mirror of
https://github.com/iDisaster/GTAConnected.git
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230 lines
9.3 KiB
C
230 lines
9.3 KiB
C
/**
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* @ MAJOR DISTRIBUTION EXTEND
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* @ Version MDv13 TRIDENT
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* @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE
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*/
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void MD_Attach_Cube_Strings(int MenuItem_Index){ //DONE
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char* Cube_String[9];
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Cube_String[0] = "< ERROR >";
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Cube_String[1] = "< Red >";
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Cube_String[2] = "< Orange >";
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Cube_String[3] = "< Yellow >";
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Cube_String[4] = "< Green >";
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Cube_String[5] = "< Blue >";
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Cube_String[6] = "< Purple >";
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Cube_String[7] = "< Cube Man >";
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Cube_String[8] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Cube_String[menu_item[MenuItem_Index].num_val];
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}
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void MD_Attach_Hand_Strings(int MenuItem_Index){//DONE
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char* Hand_string[19];
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Hand_string[0] = "< ERROR >";
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Hand_string[1] = "< Umbrella 1 >";
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Hand_string[2] = "< Umbrella 2 >";
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Hand_string[3] = "< Umbrella 3 >";
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Hand_string[4] = "< GunUmbrella 1 >";
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Hand_string[5] = "< GunUmbrella 2 >";
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Hand_string[6] = "< GunUmbrella 3 >";
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Hand_string[7] = "< Shopping bag >";
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Hand_string[8] = "< Picolo >";
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Hand_string[9] = "< Barrel Hand >";
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Hand_string[10] = "< Glowgun >";
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Hand_string[11] = "< Lightsaber >";
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Hand_string[12] = "< Lasergun >";
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Hand_string[13] = "< Rocketgun >";
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Hand_string[14] = "< Turbo M4 >";
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Hand_string[15] = "< TurboDeagle >";
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Hand_string[16] = "< Disco Launcher >";
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Hand_string[17] = "< Saxplayer >";
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Hand_string[18] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Hand_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Attach_Tool_Strings(int MenuItem_Index){//DONE
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char* Hand_string[21];
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Hand_string[0] = "< ERROR >";
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Hand_string[1] = "< Cane >";
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Hand_string[2] = "< Cane 2 >";
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Hand_string[3] = "< Slegehammer >";
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Hand_string[4] = "< Pickaxe >";
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Hand_string[5] = "< Broom >";
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Hand_string[6] = "< Rake >";
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Hand_string[7] = "< Spade >";
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Hand_string[8] = "< Wrench >";
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Hand_string[9] = "< SAW >";
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Hand_string[10] = "< Axe >";
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Hand_string[11] = "< Jackhammer >";
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Hand_string[12] = "< Pickaxe >";
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Hand_string[13] = "< rake >";
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Hand_string[14] = "< Big Hammer >";
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Hand_string[15] = "< Nailgun >";
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Hand_string[16] = "< Hammer >";
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Hand_string[17] = "< Drill >";
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Hand_string[18] = "< Broom >";
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Hand_string[19] = "< Laptop >";
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Hand_string[20] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Hand_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Attach_Light_Strings(int MenuItem_Index){//DONE
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char* Body_string[12];
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Body_string[0] = "< ERROR >";
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Body_string[1] = "< Red Body Glow >";
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Body_string[2] = "< Yellow Body Glow >";
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Body_string[3] = "< White Body Glow>";
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Body_string[4] = "< Face Glow >";
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Body_string[5] = "< Blue Neon Underneath) >";
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Body_string[6] = "< White Neon(Underneath) >";
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Body_string[7] = "< Purple Flash(Underneath) >";
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Body_string[8] = "< Green Flash(Underneath) >";
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Body_string[9] = "< Red Hands >";
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Body_string[10] = "< Blue Hands >";
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Body_string[11] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Body_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Attach_Building_Strings(int MenuItem_Index){//DONE
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char* Body_string[3];
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Body_string[0] = "< ERROR >";
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Body_string[1] = "< Shark Building >";
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Body_string[2] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Body_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Attach_Fire_Strings(int MenuItem_Index){//DONE
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char* Body_string[7];
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Body_string[0] = "< ERROR >";
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Body_string[1] = "< Flamer 1 >";
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Body_string[2] = "< Flamer 2 >";
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Body_string[3] = "< Flamer 3 >";
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Body_string[4] = "< Flames >";
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Body_string[5] = "< Fireball >";
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Body_string[6] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Body_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Attach_Feet_Strings(int MenuItem_Index){//DONE
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char* Body_string[5];
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Body_string[0] = "< ERROR >";
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Body_string[1] = "< Sneakers >";
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Body_string[2] = "< Green Neon >";
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Body_string[3] = "< Pink Neon >";
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Body_string[4] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Body_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Attach_Head_Strings(int MenuItem_Index){//DONE
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char* Head_String[18];
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Head_String[0] = "< ERROR >";
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Head_String[1] = "< Ugly Face >";
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Head_String[2] = "< Welder Mask >";
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Head_String[3] = "< Purple Flasher >";
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Head_String[4] = "< Green Flasher >";
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Head_String[5] = "< Torch Head >";
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Head_String[6] = "< Discoball >";
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Head_String[7] = "< Conehead >";
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Head_String[8] = "< PornTV >";
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Head_String[9] = "< Devils Horns >";
