mirror of
https://github.com/iDisaster/GTAConnected.git
synced 2026-03-08 09:25:23 +00:00
438 lines
19 KiB
C
438 lines
19 KiB
C
/**
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* @ MAJOR DISTRIBUTION EXTEND
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* @ Current Version : TRIDENT
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* @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE
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*/
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#pragma once
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//Devil Gona redo this!
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void MC_Navigator_Setup(const int Player_ID){
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Ped Player_PED;
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if(!PLAYER_HAS_CHAR(Player_ID))return Alert_Abort(Error_Char_Missing,false);
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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MENU_SUB_HEADER = "~BLIP_76~ Navigator Options ~BLIP_76~";
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NETWORK_FIRST_FOUR_ITEMS_MENU_SETUP();
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Add_JumpOver("~BLIP_94~ M D N A V I G A T O R ~BLIP_94~"); //5
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AddFunction_Value_CB("Player Help", 5); //6//Health - Give Armour - Remove Armour - Flip Vehicle -
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AddFunction_Value_CB("Helper Loops", 4); //7//Auto Flip - Auto Fix - Juggernaut Player - Juggernaut Vehicle
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AddBool_CB("Drive/Walk on Water",DOES_OBJECT_EXIST(drive_water[Player_ID]));
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AddFunction_Value_CB("Weapons", 4); //9//Poor - Advanced - Episodic - Remove
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AddFunction_Value_CB("Vehicle Physics", 2); //10//Desolidify(Always) - Desolidify(Shooting) - Desolidify(Air) - Freeze Position
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AddFunction_Value_CB("Game Options", 6); //11//Burn Player - Burn Vehicle - Break Vehicle - Kill Player - Kick - Freak Out
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AddFunction_Value_CB("Canonball",12); //12//Heli / Patriot
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AddFunction_Value_CB("Forces",9); //13//
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AddFunction_Value_CB("Heading",6); //14//
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AddFunction_Value_CB("Transformer",6); //15//Yes we will make this work on other players:)
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AddFunction_Value("Armed Vehicle",2); //16//Rocket Car - Rocket Heli - Rapid Fire Heli(Premium only)
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AddFunction_Value_CB("Spawn & Help",5); //17//Spawn Buzzard - Spawn Annihilator - Spawn Sultan RS - Armour
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return;
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}
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void MC_Navigator_Action(const int Player_ID){
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NETWORK_FIRST_FOUR_ITEMS_MENU_ACTION();
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//Jumpover 5
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Ped Player_PED;
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Vehicle vehicle;
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uint vehicle_id;
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float heading, speed;
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//!**Player Char Check**//
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if(!PLAYER_HAS_CHAR(Player_ID)){
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return Alert_Abort(Error_Char_Missing,false);
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}
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else GET_PLAYER_CHAR(Player_ID,&Player_PED);
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if(DOES_CHAR_EXIST(Player_PED)){
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if(SelectedItem == 6){
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if(menu_item[SelectedItem].num_val == 1){
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if(Player_PED == pPlayer)SET_CHAR_HEALTH(Player_PED,500);
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else GIVE_HEALTH_TO_CHAR(Player_PED);
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char * buffer[32]; //128 characters to play with
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Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
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Strcat(buffer, "~s~Healthpack given to: "); //27 Characters
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PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
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Strcat(buffer, ".");
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Alert(buffer,true);
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}
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else if(menu_item[SelectedItem].num_val == 2){
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ADD_ARMOUR_TO_CHAR(Player_PED,200);
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char * buffer[32]; //128 characters to play with
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Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
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Strcat(buffer, "~s~Armour given to: "); //27 Characters
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PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
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Strcat(buffer, ".");
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Alert(buffer,true);
