Files
GTAConnectedDocs/Trident/MD_Strings/MDSTR_Navigator_Strings.c
2026-01-28 21:32:26 +04:00

64 lines
2.9 KiB
C

/**
* @ MAJOR DISTRIBUTION EXTEND
* @ Version TRIDENT
* @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE
*/
//!Navigator Specific Strings (Others can be found in >Generallu used strings)
void Unfriendly_Strings(int MenuItem_Index){
char* String[7];
String[0] = "< ERROR >";
String[1] = Print_Kill_Feed ? "< ~COL_NET_1~Killfeed on screen ~w~>" : "< Killfeed on screen >";
String[2] = "< Burn Vehicle >";
String[3] = "< Break Vehicle >";
String[4] = "< Kill Player >";
String[5] = "< Kick Player >";
String[6] = "< Freak Out >";
menu_item[MenuItem_Index].charval = String[menu_item[MenuItem_Index].num_val];
}
void Canonball_Strings(int MenuItem_Index){
char* String[13];
String[0] = "< ERROR >";
String[1] = "< ANNIHILATOR >";
String[2] = (Episode == 2) ? "< BUZZARD >" : "< MAVERICK >";
String[3] = "< SULTANRS >";
String[4] = "< NRG900 >";
String[5] = "< AMBULANCE >";
String[6] = "< FBI >";
String[7] = "< FIRETRUCK >";
String[8] = "< NOOSE >";
String[9] = "< POLICE >";
String[10] = "< POLICE2 >";
String[11] = "< POLPATRIOT >";
String[12] = "< PSTOCKADE >";
menu_item[MenuItem_Index].charval = String[menu_item[MenuItem_Index].num_val];
}
void WeaponVehicle_Strings(int MenuItem_Index){
char* String[4];
String[0] = "< ERROR >";
String[1] = MD_Weapon_Vehicle ? "< ~COL_NET_1~Rocket Vehicle ~w~>" : "< Rocket Vehicle >";
String[2] = Devils_Rapid_Fire_Heli ? "< ~COL_NET_1~Rapid Fire Heli ~w~>" : "< Rapid Fire Heli >";
//String[2] = GetBit(MD_Misc_OptionsBitSet, MD_MISC_NATHANS_RAPID_FIRE_HELI) ? "< ~COL_NET_1~Rapid Fire Heli ~w~>" : "< Rapid Fire Heli >";
menu_item[MenuItem_Index].charval = String[menu_item[MenuItem_Index].num_val];
}
void MD_Navigator_Strings(uint MenuItem_Index){
if(MenuItem_Index == 1) return MD_Spy_Strings(MenuItem_Index);
else if(MenuItem_Index == 2) return MD_Delete_Strings(MenuItem_Index);
else if(MenuItem_Index == 3) return MD_PlayerOption_Strings(MenuItem_Index);
else if(MenuItem_Index == 4) return MD_QuickTeleport_Strings(MenuItem_Index);
else if(MenuItem_Index == 6) return Player_Help_Strings(MenuItem_Index);
else if(MenuItem_Index == 7) return Helper_Loop_Strings(MenuItem_Index);
else if(MenuItem_Index == 9) return Weapon_Strings(MenuItem_Index);
else if(MenuItem_Index == 10) return Physics_Strings(MenuItem_Index);
else if(MenuItem_Index == 11) return Unfriendly_Strings(MenuItem_Index);
else if(MenuItem_Index == 12) return Canonball_Strings(MenuItem_Index);
else if(MenuItem_Index == 13) return MD_VehOpt_Pplayer_Forces_Strings(MenuItem_Index);
else if(MenuItem_Index == 14) return MD_VehOpt_Pplayer_Heading_Strings(MenuItem_Index);
else if(MenuItem_Index == 15) return MD_VehOpt_Pplayer_Trans_Strings(MenuItem_Index);
else if(MenuItem_Index == 16) return WeaponVehicle_Strings(MenuItem_Index);
else if(MenuItem_Index == 17) return Help_Strings(MenuItem_Index);
}