mirror of
https://github.com/iDisaster/GTAConnected.git
synced 2026-03-08 09:25:23 +00:00
394 lines
17 KiB
C
394 lines
17 KiB
C
/**
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* @ MAJOR DISTRIBUTION EXTEND
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* @ Current Version : TRIDENT
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* @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE
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*/
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#pragma once
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/**Devil is rethinking this!**/
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//int rapidweapon;
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//bool DevilsRapidFire;
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void MC_Weapon_Setup(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID))return Alert_Abort(Error_Char_Missing,false);
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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item_highlighted = 6;
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MENU_SUB_HEADER = "Weapons Option";
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NETWORK_FIRST_FOUR_ITEMS_MENU_SETUP();
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Add_JumpOver("~BLIP_94~ MD W E A P O N S ~BLIP_94~"); //5
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AddFunction_Value_CB("All",5); //6 // Carry All Weapons (You) / Poor Weapons / Advanced Weapons / Remove
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AddFunction_Value_CB("Melee",5); //7 // List Poor weapons + Remove
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AddFunction_Value_CB("Throw",3); //8
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AddFunction_Value_CB("Poor",7); //9 // List Advanced weapons + Remove
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AddFunction_Value_CB("Advanced",7); //10 // List Explosive Third Party weapons + Remove
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AddFunction_Value_CB("TBoGT",7); //11
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AddFunction_Value_CB("Special",14); //12
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AddFunction_Value("Vehicle",10); //13 // List Vehicle related Third Party weapons + Remove !!NO NETPLAYERS
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Add_JumpOver("~BLIP_94~ O P T I O N S ~BLIP_94~"); //14
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AddBool("Auto Aim (You) ",GetBit(pPlayerOptionsBitSet, PLAYER_OPTION_AUTO_AIM)); //15
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AddBool("Rapid Fire (You)",GetBit(pPlayerOptionsBitSet, PLAYER_OPTION_RAPID_FIRE)); //16
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AddBool("Unlimited Clip (You)", GetBit(pPlayerOptionsBitSet, PLAYER_OPTION_INFINITE_AMMO)); //17
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return;
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}
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void REMOVE_ALL_WEAPONS_FROM_NETPLAYER(const int Player_ID){ // Here we will from now on ALWAYS use ID
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID)){
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Alert_Abort(Error_Char_Missing,false);
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return;
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}
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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WAIT(5);
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}
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void MD_All_Weapon_Strings_Action(const int Player_ID){//OK
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID)){
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Alert_Abort(Error_Char_Missing,false);
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return;
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}
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(menu_item[SelectedItem].num_val == 1){
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ToggleBit(pPlayerOptionsBitSet, PLAYER_OPTION_CARRY_ALL_WEAPONS);
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Alert_Two("~b~MD: ~s~Carry All Weapons ~y~(You only!)", GetBit(pPlayerOptionsBitSet, PLAYER_OPTION_CARRY_ALL_WEAPONS) ? PrintON : PrintOFF ,false);
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}
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else if(menu_item[SelectedItem].num_val == 2){
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REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_DEAGLE,AMMO_MAX,false);//
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_GRENADE,AMMO_MAX,false);//
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_RLAUNCHER,AMMO_MAX,false);//
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_MP5,AMMO_MAX,false);//
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_M4,AMMO_MAX,false);//
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_BARETTA,AMMO_MAX,false);//
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_SNIPERRIFLE,AMMO_MAX,false);//
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_KNIFE,1,false);
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}
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else if(menu_item[SelectedItem].num_val == 3){//Poor
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REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_PISTOL,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_MOLOTOV,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_RLAUNCHER,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_MICRO_UZI,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_AK47,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_SHOTGUN,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_M40A1,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_KNIFE,1,false);
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}
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else if(menu_item[SelectedItem].num_val == 4){//Ballad
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REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_EPISODIC_9,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_EPISODIC_10,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_EPISODIC_13,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_EPISODIC_14,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_EPISODIC_15,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_EPISODIC_1,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_EPISODIC_16,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_KNIFE,1,false);
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}
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else if(menu_item[SelectedItem].num_val == 5)REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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}
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void MD_Melee_Weapon_Strings_Action(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID)){
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Alert_Abort(Error_Char_Missing,false);
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return;