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}
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else if(menu_item[SelectedItem].num_val == 3){
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ADD_ARMOUR_TO_CHAR(Player_PED,-100);
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char * buffer[32]; //128 characters to play with
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Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
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Strcat(buffer, "~s~Armour removed from: "); //27 Characters
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PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
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Strcat(buffer, ".");
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Alert(buffer,true);
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}
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else if(menu_item[SelectedItem].num_val == 4){
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if(IS_CHAR_IN_ANY_CAR(Player_PED)){
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GET_CAR_CHAR_IS_USING(Player_PED, &vehicle);
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GET_NETWORK_ID_FROM_VEHICLE(vehicle,&vehicle_id);
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if(!network_control(vehicle_id))return;
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GET_CAR_HEADING(vehicle,&heading);
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GET_CAR_SPEED(vehicle,&speed);
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}
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else{
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Alert(Error_NetPlayer_Vehicle,false);
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return;
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}
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FIX_CAR(vehicle);
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SET_CAR_ENGINE_ON(vehicle,true,true);
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SET_VEHICLE_DIRT_LEVEL(vehicle, 0);
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char * buffer[32]; //128 characters to play with
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Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
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PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
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Strcat(buffer, "'s ~y~"); //27 Characters
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Strcat(buffer, VEHICLES_MODEL_NAME(vehicle));
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Strcat(buffer, "~s~ was fixed & washed"); //27 Characters
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Strcat(buffer, ".");
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Alert(buffer,true);
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}
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else if(menu_item[SelectedItem].num_val == 5){
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if(IS_CHAR_IN_ANY_CAR(Player_PED)){
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GET_CAR_CHAR_IS_USING(Player_PED, &vehicle);
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GET_NETWORK_ID_FROM_VEHICLE(vehicle,&vehicle_id);
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if(!network_control(vehicle_id))return;
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GET_CAR_HEADING(vehicle,&heading);
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GET_CAR_SPEED(vehicle,&speed);
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}
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else{
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Alert(Error_NetPlayer_Vehicle,false);
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return;
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}
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GET_CAR_HEADING(vehicle,&heading);
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SET_VEHICLE_QUATERNION(vehicle,0,0,0,0);
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SET_CAR_HEADING(vehicle,heading);
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SET_CAR_ON_GROUND_PROPERLY(vehicle);
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char * buffer[32]; //128 characters to play with
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Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
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PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
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Strcat(buffer, "'s ~y~"); //27 Characters
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Strcat(buffer, VEHICLES_MODEL_NAME(vehicle));
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Strcat(buffer, "~s~ was set upright again"); //27 Characters
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Strcat(buffer, ".");
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Alert(buffer,true);
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}
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}
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else if(SelectedItem == 7){
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if(menu_item[SelectedItem].num_val == 1){
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ToggleBit(autoFixVehBitSet,Player_ID);
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}
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else if(menu_item[SelectedItem].num_val == 2){
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ToggleBit(autoFlipVehBitSet,Player_ID);
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}
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else if(menu_item[SelectedItem].num_val == 3){
