Ideas for Asshat Gaming RP!
NOTICE: Most of these ideas are totally random and some might be unrealistic. Every time I thought of something,
I immediately threw it into this file. There may be duplicates or similar entries spread out and unorganized.

Thanks for understanding, 
- Vortrex

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- Businesses (some from GTA Online)
	- Nightclubs
	- Executive Offices
	- Warehouses
	- Hangars
	- Houses
	- Garages
	- Casinos

- Interactive peds with each one having a background story, characteristics, certain people or groups they like/dislike. 
	- Procedurally generated?

- Nightclubs, bars, etc can employ "bouncer" peds that either prevent entry to certain people, or kick people out.

- Background ambience. 
	- Anonymous city traffic and pedestrians
	- They come and go and aren't persistent.
	- Police peds/traffic will pursue if player has 1+ stars and comes within range and line of sight.
	
- Named NPCs
	- Persistent
	- Move from place to place. Eat at restaurants, drive home, to work, get drunk at a bar, etc.
	- Different personalities
	- Relationship levels with each player and faction. If you piss them off, they won't do business with you.

- Firefighter Job
    - Vehicles catch on fire instead of blowing up.
    - Random property fires can occur.
    - Firetrucks can "spray" a fire, lowering the damage until it is extinguished (Aim detection).
    
- Streetsweeper Job
    - Instead of checkpoints, show actual messes on the road.
    - Drive over the messes with the right vehicle to "clean" the mess.
    - Only show messes if at least one player is on duty.

- Garbageman Job
    - Instead of checkpoints, have trashbag objects outside of properties or wherever.
    - Allow the trashtruck drivers to "pickup" the trashbag, then "place" into the truck.
    - If the truck is full, deliver the trashbags to the dump.
    - Only show trashbags if at least one player is currently doing the job.
    
- Mailman Job
    - Use a white solid van (Pony maybe) as a mail van.
    - Load mail at the post office, and drive a specific route to "deliver" mail.
    - Return the truck for payment.
    
- Vehicle Towing
    - Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built.
    - Universal command to tow/release a vehicle ( /tow ).
    - Attach to nearest vehicle.
    
- Item System
    - Several item types, including armour, skins, weapons, drugs, materials, and more.
    - Items can be dropped and picked up.
    - Items can be stored in a vehicle trunk or dash compartment.
    - Items can be given, taken, or used.
    
- Payphones
    - Make built in payphones usable (detect position, ring sound, etc)
    - Payphones can be called, making them ring to nearby players.

- Multiple bed hospital. 
	- When one is taken, use the next one. 
	- If all are full, have a waiting list. 
	- Allow people to go in and lay on a bed to heal (or use a check-in system)
	
- Several NPC's
	- Paramedics/Doctors at hospitals, 
	- LC/VC/LS/SF/LV police dept desk clerk and dispatcher.
	- Jail guard
	- Interactive. Go up and talk to them for responses etc
	
- Use permissions/flag system for everything. 
	- Admin abilities
	- Moderation (muted/frozen/etc)
	- LEO abilities
	- Faction abilities
	- etc
	
- For games with interiors, properties inside of properties (make it a sub-property, but using a "type" to define it) AKA a business inside a business (illegal back room gambling, anyone?)

- Stealable skins. When one is stolen, it is replaced by the thief's skin

- Black market for anything. 
	- Smuggled drugs
	- LEO items
	- Weapons and weapon upgrades
	- Illegal vehicle upgrades like NOS.
	
- Drug houses and weed farms. 
	- Make weed only plantable in certain areas. 
	- Drug houses aren't limited to the type of house, as anybody can deal or use in any place.
	
- Size-based inventories. 
	- Items should have a size and inventories can only hold so much.
	- Items inside of items. This could be (but not limited to): 
		- Briefcases
		- Wallets
		- Safes
		- Trashbags
		- Boxes/crates
	- Use the item sizes for storage capacity
	
- Weapons like DayZ. 
	- Multiple weapon types that issue different damages. 
	- Ammo clips that only fit a compatible weapon
	- Different clip types hold different amounts of ammo in them (and specific ammo types)
	- Hollow point and armor piercing round types
	- Modifications. Flashlight, silencer, bigger clip, tracer, scope, etc.
	