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}
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(menu_item[SelectedItem].num_val > 1 && menu_item[SelectedItem].num_val < 5 )REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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if(menu_item[SelectedItem].num_val == 1)REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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else if(menu_item[SelectedItem].num_val == 2)GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_KNIFE,1,false);
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else if(menu_item[SelectedItem].num_val == 3)GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_BASEBALLBAT,1,false);
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else if(menu_item[SelectedItem].num_val == 4)GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_POOLCUE,1,false);
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else if(menu_item[SelectedItem].num_val == 5)REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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}
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void MD_Thrown_Weapon_Strings_Action(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID)){
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Alert_Abort(Error_Char_Missing,false);
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return;
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}
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(menu_item[SelectedItem].num_val > 3) REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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if(menu_item[SelectedItem].num_val == 1) GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_MOLOTOV,AMMO_MAX,false);
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else if(menu_item[SelectedItem].num_val == 2) GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_GRENADE,AMMO_MAX,false);
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else if(menu_item[SelectedItem].num_val == 3) REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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}
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void MD_Poor_Weapon_Strings_Action(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID)){
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Alert_Abort(Error_Char_Missing,false);
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return;
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}
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(menu_item[SelectedItem].num_val < 7 ) REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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if(menu_item[SelectedItem].num_val == 1) GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_PISTOL,AMMO_MAX,false);
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else if(menu_item[SelectedItem].num_val == 2) GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_RLAUNCHER,AMMO_MAX,false);
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else if(menu_item[SelectedItem].num_val == 3) GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_MICRO_UZI,AMMO_MAX,false);
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else if(menu_item[SelectedItem].num_val == 4) GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_AK47,AMMO_MAX,false);
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else if(menu_item[SelectedItem].num_val == 5) GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_SHOTGUN,AMMO_MAX,false);
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else if(menu_item[SelectedItem].num_val == 6) GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_M40A1,AMMO_MAX,false);
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else if(menu_item[SelectedItem].num_val == 7) REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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}
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void MD_Advanced_Weapon_Strings_Action(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID)){
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Alert_Abort(Error_Char_Missing,false);
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return;
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}
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(menu_item[SelectedItem].num_val < 7 )REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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if(menu_item[SelectedItem].num_val == 1) GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_DEAGLE,AMMO_MAX,false);//
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else if(menu_item[SelectedItem].num_val == 2) GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_RLAUNCHER,AMMO_MAX,false);//
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else if(menu_item[SelectedItem].num_val == 3) GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_MP5,AMMO_MAX,false);//
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else if(menu_item[SelectedItem].num_val == 4) GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_M4,AMMO_MAX,false);//
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else if(menu_item[SelectedItem].num_val == 5) GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_BARETTA,AMMO_MAX,false);//
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else if(menu_item[SelectedItem].num_val == 6) GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_SNIPERRIFLE,AMMO_MAX,false);//
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else if(menu_item[SelectedItem].num_val == 7) REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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}
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void MD_Special_Weapon_Strings_Action(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID)){
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Alert_Abort(Error_Char_Missing,false);
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return;
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}
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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char * buffer[32];
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Strcpy(buffer, "~b~MD: ");
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PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS!
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Strcat(buffer, "~s~"); //41
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if(menu_item[SelectedItem].num_val == 1){//Weapon_String[1] = "~BLIP_52~ Nailgun";
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delete_objects_on_ped(Player_PED);
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REMOVE_ALL_CHAR_WEAPONS(Player_PED);;
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attach_object_to_player(Player_PED, -1576276196,BONE_RIGHT_HAND, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000,0.0000,25);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_MICRO_UZI,AMMO_MAX,false);
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Strcat(buffer, DOES_OBJECT_EXIST(Attach_object[25]) ? " now has" : " no longer has");