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ToggleBit(infiniteArmourBitSet,Player_ID);
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}
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else if(menu_item[SelectedItem].num_val == 4){
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ToggleBit(freezeGunProtectBitSet,Player_ID);
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}
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else if(menu_item[SelectedItem].num_val == 5){
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if(IS_THIS_MACHINE_THE_SERVER())ToggleBit(neverWantedBitSet,Player_ID);
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}
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}
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else if(SelectedItem == 8){
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TOGGLE_DRIVE_WALK_WATER_FOR_PLAYER(Player_ID); //prints in function
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menu_item[SelectedItem].extra_val = IS_DRIVE_WALK_WATER_ENABLED_FOR_PLAYER(Player_ID);
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}
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else if(SelectedItem == 9){
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if(menu_item[SelectedItem].num_val == 1){
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REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_DEAGLE,AMMO_MAX,false);//
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_GRENADE,AMMO_MAX,false);//
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_RLAUNCHER,AMMO_MAX,false);//
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_MP5,AMMO_MAX,false);//
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_M4,AMMO_MAX,false);//
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_BARETTA,AMMO_MAX,false);//
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_SNIPERRIFLE,AMMO_MAX,false);//
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_KNIFE,1,false);
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char * buffer[32]; //128 characters to play with
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Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
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Strcat(buffer, "~s~advanced weapons given to: "); //27 Characters
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PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
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Strcat(buffer, ".");
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Alert(buffer,true);
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}
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else if(menu_item[SelectedItem].num_val == 2){//Poor
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REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_PISTOL,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_MOLOTOV,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_RLAUNCHER,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_MICRO_UZI,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_AK47,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_SHOTGUN,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_M40A1,AMMO_MAX,false);
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GIVE_WEAPON_TO_CHAR(Player_PED,WEAPON_KNIFE,1,false);
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char * buffer[32]; //128 characters to play with
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Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
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Strcat(buffer, "~s~poor weapons given to: "); //27 Characters
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PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
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Strcat(buffer, ".");
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Alert(buffer,true);
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}
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else if(menu_item[SelectedItem].num_val == 3){//Ballad
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REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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GIVE_EPISODIC_WEAPONS_TO_CHAR(Player_PED,Episode);
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char * buffer[32]; //128 characters to play with
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Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
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Strcat(buffer, "~s~episodic weapons given to: "); //27 Characters
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PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
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Strcat(buffer, ".");
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Alert(buffer,true);
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}
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else if(menu_item[SelectedItem].num_val == 4){
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REMOVE_ALL_CHAR_WEAPONS(Player_PED);
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char * buffer[32]; //128 characters to play with
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Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
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Strcat(buffer, "~s~weapons were removed from: "); //27 Characters
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PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
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Strcat(buffer, ".");
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Alert(buffer,true);
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}
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}
