<?xml version="1.0" ?>
<Documentation>
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            <Function Name="setTranslate" Mask="tv" RequiredArguments="1" Obsolete="false" />
            <Function Name="setScale" Mask="tv" RequiredArguments="1" Obsolete="false" />
            <Function Name="setRotateX" Mask="tf" RequiredArguments="1" Obsolete="false" />
            <Function Name="setRotateY" Mask="tf" RequiredArguments="1" Obsolete="false" />
            <Function Name="setRotateZ" Mask="tf" RequiredArguments="1" Obsolete="false" />
            <Function Name="setRotate" Mask="tv" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMultiply" Mask="txx*" RequiredArguments="2" Obsolete="false" />
            <Function Name="multiply" Mask="tx*" RequiredArguments="1" Obsolete="false" />
            <Function Name="setInverse" Mask="tx" RequiredArguments="1" Obsolete="false" />
            <Function Name="transformCoordinate" Mask="tv" RequiredArguments="1" Obsolete="false" />
            <Function Name="getElement" Mask="ti" RequiredArguments="1" Obsolete="false" />
            <Function Name="setElement" Mask="tif" RequiredArguments="2" Obsolete="false" />
            <Function Name="getVector3" Mask="ti" RequiredArguments="1" Obsolete="false" />
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        <Class Name="Vec2">
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            <Property Name="y" ReadOnly="false" Obsolete="false" Type="number" />
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            <Function Name="interpolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
            <Function Name="extrapolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
            <Function Name="sphericalInterpolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
            <Function Name="sphericalExtrapolate" Mask="tzf" RequiredArguments="2" Obsolete="false" />
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            <Property Name="y" ReadOnly="false" Obsolete="false" Type="number" />
            <Property Name="z" ReadOnly="false" Obsolete="false" Type="number" />
            <Property Name="length" ReadOnly="true" Obsolete="false" Type="number" />
            <Property Name="squaredLength" ReadOnly="true" Obsolete="false" Type="number" />
            <Function Name="distance" Mask="tv" RequiredArguments="1" Obsolete="false" />
            <Function Name="squaredDistance" Mask="tv" RequiredArguments="1" Obsolete="false" />
            <Function Name="dotProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
            <Function Name="absDotProduct" Mask="tv" RequiredArguments="1" Obsolete="false" />
            <Function Name="normalise" Mask="t" RequiredArguments="0" Obsolete="false" />
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            <Function Name="load" Mask="tx" RequiredArguments="1" Obsolete="false" />
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            <Property Name="isStarting" ReadOnly="true" Obsolete="false" Type="bool" />
            <Property Name="exports" ReadOnly="true" Obsolete="false" />
            <Property Name="isReady" ReadOnly="true" Obsolete="false" Type="bool" />
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            <Function Name="stop" Mask="t" RequiredArguments="0" Obsolete="false" />
            <Function Name="restart" Mask="t" RequiredArguments="0" Obsolete="false" />
            <Function Name="getExport" Mask="ts" RequiredArguments="1" Obsolete="false" />
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        <Class Name="GUIElement">
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            <Function Name="invalidate" Mask="t" RequiredArguments="0" Obsolete="false" />
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            <Function Name="setSyncer" Mask="ti|b" RequiredArguments="1" Obsolete="false" />
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            <Function Name="setRotation" Mask="tv" RequiredArguments="1" Obsolete="false" />
            <Class Name="Entity">
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                <Property Name="matrix" ReadOnly="false" Obsolete="false" Type="Matrix4x4" />
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                <Class Name="Physical">
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                    <Property Name="turnVelocity" ReadOnly="false" Obsolete="false" Type="Vector3D" />
                    <Property Name="health" ReadOnly="false" Obsolete="false" Type="number" />
                    <Class Name="Ped">
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                        <Property Name="armour" ReadOnly="false" Obsolete="false" Type="number" />
                        <Property Name="money" ReadOnly="false" Obsolete="false" Type="number" />
                        <Property Name="invincible" ReadOnly="false" Obsolete="false" Type="number" />
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                        <Property Name="isInVehicle" ReadOnly="true" Obsolete="false" Type="bool" />
                        <Property Name="weapon" ReadOnly="false" Obsolete="false" Type="int" />
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                        <Function Name="giveHelmet" Mask="t" RequiredArguments="0" Obsolete="false" />
                        <Function Name="removeHelmet" Mask="tb" RequiredArguments="1" Obsolete="false" />
                        <Function Name="enterVehicle" Mask="txb" RequiredArguments="2" Obsolete="false" />
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                        <Function Name="holdObject" Mask="ti" RequiredArguments="1" Obsolete="false" />
                        <Function Name="dropObject" Mask="t" RequiredArguments="0" Obsolete="false" />
                        <Function Name="warpIntoVehicle" Mask="txi" RequiredArguments="2" Obsolete="false" />
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                        <Function Name="giveWeapon" Mask="tii|b" RequiredArguments="2" Obsolete="false" />
                        <Function Name="setNametag" Mask="tsi" RequiredArguments="2" Obsolete="false" />
                        <Function Name="removeNametag" Mask="t" RequiredArguments="0" Obsolete="false" />
                        <Function Name="lookAt" Mask="tv|i" RequiredArguments="1" Obsolete="false" />
                        <Function Name="walkTo" Mask="tv" RequiredArguments="1" Obsolete="false" />
                        <Function Name="runTo" Mask="tv" RequiredArguments="1" Obsolete="false" />
                        <Function Name="sprintTo" Mask="tv" RequiredArguments="1" Obsolete="false" />
                        <Function Name="changeBodyPart" Mask="tiii" RequiredArguments="3" Obsolete="false" />
                        <Class Name="Civilian" />
                        <Class Name="Player">
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                    <Class Name="Vehicle">
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                        <Property Name="colour4" ReadOnly="false" Obsolete="false" Type="int" />
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                        <Property Name="locked" ReadOnly="false" Obsolete="true" Type="bool" />
                        <Property Name="carLock" ReadOnly="false" Obsolete="false" Type="int" />
                        <Property Name="siren" ReadOnly="false" Obsolete="false" Type="bool" />
                        <Property Name="livery" ReadOnly="false" Obsolete="false" Type="int" />
                        <Property Name="taxiLight" ReadOnly="false" Obsolete="false" Type="bool" />
                        <Property Name="dirtLevel" ReadOnly="false" Obsolete="false" Type="number" />
                        <Property Name="lights" ReadOnly="false" Obsolete="false" Type="bool" />
                        <Property Name="health" ReadOnly="false" Obsolete="false" Type="number" />
                        <Property Name="petrolTankHealth" ReadOnly="false" Obsolete="false" Type="number" />
                        <Property Name="engineHealth" ReadOnly="false" Obsolete="false" Type="number" />
                        <Property Name="drowned" ReadOnly="true" Obsolete="false" Type="number" />
                        <Function Name="fix" Mask="t" RequiredArguments="0" Obsolete="false" />
                        <Function Name="blow" Mask="t" RequiredArguments="0" Obsolete="false" />
                        <Function Name="setColours" Mask="tii" RequiredArguments="2" Obsolete="false" />
                        <Function Name="enableGPS" Mask="ti" RequiredArguments="1" Obsolete="false" />
                        <Function Name="setHazardLights" Mask="ti" RequiredArguments="1" Obsolete="false" />
                        <Function Name="getOccupant" Mask="ti" RequiredArguments="1" Obsolete="false" />
                        <Function Name="openTrunk" Mask="t" RequiredArguments="0" Obsolete="false" />
                        <Function Name="driveTo" Mask="tfff" RequiredArguments="3" Obsolete="false" />
                        <Function Name="setProofs" Mask="tbbbbb" RequiredArguments="5" Obsolete="false" />
                        <Class Name="Train" />
                    </Class>
                    <Class Name="Object" />
                </Class>
                <Class Name="Building" />
            </Class>
            <Class Name="Blip" />
            <Class Name="Pickup" />
            <Class Name="Marker" />
        </Class>
        <Class Name="Surface">
            <Class Name="Texture" />
        </Class>
        <Namespace Name="reflection">
            <Function Name="clone" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="move" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="tostring" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="createFunction" Mask="c" RequiredArguments="1" Obsolete="false" />
            <Function Name="call" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Class Name="Function" />
        </Namespace>
        <Namespace Name="module" />
        <Namespace Name="sdl">
            <Property Name="platform" ReadOnly="true" Obsolete="false" Type="string" />
            <Property Name="ticks" ReadOnly="true" Obsolete="false" Type="int" />
            <Function Name="getModState" Mask="" RequiredArguments="0" Obsolete="false" />
        </Namespace>
        <Namespace Name="platform">
            <Property Name="name" ReadOnly="true" Obsolete="false" Type="string" />
            <Property Name="modState" ReadOnly="true" Obsolete="false" Type="int" />
            <Property Name="ticks" ReadOnly="true" Obsolete="false" Type="int" />
        </Namespace>
        <Namespace Name="audio">
            <Function Name="createSound" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="createSoundFromURL" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Class Name="Sound">
                <Property Name="position" ReadOnly="true" Obsolete="false" Type="number" />
                <Property Name="volume" ReadOnly="false" Obsolete="false" Type="number" />
                <Function Name="play" Mask="t" RequiredArguments="0" Obsolete="false" />
                <Function Name="stop" Mask="t" RequiredArguments="0" Obsolete="false" />
            </Class>
        </Namespace>
        <Namespace Name="lucasFont">
            <Function Name="createFont" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="createDefaultFont" Mask="fs|s" RequiredArguments="2" Obsolete="false" />
            <Function Name="enumFontFamilies" Mask="c" RequiredArguments="1" Obsolete="false" />
            <Class Name="Font">
                <Property Name="size" ReadOnly="true" Obsolete="false" Type="number" />
                <Function Name="render" Mask="tszffffi|bbbb" RequiredArguments="7" Obsolete="false" />
                <Function Name="measure" Mask="tsffff|bb" RequiredArguments="5" Obsolete="false" />
            </Class>
        </Namespace>
        <Namespace Name="gui">
            <Property Name="cursorPosition" ReadOnly="true" Obsolete="false" Type="Vector2D" />
            <Property Name="cursorEnabled" ReadOnly="true" Obsolete="false" Type="bool" />
            <Function Name="addElement" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="destroyElement" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="destroyElements" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getElementFromName" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="showCursor" Mask="b|b" RequiredArguments="1" Obsolete="false" />
        </Namespace>
        <Namespace Name="elements" />
        <Namespace Name="gta">
            <Property Name="fading" ReadOnly="true" Obsolete="false" Type="bool" />
            <Property Name="game" ReadOnly="true" Obsolete="false" Type="int" />
            <Property Name="width" ReadOnly="true" Obsolete="false" Type="int" />
            <Property Name="height" ReadOnly="true" Obsolete="false" Type="int" />
            <Property Name="aspectRatio" ReadOnly="true" Obsolete="false" Type="number" />
            <Property Name="tickCount" ReadOnly="true" Obsolete="false" Type="int" />
            <Property Name="timeStep" ReadOnly="true" Obsolete="false" Type="number" />
            <Property Name="gameSpeed" ReadOnly="false" Obsolete="false" Type="number" />
            <Property Name="ivEpisode" ReadOnly="true" Obsolete="false" Type="number" />
            <Property Name="ivGamemode" ReadOnly="true" Obsolete="false" Type="number" />
            <Function Name="fadeCamera" Mask="b|fi" RequiredArguments="1" Obsolete="false" />
            <Function Name="restoreCamera" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCameraLookAt" Mask="vv|b" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerControl" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="terminateScript" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="getActiveScripts" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setCustomText" Mask="ss" RequiredArguments="2" Obsolete="false" />
            <Function Name="clearCustomText" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="startNewScript" Mask="s|i" RequiredArguments="1" Obsolete="false" />
            <Function Name="giveContact" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="triggerPhoneCall" Mask="iasb" RequiredArguments="4" Obsolete="false" />
            <Function Name="useComputer" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="startCutsceneNow" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="requestIpl" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeIpl" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="shutdownAndLaunchSinglePlayerGame" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setHostMatch" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="convertAllObjectsToDummyObjects" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="shutdownAndLaunchNetworkGame" Mask="ii|i" RequiredArguments="2" Obsolete="false" />
            <Function Name="createVehicle" Mask="i|v" RequiredArguments="1" Obsolete="false" />
            <Function Name="createPlayer" Mask="i|vs" RequiredArguments="1" Obsolete="false" />
            <Function Name="createCivilian" Mask="i|v" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTrainsEnabled" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Namespace Name="time">
                <Property Name="hour" ReadOnly="false" Obsolete="false" Type="int" />
                <Property Name="minute" ReadOnly="false" Obsolete="false" Type="int" />
                <Property Name="second" ReadOnly="false" Obsolete="false" Type="number" />
                <Property Name="day" ReadOnly="false" Obsolete="false" Type="int" />
            </Namespace>
            <Namespace Name="network">
                <Property Name="cellphoneRanked" ReadOnly="false" Obsolete="false" Type="bool" />
                <Property Name="filterMenuOn" ReadOnly="false" Obsolete="false" Type="bool" />
                <Property Name="isGFWLReturningToSinglePlayer" ReadOnly="false" Obsolete="false" Type="bool" />
                <Property Name="hostMatchOn" ReadOnly="false" Obsolete="false" Type="bool" />
                <Property Name="networkJoinFail" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="returnToFilterMenu" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="hasGamerChangedNetworkModelSettings" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isNetworkGamePending" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isNetworkGameRunning" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isNetworkSession" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isObjectReassignmentInProgress" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isPartyMode" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isThisMachineTheServer" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="localPlayerIsReadyToStartPlaying" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="allPartyMembersPresent" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="changeGameModePending" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="changeGameModeSucceeded" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="checkInviteArrival" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="endSessionPending" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="findGamePending" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="lanSession" ReadOnly="false" Obsolete="false" Type="bool" />
                <Property Name="hasStrictNAT" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="haveAcceptedInvite" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="haveOnlinePrivileges" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="haveSummons" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="hostGamePending" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="hostGameSucceeded" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isBeingKicked" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isGameRanked" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isInviteeOnline" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isNetworkAvailable" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isOperationPending" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isRendezvous" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isRendezvousHost" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isRockstartSessionIDValid" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isSessionAdvertise" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isSessionInvitable" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isSessionStarted" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="isTVT" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="joinGamePending" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="joinGameSucceeded" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="leaveGamePending" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="playerHasCommPrivs" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="returnToRendezvousPending" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="returnToRendezvousSucceeded" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="startSessionPending" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="startSessionSucceeded" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="stringVerifyPending" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="stringVerifySucceeded" ReadOnly="true" Obsolete="false" Type="bool" />
