mirror of
https://github.com/iDisaster/GTAConnected.git
synced 2026-03-08 09:25:23 +00:00
191 lines
7.8 KiB
C
191 lines
7.8 KiB
C
/**
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* @ MAJOR DISTRIBUTION EXTEND
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* @ Version MDv13 TRIDENT
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* @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE
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*/
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void Rotation_Speed_Strings(int MenuItem_Index){
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char* Veh_Rot_String[6];
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Veh_Rot_String[0] = "< ERROR >";
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Veh_Rot_String[1] = "< Slow >";
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Veh_Rot_String[2] = "< Medium >";
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Veh_Rot_String[3] = "< Fast >";
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Veh_Rot_String[4] = "< Superfast >";
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Veh_Rot_String[5] = "< ~COL_NET_4~Stop ~w~>";
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menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val];
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}
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void Rotation_Distance_Strings(int MenuItem_Index){
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char* Veh_Rot_String[5];
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Veh_Rot_String[0] = "< ERROR >";
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Veh_Rot_String[1] = "< Close >";
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Veh_Rot_String[2] = "< Medium >";
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Veh_Rot_String[3] = "< Far >";
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Veh_Rot_String[4] = "< Centered >";
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menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val];
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}
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void Rotation_Position_Strings(int MenuItem_Index){
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char* Veh_Rot_String[4];
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Veh_Rot_String[0] = "< ERROR >";
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Veh_Rot_String[1] = "< 90 DEGREES >";
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Veh_Rot_String[2] = "< 180 DEGREES >";
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Veh_Rot_String[3] = "< 360 DEGREES >";
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menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val];
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}
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void Rotation_Height_Strings(int MenuItem_Index){
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char* Uniform_string[8];
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Uniform_string[0] = "< ERROR >";
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Uniform_string[1] = "< -1.5 >";
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Uniform_string[2] = "< -1.0 >";
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Uniform_string[3] = "< -0.5 >";
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Uniform_string[4] = "< DEFAULT >";
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Uniform_string[5] = "< 0.5 >";
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Uniform_string[6] = "< 1.0 >";
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Uniform_string[7] = "< 2.0 >";
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menu_item[MenuItem_Index].charval = Uniform_string[menu_item[MenuItem_Index].num_val];
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}
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void Rotation_Vehicle_Strings(int MenuItem_Index){
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char* Veh_Rot_String[11];
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Veh_Rot_String[0] = "< ERROR >";
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Veh_Rot_String[1] = "< Sultan >";
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Veh_Rot_String[2] = "< Sultan RS >";
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Veh_Rot_String[3] = "< Turismo >";
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Veh_Rot_String[4] = "< COMET >";
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Veh_Rot_String[5] = "< INFERNUS >";
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Veh_Rot_String[6] = "< SENTINEL >";
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Veh_Rot_String[7] = "< TRASH >";
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Veh_Rot_String[8] = "< STRETCH >";
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Veh_Rot_String[9] = "< VOODOO >";
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Veh_Rot_String[10] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val];
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}
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void Rotation_Emergency_Strings(int MenuItem_Index){
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char* Veh_Rot_String[10];
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Veh_Rot_String[0] = "< ERROR >";
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Veh_Rot_String[1] = "< Ambulance >";
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Veh_Rot_String[2] = "< F.B.I >";
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Veh_Rot_String[3] = "< Noose Cruiser >";
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Veh_Rot_String[4] = "< Police Cruiser >";
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Veh_Rot_String[5] = "< Police Patrol >";
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Veh_Rot_String[6] = "< Noose Patriot >";
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Veh_Rot_String[7] = "< Police Stockade >";
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Veh_Rot_String[8] = "< Fire Trucks >";
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Veh_Rot_String[9] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val];
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}
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void Rotation_Truck_Strings(int MenuItem_Index){
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char* Veh_Rot_String[11];
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Veh_Rot_String[0] = "< ERROR >";
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Veh_Rot_String[1] = "< BIFF >";
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Veh_Rot_String[2] = "< BOXVILLE >";
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Veh_Rot_String[3] = "< FLATBED >";
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Veh_Rot_String[4] = "< MRTASTY >";
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Veh_Rot_String[5] = "< PHANTOM >";
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Veh_Rot_String[6] = "< RIPLEY >";
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Veh_Rot_String[7] = "< STEED >";
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Veh_Rot_String[8] = "< FEROCI2 >";
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Veh_Rot_String[9] = "< FORKLIFT >";
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Veh_Rot_String[10] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val];
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}
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void Rotation_Bike_Strings(int MenuItem_Index){
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char* Veh_Rot_String[9];
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Veh_Rot_String[0] = "< ERROR >";
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Veh_Rot_String[1] = "< BOBBER >";
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Veh_Rot_String[2] = "< FAGGIO >";
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Veh_Rot_String[3] = "< HELLFURY >";
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Veh_Rot_String[4] = "< NRG900 >";
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Veh_Rot_String[5] = "< PCJ >";