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else if(SelectedItem == 10){//Physics
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if(IS_CHAR_IN_ANY_CAR(Player_PED)){
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GET_CAR_CHAR_IS_USING(Player_PED, &vehicle);
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GET_NETWORK_ID_FROM_VEHICLE(vehicle,&vehicle_id);
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if(!network_control(vehicle_id))return;
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GET_CAR_HEADING(vehicle,&heading);
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GET_CAR_SPEED(vehicle,&speed);
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}
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else{
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Alert(Error_NetPlayer_Vehicle,false);
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return;
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}
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if(menu_item[SelectedItem].num_val == 1){
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ToggleBit(VehicleOptionsBitSet, VEHICLE_OPTION_DESOLIDIFY);
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if(!GetBit(VehicleOptionsBitSet, VEHICLE_OPTION_DESOLIDIFY)) SET_CAR_COLLISION(vehicle,true);
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else SET_CAR_COLLISION(vehicle,false);
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char * buffer[32]; //128 characters to play with
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Strcpy(buffer, "~b~MD: "); //27 Characters
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PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
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Strcat(buffer, "'s ~s~"); //27 Characters
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Strcat(buffer, VEHICLES_MODEL_NAME(vehicle));
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GetBit(VehicleOptionsBitSet, VEHICLE_OPTION_DESOLIDIFY) ? Strcat(buffer, "~s~ has been solidified") : Strcat(buffer, "~s~ is solid again"); //27 Characters
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Strcat(buffer, ".");
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Alert(buffer,true);
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}
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else if(menu_item[SelectedItem].num_val == 2){
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ToggleBit(VehicleOptionsBitSet, VEHICLE_OPTION_FREEZE_POS );
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FREEZE_CAR_POSITION(vehicle,GetBit(VehicleOptionsBitSet,VEHICLE_OPTION_FREEZE_POS));
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char * buffer[32]; //128 characters to play with
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Strcpy(buffer, "~b~MD: "); //27 Characters
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PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
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Strcat(buffer, "'s ~s~"); //27 Characters
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Strcat(buffer, VEHICLES_MODEL_NAME(vehicle));
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GetBit(VehicleOptionsBitSet, VEHICLE_OPTION_FREEZE_POS) ? Strcat(buffer, "~s~ position has been frozen") : Strcat(buffer, "~s~ position was unfrozen"); //27 Characters
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Strcat(buffer, ".");
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Alert(buffer,true);
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}
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}
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else if(SelectedItem == 11){//Unfriendly
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if(menu_item[SelectedItem].num_val == 1){
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Print_Kill_Feed = !Print_Kill_Feed;
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Alert_Two("~BLIP_76~ ~c~KillFeed", Print_Kill_Feed ? PrintON : PrintOFF ,false);
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}
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else if(menu_item[SelectedItem].num_val == 2){
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Alert("Lets keep this in unfriendly",false);
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}
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else if(menu_item[SelectedItem].num_val == 3){
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Alert("Lets keep this in unfriendly",false);
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}
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else if(menu_item[SelectedItem].num_val == 4){
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Alert("Lets keep this in unfriendly",false);
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}
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else if(menu_item[SelectedItem].num_val == 5){
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Alert("Lets keep this in unfriendly",false);
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}
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else if(menu_item[SelectedItem].num_val == 6){
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Alert("Lets keep this in unfriendly",false);
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}
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}
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else if(SelectedItem == 12){//Canonball
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if(menu_item[SelectedItem].num_val == 1)Ram_Player_Vehicle(Player_ID,MODEL_ANNIHILATOR);
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else if(menu_item[SelectedItem].num_val == 2){
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if(Episode == 2)Ram_Player_Vehicle(Player_ID,MODEL_BUZZARD);
