mirror of
https://github.com/iDisaster/GTAConnected.git
synced 2026-03-08 09:25:23 +00:00
- Remove gta.setCursorEnabled (not available in GTAC) - Use gui.showCursor with proper checks - Fix drawing functions to use natives API with correct parameters - Add fallback drawing methods with try-catch - Use GTA IV native text/rect drawing functions
971 lines
37 KiB
JavaScript
971 lines
37 KiB
JavaScript
// ============================================================================
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// MOD MENU - Client Side
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// Interactive GUI menu for all players
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// Press F5 to open/close menu, Arrow keys to navigate, Enter to select
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// ============================================================================
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// Menu state
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let menuOpen = false;
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let currentMenu = "main";
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let selectedIndex = 0;
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let menuStack = []; // For back navigation
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// Menu colors (RGBA)
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const colors = {
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background: toColour(20, 20, 20, 200),
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header: toColour(200, 50, 50, 255),
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headerText: toColour(255, 255, 255, 255),
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itemBg: toColour(40, 40, 40, 200),
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itemBgSelected: toColour(200, 50, 50, 220),
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itemText: toColour(255, 255, 255, 255),
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itemTextSelected: toColour(255, 255, 255, 255),
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footer: toColour(30, 30, 30, 200),
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footerText: toColour(180, 180, 180, 255),
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subText: toColour(150, 150, 150, 255)
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};
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// Menu dimensions
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const menu = {
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x: 50,
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y: 100,
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width: 300,
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headerHeight: 40,
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itemHeight: 35,
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footerHeight: 30,
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maxVisibleItems: 12
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};
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// Scroll offset for long menus
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let scrollOffset = 0;
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// Player list cache
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let playerList = [];
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// Vehicle handling values
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let handlingMods = {
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grip: 1.0,
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acceleration: 1.0,
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topSpeed: 1.0,
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braking: 1.0,
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driftMode: false
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};
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// ============================================================================
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// MENU DATA STRUCTURE
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// ============================================================================
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const menuData = {
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main: {
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title: "MOD MENU",
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items: [
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{ label: "Self Options", action: "submenu", target: "self" },
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{ label: "Vehicle Spawner", action: "submenu", target: "vehicles" },
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{ label: "Vehicle Options", action: "submenu", target: "vehicleOptions" },
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{ label: "Network Options", action: "submenu", target: "network" },
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{ label: "Teleport Locations", action: "submenu", target: "teleport" },
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{ label: "World Options", action: "submenu", target: "world" },
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{ label: "Weapons", action: "submenu", target: "weapons" },
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{ label: "Fun Options", action: "submenu", target: "fun" }
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]
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},
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self: {
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title: "SELF OPTIONS",
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items: [
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{ label: "Restore Health", action: "self_health" },
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{ label: "Restore Armor", action: "self_armor" },
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{ label: "Max Health & Armor", action: "self_max" },
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{ label: "Give All Weapons", action: "self_weapons" },
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{ label: "Clear Wanted Level", action: "self_wanted" },
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{ label: "God Mode", action: "toggle", target: "godMode", state: false },