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Strcat(buffer, " a nailgun as weapon.");
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Alert(buffer,false);
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}
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else if(menu_item[SelectedItem].num_val == 2){//Rocket Weapon
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delete_objects_on_ped(Player_PED);
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ToggleBit(rocketWeaponsBitSet,Player_ID);
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Strcat(buffer, GetBit(rocketWeaponsBitSet,Player_ID) ? " now has" : " no longer has");
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Strcat(buffer, " rocket weapons.");
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Alert(buffer,false);
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}
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else if(menu_item[SelectedItem].num_val == 3){
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TOGGLE_SCRIPT("aimbot");
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}
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else if(menu_item[SelectedItem].num_val == 4){
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TOGGLE_SCRIPT("m97_grav");
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}
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else if(menu_item[SelectedItem].num_val == 5){
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TOGGLE_SCRIPT("m97_taser");
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}
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else if(menu_item[SelectedItem].num_val == 6){
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TOGGLE_SCRIPT("rocketdeagle");
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}
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else if(menu_item[SelectedItem].num_val == 7){
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TOGGLE_SCRIPT("drs01");
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}
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else if(menu_item[SelectedItem].num_val == 8){
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TOGGLE_SCRIPT("buffy_force");
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}
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else if(menu_item[SelectedItem].num_val == 9){
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TOGGLE_SCRIPT("ForceFieldv25");
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}
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else if(menu_item[SelectedItem].num_val == 10){
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TOGGLE_SCRIPT("buffy_mp5");
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}
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else if(menu_item[SelectedItem].num_val == 11){
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TOGGLE_SCRIPT("rob_cl");
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}
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else if(menu_item[SelectedItem].num_val == 12){
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TOGGLE_SCRIPT("buffy_launcher");
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}
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else if(menu_item[SelectedItem].num_val == 13){
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TOGGLE_SCRIPT("rob_carmod");
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}
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else if(menu_item[SelectedItem].num_val == 14){//Weapon_String[6] = "~BLIP_49~ Remove Player Weapons";
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("aimbot");
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("m97_grav");
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("m97_taser");
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("rocketdeagle");
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("drs01");
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("buffy_force");
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("ForceFieldv25");
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("buffy_mp5");
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("rob_cl");
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("buffy_launcher");
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("rob_carmod");
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REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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Strcat(buffer, (" no longer has") );
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Strcat(buffer, " weapons.");
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Alert(buffer,false);
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}
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}
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void MD_Vehicle_Weapon_Strings_Action(const int Player_ID){ // Need to do this still
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID)){
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Alert_Abort(Error_Char_Missing,false);
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return;
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}
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(menu_item[SelectedItem].num_val == 1){
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TOGGLE_SCRIPT("weap10");
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}
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else if(menu_item[SelectedItem].num_val == 2){
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TOGGLE_SCRIPT("weap12");
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}
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else if(menu_item[SelectedItem].num_val == 3){
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TOGGLE_SCRIPT("Sam-turrets");//Shoot explosive Vehicles
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}
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else if(menu_item[SelectedItem].num_val == 4){
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TOGGLE_SCRIPT("rev_xml_heli");//Ram
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}
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else if(menu_item[SelectedItem].num_val == 5){
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TOGGLE_SCRIPT("flameheli");//Ram 2
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}
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else if(menu_item[SelectedItem].num_val == 6){
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TOGGLE_SCRIPT("weap2");//Ram 3
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}
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else if(menu_item[SelectedItem].num_val == 7){
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TOGGLE_SCRIPT("weap3");
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}
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else if(menu_item[SelectedItem].num_val == 8){
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TOGGLE_SCRIPT("weap13");
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}
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else if(menu_item[SelectedItem].num_val == 9){