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else Ram_Player_Vehicle(Player_ID,MODEL_MAVERICK);
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}
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else if(menu_item[SelectedItem].num_val == 3)Ram_Player_Vehicle(Player_ID,MODEL_SULTANRS);
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else if(menu_item[SelectedItem].num_val == 4)Ram_Player_Vehicle(Player_ID,MODEL_NRG900);
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else if(menu_item[SelectedItem].num_val == 5)Ram_Player_Vehicle(Player_ID,MODEL_AMBULANCE);
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else if(menu_item[SelectedItem].num_val == 6)Ram_Player_Vehicle(Player_ID,MODEL_FBI);
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else if(menu_item[SelectedItem].num_val == 7)Ram_Player_Vehicle(Player_ID,MODEL_FIRETRUK);
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else if(menu_item[SelectedItem].num_val == 8)Ram_Player_Vehicle(Player_ID,MODEL_NOOSE);
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else if(menu_item[SelectedItem].num_val == 9)Ram_Player_Vehicle(Player_ID,MODEL_POLICE);
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else if(menu_item[SelectedItem].num_val == 10)Ram_Player_Vehicle(Player_ID,MODEL_POLICE2);
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else if(menu_item[SelectedItem].num_val == 11)Ram_Player_Vehicle(Player_ID,MODEL_POLPATRIOT);
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else if(menu_item[SelectedItem].num_val == 12)Ram_Player_Vehicle(Player_ID,MODEL_PSTOCKADE);
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}
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else if(SelectedItem == 13){
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if(IS_CHAR_IN_ANY_CAR(Player_PED)){
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GET_CAR_CHAR_IS_USING(Player_PED, &vehicle);
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GET_NETWORK_ID_FROM_VEHICLE(vehicle,&vehicle_id);
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if(!network_control(vehicle_id))return;
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GET_CAR_HEADING(vehicle,&heading);
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GET_CAR_SPEED(vehicle,&speed);
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}
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else{
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Alert(Error_NetPlayer_Vehicle,false);
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return;
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}
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if(menu_item[SelectedItem].num_val == 1)APPLY_FORCE_TO_CAR(vehicle,3,0,0,1000,0,0,0,0, 1, 1, 1);
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else if(menu_item[SelectedItem].num_val == 2)APPLY_FORCE_TO_CAR(vehicle,3,0,0,-1000,0,0,0,0, 1, 1, 1);
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else if(menu_item[SelectedItem].num_val == 3)APPLY_FORCE_TO_CAR(vehicle,3,-60,0,0,0,-60,0,0, 1, 1, 1);
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else if(menu_item[SelectedItem].num_val == 4)APPLY_FORCE_TO_CAR(vehicle,3,60,0,0,0,-60,0,0, 1, 1, 1);
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else if(menu_item[SelectedItem].num_val == 5)APPLY_FORCE_TO_CAR(vehicle,3,0,60,10.0,0,0,-10.0,0, 1, 1, 1);
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else if(menu_item[SelectedItem].num_val == 6)APPLY_FORCE_TO_CAR(vehicle,3,0,-60,10.0,0,0,-10.0,0, 1, 1, 1);
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else if(menu_item[SelectedItem].num_val == 7){
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ToggleBit(VehicleOptionsBitSet, VEHICLE_OPTION_FREEZE_POS );
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FREEZE_CAR_POSITION(vehicle,GetBit(VehicleOptionsBitSet,VEHICLE_OPTION_FREEZE_POS));
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}
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else if(menu_item[SelectedItem].num_val == 8){
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int z;
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for(z = 0; z < 4; z++){
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BREAK_CAR_DOOR(vehicle,z,true);
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BURST_CAR_TYRE(vehicle,z);
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REMOVE_CAR_WINDOW(vehicle,z);
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}
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START_CAR_FIRE(vehicle);
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SET_ENGINE_HEALTH(vehicle,-5);
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SET_CAR_ENGINE_ON(vehicle,false,false);
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char * buffer[32]; //128 characters to play with
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Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
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Strcat(buffer, "~s~damaged the"); //27 Characters
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Strcat(buffer, VEHICLES_MODEL_NAME(vehicle));
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Strcat(buffer, "~s~from: "); //27 Characters
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PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
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Strcat(buffer, ".");
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Alert(buffer,true);
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}
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else if(menu_item[SelectedItem].num_val == 9){
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FIX_CAR(vehicle);
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SET_CAR_ENGINE_ON(vehicle,true,true);
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SET_VEHICLE_DIRT_LEVEL(vehicle, 0);