                <Property Name="onlineLan" ReadOnly="false" Obsolete="false" Type="bool" />
                <Property Name="friendCount" ReadOnly="true" Obsolete="false" Type="int" />
                <Property Name="gameMode" ReadOnly="true" Obsolete="false" Type="int" />
                <Property Name="numberOfGames" ReadOnly="true" Obsolete="false" Type="int" />
                <Property Name="numberOfOpenPublicSlots" ReadOnly="true" Obsolete="false" Type="int" />
                <Property Name="numberOfPartyMembers" ReadOnly="true" Obsolete="false" Type="int" />
                <Property Name="numberOfPlayersMet" ReadOnly="true" Obsolete="false" Type="int" />
                <Property Name="numberOfUnacceptedInvites" ReadOnly="true" Obsolete="false" Type="int" />
                <Property Name="numberOfUnfilledReservations" ReadOnly="true" Obsolete="false" Type="int" />
                <Property Name="playerIDOfNextTextChat" ReadOnly="true" Obsolete="false" Type="int" />
                <Property Name="rendezvousHostPlayerID" ReadOnly="true" Obsolete="false" Type="int" />
                <Property Name="serverID" ReadOnly="false" Obsolete="false" Type="int" />
                <Property Name="serverName" ReadOnly="true" Obsolete="false" Type="string" />
                <Property Name="hostID" ReadOnly="true" Obsolete="false" Type="int" />
                <Property Name="localGamerLevelFromProfileSettings" ReadOnly="true" Obsolete="false" Type="int" />
                <Property Name="numberOfPlayers" ReadOnly="true" Obsolete="false" Type="int" />
                <Property Name="maxPrivateSlots" ReadOnly="true" Obsolete="false" Type="int" />
                <Property Name="maxSlots" ReadOnly="true" Obsolete="false" Type="int" />
                <Property Name="startFromFilterMenu" ReadOnly="false" Obsolete="false" Type="bool" />
                <Function Name="setPlayerEnabled" Mask="ib" RequiredArguments="2" Obsolete="false" />
                <Function Name="setJoinSummons" Mask="x" RequiredArguments="1" Obsolete="false" />
                <Function Name="isPlayerActive" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="canRegisterMissionObject" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="canRegisterMissionPed" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="canRegisterMissionVehicle" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="doesGameCodeWantToLeaveNetworkSession" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="doesObjectExistWithNetworkID" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="doesPedExistWithNetworkID" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="doesPlayerHaveControlOfNetworkID" Mask="ii" RequiredArguments="2" Obsolete="false" />
                <Function Name="doesVehicleExistWithNetworkID" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="hasControlOfNetworkID" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="hasPlayerLeftGame" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="isOurPlayerHigherPriorityForCarGeneration" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="amIBlockedByPlayer" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="amIMutedByPlayer" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="didInviteFriend" Mask="s" RequiredArguments="1" Obsolete="false" />
                <Function Name="hostGame" Mask="ibiiii" RequiredArguments="6" Obsolete="false" />
                <Function Name="hostRendezvous" Mask="iii" RequiredArguments="3" Obsolete="false" />
                <Function Name="hostCNC" Mask="ii" RequiredArguments="2" Obsolete="false" />
                <Function Name="isCommonEpisode" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="isFindResultUpdated" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="isFindResultValid" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="isFriendInSameTitle" Mask="s" RequiredArguments="1" Obsolete="false" />
                <Function Name="isPlayerBlockedByMe" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="isPlayerMutedByMe" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="isPlayerTalking" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="isPlayerTyping" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="joinSummons" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="playerHasDiedRecently" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="playerHasHeadset" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="playerHasKeyboard" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="resultMatchesSearchCriteria" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="returnToRendezvous" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="playerWantsToJoinNetworkGame" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="requestControlOfNetworkID" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="getHostServerName" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="getFriendName" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="getNextTextChat" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="getUnacceptedInviterName" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="getNumberOfPlayersInTeam" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="getPlayerRankLevelDuringMP" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="getPlayerTeam" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="howLongHasNetworkPlayerBeenDeadFor" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="acceptInvite" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="getHostAverageRank" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="getHostLatency" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="getHostMatchProgress" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="getUnacceptedInviteEpisode" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="setServerName" Mask="s" RequiredArguments="1" Obsolete="false" />
                <Function Name="isFriendOnline" Mask="s" RequiredArguments="1" Obsolete="false" />
                <Function Name="getPlayerColour" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="activateNetworkSettingsMenu" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="addGroupToNetworkRestartNodeGroupList" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="clearNetworkRestartNodeGroupList" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="deactivateNetworkSettingsMenu" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="displayPlayerNames" Mask="b" RequiredArguments="1" Obsolete="false" />
                <Function Name="flushAllSpawnBlockingAreas" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="launchLocalPlayerInNetworkGame" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="clearInviteArrival" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="clearSummons" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="endSession" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="expandTo32Players" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="finishExtendedSearch" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="leaveGame" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="limitTo16Players" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="setLocalPlayerIsTyping" Mask="b" RequiredArguments="1" Obsolete="false" />
                <Function Name="setScriptLobbyState" Mask="b" RequiredArguments="1" Obsolete="false" />
                <Function Name="startSession" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="resurrectNetworkPlayer" Mask="ivf" RequiredArguments="3" Obsolete="false" />
                <Function Name="setSyncWeatherAndGameTime" Mask="b" RequiredArguments="1" Obsolete="false" />
                <Function Name="setThisMachineRunningServerScript" Mask="b" RequiredArguments="1" Obsolete="false" />
                <Function Name="tellNetPlayerToStartPlaying" Mask="ib" RequiredArguments="2" Obsolete="false" />
            </Namespace>
        </Namespace>
        <Namespace Name="graphics">
            <Function Name="loadBMP" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="loadPNG" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="drawRectangle" Mask="xzz|iiiifzzzz" RequiredArguments="3" Obsolete="false" />
        </Namespace>
        <Namespace Name="natives">
            <Function Name="areAnyCharsNearChar" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="canCharSeeDeadChar" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="cellCamIsCharVisible" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="cellCamIsCharVisibleNoFaceCheck" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="doesCharExist" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharAllowedToRunOnBoats" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharAnimIsEvent" Mask="xssb" RequiredArguments="4" Obsolete="false" />
            <Function Name="getCharMeleeActionFlag0" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharMeleeActionFlag1" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharMeleeActionFlag2" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharMovementAnimsBlocked" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharReadyToBeExecuted" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharReadyToBeStunned" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharSwimState" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharWalkAlongsideLeaderWhenAppropriate" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharWillCowerInsteadOfFleeing" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharWillTryToLeaveBoatAfterLeader" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharWillTryToLeaveWater" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getClosestChar" Mask="vfbb" RequiredArguments="4" Obsolete="false" />
            <Function Name="getGroupCharDucksWhenAimedAt" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasCarBeenDamagedByChar" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="hasCharAnimFinished" Mask="xss" RequiredArguments="3" Obsolete="false" />
            <Function Name="hasCharBeenArrested" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasCharBeenDamagedByChar" Mask="xxb" RequiredArguments="3" Obsolete="false" />
            <Function Name="hasCharBeenPhotographed" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasCharSpottedChar" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="hasCharSpottedCharInFront" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="isAnyCharShootingInArea" Mask="vvb" RequiredArguments="3" Obsolete="false" />
            <Function Name="isCharArmed" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCharDead" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharDucking" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharFacingChar" Mask="xxf" RequiredArguments="3" Obsolete="false" />
            <Function Name="isCharFatallyInjured" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharGesturing" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharGettingInToACar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharGettingUp" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharHealthGreater" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCharInjured" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharInAir" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharInAngledArea2d" Mask="xzzfb" RequiredArguments="5" Obsolete="false" />
            <Function Name="isCharInAngledArea3d" Mask="xvvfb" RequiredArguments="5" Obsolete="false" />
            <Function Name="isCharInAnyBoat" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharInAnyCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharInAnyHeli" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharInAnyPlane" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharInAnyTrain" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharInArea2d" Mask="xzzb" RequiredArguments="4" Obsolete="false" />
            <Function Name="isCharInArea3d" Mask="xvvb" RequiredArguments="4" Obsolete="false" />
            <Function Name="isCharInAreaOnFoot2d" Mask="xzzb" RequiredArguments="4" Obsolete="false" />
            <Function Name="isCharInFlyingVehicle" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharInMeleeCombat" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharInTaxi" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharInWater" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharMale" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharModel" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCharOnAnyBike" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharOnFire" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharOnFoot" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharOnScreen" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharPlayingAnim" Mask="xss" RequiredArguments="3" Obsolete="false" />
            <Function Name="isCharRespondingToAnyEvent" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharRespondingToEvent" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCharShooting" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharShootingInArea" Mask="xzzb" RequiredArguments="4" Obsolete="false" />
            <Function Name="isCharSittingIdle" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharSittingInAnyCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharSittingInCar" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCharStopped" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharStuckUnderCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharSwimming" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharTouchingChar" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCharTryingToEnterALockedCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharUsingAnyScenario" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharUsingMapAttractor" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharUsingScenario" Mask="xs" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCharVisible" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharWaitingForWorldCollision" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="locateCharAnyMeans2d" Mask="xzzb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCharAnyMeans3d" Mask="xvvb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCharAnyMeansCar2d" Mask="xxzb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCharAnyMeansCar3d" Mask="xxvb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCharAnyMeansChar2d" Mask="xxzb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCharAnyMeansChar3d" Mask="xxvb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCharInCar2d" Mask="xzzb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCharInCar3d" Mask="xvvb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCharInCarCar2d" Mask="xxzb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCharInCarCar3d" Mask="xxvb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCharInCarChar2d" Mask="xxzb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCharInCarChar3d" Mask="xxvb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCharOnFoot2d" Mask="xzzb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCharOnFoot3d" Mask="xvvb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCharOnFootCar2d" Mask="xxzb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCharOnFootCar3d" Mask="xxvb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCharOnFootChar2d" Mask="xxzb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCharOnFootChar3d" Mask="xxvb" RequiredArguments="4" Obsolete="false" />
            <Function Name="setCharAnimPlayingFlag" Mask="xssb" RequiredArguments="4" Obsolete="false" />
            <Function Name="getAnimGroupFromChar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharMaxMoveBlendRatio" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharGravity" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharDrawableVariation" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="getCharMoney" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharTextureVariation" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="getNumberOfCharDrawableVariations" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="getNumberOfCharTextureVariations" Mask="xii" RequiredArguments="3" Obsolete="false" />
            <Function Name="addArmourToChar" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="attachAnimsToModel" Mask="is" RequiredArguments="2" Obsolete="false" />
            <Function Name="beginCharSearchCriteria" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="blendFromNmWithAnim" Mask="xssiv" RequiredArguments="5" Obsolete="false" />
            <Function Name="blendOutCharMoveAnims" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="blockCharAmbientAnims" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="blockCharGestureAnims" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="blockCharHeadIk" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="blockCharVisemeAnims" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="cancelCurrentlyPlayingAmbientSpeech" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearAllCharProps" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearAllCharRelationships" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="clearCharLastDamageBone" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearCharLastDamageEntity" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearCharLastWeaponDamage" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearCharProp" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="clearCharRelationship" Mask="xii" RequiredArguments="3" Obsolete="false" />
            <Function Name="clearCharSecondaryTask" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearCharTasks" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearCharTasksImmediately" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearRelationship" Mask="iii" RequiredArguments="3" Obsolete="false" />
            <Function Name="clearRoomForChar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="createChar" Mask="iivb" RequiredArguments="4" Obsolete="false" />
            <Function Name="createCharAsPassenger" Mask="xiii" RequiredArguments="4" Obsolete="false" />
            <Function Name="createCharInsideCar" Mask="xii" RequiredArguments="3" Obsolete="false" />
            <Function Name="createRandomChar" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="createRandomCharAsPassenger" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="createRandomFemaleChar" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="createRandomMaleChar" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="damageChar" Mask="xib" RequiredArguments="3" Obsolete="false" />
            <Function Name="deleteChar" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="dontRemoveChar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="endCharSearchCriteria" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="explodeCharHead" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="extinguishCharFire" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="freezeCharPosition" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="freezeCharPositionAndDontLoadCollision" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="getCharAnimBlendAmount" Mask="xss" RequiredArguments="3" Obsolete="false" />
            <Function Name="getCharAnimCurrentTime" Mask="xss" RequiredArguments="3" Obsolete="false" />