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{ label: "Never Wanted", action: "toggle", target: "neverWanted", state: false },
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{ label: "Infinite Ammo", action: "toggle", target: "infiniteAmmo", state: false },
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{ label: "Super Jump", action: "toggle", target: "superJump", state: false },
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{ label: "Fast Run", action: "toggle", target: "fastRun", state: false },
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{ label: "Respawn", action: "self_respawn" },
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{ label: "Suicide", action: "self_suicide" },
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{ label: "Change Skin", action: "submenu", target: "skins" }
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]
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},
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skins: {
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title: "PLAYER SKINS",
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items: [
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{ label: "Niko Bellic", action: "skin", value: -1667301416 },
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{ label: "Roman Bellic", action: "skin", value: -163448165 },
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{ label: "Little Jacob", action: "skin", value: 1936355839 },
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{ label: "Brucie Kibbutz", action: "skin", value: -1938475496 },
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{ label: "Playboy X", action: "skin", value: 970234525 },
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{ label: "Johnny Klebitz", action: "skin", value: -1784875845 },
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{ label: "Luis Lopez", action: "skin", value: -1403507487 },
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{ label: "Police Officer", action: "skin", value: -1320879687 },
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{ label: "NOOSE", action: "skin", value: -1306011498 },
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{ label: "Paramedic", action: "skin", value: 2136829318 },
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{ label: "Firefighter", action: "skin", value: 1616659040 },
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{ label: "Business Man", action: "skin", value: -268651930 },
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{ label: "Hobo", action: "skin", value: 1943617350 },
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{ label: "Random Skin", action: "skin_random" }
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]
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},
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vehicles: {
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title: "VEHICLE SPAWNER",
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items: [
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{ label: "Sports Cars", action: "submenu", target: "veh_sports" },
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{ label: "Super Cars", action: "submenu", target: "veh_super" },
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{ label: "Muscle Cars", action: "submenu", target: "veh_muscle" },
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{ label: "SUVs & Trucks", action: "submenu", target: "veh_suv" },
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{ label: "Sedans & Compacts", action: "submenu", target: "veh_sedan" },
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{ label: "Motorcycles", action: "submenu", target: "veh_bikes" },
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{ label: "Emergency Vehicles", action: "submenu", target: "veh_emergency" },
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{ label: "Aircraft", action: "submenu", target: "veh_aircraft" },
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{ label: "Boats", action: "submenu", target: "veh_boats" },
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{ label: "Special Vehicles", action: "submenu", target: "veh_special" },
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{ label: "Delete My Vehicles", action: "vehicle_delete" }
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]
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},
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veh_sports: {
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title: "SPORTS CARS",
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items: [
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{ label: "Infernus", action: "spawn_vehicle", value: "infernus" },
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{ label: "Turismo", action: "spawn_vehicle", value: "turismo" },
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{ label: "Comet", action: "spawn_vehicle", value: "comet" },
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{ label: "Banshee", action: "spawn_vehicle", value: "banshee" },
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{ label: "Sultan", action: "spawn_vehicle", value: "sultan" },
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{ label: "Coquette", action: "spawn_vehicle", value: "coquette" },
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{ label: "Feltzer", action: "spawn_vehicle", value: "feltzer" },
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{ label: "F620", action: "spawn_vehicle", value: "f620" },
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{ label: "Buffalo", action: "spawn_vehicle", value: "buffalo" }
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]
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},
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veh_super: {
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title: "SUPER CARS",
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items: [
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{ label: "Entity XF", action: "spawn_vehicle", value: "entityxf" },
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{ label: "Adder", action: "spawn_vehicle", value: "adder" },
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{ label: "Vacca", action: "spawn_vehicle", value: "vacca" },
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{ label: "Bullet", action: "spawn_vehicle", value: "bullet" },