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char * buffer[32]; //128 characters to play with
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Strcpy(buffer, "~b~MD: ~s~ "); //27 Characters
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Strcat(buffer, "~s~fixed the"); //27 Characters
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Strcat(buffer, VEHICLES_MODEL_NAME(vehicle));
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Strcat(buffer, "~s~from: "); //27 Characters
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PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
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Strcat(buffer, ".");
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Alert(buffer,true);
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}
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}
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else if(SelectedItem == 14){
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if(IS_CHAR_IN_ANY_CAR(Player_PED)){
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GET_CAR_CHAR_IS_USING(Player_PED, &vehicle);
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GET_NETWORK_ID_FROM_VEHICLE(vehicle,&vehicle_id);
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if(!network_control(vehicle_id))return;
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GET_CAR_HEADING(vehicle,&heading);
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GET_CAR_SPEED(vehicle,&speed);
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}
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else{
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Alert(Error_NetPlayer_Vehicle,false);
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return;
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}
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float Vehicle_Heading_Change;
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if(menu_item[SelectedItem].num_val > 0 || menu_item[SelectedItem].num_val < 6){
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GET_CAR_SPEED(vehicle,&speed);
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GET_CAR_HEADING(vehicle,&Vehicle_Heading_Change);
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}
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if(menu_item[SelectedItem].num_val == 1)SET_CAR_FORWARD_SPEED(vehicle,speed*3);
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if(menu_item[SelectedItem].num_val == 2){
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SET_CAR_HEADING(vehicle,Vehicle_Heading_Change-180);
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SET_CAR_FORWARD_SPEED(vehicle,speed*3);
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|
}
|
|
if(menu_item[SelectedItem].num_val == 3){
|
|
SET_CAR_HEADING(vehicle,Vehicle_Heading_Change - 180);
|
|
SET_CAR_FORWARD_SPEED(vehicle,speed);
|
|
}
|
|
if(menu_item[SelectedItem].num_val == 4){
|
|
SET_CAR_HEADING(vehicle,Vehicle_Heading_Change + 90.00f);
|
|
SET_CAR_FORWARD_SPEED(vehicle,speed);
|
|
}
|
|
if(menu_item[SelectedItem].num_val == 5){
|
|
SET_CAR_HEADING(vehicle,Vehicle_Heading_Change - 90.00f);
|
|
SET_CAR_FORWARD_SPEED(vehicle,speed);
|
|
}
|
|
if(menu_item[SelectedItem].num_val == 6){
|
|
ToggleBit(VehicleOptionsBitSet, VEHICLE_OPTION_ROTATE);
|
|
}
|
|
}
|
|
else if(SelectedItem == 15){
|
|
if(IS_CHAR_IN_ANY_CAR(Player_PED)){
|
|
GET_CAR_CHAR_IS_USING(Player_PED, &vehicle);
|
|
GET_NETWORK_ID_FROM_VEHICLE(vehicle,&vehicle_id);
|
|
if(!network_control(vehicle_id))return;
|
|
GET_CAR_HEADING(vehicle,&heading);
|
|
GET_CAR_SPEED(vehicle,&speed);
|
|
}
|
|
else{
|
|
Alert(Error_NetPlayer_Vehicle,false);
|
|
return;
|
|
}
|
|
|
|
|
|
if(menu_item[SelectedItem].num_val == 1){
|
|
Vehicle_Transformer(Player_ID, 1);
|
|
}
|
|
else if(menu_item[SelectedItem].num_val == 2){
|
|
Vehicle_Transformer(Player_ID, 2);
|
|
}
|
|
else if(menu_item[SelectedItem].num_val == 3){
|
|
Vehicle_Transformer(Player_ID, 3);
|
|
}
|
|
else if(menu_item[SelectedItem].num_val == 4){
|
|
turn_car_into_heli(vehicle);
|
|
}
|
|
else if(menu_item[SelectedItem].num_val == 5){
|
|
delete_transformers_on_vehicle(vehicle);
|
|
SET_CHAR_VISIBLE(Player_PED,true);
|
|
SetBit(VehicleOptionsBitSet, !VEHICLE_OPTION_INVISIBLE,false);
|
|
SET_CAR_VISIBLE(vehicle,true);
|
|
}
|
|
else if(menu_item[SelectedItem].num_val == 6){
|
|
delete_transformers_on_vehicle(vehicle);
|
|
SET_CHAR_VISIBLE(Player_PED,true);
|
|
SetBit(VehicleOptionsBitSet, !VEHICLE_OPTION_INVISIBLE,false);
|
|
if(IS_CHAR_IN_ANY_CAR(Player_PED))DELETE_CAR(&vehicle);
|
|
}
|
|
}
|
|
else if(SelectedItem == 16){
|
|
if(menu_item[SelectedItem].num_val == 1){
|
|
MD_Weapon_Vehicle = !MD_Weapon_Vehicle;
|
|
if(MD_Weapon_Vehicle)Vehicle_Weapon = WEAPON_SNIPERRIFLE;
|
|
}
|
|
else if(menu_item[SelectedItem].num_val == 2){
|
|
Devils_Rapid_Fire_Heli = !Devils_Rapid_Fire_Heli;
|
|
if(Devils_Rapid_Fire_Heli)Vehicle_Weapon = WEAPON_SNIPERRIFLE;
|
|
}
|
|
}
|
|
else if(SelectedItem == 17){
|
|
if(menu_item[SelectedItem].num_val == 1)MD_VEHICLE_SPAWNER_ON_ID(Player_ID,MODEL_ANNIHILATOR);
|
|
if(menu_item[SelectedItem].num_val == 2)(Episode == 2) ? MD_VEHICLE_SPAWNER_ON_ID(Player_ID,MODEL_BUZZARD) : MD_VEHICLE_SPAWNER_ON_ID(Player_ID,MODEL_MAVERICK);
|
|
|
|
if(menu_item[SelectedItem].num_val == 3)MD_VEHICLE_SPAWNER_ON_ID(Player_ID,MODEL_SULTANRS);
|
|
if(menu_item[SelectedItem].num_val == 4)MD_VEHICLE_SPAWNER_ON_ID(Player_ID,MODEL_NRG900);
|
|
if(menu_item[SelectedItem].num_val == 5){
|
|
ADD_ARMOUR_TO_CHAR(Player_PED,200);
|
|
char * buffer[32]; //128 characters to play with
|
|
Strcpy(buffer, "~b~MD: ~s~Armour was given to "); //27 Characters
|
|
PLAYER_NAME_WITH_COLOUR(Player_ID, &buffer); //WORKS! 47
|
|
Strcat(buffer, ".");
|
|
Alert(buffer,false);
|
|
}
|
|
}
|
|
}
|
|
}
|