            <Function Name="getCharAnimTotalTime" Mask="xss" RequiredArguments="3" Obsolete="false" />
            <Function Name="getCharArmour" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharCoordinates" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharExtractedDisplacement" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="getCharExtractedVelocity" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="getCharHeading" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharHealth" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharHeightAboveGround" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharHighestPriorityEvent" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharInCarPassengerSeat" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="getCharModel" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharMoveAnimSpeedMultiplier" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharPropIndex" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="getCharSpeed" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCharVelocity" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getDeadCharPickupCoords" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getKeyForCharInRoom" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getOffsetFromCharInWorldCoords" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="markCharAsNoLongerNeeded" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="modifyCharMoveState" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="removeCharDefensiveArea" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeCharElegantly" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeCharFromCarMaintainPosition" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="removeCharFromGroup" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="setAnimGroupForChar" Mask="xs" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharAccuracy" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharAllowedToDuck" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharAllowedToRunOnBoats" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharAllAnimsSpeed" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharAngledDefensiveArea" Mask="xvvf" RequiredArguments="4" Obsolete="false" />
            <Function Name="setCharAnimBlendOutDelta" Mask="xssf" RequiredArguments="4" Obsolete="false" />
            <Function Name="setCharAnimCurrentTime" Mask="xssf" RequiredArguments="4" Obsolete="false" />
            <Function Name="setCharAnimSpeed" Mask="xssf" RequiredArguments="4" Obsolete="false" />
            <Function Name="setCharAsEnemy" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharAsMissionChar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCharBleeding" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharBulletproofVest" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharCantBeDraggedOut" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharCanBeKnockedOffBike" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharCanBeShotInVehicle" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharCanSmashGlass" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharClimbAnimRate" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharCollision" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharComponentVariation" Mask="xiii" RequiredArguments="4" Obsolete="false" />
            <Function Name="setCharCoordinates" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharCoordinatesDontClearPlayerTasks" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharCoordinatesDontWarpGang" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharCoordinatesDontWarpGangNoOffset" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharCoordinatesNoOffset" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharDefaultComponentVariation" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCharDefensiveAreaAttachedToPed" Mask="xxvvii" RequiredArguments="6" Obsolete="false" />
            <Function Name="setCharDesiredHeading" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharDiesInstantlyInWater" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharDropsWeaponsWhenDead" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharDrownsInSinkingVehicle" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharDrownsInWater" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharDruggedUp" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharDuckingTimed" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharFireDamageMultiplier" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharForceDieInCar" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharGestureGroup" Mask="xs" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharGetOutUpsideDownCar" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharGravity" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharHeading" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharHealth" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharInvincible" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharInCutscene" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharIsTargetPriority" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharKeepTask" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharMaxHealth" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharMaxMoveBlendRatio" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharMaxTimeInWater" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharMaxTimeUnderwater" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharMeleeActionFlag0" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharMeleeActionFlag1" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharMeleeActionFlag2" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharMeleeMovementConstaintBox" Mask="xvv" RequiredArguments="3" Obsolete="false" />
            <Function Name="setCharMoney" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharMovementAnimsBlocked" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharMoveAnimSpeedMultiplier" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharNeverLeavesGroup" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharNeverTargetted" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharNotDamagedByRelationshipGroup" Mask="xib" RequiredArguments="3" Obsolete="false" />
            <Function Name="setCharOnlyDamagedByPlayer" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharOnlyDamagedByRelationshipGroup" Mask="xbi" RequiredArguments="3" Obsolete="false" />
            <Function Name="setCharProofs" Mask="xbbbbb" RequiredArguments="6" Obsolete="false" />
            <Function Name="setCharPropIndex" Mask="xii" RequiredArguments="3" Obsolete="false" />
            <Function Name="setCharPropIndexTexture" Mask="xiii" RequiredArguments="4" Obsolete="false" />
            <Function Name="setCharProvideCoveringFire" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharRandomComponentVariation" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCharReadyToBeExecuted" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharReadyToBeStunned" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharRelationship" Mask="xii" RequiredArguments="3" Obsolete="false" />
            <Function Name="setCharRelationshipGroup" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharRotation" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharShootRate" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharSignalAfterKill" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharSphereDefensiveArea" Mask="xvf" RequiredArguments="3" Obsolete="false" />
            <Function Name="setCharStayInCarWhenJacked" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharSuffersCriticalHits" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharUsesDeafultAnimGroupWhenFleeing" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharUsesUpperbodyDamageAnimsOnly" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharVelocity" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharVisible" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharWalkAlongsideLeaderWhenAppropriate" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharWatchMelee" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharWillCowerInsteadOfFleeing" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharWillDoDrivebys" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharWillFlyThroughWindscreen" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharWillLeaveCarInCombat" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharWillMoveWhenInjured" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharWillOnlyFireWithClearLos" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharWillRemainOnBoatAfterMissionEnds" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharWillTryToLeaveBoatAfterLeader" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharWillTryToLeaveWater" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharWillUseCarsInCombat" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharWillUseCover" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDeadCharCoordinates" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setGroupCharDucksWhenAimedAt" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setLoadCollisionForCharFlag" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setRoomForCharByKey" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setRoomForCharByName" Mask="xs" RequiredArguments="2" Obsolete="false" />
            <Function Name="unsetCharMeleeMovementConstaintBox" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="canPlayerStartMission" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPlayerHasTracks" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="hasAchievementBeenPassed" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasPlayerDamagedAtLeastOnePed" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasPlayerDamagedAtLeastOneVehicle" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPlaceCarBombActive" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isPlayerBeingArrested" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isPlayerClimbing" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPlayerControlOn" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPlayerDead" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPlayerFreeAimingAtChar" Mask="ix" RequiredArguments="2" Obsolete="false" />
            <Function Name="isPlayerFreeForAmbientTask" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPlayerInRemoteMode" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPlayerOnline" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isPlayerPerformingStoppie" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPlayerPerformingWheelie" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPlayerPlaying" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPlayerPressingHorn" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPlayerReadyForCutscene" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPlayerScriptControlOn" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPlayerSignedInLocally" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isPlayerTargettingAnything" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPlayerTargettingChar" Mask="ix" RequiredArguments="2" Obsolete="false" />
            <Function Name="isPlayerVehicleEntryDisabled" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isScoreGreater" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="playerHasChar" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="playerHasFlashingStarsAboutToDrop" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="playerHasGreyedOutStars" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="playerIsInteractingWithGarage" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="playerIsNearFirstPigeon" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="playerIsPissedOff" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPlayerRadioStationName" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getPlayerRadioStationNameRoll" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getPlayerName" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPlayerRadioStationName" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getLocalPlayerMpCash" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getNoLawVehiclesDestroyedByLocalPlayer" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getPlayerIdForThisPed" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPlayerRadioMode" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="convertIntToPlayerindex" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getLeftPlayerCashToReachLevel" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPlayersettingsModelChoice" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getPlayerId" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getPlayerRadioStationIndex" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getTimeSincePlayerDroveAgainstTraffic" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getTimeSincePlayerDroveOnPavement" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getTimeSincePlayerHitBuilding" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getTimeSincePlayerHitCar" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getTimeSincePlayerHitObject" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getTimeSincePlayerHitPed" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getTimeSincePlayerRanLight" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="addScore" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="allowLockonToRandomPeds" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="allowPlayerToCarryNonMissionObjects" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="awardPlayerMissionRespect" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="blockStatsMenuActions" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="changePlayerModel" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="changePlayerPhoneModel" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="changePlayerPhoneModelOffsets" Mask="ivv" RequiredArguments="3" Obsolete="false" />
            <Function Name="clearPlayerHasDamagedAtLeastOnePed" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearPlayerHasDamagedAtLeastOneVehicle" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="createPlayer" Mask="iv" RequiredArguments="2" Obsolete="false" />
            <Function Name="deletePlayer" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="disableLocalPlayerPickups" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="disablePlayerAutoVehicleExit" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="disablePlayerLockon" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="disablePlayerSprint" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="disablePlayerVehicleEntry" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="fakeDeatharrest" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="forceAirDragMultForPlayersCar" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="forceInteriorLightingForPlayer" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="getNumOfModelsKilledByPlayer" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="getPlayersLastCarNoSave" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getPlayerChar" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPlayerGroup" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPlayerMaxArmour" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPlayerMaxHealth" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="givePlayerRagdollControl" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="increasePlayerMaxArmour" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="increasePlayerMaxHealth" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="listenToPlayerGroupCommands" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="makePlayerFireProof" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="makePlayerGangDisappear" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="makePlayerGangReappear" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="makePlayerSafeForCutscene" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="registerPlayerRespawnCoords" Mask="iv" RequiredArguments="2" Obsolete="false" />
            <Function Name="removePlayerHelmet" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="resetNoLawVehiclesDestroyedByLocalPlayer" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="resetNumOfModelsKilledByPlayer" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setAllRandomPedsFlee" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDisablePlayerShoveAnimation" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDontActivateRagdollFromPlayerImpact" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDrawPlayerComponent" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setEveryoneIgnorePlayer" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setForceLookBehind" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setForcePlayerToEnterThroughDirectDoor" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setFreeHealthCare" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setLocalPlayerPainVoice" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="setLocalPlayerVoice" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPlayersettingsModelVariationsChoice" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPlayerCanBeHassledByGangs" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerCanDoDriveBy" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerCanDropWeaponsInCar" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPlayerCanUseCover" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerControl" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerControlAdvanced" Mask="ibbb" RequiredArguments="4" Obsolete="false" />
            <Function Name="setPlayerControlForAmbientScript" Mask="ibb" RequiredArguments="3" Obsolete="false" />
            <Function Name="setPlayerControlForTextChat" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerControlOnInMissionCleanup" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPlayerDisableCrouch" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerDisableJump" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerFastReload" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerForcedAim" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerGroupRecruitment" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerGroupToFollowAlways" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerGroupToFollowNever" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerIconColour" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPlayerInvincible" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerInvisibleToAi" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPlayerIsInStadium" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPlayerKeepsWeaponsWhenRespawned" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPlayerMayOnlyEnterThisVehicle" Mask="ix" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerMoodNormal" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPlayerMoodPissedOff" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerMpModifier" Mask="iif" RequiredArguments="3" Obsolete="false" />