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{ label: "Cheetah", action: "spawn_vehicle", value: "cheetah" }
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]
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},
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veh_muscle: {
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title: "MUSCLE CARS",
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items: [
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{ label: "Sabre GT", action: "spawn_vehicle", value: "sabregt" },
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{ label: "Stallion", action: "spawn_vehicle", value: "stalion" },
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{ label: "Vigero", action: "spawn_vehicle", value: "vigero" },
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{ label: "Dukes", action: "spawn_vehicle", value: "dukes" },
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{ label: "Ruiner", action: "spawn_vehicle", value: "ruiner" },
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{ label: "Phoenix", action: "spawn_vehicle", value: "phoenix" },
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{ label: "Gauntlet", action: "spawn_vehicle", value: "gauntlet" },
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{ label: "Dominator", action: "spawn_vehicle", value: "dominator" }
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]
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},
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veh_suv: {
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title: "SUVs & TRUCKS",
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items: [
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{ label: "Patriot", action: "spawn_vehicle", value: "patriot" },
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{ label: "Cavalcade", action: "spawn_vehicle", value: "cavalcade" },
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{ label: "Granger", action: "spawn_vehicle", value: "granger" },
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{ label: "Huntley", action: "spawn_vehicle", value: "huntley" },
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{ label: "Landstalker", action: "spawn_vehicle", value: "landstalker" },
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{ label: "Habanero", action: "spawn_vehicle", value: "habanero" },
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{ label: "Serrano", action: "spawn_vehicle", value: "serrano" },
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{ label: "Rebla", action: "spawn_vehicle", value: "rebla" }
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]
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},
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veh_sedan: {
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title: "SEDANS & COMPACTS",
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items: [
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{ label: "Oracle", action: "spawn_vehicle", value: "oracle" },
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{ label: "Schafter", action: "spawn_vehicle", value: "schafter" },
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{ label: "Admiral", action: "spawn_vehicle", value: "admiral" },
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{ label: "Vincent", action: "spawn_vehicle", value: "vincent" },
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{ label: "Presidente", action: "spawn_vehicle", value: "presidente" },
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{ label: "Cognoscenti", action: "spawn_vehicle", value: "cognoscenti" },
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{ label: "Blista", action: "spawn_vehicle", value: "blista" },
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{ label: "Premier", action: "spawn_vehicle", value: "premier" }
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]
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},
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veh_bikes: {
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title: "MOTORCYCLES",
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items: [
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{ label: "NRG 900", action: "spawn_vehicle", value: "nrg900" },
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{ label: "PCJ 600", action: "spawn_vehicle", value: "pcj600" },
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{ label: "Sanchez", action: "spawn_vehicle", value: "sanchez" },
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{ label: "Faggio", action: "spawn_vehicle", value: "faggio" },
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{ label: "Bati", action: "spawn_vehicle", value: "bati" },
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{ label: "Akuma", action: "spawn_vehicle", value: "akuma" },
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{ label: "Double T", action: "spawn_vehicle", value: "double" },
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{ label: "Hakuchou", action: "spawn_vehicle", value: "hakuchou" },
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{ label: "Hexer", action: "spawn_vehicle", value: "hexer" },
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{ label: "Daemon", action: "spawn_vehicle", value: "daemon" }
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]
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},
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veh_emergency: {
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title: "EMERGENCY VEHICLES",
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items: [
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{ label: "Police Cruiser", action: "spawn_vehicle", value: "police" },
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{ label: "Police Buffalo", action: "spawn_vehicle", value: "police2" },
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{ label: "FBI Car", action: "spawn_vehicle", value: "fbi" },
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{ label: "NOOSE Cruiser", action: "spawn_vehicle", value: "noose" },
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{ label: "Ambulance", action: "spawn_vehicle", value: "ambulance" },
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{ label: "Fire Truck", action: "spawn_vehicle", value: "firetruk" },
