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Implement Layer B physics emulation that achieves handling effects through velocity/turnVelocity manipulation instead of direct handling.dat editing: - Drift mode with controlled sliding and counter-steer assistance - Grip/traction assist with sideways velocity correction - Acceleration boost and top speed limiting - Enhanced braking behavior with stability preservation - Anti-roll and stability system to prevent flipping Also includes: - Reposition UI elements to right side of screen - Simplify color editor display (ID + preview only) - Update rainbow car to randomize all 4 colors - Configure handling presets with physics emulation values