            <Function Name="setPlayerNeverGetsTired" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerPainRootBankName" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPlayerPlayerTargetting" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPlayerSettingsGenre" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="setUseLegIk" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="storeScore" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="allowLockonToFriendlyPlayers" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="areEnemyPedsInArea" Mask="xvf" RequiredArguments="3" Obsolete="false" />
            <Function Name="canPedShimmyInDirection" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="checkNmFeedback" Mask="xib" RequiredArguments="3" Obsolete="false" />
            <Function Name="doesGroupExist" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPedPathMayDropFromHeight" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPedPathMayUseClimbovers" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPedPathMayUseLadders" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPedPathWillAvoidDynamicObjects" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPedSteersAroundObjects" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPedSteersAroundPeds" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getTaskPlaceCarBombUnsuccessful" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="hasOverridenSitIdleAnimFinished" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isGroupLeader" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="isGroupMember" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="isPedsVehicleHot" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPedAttachedToAnyCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPedAMissionPed" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPedBeingJacked" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPedClimbing" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPedDoingDriveby" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPedFleeing" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPedHoldingAnObject" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPedInCombat" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPedInCover" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPedInCutsceneBlockingBounds" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPedInGroup" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPedJacking" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPedLookingAtCar" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="isPedLookingAtPed" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="isPedPinnedDown" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPedRagdoll" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPedRetreating" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isThisPedAPlayer" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="switchPedToRagdoll" Mask="xiibbbb" RequiredArguments="7" Obsolete="false" />
            <Function Name="switchPedToRagdollWithFall" Mask="xiiiffifffffff" RequiredArguments="14" Obsolete="false" />
            <Function Name="wasPedKilledByHeadshot" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="wasPedSkeletonUpdated" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="findMaxNumberOfGroupMembers" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getNumberOfActiveStickyBombsOwnedByPed" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getNumberOfInjuredPedsInRange" Mask="vf" RequiredArguments="2" Obsolete="false" />
            <Function Name="getDamageToPedBodyPart" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="getPedClimbState" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPedModelFromIndex" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="addPedToCinematographyAi" Mask="ix" RequiredArguments="2" Obsolete="false" />
            <Function Name="addPedToMissionDeletionList" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="allowTargetWhenInjured" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="alwaysUseHeadOnHornAnimWhenDeadInCar" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="applyForceToPed" Mask="xivfffiiii" RequiredArguments="10" Obsolete="false" />
            <Function Name="attachPedToCarPhysically" Mask="xxivffbb" RequiredArguments="8" Obsolete="false" />
            <Function Name="attachPedToShimmyEdge" Mask="xvf" RequiredArguments="3" Obsolete="false" />
            <Function Name="closeMicPed" Mask="ix" RequiredArguments="2" Obsolete="false" />
            <Function Name="copyAnimations" Mask="xxf" RequiredArguments="3" Obsolete="false" />
            <Function Name="createGroup" Mask="bb" RequiredArguments="2" Obsolete="false" />
            <Function Name="createNmMessage" Mask="bi" RequiredArguments="2" Obsolete="false" />
            <Function Name="damagePedBodyPart" Mask="xii" RequiredArguments="3" Obsolete="false" />
            <Function Name="definePedGenerationConstraintArea" Mask="vf" RequiredArguments="2" Obsolete="false" />
            <Function Name="destroyPedGenerationConstraintArea" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="detachPed" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="dontSuppressAnyPedModels" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="dontSuppressPedModel" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="enableAllPedHelmets" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="enablePedHelmet" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="forceFullVoice" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="forcePedPinnedDown" Mask="xbi" RequiredArguments="3" Obsolete="false" />
            <Function Name="forcePedToFleeWhilstDrivingVehicle" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="forcePedToLoadCover" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="forceRandomPedType" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="forceSpawnScenarioPedsInArea" Mask="vfi" RequiredArguments="3" Obsolete="false" />
            <Function Name="getCutscenePedPosition" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getDriverOfCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getGroupFormation" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getGroupFormationSpacing" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getGroupLeader" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getGroupMember" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="getGroupSize" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getNthGroupMember" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="getNumberOfFollowers" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPedBonePosition" Mask="xiv" RequiredArguments="3" Obsolete="false" />
            <Function Name="getPedGroupIndex" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPedType" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getScriptTaskStatus" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="givePedAmbientObject" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="givePedFakeNetworkName" Mask="xsiiii" RequiredArguments="6" Obsolete="false" />
            <Function Name="givePedHelmet" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="givePedHelmetWithOpts" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="knockPedOffBike" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="pedQueueConsiderPedsWithFlagFalse" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="pedQueueConsiderPedsWithFlagTrue" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="pedQueueRejectPedsWithFlagFalse" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="pedQueueRejectPedsWithFlagTrue" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="registerHatedTargetsAroundPed" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="registerHatedTargetsInArea" Mask="xvf" RequiredArguments="3" Obsolete="false" />
            <Function Name="registerTarget" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="removeCloseMicPed" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeFakeNetworkNameFromPed" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeGroup" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="removePedHelmet" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="resetVisiblePedDamage" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="reviveInjuredPed" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="searchCriteriaConsiderPedsWithFlagFalse" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="searchCriteriaConsiderPedsWithFlagTrue" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="searchCriteriaRejectPedsWithFlagFalse" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="searchCriteriaRejectPedsWithFlagTrue" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="sendNmMessage" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="setBlockingOfNonTemporaryEvents" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setBriansMood" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCollideWithPeds" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setDeadPedsDropWeapons" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setDeathWeaponsPersist" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setGroupFollowStatus" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setGroupFormation" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setGroupFormationSpacing" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="setGroupLeader" Mask="ix" RequiredArguments="2" Obsolete="false" />
            <Function Name="setGroupMember" Mask="ix" RequiredArguments="2" Obsolete="false" />
            <Function Name="setGroupSeparationRange" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="setHeadingLimitForAttachedPed" Mask="xff" RequiredArguments="3" Obsolete="false" />
            <Function Name="setIgnoreLowPriorityShockingEvents" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setInformRespectedFriends" Mask="xii" RequiredArguments="3" Obsolete="false" />
            <Function Name="setMinMaxPedAccuracy" Mask="xff" RequiredArguments="3" Obsolete="false" />
            <Function Name="setMoneyCarriedByAllNewPeds" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMoneyCarriedByPedWithModel" Mask="iii" RequiredArguments="3" Obsolete="false" />
            <Function Name="setNmAnimPose" Mask="xssf" RequiredArguments="4" Obsolete="false" />
            <Function Name="setNmMessageBool" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setNmMessageFloat" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="setNmMessageInt" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setNmMessageString" Mask="is" RequiredArguments="2" Obsolete="false" />
            <Function Name="setNmMessageVec3" Mask="iv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedAllowMissionOnlyDrivebyUse" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedAlpha" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedDensityMultiplier" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPedDiesWhenInjured" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedDontDoEvasiveDives" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedDontUseVehicleSpecificAnims" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedEnableLegIk" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedFallOffBikesWhenShot" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedFireFxLodScaler" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPedForceFlyThroughWindscreen" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedForceVisualiseHeadDamageFromBullets" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedGeneratesDeadBodyEvents" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedHeedsTheEveryoneIgnorePlayerFlag" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedHeliPilotRespectsMinimummHeight" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedHelmetTextureIndex" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedInstantBlendsWeaponAnims" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedIsBlindRaging" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedIsDrunk" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedMobileRingType" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedMotionBlur" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedNonCreationArea" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedNonRemovalArea" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedPathMayDropFromHeight" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedPathMayUseClimbovers" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedPathMayUseLadders" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedPathWillAvoidDynamicObjects" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedSkipsComplexCoverCollisionChecks" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedSteersAroundObjects" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedSteersAroundPeds" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedWindyClothingScale" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPedWithBrainCanBeConvertedToDummyPed" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setReducePedModelBudget" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setRelationship" Mask="iii" RequiredArguments="3" Obsolete="false" />
            <Function Name="setRomansMood" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setRotationForAttachedPed" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setScenarioPedDensityMultiplier" Mask="ff" RequiredArguments="2" Obsolete="false" />
            <Function Name="setScriptedAnimSeatOffset" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setSenseRange" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setSpecificPassengerIndexToUseInGroups" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setSwimSpeed" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="stopPedDoingFallOffTestsWhenShot" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="stopPedMobileRinging" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="stopPedSpeaking" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="stopPedWeaponFiringWhenDropped" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="suppressPedModel" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="switchPedToAnimated" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="unlockRagdoll" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="updatePedPhysicalAttachmentPosition" Mask="xvz" RequiredArguments="3" Obsolete="false" />
            <Function Name="areTaxiLightsOn" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="canBeDescribedAsACar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="checkStuckTimer" Mask="xii" RequiredArguments="3" Obsolete="false" />
            <Function Name="createEmergencyServicesCar" Mask="iv" RequiredArguments="2" Obsolete="false" />
            <Function Name="createEmergencyServicesCarReturnDriver" Mask="iv" RequiredArguments="2" Obsolete="false" />
            <Function Name="createEmergencyServicesCarThenWalk" Mask="iv" RequiredArguments="2" Obsolete="false" />
            <Function Name="doesCarHaveHydraulics" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="doesCarHaveRoof" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="doesCarHaveStuckCarCheck" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="doesVehicleExist" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getIsStickyBombStuckToVehicle" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getVehicleComponentInfo" Mask="xib" RequiredArguments="3" Obsolete="false" />
            <Function Name="hasCarBeenDamagedByCar" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="hasCarBeenDamagedByWeapon" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="hasCarBeenDroppedOff" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasCarBeenResprayed" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasCarRecordingBeenLoaded" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasCarStoppedBecauseOfLight" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasCharBeenDamagedByCar" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="hasResprayHappened" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isBigVehicle" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCarAttached" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCarAMissionCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCarDead" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCarDoorDamaged" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCarDoorFullyOpen" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCarHealthGreater" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCarInAirProper" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCarInArea2d" Mask="xzzb" RequiredArguments="4" Obsolete="false" />
            <Function Name="isCarInArea3d" Mask="xvvi" RequiredArguments="4" Obsolete="false" />
            <Function Name="isCarInGarageArea" Mask="sx" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCarInWater" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCarLowRider" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCarModel" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCarOnFire" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCarOnScreen" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCarPassengerSeatFree" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCarPlayingAnim" Mask="xss" RequiredArguments="3" Obsolete="false" />
            <Function Name="isCarSirenOn" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCarStopped" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCarStoppedAtTrafficLights" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCarStreetRacer" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCarStuck" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCarStuckOnRoof" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCarTouchingCar" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCarTyreBurst" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCarUpright" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCarUpsidedown" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCarWaitingForWorldCollision" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCharInCar" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCharInModel" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCharTouchingVehicle" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="isEmergencyServicesVehicle" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isHeliPartBroken" Mask="xbbb" RequiredArguments="4" Obsolete="false" />
            <Function Name="isNextStationAllowed" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPlaybackGoingOnForCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isThisModelABike" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isThisModelABoat" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isThisModelACar" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isThisModelAHeli" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isThisModelAPed" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isThisModelAPlane" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isThisModelATrain" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isThisModelAVehicle" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isVehicleExtraTurnedOn" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="isVehicleOnAllWheels" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isVehDriveable" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isVehStuck" Mask="xibbb" RequiredArguments="5" Obsolete="false" />
