mirror of
https://github.com/iDisaster/GTAConnected.git
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- Replace color arrays with toColour() integer format for message/messageClient - Replace position arrays with Vec3 objects for player/vehicle positions - Use pos.x, pos.y, pos.z instead of pos[0], pos[1], pos[2] - Fix client.spawn() to client.spawnPlayer(Vec3, heading, skin) - Fix client.giveWeapon() to client.player.giveWeapon() Fixed files: freeroam, admin, chat, world, teleport, vehicles, modmenu
249 lines
8.0 KiB
JavaScript
249 lines
8.0 KiB
JavaScript
// ============================================================================
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// CHAT RESOURCE - Server Side
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// Enhanced chat system with private messages, colors, and special features
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// ============================================================================
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// Chat colors using toColour for integer format
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const COLOUR_WHITE = toColour(255, 255, 255, 255);
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const COLOUR_ACTION = toColour(200, 100, 255, 255);
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const COLOUR_WHISPER = toColour(255, 255, 100, 255);
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const COLOUR_SHOUT = toColour(255, 100, 100, 255);
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const COLOUR_OOC = toColour(150, 150, 150, 255);
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const COLOUR_ADMIN = toColour(255, 100, 100, 255);
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const COLOUR_SYSTEM = toColour(100, 200, 255, 255);
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const COLOUR_ORANGE = toColour(255, 200, 100, 255);
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const COLOUR_ERROR = toColour(255, 100, 100, 255);
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const COLOUR_GRAY = toColour(200, 200, 200, 255);
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const COLOUR_LOCAL = toColour(200, 255, 200, 255);
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// Chat history (for logging purposes)
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let chatHistory = [];
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const maxHistory = 100;
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// ============================================================================
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// EVENTS
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// ============================================================================
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addEventHandler("OnResourceStart", function(event, resource) {
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console.log("[Chat] Resource started");
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});
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addEventHandler("OnPlayerChat", function(event, client, messageText) {
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// Format and broadcast the chat message
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let formattedMessage = client.name + ": " + messageText;
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message(formattedMessage, COLOUR_WHITE);
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// Log to history
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logChat(client.name, messageText, "chat");
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// Prevent default chat handling
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return false;
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});
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addEventHandler("OnPlayerCommand", function(event, client, command, params) {
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let cmd = command.toLowerCase();
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switch(cmd) {
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case "pm":
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case "msg":
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case "whisper":
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case "w":
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if (params && params.length > 0) {
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let parts = params.split(" ");
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let targetName = parts[0];
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let messageText = parts.slice(1).join(" ");
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if (messageText.length > 0) {
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sendPrivateMessage(client, targetName, messageText);
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} else {
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messageClient("[USAGE] /pm <player> <message>", client, COLOUR_ORANGE);
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}
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} else {
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messageClient("[USAGE] /pm <player> <message>", client, COLOUR_ORANGE);
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}
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break;
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case "me":
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case "action":
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if (params && params.length > 0) {
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let actionMessage = "* " + client.name + " " + params;
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message(actionMessage, COLOUR_ACTION);
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logChat(client.name, params, "action");
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} else {
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messageClient("[USAGE] /me <action>", client, COLOUR_ORANGE);
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}
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break;
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case "do":
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if (params && params.length > 0) {
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let doMessage = "* " + params + " (" + client.name + ")";
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message(doMessage, COLOUR_ACTION);
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logChat(client.name, params, "do");
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} else {
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messageClient("[USAGE] /do <description>", client, COLOUR_ORANGE);
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}
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break;
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case "shout":
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case "s":
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if (params && params.length > 0) {
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let shoutMessage = client.name + " shouts: " + params.toUpperCase() + "!";
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message(shoutMessage, COLOUR_SHOUT);
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logChat(client.name, params, "shout");
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} else {
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messageClient("[USAGE] /shout <message>", client, COLOUR_ORANGE);
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}
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break;
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case "ooc":
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case "b":
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if (params && params.length > 0) {
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let oocMessage = "(( " + client.name + ": " + params + " ))";
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message(oocMessage, COLOUR_OOC);
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logChat(client.name, params, "ooc");
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} else {
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messageClient("[USAGE] /ooc <message>", client, COLOUR_ORANGE);
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}
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break;
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case "local":
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case "l":
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if (params && params.length > 0) {
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sendLocalMessage(client, params);
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} else {