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{ label: "Enforcer (SWAT)", action: "spawn_vehicle", value: "enforcer" }
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]
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},
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veh_aircraft: {
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title: "AIRCRAFT",
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items: [
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{ label: "Annihilator", action: "spawn_vehicle", value: "annihilator" },
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{ label: "Maverick", action: "spawn_vehicle", value: "maverick" },
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{ label: "Police Maverick", action: "spawn_vehicle", value: "polmav" },
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{ label: "Buzzard", action: "spawn_vehicle", value: "buzzard" },
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{ label: "Shamal (Jet)", action: "spawn_vehicle", value: "shamal" }
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]
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},
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veh_boats: {
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title: "BOATS",
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items: [
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{ label: "Jetmax", action: "spawn_vehicle", value: "jetmax" },
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{ label: "Marquis", action: "spawn_vehicle", value: "marquis" },
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{ label: "Predator", action: "spawn_vehicle", value: "predator" },
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{ label: "Tropic", action: "spawn_vehicle", value: "tropic" },
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{ label: "Dinghy", action: "spawn_vehicle", value: "dinghy" },
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{ label: "Squalo", action: "spawn_vehicle", value: "squalo" },
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{ label: "Reefer", action: "spawn_vehicle", value: "reefer" }
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]
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},
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veh_special: {
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title: "SPECIAL VEHICLES",
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items: [
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{ label: "Taxi", action: "spawn_vehicle", value: "taxi" },
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{ label: "Stretch Limo", action: "spawn_vehicle", value: "stretch" },
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{ label: "Bus", action: "spawn_vehicle", value: "bus" },
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{ label: "Trashmaster", action: "spawn_vehicle", value: "trashmaster" },
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{ label: "Forklift", action: "spawn_vehicle", value: "forklift" },
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{ label: "Caddy", action: "spawn_vehicle", value: "caddy" },
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{ label: "Bulldozer", action: "spawn_vehicle", value: "bulldozer" },
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{ label: "Phantom", action: "spawn_vehicle", value: "phantom" }
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]
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},
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vehicleOptions: {
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title: "VEHICLE OPTIONS",
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items: [
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{ label: "Repair Vehicle", action: "veh_repair" },
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{ label: "Flip Vehicle", action: "veh_flip" },
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{ label: "Clean Vehicle", action: "veh_clean" },
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{ label: "Max Upgrade", action: "veh_upgrade" },
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{ label: "Vehicle Colors", action: "submenu", target: "veh_colors" },
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{ label: "--- Handling ---", action: "none" },
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{ label: "Drift Mode", action: "toggle", target: "driftMode", state: false },
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{ label: "Grip +", action: "handling", target: "grip", delta: 0.2 },
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{ label: "Grip -", action: "handling", target: "grip", delta: -0.2 },
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{ label: "Acceleration +", action: "handling", target: "acceleration", delta: 0.5 },
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{ label: "Acceleration -", action: "handling", target: "acceleration", delta: -0.5 },
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{ label: "Top Speed +", action: "handling", target: "topSpeed", delta: 0.3 },
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{ label: "Top Speed -", action: "handling", target: "topSpeed", delta: -0.3 },
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{ label: "Reset Handling", action: "handling_reset" },
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{ label: "--- Special ---", action: "none" },
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{ label: "Indestructible", action: "toggle", target: "vehGodMode", state: false },
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{ label: "Nitro Boost", action: "veh_nitro" },
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{ label: "Super Brakes", action: "toggle", target: "superBrakes", state: false }
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]
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},
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veh_colors: {
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title: "VEHICLE COLORS",
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items: [
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{ label: "Black", action: "veh_color", value: [0, 0] },
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{ label: "White", action: "veh_color", value: [1, 1] },
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{ label: "Red", action: "veh_color", value: [27, 27] },