            <Function Name="isVehWindowIntact" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="locateCar2d" Mask="xzzb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateCar3d" Mask="xvvb" RequiredArguments="4" Obsolete="false" />
            <Function Name="locateDeadCar3d" Mask="xvvb" RequiredArguments="4" Obsolete="false" />
            <Function Name="playCarAnim" Mask="xssfbb" RequiredArguments="6" Obsolete="false" />
            <Function Name="getDisplayNameFromVehicleModel" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getStationName" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="findPositionInRecording" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="findTimePositionInRecording" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getEngineHealth" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getHeightOfVehicle" Mask="xvbb" RequiredArguments="4" Obsolete="false" />
            <Function Name="getPetrolTankHealth" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getTimeTilNextStation" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getTotalDurationOfCarRecording" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getVehicleEngineRevs" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="findTrainDirection" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarSirenHealth" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCurrentPlaybackNumberForCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getNumberOfStickyBombsStuckToVehicle" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getVehicleGear" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getVehicleTypeOfModel" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setHeliForceEngineOn" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="getCurrentStationForTrain" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getVehicleModelFromIndex" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getClosestCar" Mask="vfbi" RequiredArguments="4" Obsolete="false" />
            <Function Name="activateHeliSpeedCheat" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="addCarToMissionDeletionList" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="addStuckCarCheck" Mask="xfi" RequiredArguments="3" Obsolete="false" />
            <Function Name="addStuckCarCheckWithWarp" Mask="xfibbbb" RequiredArguments="7" Obsolete="false" />
            <Function Name="addUpsidedownCarCheck" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="anchorBoat" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="applyForceToCar" Mask="xivfffiiii" RequiredArguments="10" Obsolete="false" />
            <Function Name="attachCarToCar" Mask="xxivv" RequiredArguments="5" Obsolete="false" />
            <Function Name="attachCarToCarPhysically" Mask="iibivvzfff" RequiredArguments="10" Obsolete="false" />
            <Function Name="attachPedToCar" Mask="xxifffffbb" RequiredArguments="10" Obsolete="false" />
            <Function Name="breakCarDoor" Mask="xib" RequiredArguments="3" Obsolete="false" />
            <Function Name="burstCarTyre" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="changeCarColour" Mask="xii" RequiredArguments="3" Obsolete="false" />
            <Function Name="changePlaybackToUseAi" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearCarLastDamageEntity" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearCarLastWeaponDamage" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearRoomForCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="closeAllCarDoors" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="controlCarDoor" Mask="xiif" RequiredArguments="4" Obsolete="false" />
            <Function Name="createCar" Mask="ivb" RequiredArguments="3" Obsolete="false" />
            <Function Name="createCarsOnGeneratorsInArea" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="createCarGenerator" Mask="vfffiiiiiibb" RequiredArguments="12" Obsolete="false" />
            <Function Name="createMissionTrain" Mask="ivb" RequiredArguments="3" Obsolete="false" />
            <Function Name="createRandomCarForCarPark" Mask="vf" RequiredArguments="2" Obsolete="false" />
            <Function Name="createRandomCharAsDriver" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="damageCar" Mask="xvffb" RequiredArguments="5" Obsolete="false" />
            <Function Name="deleteAllTrains" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="deleteCar" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="deleteCarGenerator" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="deleteMissionTrain" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="deleteMissionTrains" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="detachCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="disableCarGenerators" Mask="bb" RequiredArguments="2" Obsolete="false" />
            <Function Name="disableCarGeneratorsWithHeli" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="dontSuppressAnyCarModels" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="dontSuppressCarModel" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="enableGpsInVehicle" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="fixCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="fixCarTyre" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="forceAllVehicleLightsOff" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="forceCarLights" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="forceGenerateParkedCarsTooCloseToOthers" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="forceRandomCarModel" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="freezeCarPosition" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="freezeCarPositionAndDontLoadCollision" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="getCarAnimCurrentTime" Mask="xss" RequiredArguments="3" Obsolete="false" />
            <Function Name="getCarAnimTotalTime" Mask="xss" RequiredArguments="3" Obsolete="false" />
            <Function Name="getCarBlockingCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarCharIsUsing" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarColours" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarCoordinates" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarDeformationAtPos" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="getCarDoorLockStatus" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarForwardVector" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarForwardX" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarForwardY" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarHeading" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarHealth" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarLivery" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarMass" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarModel" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarModelValue" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarPitch" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarRoll" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarSpeed" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCarSpeedVector" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="getCarUprightValue" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCurrentTaxiCarModel" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getDeadCarCoordinates" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getDoorAngleRatio" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="getExtraCarColours" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getKeyForCarInRoom" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getMaximumNumberOfPassengers" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getNearestCableCar" Mask="vf" RequiredArguments="2" Obsolete="false" />
            <Function Name="getNumberOfPassengers" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getNumCarColours" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getNumCarLiveries" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getOffsetsForAttachCarToCar" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="getOffsetFromCarGivenWorldCoords" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="getOffsetFromCarInWorldCoords" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="getPlaneUndercarriagePosition" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPositionOfCarRecordingAtTime" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="getTrainCaboose" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getTrainCarriage" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="getTrainPlayerWouldEnter" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getVehicleDirtLevel" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getVehiclePlayerWouldEnter" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getVehicleQuaternion" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="handVehicleControlBackToPlayer" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="lockCarDoors" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="markCarAsConvoyCar" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="markCarAsNoLongerNeeded" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="markMissionTrainsAsNoLongerNeeded" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="markMissionTrainAsNoLongerNeeded" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="openCarDoor" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="overrideNumberOfParkedCars" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="pausePlaybackRecordedCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="planeStartsInAir" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="popCarBoot" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeCarsFromGeneratorsInArea" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="removeCarRecording" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeCarWindow" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="removeStuckCarCheck" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeUpsidedownCarCheck" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="resetCarWheels" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="resetStuckTimer" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="selectWeaponsForVehicle" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setAllCarsCanBeDamaged" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setAllCarGeneratorsBackToActive" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setAmbientPlanesSpeedMultiplier" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setBikeRiderWillPutFootDownWhenStopped" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setBlipThrottleRandomly" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCanBurstCarTyres" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCanResprayCar" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarAllowedToDrown" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarAlwaysCreateSkids" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarAnimCurrentTime" Mask="xssf" RequiredArguments="4" Obsolete="false" />
            <Function Name="setCarAnimSpeed" Mask="xssf" RequiredArguments="4" Obsolete="false" />
            <Function Name="setCarAsMissionCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCarCanBeDamaged" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarCanBeVisiblyDamaged" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarCollision" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarColourCombination" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarCoordinates" Mask="xfff" RequiredArguments="4" Obsolete="false" />
            <Function Name="setCarCoordinatesNoOffset" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarDensityMultiplier" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCarDistanceAheadMultiplier" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarDoorLatched" Mask="xibb" RequiredArguments="4" Obsolete="false" />
            <Function Name="setCarEngineOn" Mask="xbb" RequiredArguments="3" Obsolete="false" />
            <Function Name="setCarForwardSpeed" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarFovFadeMult" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCarFovMax" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCarFovMin" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCarFovRate" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCarFovStartSpeed" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCarFovStartSpeedBoat" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCarGeneratorsActiveInArea" Mask="vvb" RequiredArguments="3" Obsolete="false" />
            <Function Name="setCarHeading" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarHealth" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarInCutscene" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarLaneShift" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarLightMultiplier" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarLivery" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarMotionBlurEffectBoat" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCarNotDamagedByRelationshipGroup" Mask="xbi" RequiredArguments="3" Obsolete="false" />
            <Function Name="setCarOnlyDamagedByPlayer" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarOnlyDamagedByRelationshipGroup" Mask="xbi" RequiredArguments="3" Obsolete="false" />
            <Function Name="setCarProofs" Mask="xbbbbb" RequiredArguments="6" Obsolete="false" />
            <Function Name="setCarRandomRouteSeed" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarStayInFastLane" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarStayInSlowLane" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarStrong" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarTraction" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarVisible" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCarWatertight" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setConvertibleRoof" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setEngineHealth" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setExtraCarColours" Mask="xii" RequiredArguments="3" Obsolete="false" />
            <Function Name="setFreebiesInVehicle" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setFreeResprays" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setGangCar" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setGpsRemainsWhenTargetReachedFlag" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setGpsTestIn3dFlag" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setHasBeenOwnedByPlayer" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setHasBeenOwnedForCarGenerator" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setHeliBladesFullSpeed" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="setHeliStabiliser" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setIgnoreNoGpsFlag" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setInterpInOutVehicleEnabledThisFrame" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setLoadCollisionForCarFlag" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setMissionTrainCoordinates" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setNeedsToBeHotwired" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setNoResprays" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setParkedCarDensityMultiplier" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPetrolTankHealth" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPetrolTankWeakpoint" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlaneThrottle" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlaneUndercarriageUp" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlaybackSpeed" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setRandomCarDensityMultiplier" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setRecordingToPointNearestToCoors" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setReduceVehicleModelBudget" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setRenderTrainAsDerailed" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setRocketLauncherFreebieInHeli" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setRoomForCarByKey" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setRoomForCarByName" Mask="xs" RequiredArguments="2" Obsolete="false" />
            <Function Name="setSirenWithNoDriver" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setSuppressHeadlightSwitch" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTargetCarForMissionGarage" Mask="ix" RequiredArguments="2" Obsolete="false" />
            <Function Name="setTaxiLights" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setTrainAudioRolloff" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setTrainCruiseSpeed" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setTrainForcedToSlowDown" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setTrainIsStoppedAtStation" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTrainSpeed" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setTrainStopsForStations" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setUpsidedownCarNotDamaged" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setVehicleAlpha" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setVehicleAlwaysRender" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="setVehicleCanBeTargetted" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setVehicleDeformationMult" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setVehicleDirtLevel" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setVehicleExplodesOnHighExplosionDamage" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setVehicleIsConsideredByPlayer" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setVehicleQuaternion" Mask="xvf" RequiredArguments="3" Obsolete="false" />
            <Function Name="setVehicleRenderScorched" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setVehicleSteerBias" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setVehAlarm" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setVehAlarmDuration" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setVehHasStrongAxles" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setVehHazardlights" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setVehIndicatorlights" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setVehInteriorlight" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="shutCarDoor" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="skipInPlaybackRecordedCar" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="skipTimeInPlaybackRecordedCar" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="skipToEndAndStopPlaybackRecordedCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="skipToNextAllowedStation" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="smashCarWindow" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="soundCarHorn" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="startPlaybackRecordedCar" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="startPlaybackRecordedCarLooped" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="startPlaybackRecordedCarUsingAi" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="startPlaybackRecordedCarWithOffset" Mask="xiv" RequiredArguments="3" Obsolete="false" />