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TOGGLE_SCRIPT("AdvancedHeliRounds");
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}
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else if(menu_item[SelectedItem].num_val == 10){
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("weap10");
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("weap12");
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("Sam-turrets");//Shoot explosive Vehicles
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("rev_xml_heli");//Ram
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("flameheli");//Ram 2
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("weap2");//Ram 3
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("weap3");
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("weap13");
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TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("AdvancedHeliRounds");
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}
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}
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void MD_TBOGT_Weapon_Strings_Action(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID)){
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Alert_Abort(Error_Char_Missing,false);
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return;
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}
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(Episode == 2){
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REMOVE_ALL_CHAR_WEAPONS(Player_PED);;
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if(menu_item[SelectedItem].num_val == 1)GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_EPISODIC_13,AMMO_MAX,false);
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if(menu_item[SelectedItem].num_val == 2)GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_EPISODIC_1,AMMO_MAX,false);
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else if(menu_item[SelectedItem].num_val == 3)GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_EPISODIC_16,AMMO_MAX,false);
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else if(menu_item[SelectedItem].num_val == 4)GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_EPISODIC_9,AMMO_MAX,false);
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else if(menu_item[SelectedItem].num_val == 5)GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_EPISODIC_10,AMMO_MAX,false);
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else if(menu_item[SelectedItem].num_val == 6)GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_EPISODIC_14,AMMO_MAX,false);
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else if(menu_item[SelectedItem].num_val == 7)GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_EPISODIC_15,AMMO_MAX,false);
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else if(menu_item[SelectedItem].num_val == 8)GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_EPISODIC_21,AMMO_MAX,false);
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else if(menu_item[SelectedItem].num_val == 9)GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_EPISODIC_12,AMMO_MAX,false);
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else if(menu_item[SelectedItem].num_val == 10)REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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}
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else Alert(Error_TBOGT,false);
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}
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void MC_Weapon_Action(const int Player_ID){
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//!**Player Char Check**//
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID)){
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Alert_Abort(Error_Char_Missing,false);
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return;
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}
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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//!**********************/
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if(SelectedItem == 1)MD_Spy_Strings_Action(Player_ID);
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else if(SelectedItem == 2)Universal_Delete(Delete_Distance_Radius, menu_item[SelectedItem].num_val, true);
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else if(SelectedItem == 3)MD_PlayerOption_Strings_Action();
|
|
else if(SelectedItem == 4)MD_QuickTeleport_Strings_Action(Player_ID);
|
|
else if(SelectedItem == 6)MD_All_Weapon_Strings_Action(Player_ID);
|
|
else if(SelectedItem == 7)MD_Melee_Weapon_Strings_Action(Player_ID);
|
|
else if(SelectedItem == 8)MD_Thrown_Weapon_Strings_Action(Player_ID);
|
|
else if(SelectedItem == 9)MD_Poor_Weapon_Strings_Action(Player_ID);
|
|
else if(SelectedItem == 10)MD_Advanced_Weapon_Strings_Action(Player_ID);
|
|
else if(SelectedItem == 11)MD_TBOGT_Weapon_Strings_Action(Player_ID);
|
|
else if(SelectedItem == 12)MD_Special_Weapon_Strings_Action(Player_ID);
|
|
else if(SelectedItem == 13)MD_Vehicle_Weapon_Strings_Action(Player_ID);
|
|
else if(SelectedItem == 15){
|
|
ToggleBit(pPlayerOptionsBitSet, PLAYER_OPTION_AUTO_AIM);
|
|
menu_item[SelectedItem].extra_val = GetBit(pPlayerOptionsBitSet, PLAYER_OPTION_AUTO_AIM);
|
|
}
|
|
else if(SelectedItem == 16){
|
|
ToggleBit(pPlayerOptionsBitSet, PLAYER_OPTION_RAPID_FIRE);
|
|
if(!HAS_CHAR_GOT_WEAPON(pPlayer,WEAPON_ARMOUR))GIVE_WEAPON_TO_CHAR(pPlayer,WEAPON_PISTOL,AMMO_MAX,false);
|
|
//GET_CURRENT_CHAR_WEAPON(pPlayer, &rapidweapon);//TESTING
|
|
|
|
menu_item[SelectedItem].extra_val = GetBit(pPlayerOptionsBitSet, PLAYER_OPTION_RAPID_FIRE);
|
|
}
|
|
else if(SelectedItem == 17){
|
|
ToggleBit(pPlayerOptionsBitSet, PLAYER_OPTION_INFINITE_AMMO);
|
|
menu_item[SelectedItem].extra_val = GetBit(pPlayerOptionsBitSet, PLAYER_OPTION_INFINITE_AMMO);
|
|
}
|
|
}
|
|
|
|
|
|
void MC_Weapon_Loop(void){
|
|
if(GetBit(pPlayerOptionsBitSet, PLAYER_OPTION_CARRY_ALL_WEAPONS)) MD_CarryAllweapons();
|
|
if(GetBit(pPlayerOptionsBitSet, PLAYER_OPTION_AUTO_AIM)){
|
|
DISABLE_PLAYER_LOCKON(iPlayer, !GetBit(pPlayerOptionsBitSet, PLAYER_OPTION_AUTO_AIM));
|
|
ALLOW_LOCKON_TO_FRIENDLY_PLAYERS(iPlayer, GetBit(pPlayerOptionsBitSet, PLAYER_OPTION_AUTO_AIM));
|
|
ALLOW_LOCKON_TO_RANDOM_PEDS(iPlayer, GetBit(pPlayerOptionsBitSet, PLAYER_OPTION_AUTO_AIM));
|
|
}
|
|
if(GetBit(pPlayerOptionsBitSet, PLAYER_OPTION_RAPID_FIRE)){ // Need to redo this to non timed rapid fire
|
|
int PlayerWep;
|
|
SET_PLAYER_FAST_RELOAD(iPlayer, true);
|
|
ENABLE_MAX_AMMO_CAP(false);
|
|
GET_CURRENT_CHAR_WEAPON(pPlayer, &PlayerWep);
|
|
if(IS_BUTTON_PRESSED(0,BUTTON_R) && PlayerWep != WEAPON_UNARMED) SET_CHAR_ALL_ANIMS_SPEED(pPlayer, 40);
|
|
else SET_CHAR_ALL_ANIMS_SPEED(pPlayer, 1);
|
|
}
|
|
if(GetBit(pPlayerOptionsBitSet, PLAYER_OPTION_INFINITE_AMMO)){
|
|
if(IS_CHAR_SHOOTING(pPlayer)){
|
|
uint weapon,Unlimited_Ammunition;
|
|
GET_CURRENT_CHAR_WEAPON(pPlayer,&weapon);
|
|
if(weapon != WEAPON_GRENADE && weapon != WEAPON_MOLOTOV){
|
|
GET_MAX_AMMO_IN_CLIP(pPlayer,weapon,&Unlimited_Ammunition);
|
|
SET_AMMO_IN_CLIP(pPlayer,weapon,Unlimited_Ammunition);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|