICE2);
else if(menu_item[SelectedItem].num_val == 11)Ram_Player_Vehicle(Player_ID,MODEL_POLPATRIOT);
else if(menu_item[SelectedItem].num_val == 12)Ram_Player_Vehicle(Player_ID,MODEL_PSTOCKADE);
}
else if(SelectedItem == 13){
if(IS_CHAR_IN_ANY_CAR(Player_PED)){
GET_CAR_CHAR_IS_USING(Player_PED, &vehicle);
GET_NETWORK_ID_FROM_VEHICLE(vehicle,&vehicle_id);
if(!network_control(vehicle_id))return;
GET_CAR_HEADING(vehicle,&heading);
GET_CAR_SPEED(vehicle,&speed);
}
else{
Alert(Error_NetPlayer_Vehicle,false);
return;
}
if(menu_item[SelectedItem].num_val == 1)APPLY_FORCE_TO_CAR(vehicle,3,0,0,1000,0,0,0,0, 1, 1, 1);
else if(menu_item[SelectedItem].num_val == 2)APPLY_FORCE_TO_CAR(vehicle,3,0,0,-1000,0,0,0,0, 1, 1, 1);
else if(menu_item[SelectedItem].num_val == 3)APPLY_FORCE_TO_CAR(vehicle,3,-60,0,0,0,-60,0,0, 1, 1, 1);
else if(menu_item[SelectedItem].num_val == 4)APPLY_FORCE_TO_CAR(vehicle,3,60,0,0,0,-60,0,0, 1, 1, 1);
else if(menu_item[SelectedItem].num_val == 5)APPLY_FORCE_TO_CAR(vehicle,3,0,60,10.0,0,0,-10.0,0, 1, 1, 1);
else if(menu_item[SelectedItem].num_val == 6)APPLY_FORCE_TO_CAR(vehicle,3,0,-60,10.0,0,0,-10.0,0, 1, 1, 1);
else if(menu_item[SelectedItem].num_val == 7){
ToggleBit(VehicleOptionsBitSet, VEHICLE_OPTION_FREEZE_POS );
FREEZE_CAR_POSITION(vehicle,GetBit(VehicleOptionsBitSet,VEHICLE_OPTION_FREEZE_POS));
}
else if(menu_item[SelectedItem].num_val == 8){
int z;
for(z = 0; z < 4; z++){
BREAK_CAR_DOOR(vehicle,z,true);
BURST_CAR_TYRE(vehicle,z);
REMOVE_CAR_WINDOW(vehicle,z);
}
START_CAR_FIRE(vehicle);
SET_ENGINE_HEALTH(vehicle,-5);
SET_CAR_ENGINE_ON(vehicle,false,false);
char * buffer[32]; //128 characters to play with
Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
Strcat(buffer, "~s~damaged the"); //27 Characters
Strcat(buffer, VEHICLES_MODEL_NAME(vehicle));
Strcat(buffer, "~s~from: "); //27 Characters
PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
Strcat(buffer, ".");
Alert(buffer,true);
}
else if(menu_item[SelectedItem].num_val == 9){
FIX_CAR(vehicle);
SET_CAR_ENGINE_ON(vehicle,true,true);
SET_VEHICLE_DIRT_LEVEL(vehicle, 0);
char * buffer[32]; //128 characters to play with
Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
Strcat(buffer, "~s~fixed the"); //27 Characters
Strcat(buffer, VEHICLES_MODEL_NAME(vehicle));
Strcat(buffer, "~s~from: "); //27 Characters
PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
Strcat(buffer, ".");
Alert(buffer,true);
}
}
else if(SelectedItem == 14){
if(IS_CHAR_IN_ANY_CAR(Player_PED)){
GET_CAR_CHAR_IS_USING(Player_PED, &vehicle);
GET_NETWORK_ID_FROM_VEHICLE(vehicle,&vehicle_id);
if(!network_control(vehicle_id))return;
GET_CAR_HEADING(vehicle,&heading);
GET_CAR_SPEED(vehicle,&speed);
}
else{
Alert(Error_NetPlayer_Vehicle,false);
return;
}
float Vehicle_Heading_Change;
if(menu_item[SelectedItem].num_val > 0 || menu_item[SelectedItem].num_val < 6){
GET_CAR_SPEED(vehicle,&speed);
GET_CAR_HEADING(vehicle,&Vehicle_Heading_Change);
}