- Crime scene investigations. 
	- Blood
	- Fingerprints
	- Ballistics/bullets on ground, in objects, walls, etc.
	- Gunpowder traces
	- Weapons
	- Other crime scene stuff for investigation roleplay. 
	- These items should be visible on the ground (particle effects?)
	- Can be cleaned up by anybody (including the murderer or suspects)
	- Showering or swimming clears blood from body
	- Rain washes away blood outside (if not under an object or bridge). Perhaps line of sight check with high up Z at same coord?
	
- Huge police interiors and garages.
	- Multiple interrogation rooms with blocked sound (chat is localized to that room)
	- Multiple offices for ranking members
	- A large locker room
	- Crime scene lab
	- Cell block area (or multiple cell blocks)
	- Elevators that can take you to multiple levels of the building (and roof/garage).
	
- Custom MDC. 
	- Arrest logs
	- Past tickets
	- Officer reports
	- Investigation info
	- APB list
	
- Admin panel. 
	- Reports
		- Multiple actions for each
			- Viewing info and past reports/actions on the reporter and the situation. 			
	- Logs
		- Chat
		- Action
		- Weapon/Kill/Death
		- Others
		
- Log everything possible.

- Depending on type of injuries, have multiple results occur over time. 
	- Gunshots lead to bleeding which could lead to passing out for loss of blood. 
	- Post-treatment effects are also possible including siezures from blunt force trauma.
	
- Custom actions to have different results. Interactive-ness.
	- Hotwiring a car could be successful or could also fail, depending on vehicle type and variance. 
	- The user has to go through each step in order to complete the task. 
	- Hotwiring could have things like splitting and joining wires to make the car start or the alarm stop. 
	- Include medical procedures in this idea. 
	- Require certain tools to perform different actions.
	- Different vehicles have different wires to use to be successful.

- Limit weapons per person.
	- Have a visible large weapon if they have one, and allow a concealable smaller weapon as well. 

- Officers usually have a utility belt. Allow it to hold equipment as well.

- Trunks can hold players/peds (not visibly) and items and is size based.

- Get "inside" the back of trucks/trailers and store items inside. 
	- Use an interior for this and allow dropped items (including crates and boxes and etc). 
	- Shouts and certain speech can be heard outside wherever the truck is at.
	- Vehicle sink or explode while inside the back causes death and objects destroyed.
	- Also for airplane interiors

- Multi space impound lot. When retrieving a car from impound, spawn it in the first empty space that isn't obstructed.

- Weapons obtain damage from use and time. If not cared for, they can have decreased damage from shots, or even break or malfunction
	- Cleaning weapons improves reliability

- Weapons have identifying parts like barrel bores (for ballistics) and serial numbers. Serial numbers can be removed.
	
- GUI color schemes (https://vortrex.info/f/1/4eca24d1.png) with a settings page to switch them. Orange, red, blue, purple, etc.

- Police
	- Stars
		- 1 star for an initial misdemeanor. Traffic violation, pedestrian crime, etc. Police will pursue to fine/ticket.
		- 2 stars for any subsequent crimes committed in police presence, after receiving one star and no action taken (if you don't pull over, run on foot, etc). Results in arrest.
		- 3 stars is basically a warrant. Police will attempt to arrest you on sight and may use heavier force than normal if you become a threat.
		- 4 stars is SWAT and/or air support backup callout. Police presence will become more dense and they will really pursue you now.
		- 5 stars (highest in the server) is all out manhunt. Police everywhere. They will most likely shoot to kill.
	- NPC police will chase you if you have 1+ stars. If you lose them with 2 or less stars, they go away unless you are sighted by another officer before cooldown.
	- Any traffic violation that takes place within LOS and range of police will cause them to chase you until you pull over.
		- Failure to pull over within a timely manner, or breaking another law before pulling over adds a second star. They won't fine you at this level, only arrest or worse.

- NPC Ideas
	- Bodyguards
	- Biker gang formation
	- Convoy Line
	- Guard/Protect Properties
	- Respond to enemy attacks at other locations
	- Taxi Driver
	- Personal Chauffeur
	- Bus Driver
	- Train Operator
	- Gangs/Mafia Members
	- Drug Dealers
	- Weapons Dealers
	- Mechanic
	- Tweakers
	- Bouncers