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Veh_Rot_String[6] = "< SANCHEZ >";
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Veh_Rot_String[7] = "< ZOMBIEB >";
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Veh_Rot_String[8] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val];
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}
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void Rotation_Boat_Strings(int MenuItem_Index){
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char* Veh_Rot_String[10];
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Veh_Rot_String[0] = "< ERROR >";
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Veh_Rot_String[1] = "< DINGHY >";
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Veh_Rot_String[2] = "< JETMAX >";
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Veh_Rot_String[3] = "< MARQUIS >";
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Veh_Rot_String[4] = "< PREDATOR >";
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Veh_Rot_String[5] = "< REEFER >";
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Veh_Rot_String[6] = "< SQUALO >";
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Veh_Rot_String[7] = "< TROPIC >";
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Veh_Rot_String[8] = "< TUGA >";
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Veh_Rot_String[9] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val];
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}
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void Rotation_Heli_Strings(int MenuItem_Index){
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char* Veh_Rot_String[6];
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Veh_Rot_String[0] = "< ERROR >";
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Veh_Rot_String[1] = "< ANNIHILATOR >";
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Veh_Rot_String[2] = "< MAVERICK >";
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Veh_Rot_String[3] = "< POLMAV >";
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Veh_Rot_String[4] = "< TOURMAV >";
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Veh_Rot_String[5] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val];
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}
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void Rotation_Ped_Strings(int MenuItem_Index){
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char* Ped_Rot_String[5];
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Ped_Rot_String[0] = "< ERROR >";
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Ped_Rot_String[1] = "< Strippers >";
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Ped_Rot_String[2] = "< N.O.O.S.E >";
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Ped_Rot_String[3] = "< Security >";
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Ped_Rot_String[4] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Ped_Rot_String[menu_item[MenuItem_Index].num_val];
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}
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void Rotation_Object_Strings(int MenuItem_Index){
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char* Rotate_string[18];
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Rotate_string[0] = "< ERROR >";
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Rotate_string[1] = "< Blue Neons >";
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Rotate_string[2] = "< Green Flash ~y~Above >";
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Rotate_string[3] = "< Green Flash ~y~Under >";
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Rotate_string[4] = "< Purple Flash ~y~Above >";
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Rotate_string[5] = "< Purple Flash ~y~Under >";
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Rotate_string[6] = "< Flaming Barrel >";
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Rotate_string[7] = "< Flames >";
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Rotate_string[8] = "< Stars >";
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Rotate_string[9] = "< Light around >";
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Rotate_string[10] = "< Disco >";
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Rotate_string[11] = "< Red Neons >";
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Rotate_string[12] = "< Sparks >";
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Rotate_string[13] = "< Shower >";
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Rotate_string[14] = "< Smoke >";
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Rotate_string[15] = "< Hamburger 1 >";
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Rotate_string[16] = "< Hamburger 2 >";
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Rotate_string[17] = "< ~COL_NET_4~Remove ~w~>";
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menu_item[MenuItem_Index].charval = Rotate_string[menu_item[MenuItem_Index].num_val];
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}
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void Rotation_Mode_Strings(int MenuItem_Index){
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char* Veh_Rot_String[3];
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Veh_Rot_String[0] = "< ERROR >";
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Veh_Rot_String[1] = "< Solid >";
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Veh_Rot_String[2] = "< Unsolid >";
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menu_item[MenuItem_Index].charval = Veh_Rot_String[menu_item[MenuItem_Index].num_val];
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}
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void MD_Rotation_Strings(int MenuItem_Index){
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if(MenuItem_Index == 1) return MD_Spy_Strings(MenuItem_Index);
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else if(MenuItem_Index == 2) return MD_Delete_Strings(MenuItem_Index);
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else if(MenuItem_Index == 3) return MD_PlayerOption_Strings(MenuItem_Index);
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else if(MenuItem_Index == 4) return MD_QuickTeleport_Strings(MenuItem_Index);
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//Jumpover//5
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//Bool renew //6
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else if(MenuItem_Index == 7) return Rotation_Speed_Strings(MenuItem_Index);
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else if(MenuItem_Index == 8) return Rotation_Distance_Strings(MenuItem_Index);
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else if(MenuItem_Index == 9) return Rotation_Position_Strings(MenuItem_Index);
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else if(MenuItem_Index == 10) return Rotation_Height_Strings(MenuItem_Index);
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//Function detach
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else if(MenuItem_Index == 12) return Rotation_Vehicle_Strings(MenuItem_Index);
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else if(MenuItem_Index == 13) return Rotation_Emergency_Strings(MenuItem_Index);
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else if(MenuItem_Index == 14) return Rotation_Truck_Strings(MenuItem_Index);
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else if(MenuItem_Index == 15) return Rotation_Bike_Strings(MenuItem_Index);
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else if(MenuItem_Index == 16) return Rotation_Boat_Strings(MenuItem_Index);
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else if(MenuItem_Index == 17) return Rotation_Heli_Strings(MenuItem_Index);
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else if(MenuItem_Index == 18) return Rotation_Ped_Strings(MenuItem_Index);
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else if(MenuItem_Index == 19) return Rotation_Object_Strings(MenuItem_Index);
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else if(MenuItem_Index == 20) return Rotation_Mode_Strings(MenuItem_Index);
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}
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