Files
GTAConnectedDocs/resources/freeroam/server.js
Claude 133d535ac6 Remove Niko completely and fix skin changer with correct model hashes
- Removed all Niko Bellic references from skin menus and constants
- Removed MP Male option that used Niko's model
- Updated skin change implementation to properly wait for model loading
  using hasModelLoaded check before applying skin change
- Fixed ALL model hashes to use verified correct GTA IV values
  (previous hashes were incorrect, causing skins to default to Niko)
- Updated freeroam playerSkins array with correct hashes
2026-01-25 08:07:20 +00:00

343 lines
12 KiB
JavaScript

// ============================================================================
// FREEROAM RESOURCE - Server Side
// Handles player spawning, basic commands, and player management
// ============================================================================
// Define colors using toColour
const COLOUR_WHITE = toColour(255, 255, 255, 255);
const COLOUR_RED = toColour(255, 100, 100, 255);
const COLOUR_GREEN = toColour(100, 255, 100, 255);
const COLOUR_BLUE = toColour(100, 200, 255, 255);
const COLOUR_YELLOW = toColour(255, 255, 100, 255);
const COLOUR_ORANGE = toColour(255, 200, 100, 255);
const COLOUR_GREY = toColour(200, 200, 200, 255);
const COLOUR_PINK = toColour(255, 150, 200, 255);
// Spawn points around Liberty City (GTA IV)
const spawnPoints = [
{ x: -252.0, y: 947.0, z: 15.0, name: "Star Junction" },
{ x: 932.0, y: -495.0, z: 15.0, name: "Broker Bridge" },
{ x: -365.0, y: 1163.0, z: 14.0, name: "Middle Park" },
{ x: 1243.0, y: -196.0, z: 26.0, name: "Bohan" },
{ x: -1149.0, y: 380.0, z: 21.0, name: "Alderney" },
{ x: 237.0, y: 1002.0, z: 18.0, name: "Rotterdam Tower" },
{ x: -429.0, y: 1494.0, z: 11.0, name: "North Holland" },
{ x: 858.0, y: 279.0, z: 30.0, name: "East Borough Bridge" }
];
// Player skins for GTA IV (verified correct hashes)
const playerSkins = [
-1992728631, // Roman Bellic (IG_ROMAN)
1380017790, // Little Jacob (IG_LITTLE_JACOB)
-1729980128, // Brucie (IG_BRUCIE)
1794146792, // Playboy X (IG_PLAYBOY_X)
8206123, // Johnny Klebitz (IG_JOHNNY2)
-492470690, // Luis Lopez (IG_LUIS)
];
// Store player data
let playerData = {};
// ============================================================================
// EVENTS
// ============================================================================
// When resource starts
addEventHandler("OnResourceStart", function(event, resource) {
console.log("[Freeroam] Resource started successfully!");
console.log("[Freeroam] " + spawnPoints.length + " spawn points loaded");
});
// When a player connects
addEventHandler("OnPlayerConnect", function(event, client, ip) {
console.log("[Freeroam] Player connecting: " + ip);
});
// When a player joins
addEventHandler("OnPlayerJoined", function(event, client) {
console.log("[Freeroam] Player joined: " + client.name);
// Initialize player data
playerData[client.index] = {
spawned: false,
kills: 0,
deaths: 0,
money: 5000,
health: 100,
armour: 0
};
// Welcome message
messageClient("[SERVER] Welcome to Liberty City Freeroam, " + client.name + "!", client, COLOUR_ORANGE);
messageClient("[SERVER] Type /help for available commands", client, COLOUR_GREY);
// Spawn the player
spawnPlayerAtRandom(client);
});
// When a player quits
addEventHandler("OnPlayerQuit", function(event, client, reason) {
console.log("[Freeroam] Player quit: " + client.name + " - Reason: " + reason);
// Broadcast quit message
message("[SERVER] " + client.name + " has left the server", COLOUR_PINK);
// Clean up player data
delete playerData[client.index];
});
// When a player dies (gets wasted)
addEventHandler("OnPedWasted", function(event, ped, killer, weapon) {