            <Function Name="stopCarBreaking" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="stopPlaybackRecordedCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="stopVehicleAlwaysRender" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="storeCarCharIsInNoSave" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="suppressCarModel" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="switchCarGenerator" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="switchCarSiren" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="trainLeaveStation" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="triggerVehAlarm" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="turnCarToFaceCoord" Mask="xz" RequiredArguments="2" Obsolete="false" />
            <Function Name="turnOffVehicleExtra" Mask="xib" RequiredArguments="3" Obsolete="false" />
            <Function Name="unpausePlaybackRecordedCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="vehicleCanBeTargettedByHsMissile" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="vehicleDoesProvideCover" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="warpCharFromCarToCar" Mask="xxi" RequiredArguments="3" Obsolete="false" />
            <Function Name="warpCharFromCarToCoord" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="warpCharIntoCar" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="warpCharIntoCarAsPassenger" Mask="xxi" RequiredArguments="3" Obsolete="false" />
            <Function Name="washVehicleTextures" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="doesObjectOfTypeExistAtCoords" Mask="vfi" RequiredArguments="3" Obsolete="false" />
            <Function Name="hasClosestObjectOfTypeBeenDamagedByCar" Mask="vfix" RequiredArguments="4" Obsolete="false" />
            <Function Name="hasClosestObjectOfTypeBeenDamagedByChar" Mask="vfix" RequiredArguments="4" Obsolete="false" />
            <Function Name="hasFragmentRootOfClosestObjectOfTypeBeenDamaged" Mask="vfi" RequiredArguments="3" Obsolete="false" />
            <Function Name="isClosestObjectOfTypeSmashedOrDamaged" Mask="vfibb" RequiredArguments="5" Obsolete="false" />
            <Function Name="isGarageClosed" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="isGarageOpen" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="isNonFragObjectSmashed" Mask="vfi" RequiredArguments="3" Obsolete="false" />
            <Function Name="isSittingObjectNear" Mask="vi" RequiredArguments="2" Obsolete="false" />
            <Function Name="smashGlassOnObject" Mask="vfif" RequiredArguments="4" Obsolete="false" />
            <Function Name="getFragmentDamageHealthOfClosestObjectOfType" Mask="vfib" RequiredArguments="4" Obsolete="false" />
            <Function Name="getObjectPedIsHolding" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="whatWillPlayerPickup" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getModelPedIsHolding" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="addStuntJump" Mask="vvvvvi" RequiredArguments="6" Obsolete="false" />
            <Function Name="changeGarageType" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="closeGarage" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="createObject" Mask="ivb" RequiredArguments="3" Obsolete="false" />
            <Function Name="createObjectNoOffset" Mask="ivb" RequiredArguments="3" Obsolete="false" />
            <Function Name="deleteObject" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="dropObject" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="freezePositionOfClosestObjectOfType" Mask="vfib" RequiredArguments="4" Obsolete="false" />
            <Function Name="getClosestStealableObject" Mask="vf" RequiredArguments="2" Obsolete="false" />
            <Function Name="getStateOfClosestDoorOfType" Mask="iv" RequiredArguments="2" Obsolete="false" />
            <Function Name="grabNearbyObjectWithSpecialAttribute" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="markObjectAsNoLongerNeeded" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="openGarage" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="setGarageLeaveCameraAlone" Mask="sb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setHeadingOfClosestObjectOfType" Mask="vfif" RequiredArguments="4" Obsolete="false" />
            <Function Name="setUsesCollisionOfClosestObjectOfType" Mask="vfib" RequiredArguments="4" Obsolete="false" />
            <Function Name="setVisibilityOfClosestObjectOfType" Mask="vfib" RequiredArguments="4" Obsolete="false" />
            <Function Name="swapNearestBuildingModel" Mask="vfii" RequiredArguments="4" Obsolete="false" />
            <Function Name="findNearestEntitiesWithSpecialAttribute" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="setVisibilityOfNearbyEntityWithSpecialAttribute" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="isPainPlaying" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="taskShimmyClimbUp" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="taskShimmyLetGo" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="addNeededAtPosn" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="addPointToGpsRaceTrack" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="addScenarioBlockingArea" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="blockCoweringInCover" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="blockPeekingInCover" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="clearSequenceTask" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="closeSequenceTask" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="firePedWeapon" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="highFallScream" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="onFireScream" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="openSequenceTask" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="panicScream" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeCoverPoint" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setDriveTaskCruiseSpeed" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="takeCarOutOfParkedCarsBudget" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskAchieveHeading" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskAimGunAtChar" Mask="xxi" RequiredArguments="3" Obsolete="false" />
            <Function Name="taskAimGunAtCoord" Mask="xfffi" RequiredArguments="5" Obsolete="false" />
            <Function Name="taskCarDriveToCoord" Mask="xxffffiiifi" RequiredArguments="11" Obsolete="false" />
            <Function Name="taskCarDriveWander" Mask="xxfi" RequiredArguments="4" Obsolete="false" />
            <Function Name="taskCarMission" Mask="xxiifiii" RequiredArguments="8" Obsolete="false" />
            <Function Name="taskCarMissionCoorsTarget" Mask="xxvifiii" RequiredArguments="8" Obsolete="false" />
            <Function Name="taskCarMissionCoorsTargetNotAgainstTraffic" Mask="xxvifiii" RequiredArguments="8" Obsolete="false" />
            <Function Name="taskCarMissionNotAgainstTraffic" Mask="xxiifiii" RequiredArguments="8" Obsolete="false" />
            <Function Name="taskCarMissionPedTarget" Mask="xxxifiii" RequiredArguments="8" Obsolete="false" />
            <Function Name="taskCarTempAction" Mask="xxii" RequiredArguments="4" Obsolete="false" />
            <Function Name="taskCharArrestChar" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskChatWithChar" Mask="xxbb" RequiredArguments="4" Obsolete="false" />
            <Function Name="taskClearLookAt" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="taskClimb" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskCombat" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskCombatHatedTargetsAroundChar" Mask="xf" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskCombatHatedTargetsAroundCharTimed" Mask="xfi" RequiredArguments="3" Obsolete="false" />
            <Function Name="taskCombatTimed" Mask="xxi" RequiredArguments="3" Obsolete="false" />
            <Function Name="taskCower" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="taskDead" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="taskDestroyCar" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskDie" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="taskDriveBy" Mask="xxivfibi" RequiredArguments="8" Obsolete="false" />
            <Function Name="taskDrivePointRoute" Mask="xif" RequiredArguments="3" Obsolete="false" />
            <Function Name="taskEnterCarAsDriver" Mask="xxi" RequiredArguments="3" Obsolete="false" />
            <Function Name="taskEnterCarAsPassenger" Mask="xxii" RequiredArguments="4" Obsolete="false" />
            <Function Name="taskEveryoneLeaveCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="taskFlushRoute" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="taskFollowNavMeshAndSlideToCoord" Mask="xviiff" RequiredArguments="6" Obsolete="false" />
            <Function Name="taskFollowNavMeshAndSlideToCoordHdgRate" Mask="xviifff" RequiredArguments="7" Obsolete="false" />
            <Function Name="taskFollowNavMeshToCoord" Mask="xviif" RequiredArguments="5" Obsolete="false" />
            <Function Name="taskFollowNavMeshToCoordNoStop" Mask="xviif" RequiredArguments="5" Obsolete="false" />
            <Function Name="taskGetOffBoat" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskGotoCharOffset" Mask="xxiff" RequiredArguments="5" Obsolete="false" />
            <Function Name="taskGoStraightToCoord" Mask="xvii" RequiredArguments="4" Obsolete="false" />
            <Function Name="taskGuardCurrentPosition" Mask="xffi" RequiredArguments="4" Obsolete="false" />
            <Function Name="taskHandsUp" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskHeliMission" Mask="xxiifffififii" RequiredArguments="13" Obsolete="false" />
            <Function Name="taskJump" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskLeaveAnyCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="taskLeaveCar" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskLeaveCarDontCloseDoor" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskLeaveCarImmediately" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskLeaveCarInDirection" Mask="xxb" RequiredArguments="3" Obsolete="false" />
            <Function Name="taskLeaveGroup" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="taskLookAtChar" Mask="xxii" RequiredArguments="4" Obsolete="false" />
            <Function Name="taskLookAtCoord" Mask="xvii" RequiredArguments="4" Obsolete="false" />
            <Function Name="taskLookAtVehicle" Mask="xxii" RequiredArguments="4" Obsolete="false" />
            <Function Name="taskOpenDriverDoor" Mask="xxi" RequiredArguments="3" Obsolete="false" />
            <Function Name="taskOpenPassengerDoor" Mask="xxii" RequiredArguments="4" Obsolete="false" />
            <Function Name="taskPause" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskPerformSequence" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskPlayAnimNonInterruptable" Mask="xssfiiiii" RequiredArguments="9" Obsolete="false" />
            <Function Name="taskPlayAnimWithFlags" Mask="xssfii" RequiredArguments="6" Obsolete="false" />
            <Function Name="taskSetIgnoreWeaponRangeFlag" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskShakeFist" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="taskShootAtChar" Mask="xxii" RequiredArguments="4" Obsolete="false" />
            <Function Name="taskSmartFleeChar" Mask="xxfi" RequiredArguments="4" Obsolete="false" />
            <Function Name="taskSmartFleeCharPreferringPavements" Mask="xxfi" RequiredArguments="4" Obsolete="false" />
            <Function Name="taskSmartFleePoint" Mask="xvfi" RequiredArguments="4" Obsolete="false" />
            <Function Name="taskSmartFleePointPreferringPavements" Mask="xvfi" RequiredArguments="4" Obsolete="false" />
            <Function Name="taskStandGuard" Mask="xvffbi" RequiredArguments="6" Obsolete="false" />
            <Function Name="taskStandStill" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskSwapWeapon" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskSwimToCoord" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskTired" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskToggleDuck" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskTogglePedThreatScanner" Mask="xbbb" RequiredArguments="4" Obsolete="false" />
            <Function Name="taskTurnCharToFaceChar" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskTurnCharToFaceCoord" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskUseMobilePhone" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskUseMobilePhoneTimed" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskWanderStandard" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="taskWarpCharIntoCarAsDriver" Mask="xx" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskWarpCharIntoCarAsPassenger" Mask="xxi" RequiredArguments="3" Obsolete="false" />
            <Function Name="getCreateRandomCops" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isCharInAnyPoliceVehicle" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCopPedInArea3dNoSave" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCopVehicleInArea3dNoSave" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="isWantedLevelGreater" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="wantedStarsAreFlashing" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="addHospitalRestart" Mask="vfi" RequiredArguments="3" Obsolete="false" />
            <Function Name="addPoliceRestart" Mask="vfi" RequiredArguments="3" Obsolete="false" />
            <Function Name="alterWantedLevel" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="alterWantedLevelNoDrop" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="applyWantedLevelChangeNow" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearAreaOfCops" Mask="vf" RequiredArguments="2" Obsolete="false" />
            <Function Name="clearWantedLevel" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="disablePoliceScanner" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="dontDispatchCopsForPlayer" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="enablePoliceScanner" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="flushPatrolRoute" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getCurrentBasicCopModel" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getCurrentBasicPoliceCarModel" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getCurrentCopModel" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getCurrentPoliceCarModel" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getMaxWantedLevel" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getPlayerWantedLevelIncrement" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="maintainFlashingStarAfterOffence" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="reportCrime" Mask="vs" RequiredArguments="2" Obsolete="false" />
            <Function Name="reportDispatch" Mask="iv" RequiredArguments="2" Obsolete="false" />
            <Function Name="reportPoliceSpottingSuspect" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="reportSuspectArrested" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="reportSuspectDown" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setCharWantedByPolice" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCreateRandomCops" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setDitchPoliceModels" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setExtraHospitalRestartPoint" Mask="vff" RequiredArguments="3" Obsolete="false" />
            <Function Name="setExtraPoliceStationRestartPoint" Mask="vff" RequiredArguments="3" Obsolete="false" />
            <Function Name="setFakeWantedCircle" Mask="zf" RequiredArguments="2" Obsolete="false" />
            <Function Name="setFakeWantedLevel" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMaxWantedLevel" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPedWontAttackPlayerWithoutWantedLevel" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayerAsCop" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPoliceFocusWillTrackCar" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPoliceIgnorePlayer" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPoliceRadarBlips" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setWantedMultiplier" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setZoneNoCops" Mask="sb" RequiredArguments="2" Obsolete="false" />
            <Function Name="specifyScriptPopulationZonePercentageCops" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="storeWantedLevel" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="switchPoliceHelis" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="triggerPoliceReport" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="triggerVigilanteCrime" Mask="iv" RequiredArguments="2" Obsolete="false" />
            <Function Name="isPcVersion" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isXbox360Version" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="areAllNavmeshRegionsLoaded" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="areCreditsFinished" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="canCreateRandomChar" Mask="bb" RequiredArguments="2" Obsolete="false" />
            <Function Name="canFontBeLoaded" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="canStartMissionPassedTune" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="cheatHappenedRecently" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="didSaveCompleteSuccessfully" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="doesThisMinigameScriptAllowNonMinigameHelpMessages" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getGfwlHasSafeHouse" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getIsAutosaveOff" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getIsDepositAnimRunning" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getIsDisplayingsavemessage" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getIsProjectileTypeInArea" Mask="vvi" RequiredArguments="3" Obsolete="false" />
            <Function Name="getMissionFlag" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="hasDeatharrestExecuted" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isAreaOccupied" Mask="vvbbbbb" RequiredArguments="7" Obsolete="false" />
            <Function Name="isAutoAimingOn" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isAutoSaveInProgress" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isBitSet" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="isBulletInArea" Mask="vfb" RequiredArguments="3" Obsolete="false" />
            <Function Name="isBulletInBox" Mask="vvb" RequiredArguments="3" Obsolete="false" />
            <Function Name="isEpisodeAvailable" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isEpisodicDiscBuild" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isFontLoaded" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isFrontendFading" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isGameInControlOfMusic" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isHelpMessageBeingDisplayed" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isHintRunning" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isHudPreferenceSwitchedOn" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isHudReticuleComplex" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isInteriorScene" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isInLanMode" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isInPlayerSettingsMenu" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isInSpectatorMode" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isJapaneseVersion" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isLazlowStationLocked" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isLookInverted" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isMemoryCardInUse" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isMessageBeingDisplayed" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isMinigameInProgress" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isMissionCompletePlaying" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isPauseMenuActive" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isPayNSprayActive" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isPointObscuredByAMissionEntity" Mask="ffffff" RequiredArguments="6" Obsolete="false" />
