mirror of
https://github.com/iDisaster/GTAConnected.git
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64 lines
2.9 KiB
C
64 lines
2.9 KiB
C
/**
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* @ MAJOR DISTRIBUTION EXTEND
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* @ Version TRIDENT
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* @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE
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*/
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//!Navigator Specific Strings (Others can be found in >Generallu used strings)
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void Unfriendly_Strings(int MenuItem_Index){
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char* String[7];
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String[0] = "< ERROR >";
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String[1] = Print_Kill_Feed ? "< ~COL_NET_1~Killfeed on screen ~w~>" : "< Killfeed on screen >";
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String[2] = "< Burn Vehicle >";
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String[3] = "< Break Vehicle >";
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String[4] = "< Kill Player >";
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String[5] = "< Kick Player >";
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String[6] = "< Freak Out >";
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menu_item[MenuItem_Index].charval = String[menu_item[MenuItem_Index].num_val];
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}
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void Canonball_Strings(int MenuItem_Index){
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char* String[13];
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String[0] = "< ERROR >";
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String[1] = "< ANNIHILATOR >";
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String[2] = (Episode == 2) ? "< BUZZARD >" : "< MAVERICK >";
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String[3] = "< SULTANRS >";
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String[4] = "< NRG900 >";
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String[5] = "< AMBULANCE >";
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String[6] = "< FBI >";
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String[7] = "< FIRETRUCK >";
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String[8] = "< NOOSE >";
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String[9] = "< POLICE >";
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String[10] = "< POLICE2 >";
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String[11] = "< POLPATRIOT >";
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String[12] = "< PSTOCKADE >";
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menu_item[MenuItem_Index].charval = String[menu_item[MenuItem_Index].num_val];
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}
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void WeaponVehicle_Strings(int MenuItem_Index){
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char* String[4];
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String[0] = "< ERROR >";
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String[1] = MD_Weapon_Vehicle ? "< ~COL_NET_1~Rocket Vehicle ~w~>" : "< Rocket Vehicle >";
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String[2] = Devils_Rapid_Fire_Heli ? "< ~COL_NET_1~Rapid Fire Heli ~w~>" : "< Rapid Fire Heli >";
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//String[2] = GetBit(MD_Misc_OptionsBitSet, MD_MISC_NATHANS_RAPID_FIRE_HELI) ? "< ~COL_NET_1~Rapid Fire Heli ~w~>" : "< Rapid Fire Heli >";
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menu_item[MenuItem_Index].charval = String[menu_item[MenuItem_Index].num_val];
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}
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void MD_Navigator_Strings(uint MenuItem_Index){
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if(MenuItem_Index == 1) return MD_Spy_Strings(MenuItem_Index);
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else if(MenuItem_Index == 2) return MD_Delete_Strings(MenuItem_Index);
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else if(MenuItem_Index == 3) return MD_PlayerOption_Strings(MenuItem_Index);
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else if(MenuItem_Index == 4) return MD_QuickTeleport_Strings(MenuItem_Index);
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else if(MenuItem_Index == 6) return Player_Help_Strings(MenuItem_Index);
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else if(MenuItem_Index == 7) return Helper_Loop_Strings(MenuItem_Index);
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else if(MenuItem_Index == 9) return Weapon_Strings(MenuItem_Index);
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else if(MenuItem_Index == 10) return Physics_Strings(MenuItem_Index);
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else if(MenuItem_Index == 11) return Unfriendly_Strings(MenuItem_Index);
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else if(MenuItem_Index == 12) return Canonball_Strings(MenuItem_Index);
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else if(MenuItem_Index == 13) return MD_VehOpt_Pplayer_Forces_Strings(MenuItem_Index);
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else if(MenuItem_Index == 14) return MD_VehOpt_Pplayer_Heading_Strings(MenuItem_Index);
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else if(MenuItem_Index == 15) return MD_VehOpt_Pplayer_Trans_Strings(MenuItem_Index);
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else if(MenuItem_Index == 16) return WeaponVehicle_Strings(MenuItem_Index);
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else if(MenuItem_Index == 17) return Help_Strings(MenuItem_Index);
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} |