// Check if the ped belongs to a player
let client = getClientFromPed(ped);
if (client) {
if (playerData[client.index]) {
playerData[client.index].deaths++;
}
// Check if killed by another player
if (killer) {
let killerClient = getClientFromPed(killer);
if (killerClient && playerData[killerClient.index]) {
playerData[killerClient.index].kills++;
message("[KILL] " + killerClient.name + " killed " + client.name, COLOUR_RED);
}
}
// Respawn after delay
setTimeout(function() {
if (client) {
spawnPlayerAtRandom(client);
}
}, 3000);
}
});
// When a player sends a command
addEventHandler("OnPlayerCommand", function(event, client, command, params) {
let cmd = command.toLowerCase();
switch(cmd) {
case "help":
showHelp(client);
break;
case "spawn":
case "respawn":
spawnPlayerAtRandom(client);
messageClient("[SERVER] You have been respawned!", client, COLOUR_GREEN);
break;
case "kill":
case "suicide":
if (client.player) {
client.player.health = 0;
messageClient("[SERVER] You killed yourself!", client, COLOUR_RED);
}
break;
case "pos":
case "position":
if (client.player) {
let pos = client.player.position;
messageClient("[POS] X: " + pos.x.toFixed(2) + " Y: " + pos.y.toFixed(2) + " Z: " + pos.z.toFixed(2), client, COLOUR_BLUE);
}
break;
case "stats":
showStats(client);
break;
case "players":
case "online":
showOnlinePlayers(client);
break;
case "heal":
if (client.player) {
client.player.health = 100;
messageClient("[SERVER] You have been healed!", client, COLOUR_GREEN);
}
break;
case "armour":
case "armor":
if (client.player) {
client.player.armour = 100;
messageClient("[SERVER] You have been given armour!", client, COLOUR_BLUE);
}
break;
case "skin":
if (params && params.length > 0) {
let skinId = parseInt(params);
if (!isNaN(skinId)) {
if (client.player) {
client.player.modelIndex = skinId;
messageClient("[SERVER] Skin changed to: " + skinId, client, COLOUR_BLUE);
}
}
} else {
messageClient("[USAGE] /skin <skin_id>", client, COLOUR_ORANGE);
}
break;
case "weapons":
case "giveweapons":
giveWeapons(client);
messageClient("[SERVER] You have been given weapons!", client, COLOUR_ORANGE);
break;
case "flip":
if (client.player && client.player.vehicle) {
let veh = client.player.vehicle;
let rot = veh.rotation;
veh.rotation = new Vec3(0, 0, rot.z);
messageClient("[SERVER] Vehicle flipped!", client, COLOUR_GREEN);
} else {
messageClient("[SERVER] You need to be in a vehicle!", client, COLOUR_RED);
}
break;
case "fix":
case "repair":
if (client.player && client.player.vehicle) {
client.player.vehicle.health = 1000;
messageClient("[SERVER] Vehicle repaired!", client, COLOUR_GREEN);
} else {
messageClient("[SERVER] You need to be in a vehicle!", client, COLOUR_RED);
}
break;
case "eject":
if (client.player && client.player.vehicle) {
client.player.removeFromVehicle();
messageClient("[SERVER] Ejected from vehicle!", client, COLOUR_BLUE);
}
break;
default:
// Unknown command handled by other resources
break;
}
});
// ============================================================================
// FUNCTIONS
// ============================================================================
function spawnPlayerAtRandom(client) {
// Select random spawn point
let spawn = spawnPoints[Math.floor(Math.random() * spawnPoints.length)];
// Select random skin
let skin = playerSkins[Math.floor(Math.random() * playerSkins.length)];
// Create spawn position vector
let spawnPos = new Vec3(spawn.x, spawn.y, spawn.z);
// Spawn the player using the correct function
client.despawnPlayer();
client.spawnPlayer(spawnPos, 0.0, skin);
// Give basic weapons after short delay
setTimeout(function() {
if (client && client.player) {
giveStarterWeapons(client);
}
}, 1000);