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messageClient("[USAGE] /local <message>", client, COLOUR_ORANGE);
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}
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break;
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case "reply":
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case "r":
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if (params && params.length > 0) {
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replyToLastPM(client, params);
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} else {
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messageClient("[USAGE] /r <message>", client, COLOUR_ORANGE);
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}
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break;
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}
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});
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// ============================================================================
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// FUNCTIONS
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// ============================================================================
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// Store last PM sender for reply function
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let lastPMSender = {};
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function sendPrivateMessage(sender, targetName, messageText) {
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let target = findPlayer(targetName);
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if (target) {
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if (target.index === sender.index) {
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messageClient("[PM] You cannot message yourself!", sender, COLOUR_ERROR);
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return;
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}
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// Send to target
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messageClient("[PM from " + sender.name + "]: " + messageText, target, COLOUR_WHISPER);
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// Confirm to sender
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messageClient("[PM to " + target.name + "]: " + messageText, sender, COLOUR_WHISPER);
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// Store for reply function
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lastPMSender[target.index] = sender.index;
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logChat(sender.name, "-> " + target.name + ": " + messageText, "pm");
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} else {
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messageClient("[PM] Player not found: " + targetName, sender, COLOUR_ERROR);
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}
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}
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function replyToLastPM(client, messageText) {
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if (lastPMSender[client.index] !== undefined) {
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let targetIndex = lastPMSender[client.index];
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let clients = getClients();
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let target = null;
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for (let i = 0; i < clients.length; i++) {
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if (clients[i].index === targetIndex) {
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target = clients[i];
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break;
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}
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}
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if (target) {
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sendPrivateMessage(client, target.name, messageText);
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} else {
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messageClient("[PM] The player you're trying to reply to is no longer online", client, COLOUR_ERROR);
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}
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} else {
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messageClient("[PM] No one has messaged you yet", client, COLOUR_ERROR);
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}
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}
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function sendLocalMessage(sender, messageText) {
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if (!sender.player) {
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messageClient("[LOCAL] You need to spawn first!", sender, COLOUR_ERROR);
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return;
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}
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let senderPos = sender.player.position;
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let localRange = 30.0; // 30 units range for local chat
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let clients = getClients();
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// Send to nearby players
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for (let i = 0; i < clients.length; i++) {
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let client = clients[i];
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if (client.player) {
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let clientPos = client.player.position;
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let distance = getDistance(senderPos, clientPos);
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if (distance <= localRange) {
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let localMessage = "(Local) " + sender.name + ": " + messageText;
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messageClient(localMessage, client, COLOUR_LOCAL);
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}
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}
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}
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logChat(sender.name, messageText, "local");
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}
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function findPlayer(name) {
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let clients = getClients();
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let nameLower = name.toLowerCase();
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for (let i = 0; i < clients.length; i++) {
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if (clients[i].name.toLowerCase() === nameLower ||
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clients[i].name.toLowerCase().indexOf(nameLower) !== -1) {
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return clients[i];
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}
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}
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return null;
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}
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function getDistance(pos1, pos2) {
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let dx = pos1.x - pos2.x;
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let dy = pos1.y - pos2.y;
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let dz = pos1.z - pos2.z;
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return Math.sqrt(dx * dx + dy * dy + dz * dz);
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}
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function logChat(playerName, messageText, type) {
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let entry = {
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time: new Date().toISOString(),
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player: playerName,
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message: messageText,
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type: type
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};
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chatHistory.push(entry);
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// Keep history limited
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if (chatHistory.length > maxHistory) {
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chatHistory.shift();
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}
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console.log("[Chat][" + type + "] " + playerName + ": " + messageText);
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}
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console.log("[Chat] Server script loaded!");
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