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{ label: "Blue", action: "veh_color", value: [51, 51] },
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{ label: "Yellow", action: "veh_color", value: [42, 42] },
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{ label: "Green", action: "veh_color", value: [53, 53] },
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{ label: "Orange", action: "veh_color", value: [38, 38] },
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{ label: "Purple", action: "veh_color", value: [61, 61] },
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{ label: "Pink", action: "veh_color", value: [68, 68] },
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{ label: "Gold", action: "veh_color", value: [37, 37] },
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{ label: "Chrome", action: "veh_color", value: [120, 120] },
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{ label: "Random", action: "veh_color_random" }
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]
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},
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network: {
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title: "NETWORK OPTIONS",
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items: [
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{ label: ">> Refresh Player List <<", action: "refresh_players" },
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{ label: "--- Players Online ---", action: "none" }
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]
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},
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teleport: {
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title: "TELEPORT LOCATIONS",
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items: [
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{ label: "-- Algonquin --", action: "none" },
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{ label: "Star Junction", action: "teleport", value: { x: -252.0, y: 947.0, z: 15.0 } },
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{ label: "Middle Park", action: "teleport", value: { x: -365.0, y: 1163.0, z: 14.0 } },
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{ label: "Rotterdam Tower", action: "teleport", value: { x: 237.0, y: 1002.0, z: 18.0 } },
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{ label: "Chinatown", action: "teleport", value: { x: -141.0, y: 289.0, z: 14.0 } },
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{ label: "Happiness Island", action: "teleport", value: { x: -722.0, y: -17.0, z: 3.0 } },
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{ label: "-- Broker --", action: "none" },
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{ label: "Broker Bridge", action: "teleport", value: { x: 932.0, y: -495.0, z: 15.0 } },
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{ label: "Hove Beach", action: "teleport", value: { x: 1017.0, y: -505.0, z: 19.0 } },
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{ label: "Airport", action: "teleport", value: { x: 2140.0, y: 465.0, z: 6.0 } },
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{ label: "-- Bohan --", action: "none" },
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{ label: "South Bohan", action: "teleport", value: { x: 1243.0, y: -196.0, z: 26.0 } },
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{ label: "-- Alderney --", action: "none" },
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{ label: "Alderney City", action: "teleport", value: { x: -1149.0, y: 380.0, z: 21.0 } },
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{ label: "Westdyke", action: "teleport", value: { x: -1745.0, y: 1157.0, z: 25.0 } },
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{ label: "-- Special --", action: "none" },
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{ label: "Helipad (High)", action: "teleport", value: { x: -290.0, y: -400.0, z: 81.0 } },
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{ label: "Tower Top", action: "teleport", value: { x: 237.0, y: 1002.0, z: 200.0 } }
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]
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},
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world: {
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title: "WORLD OPTIONS",
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items: [
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{ label: "-- Time --", action: "none" },
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{ label: "Morning (8:00)", action: "world_time", value: 8 },
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{ label: "Noon (12:00)", action: "world_time", value: 12 },
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{ label: "Evening (18:00)", action: "world_time", value: 18 },
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{ label: "Night (0:00)", action: "world_time", value: 0 },
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{ label: "-- Weather --", action: "none" },
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{ label: "Extra Sunny", action: "world_weather", value: 0 },
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{ label: "Sunny", action: "world_weather", value: 1 },
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{ label: "Cloudy", action: "world_weather", value: 3 },
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{ label: "Rainy", action: "world_weather", value: 4 },
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{ label: "Thunder", action: "world_weather", value: 7 },
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{ label: "Foggy", action: "world_weather", value: 6 }
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]
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},
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weapons: {
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title: "WEAPONS",
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items: [
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{ label: "Get All Weapons", action: "weapon_all" },
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{ label: "-- Melee --", action: "none" },
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{ label: "Baseball Bat", action: "weapon", value: 1 },
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{ label: "Knife", action: "weapon", value: 2 },