if (playerData[client.index]) {
playerData[client.index].spawned = true;
}
console.log("[Freeroam] Spawned " + client.name + " at " + spawn.name);
}
function giveStarterWeapons(client) {
if (!client || !client.player) return;
// Give basic starter weapons (GTA IV weapon IDs)
client.player.giveWeapon(5, 100); // Pistol with 100 ammo
client.player.giveWeapon(11, 200); // Micro SMG with 200 ammo
}
function giveWeapons(client) {
if (!client || !client.player) return;
// GTA IV Weapon IDs
client.player.giveWeapon(1, 1); // Baseball Bat
client.player.giveWeapon(2, 1); // Knife
client.player.giveWeapon(5, 500); // Pistol
client.player.giveWeapon(6, 500); // Desert Eagle
client.player.giveWeapon(9, 200); // Shotgun
client.player.giveWeapon(10, 200); // Combat Shotgun
client.player.giveWeapon(11, 500); // Micro SMG
client.player.giveWeapon(12, 500); // SMG
client.player.giveWeapon(14, 500); // Assault Rifle
client.player.giveWeapon(15, 500); // Carbine Rifle
client.player.giveWeapon(16, 100); // Sniper Rifle
client.player.giveWeapon(18, 20); // RPG
client.player.giveWeapon(19, 20); // Grenades
client.player.giveWeapon(20, 20); // Molotov
}
function showHelp(client) {
messageClient("=== AVAILABLE COMMANDS ===", client, COLOUR_ORANGE);
messageClient("/spawn - Respawn at a random location", client, COLOUR_GREY);
messageClient("/kill - Kill yourself", client, COLOUR_GREY);
messageClient("/pos - Show your current position", client, COLOUR_GREY);
messageClient("/stats - Show your statistics", client, COLOUR_GREY);
messageClient("/players - Show online players", client, COLOUR_GREY);
messageClient("/heal - Restore your health", client, COLOUR_GREY);
messageClient("/armour - Give yourself armour", client, COLOUR_GREY);
messageClient("/weapons - Get all weapons", client, COLOUR_GREY);
messageClient("/skin <id> - Change your skin", client, COLOUR_GREY);
messageClient("/flip - Flip your vehicle", client, COLOUR_GREY);
messageClient("/fix - Repair your vehicle", client, COLOUR_GREY);
messageClient("/eject - Exit vehicle", client, COLOUR_GREY);
messageClient("=== VEHICLE COMMANDS ===", client, COLOUR_ORANGE);
messageClient("/v <name> - Spawn a vehicle", client, COLOUR_GREY);
messageClient("/dv - Delete your vehicle", client, COLOUR_GREY);
messageClient("=== TELEPORT COMMANDS ===", client, COLOUR_ORANGE);
messageClient("/tp <location> - Teleport to location", client, COLOUR_GREY);
messageClient("/tplist - List teleport locations", client, COLOUR_GREY);
messageClient("=== WORLD COMMANDS ===", client, COLOUR_ORANGE);
messageClient("/weather <id> - Change weather", client, COLOUR_GREY);
messageClient("/time <hour> - Change time", client, COLOUR_GREY);
}
function showStats(client) {
let data = playerData[client.index];
if (data) {
messageClient("=== YOUR STATISTICS ===", client, COLOUR_ORANGE);
messageClient("Kills: " + data.kills, client, COLOUR_GREEN);
messageClient("Deaths: " + data.deaths, client, COLOUR_RED);
let kd = data.deaths > 0 ? (data.kills / data.deaths).toFixed(2) : data.kills.toFixed(2);
messageClient("K/D Ratio: " + kd, client, COLOUR_BLUE);
}
}
function showOnlinePlayers(client) {
let clients = getClients();
messageClient("=== ONLINE PLAYERS (" + clients.length + ") ===", client, COLOUR_ORANGE);
for (let i = 0; i < clients.length; i++) {
let c = clients[i];
let data = playerData[c.index] || { kills: 0, deaths: 0 };
messageClient(c.name + " - K: " + data.kills + " D: " + data.deaths, client, COLOUR_GREY);
}
}
function getClientFromPed(ped) {
let clients = getClients();
for (let i = 0; i < clients.length; i++) {
if (clients[i].player && clients[i].player == ped) {
return clients[i];
}
}
return null;
}
console.log("[Freeroam] Server script loaded!");