if(menu_item[SelectedItem].num_val == 1)SET_CAR_FORWARD_SPEED(vehicle,speed*3);
if(menu_item[SelectedItem].num_val == 2){
SET_CAR_HEADING(vehicle,Vehicle_Heading_Change-180);
SET_CAR_FORWARD_SPEED(vehicle,speed*3);
}
if(menu_item[SelectedItem].num_val == 3){
SET_CAR_HEADING(vehicle,Vehicle_Heading_Change - 180);
SET_CAR_FORWARD_SPEED(vehicle,speed);
}
if(menu_item[SelectedItem].num_val == 4){
SET_CAR_HEADING(vehicle,Vehicle_Heading_Change + 90.00f);
SET_CAR_FORWARD_SPEED(vehicle,speed);
}
if(menu_item[SelectedItem].num_val == 5){
SET_CAR_HEADING(vehicle,Vehicle_Heading_Change - 90.00f);
SET_CAR_FORWARD_SPEED(vehicle,speed);
}
if(menu_item[SelectedItem].num_val == 6){
ToggleBit(VehicleOptionsBitSet, VEHICLE_OPTION_ROTATE);
}
}
else if(SelectedItem == 15){
if(IS_CHAR_IN_ANY_CAR(Player_PED)){
GET_CAR_CHAR_IS_USING(Player_PED, &vehicle);
GET_NETWORK_ID_FROM_VEHICLE(vehicle,&vehicle_id);
if(!network_control(vehicle_id))return;
GET_CAR_HEADING(vehicle,&heading);
GET_CAR_SPEED(vehicle,&speed);
}
else{
Alert(Error_NetPlayer_Vehicle,false);
return;
}
if(menu_item[SelectedItem].num_val == 1){
Vehicle_Transformer(Player_ID, 1);
}
else if(menu_item[SelectedItem].num_val == 2){
Vehicle_Transformer(Player_ID, 2);
}
else if(menu_item[SelectedItem].num_val == 3){
Vehicle_Transformer(Player_ID, 3);
}
else if(menu_item[SelectedItem].num_val == 4){
turn_car_into_heli(vehicle);
}
else if(menu_item[SelectedItem].num_val == 5){
delete_transformers_on_vehicle(vehicle);
SET_CHAR_VISIBLE(Player_PED,true);
SetBit(VehicleOptionsBitSet, !VEHICLE_OPTION_INVISIBLE,false);
SET_CAR_VISIBLE(vehicle,true);
}
else if(menu_item[SelectedItem].num_val == 6){
delete_transformers_on_vehicle(vehicle);
SET_CHAR_VISIBLE(Player_PED,true);
SetBit(VehicleOptionsBitSet, !VEHICLE_OPTION_INVISIBLE,false);
if(IS_CHAR_IN_ANY_CAR(Player_PED))DELETE_CAR(&vehicle);
}
}
else if(SelectedItem == 16){
if(menu_item[SelectedItem].num_val == 1){
MD_Weapon_Vehicle = !MD_Weapon_Vehicle;
if(MD_Weapon_Vehicle)Vehicle_Weapon = WEAPON_SNIPERRIFLE;
}
else if(menu_item[SelectedItem].num_val == 2){
Devils_Rapid_Fire_Heli = !Devils_Rapid_Fire_Heli;
if(Devils_Rapid_Fire_Heli)Vehicle_Weapon = WEAPON_SNIPERRIFLE;
}
}
else if(SelectedItem == 17){
if(menu_item[SelectedItem].num_val == 1)MD_VEHICLE_SPAWNER_ON_ID(Player_ID,MODEL_ANNIHILATOR);
if(menu_item[SelectedItem].num_val == 2)(Episode == 2) ? MD_VEHICLE_SPAWNER_ON_ID(Player_ID,MODEL_BUZZARD) : MD_VEHICLE_SPAWNER_ON_ID(Player_ID,MODEL_MAVERICK);
if(menu_item[SelectedItem].num_val == 3)MD_VEHICLE_SPAWNER_ON_ID(Player_ID,MODEL_SULTANRS);
if(menu_item[SelectedItem].num_val == 4)MD_VEHICLE_SPAWNER_ON_ID(Player_ID,MODEL_NRG900);
if(menu_item[SelectedItem].num_val == 5){
ADD_ARMOUR_TO_CHAR(Player_PED,200);
char * buffer[32]; //128 characters to play with
Strcpy(buffer, "~b~MD: ~s~Armour was given to "); //27 Characters
PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
Strcat(buffer, ".");
Alert(buffer,false);
}
}
}
}