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Head_String[10] = "< NightVision >";
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Head_String[11] = "< Hammerhead >";
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Head_String[12] = "< Pinokkio >";
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Head_String[13] = "< Red Hat >";
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Head_String[14] = "< Yellow Hat >";
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Head_String[15] = "< Purple Hat >";
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Head_String[16] = "< Black Hat >";
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Head_String[17] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Head_String[menu_item[MenuItem_Index].num_val];
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}
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void MD_Attach_Bust_Strings(int MenuItem_Index){//DONE
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char* Head_String[10];
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Head_String[0] = "< ERROR >";
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Head_String[1] = "< Bust/Head 1 >";
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Head_String[2] = "< Bust/Head 2 >";
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Head_String[3] = "< Bust/Head 3 >";
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Head_String[4] = "< Bust/Head 4 >";
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Head_String[5] = "< Bust/Head 5 >";
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Head_String[6] = "< Gold Angel >"; //3 --> OK
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Head_String[7] = "< Egypt Statue 1 >"; //5 --> OK
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Head_String[8] = "< Egypt Statue 2 >"; //6 --> OK
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Head_String[9] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Head_String[menu_item[MenuItem_Index].num_val];
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}
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void MD_Attach_Tribe_Strings(int MenuItem_Index){//DONE
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char* Head_String[8];
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Head_String[0] = "< ERROR >";
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Head_String[1] = "< Tribe 1 >";
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Head_String[2] = "< Tribe 2 >";
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Head_String[3] = "< Tribe 3 >";
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Head_String[4] = "< Tribe 4 >";
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Head_String[5] = "< TribeMan 1 >";
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Head_String[6] = "< TribeMan 2 >";
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Head_String[7] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Head_String[menu_item[MenuItem_Index].num_val];
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}
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void MD_Attach_Funny_Strings(int MenuItem_Index){//DONE
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char* Head_String[10];
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Head_String[0] = "< ERROR >";
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Head_String[1] = "< Have a Dick >";
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Head_String[2] = "< Have a Huge Dick >";
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Head_String[3] = "< Leprechaun (on Crotch) >";
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Head_String[4] = "< Stop !!! >";
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Head_String[5] = "< HippoSuit >";
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Head_String[6] = "< Shower Backpack>";
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Head_String[7] = "< Devils Wings >";
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Head_String[8] = "< Devils Wings xl >";
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Head_String[9] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Head_String[menu_item[MenuItem_Index].num_val];
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}
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void MD_Attach_Birds_Strings(int MenuItem_Index){//DONE
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char* Head_String[5];
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Head_String[0] = "< ERROR >";
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Head_String[1] = "< Pigeon on Shoulder >";
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Head_String[2] = "< 2 Pigeons >";
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Head_String[3] = "< Birdman >";
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Head_String[4] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Head_String[menu_item[MenuItem_Index].num_val];
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}
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void MD_Attach_Effects_Strings(int MenuItem_Index){//DONE
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char* Head_String[7];
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Head_String[0] = "< ERROR >";
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Head_String[1] = "< White Smoke >";
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Head_String[2] = "< Red Smoke >";
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Head_String[3] = "< Shower >";
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Head_String[4] = "< Sparks >";
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Head_String[5] = "< Darkness >";
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Head_String[6] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Head_String[menu_item[MenuItem_Index].num_val];
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}
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void MD_Attach_Vegetation_Strings(int MenuItem_Index){//DONE
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char* Head_String[8];
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Head_String[0] = "< ERROR >";
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Head_String[1] = "< Big And Bushy >";
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Head_String[2] = "< Flower Pot >";
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Head_String[3] = "< Scotchpine >";
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Head_String[4] = "< AG Tree >";
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Head_String[5] = "< Beech Tree >";
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Head_String[6] = "< Live Oak >";
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Head_String[7] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Head_String[menu_item[MenuItem_Index].num_val];
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}
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void MD_Attach_Strings (int MenuItem_Index){
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if(MenuItem_Index == 1) return MD_Spy_Strings(MenuItem_Index);
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else if(MenuItem_Index == 2) return MD_Delete_Strings(MenuItem_Index);
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else if(MenuItem_Index == 3) return MD_PlayerOption_Strings(MenuItem_Index);
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else if(MenuItem_Index == 4) return MD_QuickTeleport_Strings(MenuItem_Index);
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//Jumpover
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//Bool
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else if(MenuItem_Index == 7) return MD_Attach_Cube_Strings(MenuItem_Index);
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else if(MenuItem_Index == 8) return MD_Attach_Hand_Strings(MenuItem_Index);
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else if(MenuItem_Index == 9) return MD_Attach_Tool_Strings(MenuItem_Index);
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else if(MenuItem_Index == 10) return MD_Attach_Light_Strings(MenuItem_Index);
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else if(MenuItem_Index == 11) return MD_Attach_Building_Strings(MenuItem_Index);
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else if(MenuItem_Index == 12) return MD_Attach_Fire_Strings(MenuItem_Index);
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else if(MenuItem_Index == 13) return MD_Attach_Feet_Strings(MenuItem_Index);
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else if(MenuItem_Index == 14) return MD_Attach_Head_Strings(MenuItem_Index);
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else if(MenuItem_Index == 15) return MD_Attach_Bust_Strings(MenuItem_Index);
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else if(MenuItem_Index == 16) return MD_Attach_Tribe_Strings(MenuItem_Index);
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else if(MenuItem_Index == 17) return MD_Attach_Funny_Strings(MenuItem_Index);
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else if(MenuItem_Index == 18) return MD_Attach_Birds_Strings(MenuItem_Index);
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else if(MenuItem_Index == 19) return MD_Attach_Effects_Strings(MenuItem_Index);
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else if(MenuItem_Index == 20) return MD_Attach_Vegetation_Strings(MenuItem_Index);
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}
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