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{ label: "-- Pistols --", action: "none" },
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{ label: "Pistol", action: "weapon", value: 5 },
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{ label: "Desert Eagle", action: "weapon", value: 6 },
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{ label: "-- Shotguns --", action: "none" },
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{ label: "Shotgun", action: "weapon", value: 9 },
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{ label: "Combat Shotgun", action: "weapon", value: 10 },
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{ label: "-- SMGs --", action: "none" },
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{ label: "Micro SMG", action: "weapon", value: 11 },
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{ label: "SMG", action: "weapon", value: 12 },
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{ label: "-- Rifles --", action: "none" },
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{ label: "Assault Rifle", action: "weapon", value: 14 },
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|
{ label: "Carbine Rifle", action: "weapon", value: 15 },
|
|
{ label: "Sniper Rifle", action: "weapon", value: 16 },
|
|
{ label: "-- Explosives --", action: "none" },
|
|
{ label: "RPG", action: "weapon", value: 18 },
|
|
{ label: "Grenades", action: "weapon", value: 19 },
|
|
{ label: "Molotov", action: "weapon", value: 20 }
|
|
]
|
|
},
|
|
|
|
fun: {
|
|
title: "FUN OPTIONS",
|
|
items: [
|
|
{ label: "Launch Me Up", action: "fun_launch" },
|
|
{ label: "Explode Me", action: "fun_explode" },
|
|
{ label: "Spawn Random Ped", action: "fun_ped" },
|
|
{ label: "Ragdoll", action: "fun_ragdoll" },
|
|
{ label: "Clear Area Peds", action: "fun_clearpeds" },
|
|
{ label: "Clear Area Vehicles", action: "fun_clearvehicles" },
|
|
{ label: "Chaos Mode", action: "toggle", target: "chaosMode", state: false },
|
|
{ label: "Drunk Mode", action: "toggle", target: "drunkMode", state: false }
|
|
]
|
|
}
|
|
};
|
|
|
|
// Toggle states
|
|
let toggleStates = {
|
|
godMode: false,
|
|
neverWanted: false,
|
|
infiniteAmmo: false,
|
|
superJump: false,
|
|
fastRun: false,
|
|
driftMode: false,
|
|
vehGodMode: false,
|
|
superBrakes: false,
|
|
chaosMode: false,
|
|
drunkMode: false
|
|
};
|
|
|
|
// ============================================================================
|
|
// INPUT HANDLING
|
|
// ============================================================================
|
|
|
|
addEventHandler("OnKeyUp", function(event, key, scanCode, mods) {
|
|
// F5 to toggle menu
|
|
if (key === SDLK_F5) {
|
|
menuOpen = !menuOpen;
|
|
if (menuOpen) {
|
|
currentMenu = "main";
|
|
selectedIndex = 0;
|
|
scrollOffset = 0;
|
|
menuStack = [];
|
|
// Show cursor - use gui if available
|
|
if (typeof gui !== "undefined" && gui.showCursor) {
|
|
gui.showCursor(true, true);
|
|
}
|
|
} else {
|
|
if (typeof gui !== "undefined" && gui.showCursor) {
|
|
gui.showCursor(false, false);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!menuOpen) return;
|
|
|
|
// Navigation
|
|
if (key === SDLK_UP) {
|
|
navigateUp();
|
|
} else if (key === SDLK_DOWN) {
|
|
navigateDown();
|
|
} else if (key === SDLK_RETURN || key === SDLK_KP_ENTER) {
|
|
selectItem();
|
|
} else if (key === SDLK_BACKSPACE || key === SDLK_ESCAPE) {
|
|
goBack();
|
|
} else if (key === SDLK_LEFT) {
|
|
adjustValue(-1);
|
|
} else if (key === SDLK_RIGHT) {
|
|
adjustValue(1);
|
|
}
|
|
});
|
|
|
|
function navigateUp() {
|
|
let items = getCurrentMenuItems();
|
|
do {
|
|
selectedIndex--;
|
|
if (selectedIndex < 0) {
|
|
selectedIndex = items.length - 1;
|
|
}
|
|
} while (items[selectedIndex] && items[selectedIndex].action === "none");
|
|
|
|
updateScroll(items);
|
|
}
|
|
|
|
function navigateDown() {
|
|
let items = getCurrentMenuItems();
|
|
do {
|
|
selectedIndex++;
|
|
if (selectedIndex >= items.length) {
|
|
selectedIndex = 0;
|
|
}
|
|
} while (items[selectedIndex] && items[selectedIndex].action === "none");
|
|
|
|
updateScroll(items);
|
|
}
|
|
|
|
function updateScroll(items) {
|
|
if (selectedIndex < scrollOffset) {
|
|
scrollOffset = selectedIndex;
|
|
} else if (selectedIndex >= scrollOffset + menu.maxVisibleItems) {
|
|
scrollOffset = selectedIndex - menu.maxVisibleItems + 1;
|
|
}
|
|
}
|
|
|
|
function goBack() {
|
|
if (menuStack.length > 0) {
|
|
let prev = menuStack.pop();
|
|
currentMenu = prev.menu;
|
|
selectedIndex = prev.index;
|
|
scrollOffset = prev.scroll;
|
|
} else {
|
|
menuOpen = false;
|
|
if (typeof gui !== "undefined" && gui.showCursor) {
|
|
gui.showCursor(false, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
function getCurrentMenuItems() {
|
|
if (currentMenu === "network") {
|
|
return getNetworkMenuItems();
|
|
}
|
|
return menuData[currentMenu] ? menuData[currentMenu].items : [];
|
|
}
|
|
|
|
function getNetworkMenuItems() {
|
|
let items = [
|
|
{ label: ">> Refresh Player List <<", action: "refresh_players" },
|
|
{ label: "--- Players Online ---", action: "none" }
|
|
];
|
|
|
|
for (let i = 0; i < playerList.length; i++) {
|
|
items.push({
|
|
label: playerList[i].name,
|
|
action: "submenu",
|
|
target: "player_options",
|
|
playerData: playerList[i]
|
|
});
|
|
}
|
|
|
|
return items;
|
|
}
|
|
|
|
// ============================================================================
|
|
// ACTION HANDLING
|
|
// ============================================================================
|
|
|
|
// Selected player for network options
|
|
let selectedPlayer = null;
|
|
|
|
function selectItem() {
|
|
let items = getCurrentMenuItems();
|
|
let item = items[selectedIndex];
|
|
if (!item || item.action === "none") return;
|
|
|
|
switch (item.action) {
|
|
case "submenu":
|
|
if (item.target === "player_options" && item.playerData) {
|
|
selectedPlayer = item.playerData;
|
|
openPlayerMenu(item.playerData);
|
|
} else {
|
|
menuStack.push({ menu: currentMenu, index: selectedIndex, scroll: scrollOffset });
|
|
currentMenu = item.target;
|
|
selectedIndex = 0;
|
|
scrollOffset = 0;
|
|
}
|
|
break;
|
|
|
|
case "toggle":
|
|
toggleStates[item.target] = !toggleStates[item.target];
|
|
item.state = toggleStates[item.target];
|
|
triggerNetworkEvent("ModMenu:Toggle", item.target, toggleStates[item.target]);
|
|
showNotification(item.label + ": " + (toggleStates[item.target] ? "ON" : "OFF"));
|
|
break;
|
|
|
|
case "spawn_vehicle":
|
|