            <Function Name="isPosInCutsceneBlockingBounds" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="isProjectileInArea" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="isRadioHudOn" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isRadioRetuning" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isRelationshipSet" Mask="iii" RequiredArguments="3" Obsolete="false" />
            <Function Name="isReplaySaving" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isReplaySystemSaving" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isScreenFadedIn" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isScreenFadedOut" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isScreenFading" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isScreenFadingIn" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isScreenFadingOut" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isSniperInverted" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isSystemUiShowing" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isThisAMinigameScript" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="securomSpotCheck1" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="securomSpotCheck2" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="securomSpotCheck3" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="securomSpotCheck4" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="spotCheck5" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="spotCheck6" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="spotCheck7" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="spotCheck8" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="stringToInt" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="asciiIntToString" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getEpisodeName" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getRadioName" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="obfuscateString" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="unobfuscateString" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="absf" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="absi" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="acos" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="asin" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="atan" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="atan2" Mask="ff" RequiredArguments="2" Obsolete="false" />
            <Function Name="getAspectRatio" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getProgressPercentage" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="compareString" Mask="ss" RequiredArguments="2" Obsolete="false" />
            <Function Name="compareTwoDates" Mask="iiii" RequiredArguments="4" Obsolete="false" />
            <Function Name="convertMetresToFeetInt" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="findStaticEmitterIndex" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="getBitsInRange" Mask="iii" RequiredArguments="3" Obsolete="false" />
            <Function Name="getCurrentStackSize" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getFilterSaveSetting" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getNavmeshRouteResult" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getProfileSetting" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getRouteSize" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getScreenFadeAlpha" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getStaticEmitterPlaytime" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getStreamPlaytime" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="readKillFrenzyStatus" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="stringDifference" Mask="ss" RequiredArguments="2" Obsolete="false" />
            <Function Name="stringString" Mask="ss" RequiredArguments="2" Obsolete="false" />
            <Function Name="getCurrentDayOfWeek" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getCurrentEpisode" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getCurrentLanguage" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getEpisodeIndexFromSummons" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getHashKey" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="getHoursOfDay" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getMapAreaFromCoords" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="getMinutesOfDay" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getMinutesToTimeOfDay" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="getNextStationForTrain" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getNumStreamingRequests" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getTimeSinceLastArrest" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getTimeSinceLastDeath" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="registerSaveHouse" Mask="vfsi" RequiredArguments="4" Obsolete="false" />
            <Function Name="abortAllGarageActivity" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="activateCheat" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="allowAutoConversationLookats" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="allowEmergencyServices" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="allowGameToPauseForStreaming" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="allowGangRelationshipsToBeChangedByNextCommand" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="allowMultipleDrivebyPickups" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="allowReactionAnims" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="allowScenarioPedsToBeReturnedByNextCommand" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="allowStuntJumpsToTrigger" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="cancelOverrideRestart" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="clearAngledAreaOfCars" Mask="vvf" RequiredArguments="3" Obsolete="false" />
            <Function Name="clearArea" Mask="vfb" RequiredArguments="3" Obsolete="false" />
            <Function Name="clearAreaOfCars" Mask="vf" RequiredArguments="2" Obsolete="false" />
            <Function Name="clearAreaOfChars" Mask="vf" RequiredArguments="2" Obsolete="false" />
            <Function Name="clearAreaOfObjects" Mask="vf" RequiredArguments="2" Obsolete="false" />
            <Function Name="clearBit" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearPedNonCreationArea" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="clearPedNonRemovalArea" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="clearScriptedConversionCentre" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="disablePauseMenu" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="dontDisplayLoadingOnFadeThisFrame" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="doAutoSave" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="enableFancyWater" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="enableSaveHouse" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="failKillFrenzy" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="findNearestCollectableBinBags" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="findStreetNameAtPosition" Mask="fff" RequiredArguments="3" Obsolete="false" />
            <Function Name="fixAmbienceOrientation" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="fixScriptMicToCurrentPosisition" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="flushAllOutOfDateRadarBlipsFromMissionCleanupList" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="flushCoverBlockingAreas" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="flushScenarioBlockingAreas" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="forceHighLod" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="forceLoadingScreen" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="forcePopulationInit" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="forceWeather" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="forceWeatherNow" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="forceWind" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="getAngleBetween2dVectors" Mask="zz" RequiredArguments="2" Obsolete="false" />
            <Function Name="getCurrentDate" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getCurrentWeather" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getCurrentWeatherFull" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getDistanceBetweenCoords2d" Mask="zz" RequiredArguments="2" Obsolete="false" />
            <Function Name="getDistanceBetweenCoords3d" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="getFrontendDesignValue" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getHeadingFromVector2d" Mask="z" RequiredArguments="1" Obsolete="false" />
            <Function Name="getHudColour" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getSequenceProgress" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getStreamBeatInfo" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="limitAngle" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="limitTwoPlayerDistance" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="lockLazlowStation" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="lockPlayerSettingsGenreChange" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="loopRaceTrack" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="overrideFreezeFlags" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="overrideNextRestart" Mask="vf" RequiredArguments="2" Obsolete="false" />
            <Function Name="pickupsPassTime" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="populateNow" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="prioritizeStreamingRequest" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="processMissionDeletionList" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="registerBestPosition" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="registerMissionPassed" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="registerOddjobMissionPassed" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="registerTrackNumber" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="releaseTexture" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="releaseTimeOfDay" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="releaseWeather" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="removeScriptMic" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="renderRaceTrack" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="reportTaggedRadioTrack" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="resetAchievementsAward" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="saveSettings" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setAllowDummyConversions" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setBit" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setBitsInRange" Mask="iii" RequiredArguments="3" Obsolete="false" />
            <Function Name="setClearHelpInMissionCleanup" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setClearManifolds" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCollectable1Total" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCreditsToRenderBeforeFade" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setDefaultGlobalInstancePriority" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setFadeInAfterLoad" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setFilterSaveSetting" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setFovChannelScript" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setGlobalInstancePriority" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setGlobalRenderFlags" Mask="bbbb" RequiredArguments="4" Obsolete="false" />
            <Function Name="setGravityOff" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setGfwlHasSafeHouse" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setGunshotSenseRangeForRiot2" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMinigameInProgress" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMissionFlag" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMissionPassedCash" Mask="bii" RequiredArguments="3" Obsolete="false" />
            <Function Name="setMissionPickupSound" Mask="is" RequiredArguments="2" Obsolete="false" />
            <Function Name="setMissionRespectTotal" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setNextDesiredMoveState" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPhysCcdHandlesRotation" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setRailtrackResistanceMult" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setRandomSeed" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setRotOrder" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setScriptedConversionCentre" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="setSequenceToRepeat" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setSleepModeActive" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setSniperZoomFactor" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTaxiGarageRadioState" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTotalNumberOfMissions" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setUsePoolGamePhysicsSettings" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="startCredits" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="startFiringAmnesty" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="startGpsRaceTrack" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="startKillFrenzy" Mask="siiiiiiib" RequiredArguments="9" Obsolete="false" />
            <Function Name="stopCredits" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="suppressFadeInAfterDeathArrest" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="switchAmbientPlanes" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="switchGarbageTrucks" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="switchMadDrivers" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="switchOffWaypoint" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="switchRandomBoats" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="switchRandomTrains" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="switchStreaming" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="synchAmbientPlanes" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="terminateAllScriptsWithThisName" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="unlockGenericNewsStory" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="unlockLazlowStation" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="unlockMissionNewsStory" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasSoundFinished" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isAmbientSpeechDisabled" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isAmbientSpeechPlaying" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isAnySpeechPlaying" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isScriptedConversationOngoing" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isScriptedSpeechPlaying" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="requestAmbientAudioBank" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="requestMissionAudioBank" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="enableScriptControlledMicrophone" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getSpeechForEmergencyServiceCall" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="abortScriptedConversation" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="getAudibleMusicTrackTextId" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getAudioRoomId" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getCurrentScriptedConversationLine" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getSoundId" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="addLineToScriptedConversation" Mask="iii" RequiredArguments="3" Obsolete="false" />
            <Function Name="addNewConversationSpeaker" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="addNewFrontendConversationSpeaker" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="ambientAudioBankNoLongerNeeded" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="cancelCurrentlyPlayingAmbientSpeech" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="disableFrontendRadio" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="disableGps" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="disableStickyBombActiveSound" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="dontAbortCarConversations" Mask="bb" RequiredArguments="2" Obsolete="false" />
            <Function Name="enableChaseAudio" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="enableFrontendRadio" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="forceInitialPlayerStation" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="forceNoiseOff" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="forceRadioTrack" Mask="ssii" RequiredArguments="4" Obsolete="false" />
            <Function Name="freezeRadioStation" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="getSoundLevelAtCoords" Mask="xv" RequiredArguments="2" Obsolete="false" />
            <Function Name="handleAudioAnimEvent" Mask="xs" RequiredArguments="2" Obsolete="false" />
            <Function Name="heliAudioShouldSkipStartup" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="missionAudioBankNoLongerNeeded" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="muteGameworldAndPositionedRadioForTv" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="muteGameworldAudio" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="mutePositionedRadio" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="muteStaticEmitter" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="newScriptedConversation" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="pauseScriptedConversation" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="playAudioEvent" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="playAudioEventFromPed" Mask="sx" RequiredArguments="2" Obsolete="false" />
            <Function Name="playAudioEventFromVehicle" Mask="sx" RequiredArguments="2" Obsolete="false" />
            <Function Name="playFireSoundFromPosition" Mask="iv" RequiredArguments="2" Obsolete="false" />
            <Function Name="playScriptedConversationFrontend" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="playSound" Mask="is" RequiredArguments="2" Obsolete="false" />
            <Function Name="playSoundFromPed" Mask="isx" RequiredArguments="3" Obsolete="false" />
            <Function Name="playSoundFromPosition" Mask="isv" RequiredArguments="3" Obsolete="false" />