triggerNetworkEvent("ModMenu:SpawnVehicle", item.value);
|
|
showNotification("Spawning: " + item.label);
|
|
break;
|
|
|
|
case "teleport":
|
|
triggerNetworkEvent("ModMenu:Teleport", item.value.x, item.value.y, item.value.z);
|
|
showNotification("Teleporting to: " + item.label);
|
|
break;
|
|
|
|
case "self_health":
|
|
triggerNetworkEvent("ModMenu:SelfOption", "health");
|
|
showNotification("Health restored!");
|
|
break;
|
|
|
|
case "self_armor":
|
|
triggerNetworkEvent("ModMenu:SelfOption", "armor");
|
|
showNotification("Armor restored!");
|
|
break;
|
|
|
|
case "self_max":
|
|
triggerNetworkEvent("ModMenu:SelfOption", "max");
|
|
showNotification("Max health & armor!");
|
|
break;
|
|
|
|
case "self_weapons":
|
|
triggerNetworkEvent("ModMenu:SelfOption", "weapons");
|
|
showNotification("All weapons given!");
|
|
break;
|
|
|
|
case "self_wanted":
|
|
triggerNetworkEvent("ModMenu:SelfOption", "wanted");
|
|
showNotification("Wanted level cleared!");
|
|
break;
|
|
|
|
case "self_respawn":
|
|
triggerNetworkEvent("ModMenu:SelfOption", "respawn");
|
|
showNotification("Respawning...");
|
|
break;
|
|
|
|
case "self_suicide":
|
|
triggerNetworkEvent("ModMenu:SelfOption", "suicide");
|
|
break;
|
|
|
|
case "skin":
|
|
triggerNetworkEvent("ModMenu:ChangeSkin", item.value);
|
|
showNotification("Skin changed!");
|
|
break;
|
|
|
|
case "skin_random":
|
|
triggerNetworkEvent("ModMenu:ChangeSkin", "random");
|
|
showNotification("Random skin applied!");
|
|
break;
|
|
|
|
case "veh_repair":
|
|
triggerNetworkEvent("ModMenu:VehicleOption", "repair");
|
|
showNotification("Vehicle repaired!");
|
|
break;
|
|
|
|
case "veh_flip":
|
|
triggerNetworkEvent("ModMenu:VehicleOption", "flip");
|
|
showNotification("Vehicle flipped!");
|
|
break;
|
|
|
|
case "veh_clean":
|
|
triggerNetworkEvent("ModMenu:VehicleOption", "clean");
|
|
showNotification("Vehicle cleaned!");
|
|
break;
|
|
|
|
case "veh_upgrade":
|
|
triggerNetworkEvent("ModMenu:VehicleOption", "upgrade");
|
|
showNotification("Vehicle upgraded!");
|
|
break;
|
|
|
|
case "veh_nitro":
|
|
triggerNetworkEvent("ModMenu:VehicleOption", "nitro");
|
|
showNotification("NITRO BOOST!");
|
|
break;
|
|
|
|
case "veh_color":
|
|
triggerNetworkEvent("ModMenu:VehicleColor", item.value[0], item.value[1]);
|
|
showNotification("Color changed!");
|
|
break;
|
|
|
|
case "veh_color_random":
|
|
let c1 = Math.floor(Math.random() * 132);
|
|
let c2 = Math.floor(Math.random() * 132);
|
|
triggerNetworkEvent("ModMenu:VehicleColor", c1, c2);
|
|
showNotification("Random color applied!");
|
|
break;
|
|
|
|
case "vehicle_delete":
|
|
triggerNetworkEvent("ModMenu:DeleteVehicles");
|
|
showNotification("Vehicles deleted!");
|
|
break;
|
|
|
|
case "handling":
|
|
handlingMods[item.target] = Math.max(0.1, Math.min(5.0, handlingMods[item.target] + item.delta));
|
|
triggerNetworkEvent("ModMenu:Handling", item.target, handlingMods[item.target]);
|
|
showNotification(item.target + ": " + handlingMods[item.target].toFixed(1));
|
|
break;
|
|
|
|
case "handling_reset":
|
|
handlingMods = { grip: 1.0, acceleration: 1.0, topSpeed: 1.0, braking: 1.0, driftMode: false };
|
|
triggerNetworkEvent("ModMenu:HandlingReset");
|
|
showNotification("Handling reset!");
|
|
break;
|
|
|
|
case "world_time":
|
|
triggerNetworkEvent("ModMenu:WorldTime", item.value);
|
|
showNotification("Time set to: " + item.value + ":00");
|
|
break;
|
|
|
|
case "world_weather":
|
|
triggerNetworkEvent("ModMenu:WorldWeather", item.value);
|
|
showNotification("Weather changed!");
|
|
break;
|
|
|
|
case "weapon":
|
|
triggerNetworkEvent("ModMenu:GiveWeapon", item.value);
|
|
showNotification("Weapon given: " + item.label);
|
|
break;
|
|
|
|
case "weapon_all":
|
|
triggerNetworkEvent("ModMenu:SelfOption", "weapons");
|
|
showNotification("All weapons given!");
|
|
break;
|
|
|
|
case "refresh_players":
|
|
triggerNetworkEvent("ModMenu:GetPlayers");
|
|
showNotification("Refreshing player list...");
|
|
break;
|
|
|
|
case "teleport_to_player":
|
|
if (selectedPlayer) {
|
|
triggerNetworkEvent("ModMenu:TeleportToPlayer", selectedPlayer.id);
|
|
showNotification("Teleporting to: " + selectedPlayer.name);
|
|
}
|
|
break;
|
|
|
|
case "fun_launch":
|
|
triggerNetworkEvent("ModMenu:Fun", "launch");
|
|
showNotification("LAUNCH!");
|
|
break;
|
|
|
|
case "fun_explode":
|
|
triggerNetworkEvent("ModMenu:Fun", "explode");
|
|
break;
|
|
|
|
case "fun_ped":
|
|
triggerNetworkEvent("ModMenu:Fun", "ped");
|
|
showNotification("Ped spawned!");
|
|
break;
|
|
|
|
case "fun_ragdoll":
|
|
triggerNetworkEvent("ModMenu:Fun", "ragdoll");
|
|
break;
|
|
|
|
case "fun_clearpeds":
|
|
triggerNetworkEvent("ModMenu:Fun", "clearpeds");
|
|
showNotification("Area cleared!");
|
|
break;
|
|
|
|
case "fun_clearvehicles":
|
|
triggerNetworkEvent("ModMenu:Fun", "clearvehicles");
|
|
showNotification("Vehicles cleared!");
|
|
break;
|
|
}
|
|
}
|
|
|
|
function adjustValue(direction) {
|
|
let items = getCurrentMenuItems();
|
|
let item = items[selectedIndex];
|
|
if (!item) return;
|
|
|
|
if (item.action === "handling") {
|
|
let delta = item.delta * direction;
|
|
handlingMods[item.target] = Math.max(0.1, Math.min(5.0, handlingMods[item.target] + delta));
|
|
triggerNetworkEvent("ModMenu:Handling", item.target, handlingMods[item.target]);
|
|
showNotification(item.target + ": " + handlingMods[item.target].toFixed(1));
|
|
}
|
|
}
|
|
|
|
function openPlayerMenu(playerData) {
|
|
menuData.player_options = {
|
|
title: playerData.name,
|
|
items: [
|
|
{ label: "Teleport to Player", action: "teleport_to_player" },
|
|
{ label: "Spectate Player", action: "spectate_player" },
|
|
{ label: "Copy Position", action: "copy_pos" }
|
|
]
|
|
};
|
|
|
|
menuStack.push({ menu: currentMenu, index: selectedIndex, scroll: scrollOffset });
|
|
currentMenu = "player_options";
|
|
selectedIndex = 0;
|
|
scrollOffset = 0;
|
|
}
|
|
|
|
// ============================================================================
|
|
// NETWORK EVENT HANDLERS
|
|
// ============================================================================
|
|
|
|
addNetworkHandler("ModMenu:PlayerList", function(players) {
|
|
playerList = players;
|
|
showNotification("Found " + players.length + " players");
|
|
});
|
|
|
|
addNetworkHandler("ModMenu:Notification", function(message) {
|
|
showNotification(message);
|
|
});
|
|
|
|
// ============================================================================
|
|
// RENDERING - Using correct GTAC drawing API
|
|
// ============================================================================
|
|
|
|
addEventHandler("OnDrawnHUD", function(event) {
|
|
if (!menuOpen) return;
|
|
|
|
let currentData = menuData[currentMenu];
|
|
let items = getCurrentMenuItems();
|
|
let title = currentData ? currentData.title : currentMenu.toUpperCase();
|
|
|
|
// Calculate visible items
|
|
let visibleCount = Math.min(items.length, menu.maxVisibleItems);
|
|
let totalHeight = menu.headerHeight + (visibleCount * menu.itemHeight) + menu.footerHeight;
|
|
|
|
// Draw background
|
|
drawRect(menu.x - 5, menu.y - 5, menu.width + 10, totalHeight + 10, colors.background);
|
|
|
|
// Draw header
|
|
drawRect(menu.x, menu.y, menu.width, menu.headerHeight, colors.header);
|
|
drawText(title, menu.x + menu.width / 2, menu.y + 10, colors.headerText, true, 1.0);
|
|
|
|
// Draw items
|
|
let yPos = menu.y + menu.headerHeight;
|
|
for (let i = scrollOffset; i < scrollOffset + visibleCount && i < items.length; i++) {
|
|
let item = items[i];
|
|
let isSelected = (i === selectedIndex);
|
|
let bgColor = isSelected ? colors.itemBgSelected : colors.itemBg;
|
|
let textColor = isSelected ? colors.itemTextSelected : colors.itemText;
|
|
|
|
// Draw item background
|
|
drawRect(menu.x, yPos, menu.width, menu.itemHeight, bgColor);
|
|
|
|
// Build label with state indicators
|
|
let label = item.label;
|
|
|
|
if (item.action === "toggle") {
|
|
let state = toggleStates[item.target];
|
|
label += state ? " [ON]" : " [OFF]";
|
|
}
|
|
|
|
if (item.action === "handling" && handlingMods[item.target] !== undefined) {
|
|
label += " [" + handlingMods[item.target].toFixed(1) + "]";
|
|
}
|
|
|
|
if (item.action === "submenu") {
|
|
label += " >>";
|
|
}
|
|
|
|
drawText(label, menu.x + 15, yPos + 8, textColor, false, 0.9);
|
|
|
|
yPos += menu.itemHeight;
|
|
}
|
|
|
|
// Draw footer
|
|
drawRect(menu.x, yPos, menu.width, menu.footerHeight, colors.footer);
|
|
drawText("UP/DOWN: Navigate | ENTER: Select | BACKSPACE: Back", menu.x + menu.width / 2, yPos + 8, colors.footerText, true, 0.6);
|
|
|
|
// Draw scroll indicator
|
|
if (items.length > menu.maxVisibleItems) {
|
|
let scrollText = (scrollOffset + 1) + "-" + Math.min(scrollOffset + visibleCount, items.length) + " / " + items.length;
|
|
drawText(scrollText, menu.x + menu.width - 50, menu.y + 12, colors.subText, false, 0.7);
|
|
}
|
|
});
|
|
|
|
// Helper drawing functions using native drawing
|
|
function drawRect(x, y, width, height, colour) {
|
|
// Use natives for drawing rectangles
|
|
if (typeof natives !== "undefined" && natives.drawRect) {
|
|
// GTA IV native drawing - normalized coordinates (0-1)
|
|
let screenW = game.width || 1920;
|
|
let screenH = game.height || 1080;
|
|
|
|
let nx = (x + width/2) / screenW;
|
|
let ny = (y + height/2) / screenH;
|
|
let nw = width / screenW;
|
|
let nh = height / screenH;
|
|
|
|
// Extract RGBA from colour
|
|
let r = (colour >> 24) & 0xFF;
|
|
let g = (colour >> 16) & 0xFF;
|
|
let b = (colour >> 8) & 0xFF;
|
|
let a = colour & 0xFF;
|
|
|
|
natives.drawRect(nx, ny, nw, nh, r, g, b, a);
|
|
} else {
|
|
// Fallback to graphics drawing
|
|
try {
|
|
graphics.drawRectangle(null, [x, y], [width, height], colour, colour, 0, 0, 0);
|
|
} catch(e) {
|
|
// Silent fail
|
|
}
|
|
}
|
|
}
|
|
|
|
function drawText(text, x, y, colour, centered, scale) {
|
|
// Use natives for drawing text
|
|
if (typeof natives !== "undefined" && natives.setTextScale) {
|
|
let screenW = game.width || 1920;
|
|
let screenH = game.height || 1080;
|
|
|
|
let nx = x / screenW;
|
|
let ny = y / screenH;
|
|
|
|
let r = (colour >> 24) & 0xFF;
|
|
let g = (colour >> 16) & 0xFF;
|
|
let b = (colour >> 8) & 0xFF;
|
|
let a = colour & 0xFF;
|
|
|
|
natives.setTextFont(0);
|
|
natives.setTextScale(scale || 0.35, scale || 0.35);
|
|
natives.setTextColour(r, g, b, a);
|
|
if (centered) {
|
|
natives.setTextCentre(true);
|
|
}
|
|
natives.setTextDropshadow(2, 0, 0, 0, 255);
|
|
natives.displayTextWithLiteralString(nx, ny, "STRING", text);
|
|
} else {
|
|
// Fallback
|
|
try {
|
|
graphics.drawText(text, [x, y], colour, scale || 1.0, "arial", centered || false);
|
|
} catch(e) {
|
|
// Silent fail
|
|
}
|
|
}
|
|
}
|
|
|
|
// ============================================================================
|
|
// NOTIFICATIONS
|
|
// ============================================================================
|
|
|
|
let notifications = [];
|
|
|
|
function showNotification(text) {
|
|
notifications.push({
|
|
text: text,
|
|
time: Date.now(),
|
|
duration: 3000
|
|
});
|
|
}
|
|
|
|
// Draw notifications
|
|
addEventHandler("OnDrawnHUD", function(event) {
|
|
let now = Date.now();
|
|
let yPos = 200;
|
|
|
|
for (let i = 0; i < notifications.length; i++) {
|
|
let notif = notifications[i];
|
|
let elapsed = now - notif.time;
|
|
|
|
if (elapsed < notif.duration) {
|
|
let alpha = elapsed < notif.duration - 500 ? 200 : Math.floor(200 * (notif.duration - elapsed) / 500);
|
|
let bgColor = toColour(20, 20, 20, alpha);
|
|
let textColor = toColour(255, 255, 100, alpha + 55);
|
|
|
|
drawRect(10, yPos, 300, 30, bgColor);
|
|
drawText(notif.text, 20, yPos + 6, textColor, false, 0.8);
|
|
|
|
yPos += 35;
|
|
}
|
|
}
|
|
|
|
// Clean expired notifications
|
|
notifications = notifications.filter(function(n) {
|
|
return now - n.time < n.duration;
|
|
});
|
|
});
|
|
|
|
// ============================================================================
|
|
// TOGGLE EFFECTS (Client-side processing)
|
|
// ============================================================================
|
|
|
|
addEventHandler("OnProcess", function(event) {
|
|
if (!localPlayer) return;
|
|
|
|
// God Mode
|
|
if (toggleStates.godMode) {
|
|
localPlayer.health = 200;
|
|
localPlayer.armour = 100;
|
|
}
|
|
|
|
// Never Wanted
|
|
if (toggleStates.neverWanted) {
|
|
localPlayer.wantedLevel = 0;
|
|
}
|
|
|
|
// Vehicle God Mode
|
|
if (localPlayer.vehicle && toggleStates.vehGodMode) {
|
|
localPlayer.vehicle.health = 1000;
|
|
}
|
|
});
|
|
|
|
// ============================================================================
|
|
// INITIALIZATION
|
|
// ============================================================================
|
|
|
|
addEventHandler("OnResourceStart", function(event, resource) {
|
|
console.log("[ModMenu] Client script loaded!");
|
|
console.log("[ModMenu] Press F5 to open the menu");
|
|
});
|
|
|
|
console.log("[ModMenu] Client loaded - Press F5 to open menu!");
|