            <Function Name="playSoundFromVehicle" Mask="isx" RequiredArguments="3" Obsolete="false" />
            <Function Name="playSoundFrontend" Mask="is" RequiredArguments="2" Obsolete="false" />
            <Function Name="playStreamFromPed" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="playStreamFrontend" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="registerScriptWithAudio" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="releaseScriptControlledMicrophone" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="releaseSoundId" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="restartScriptedConversation" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="retuneRadioDown" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="retuneRadioToStationIndex" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="retuneRadioToStationName" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="retuneRadioUp" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="sayAmbientSpeech" Mask="xsbbi" RequiredArguments="5" Obsolete="false" />
            <Function Name="sayAmbientSpeechWithVoice" Mask="xssbbi" RequiredArguments="6" Obsolete="false" />
            <Function Name="setAmbientVoiceName" Mask="xs" RequiredArguments="2" Obsolete="false" />
            <Function Name="setGpsVoiceForVehicle" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setLoudVehicleRadio" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setMovieVolume" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setScriptMicLookAt" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="setScriptMicPosition" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="setVariableOnSound" Mask="isf" RequiredArguments="3" Obsolete="false" />
            <Function Name="setVoiceIdFromHeadComponent" Mask="xib" RequiredArguments="3" Obsolete="false" />
            <Function Name="skipRadioForward" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="skipToNextScriptedConversationLine" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="startEndCreditsMusic" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="startScriptConversation" Mask="bb" RequiredArguments="2" Obsolete="false" />
            <Function Name="stopEndCreditsMusic" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="stopSound" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="triggerLoadingMusicOnNextFade" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="triggerMissionCompleteAudio" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="unfreezeRadioStation" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="unpauseRadio" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="unregisterScriptWithAudio" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="hasCutsceneFinished" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="hasCutsceneLoaded" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="wasCutsceneSkipped" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getCutsceneAudioTimeMs" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getCutsceneSectionPlaying" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getCutsceneTime" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="clearCutscene" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="clearNamedCutscene" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="initCutscene" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCutsceneExtraRoomPos" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="startCutscene" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="startCutsceneNow" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="stopCutscene" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="streamCutscene" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="activateInterior" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="getInteriorAtCoords" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="getInteriorFromCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getInteriorFromChar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getInteriorHeading" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getOffsetFromInteriorInWorldCoords" Mask="iv" RequiredArguments="2" Obsolete="false" />
            <Function Name="camIsSphereVisible" Mask="iffff" RequiredArguments="5" Obsolete="false" />
            <Function Name="doesCamExist" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="doesViewportExist" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getViewportPositionOfCoord" Mask="vi" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCamActive" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCamHappy" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCamInterpolating" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isCamPropagating" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCamSequenceComplete" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isCamShaking" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isFollowVehicleCamOffsetActive" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isSpecificCamInterpolating" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isViewportActive" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="countScriptCams" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="countScriptCamsByTypeAndOrState" Mask="iii" RequiredArguments="3" Obsolete="false" />
            <Function Name="getCamState" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="activateScriptedCams" Mask="bb" RequiredArguments="2" Obsolete="false" />
            <Function Name="activateViewport" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="addCamSplineNode" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="attachCamToPed" Mask="ix" RequiredArguments="2" Obsolete="false" />
            <Function Name="attachCamToVehicle" Mask="ix" RequiredArguments="2" Obsolete="false" />
            <Function Name="attachCamToViewport" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="beginCamCommands" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="camProcess" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="camRestore" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="camRestoreJumpcut" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="camSequenceClose" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="camSequenceGetProgress" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="camSequenceOpen" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="camSequenceRemove" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="camSequenceStart" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="camSequenceStop" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="camSequenceWait" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="camSetCinematic" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="camSetDollyZoomLock" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="camSetInterpolationDetails" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="camSetInterpGraphPos" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="camSetInterpGraphRot" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="camSetInterpStateSrc" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="camSetInterpStateSrc" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="cellCamActivate" Mask="bb" RequiredArguments="2" Obsolete="false" />
            <Function Name="cellCamSetCentrePos" Mask="z" RequiredArguments="1" Obsolete="false" />
            <Function Name="cellCamSetColourBrightness" Mask="ffff" RequiredArguments="4" Obsolete="false" />
            <Function Name="cellCamSetZoom" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearRoomForViewport" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="cloneCam" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="createCam" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="createHtmlViewport" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="createViewport" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="destroyAllCams" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="destroyAllScriptViewports" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="destroyCam" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="destroyViewport" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="detachCamFromViewport" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="disableHeliChaseCamBonnetNitroFix" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="disableHeliChaseCamThisUpdate" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="disableIntermezzoCams" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="enableCamCollision" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="enableFovLodMultiplier" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="endCamCommands" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="forceGameTelescopeCam" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="forceNoCamPause" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCamFarClip" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCamFarDof" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCamFov" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCamMotionBlur" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCamNearClip" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCamNearDof" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCamPos" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCamRot" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCinematicCam" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getFollowVehicleCamSubmode" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getFreeCam" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getGameCam" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getGameCamChild" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getGameViewportId" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getKeyForViewportInRoom" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getRadarViewportId" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getRootCam" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getScreenViewportId" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getScriptCam" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getScriptDrawCam" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getViewportPosAndSize" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="hintCam" Mask="viiii" RequiredArguments="5" Obsolete="false" />
            <Function Name="m" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="pointCamAtCam" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="pointCamAtCoord" Mask="iv" RequiredArguments="2" Obsolete="false" />
            <Function Name="pointCamAtPed" Mask="ix" RequiredArguments="2" Obsolete="false" />
            <Function Name="pointCamAtVehicle" Mask="ix" RequiredArguments="2" Obsolete="false" />
            <Function Name="pointFixedCam" Mask="vi" RequiredArguments="2" Obsolete="false" />
            <Function Name="pointFixedCamAtPed" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="pointFixedCamAtPos" Mask="vi" RequiredArguments="2" Obsolete="false" />
            <Function Name="pointFixedCamAtVehicle" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="prostituteCamActivate" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="resetCamInterpCustomSpeedGraph" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="resetCamSplineCustomSpeedGraph" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setBlockCameraToggle" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCameraAutoScriptActivation" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCameraBeginCamCommandsRequired" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCameraControlsDisabledWithPlayerControls" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCameraState" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamActive" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamAttachOffset" Mask="iv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamAttachOffsetIsRelative" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamBehindPed" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCamComponentShake" Mask="iiiiv" RequiredArguments="5" Obsolete="false" />
            <Function Name="setCamDofFocuspoint" Mask="ivf" RequiredArguments="3" Obsolete="false" />
            <Function Name="setCamFarClip" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamFarDof" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamFov" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamInheritRollPed" Mask="ix" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamInheritRollVehicle" Mask="ix" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamInterpCustomSpeedGraph" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCamInterpDetailRotStyleAngles" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCamInterpDetailRotStyleQuats" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCamInterpStyleCore" Mask="iiiib" RequiredArguments="5" Obsolete="false" />
            <Function Name="setCamInterpStyleDetailed" Mask="ibbbb" RequiredArguments="5" Obsolete="false" />
            <Function Name="setCamInFrontOfPed" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCamMotionBlur" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamName" Mask="is" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamNearClip" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamNearDof" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamPointDampingParams" Mask="iv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamPointOffset" Mask="iv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamPointOffsetIsRelative" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamPos" Mask="ifff" RequiredArguments="4" Obsolete="false" />
            <Function Name="setCamPropagate" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamRoll" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamRot" Mask="ifff" RequiredArguments="4" Obsolete="false" />
            <Function Name="setCamShake" Mask="ibi" RequiredArguments="3" Obsolete="false" />
            <Function Name="setCamSplineCustomSpeedGraph" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCamSplineDuration" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamSplineProgress" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamSplineSpeedConstant" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamSplineSpeedGraph" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCamTargetPed" Mask="ix" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCinematicButtonEnabled" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setDanceShakeActiveThisUpdate" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setDanceShakeInactiveImmediately" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setDrunkCam" Mask="ifi" RequiredArguments="3" Obsolete="false" />
            <Function Name="setFixedCamPos" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="setFollowPedPitchLimitDown" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setFollowPedPitchLimitUp" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setFollowVehicleCamOffset" Mask="bv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setFollowVehicleCamSubmode" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setFollowVehiclePitchLimitDown" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setFollowVehiclePitchLimitUp" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setGameCameraControlsActive" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setGameCamHeading" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setGameCamPitch" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setHintAdvancedParams" Mask="ffffb" RequiredArguments="5" Obsolete="false" />
            <Function Name="setHintFov" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setHintMoveInDist" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setHintMoveInDistDefault" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setHintTimes" Mask="fff" RequiredArguments="3" Obsolete="false" />
            <Function Name="setHintTimesDefault" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setPtfxCamInsideVehicle" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setRoomForViewportByKey" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setRoomForViewportByName" Mask="is" RequiredArguments="2" Obsolete="false" />
            <Function Name="setTelescopeCamAngleLimits" Mask="ffffff" RequiredArguments="6" Obsolete="false" />
            <Function Name="setViewport" Mask="iffff" RequiredArguments="5" Obsolete="false" />
            <Function Name="setViewportDestination" Mask="ivfii" RequiredArguments="5" Obsolete="false" />
            <Function Name="setViewportMirrored" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setViewportPriority" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setViewportShape" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="snapshotCam" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="unattachCam" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="uninheritCamRoll" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="unpointCam" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getAmmoInClip" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="getCurrentCharWeapon" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getMaxAmmo" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="hasCharBeenDamagedByWeapon" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="hasCharGotWeapon" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="getLocalPlayerWeaponStat" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="addAmmoToChar" Mask="xii" RequiredArguments="3" Obsolete="false" />
            <Function Name="blockPedWeaponSwitching" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="enableMaxAmmoCap" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="fireSingleBullet" Mask="vfffi" RequiredArguments="5" Obsolete="false" />
            <Function Name="forceCharToDropWeapon" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getAmmoInCharWeapon" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="getCharWeaponInSlot" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="getMaxAmmoInClip" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="getWeapontypeModel" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getWeapontypeSlot" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="giveDelayedWeaponToChar" Mask="xiib" RequiredArguments="4" Obsolete="false" />
            <Function Name="giveWeaponToChar" Mask="xiib" RequiredArguments="4" Obsolete="false" />
            <Function Name="hideCharWeaponForScriptedCutscene" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="removeAllCharWeapons" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeWeaponFromChar" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="resetLocalPlayerWeaponStat" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCanTargetCharWithoutLos" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharAmmo" Mask="xii" RequiredArguments="3" Obsolete="false" />
            <Function Name="setCharCurrentWeaponVisible" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharWeaponSkill" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCurrentCharWeapon" Mask="xib" RequiredArguments="3" Obsolete="false" />
            <Function Name="setEnableNearClipScan" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setEnableRcDetonate" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setEnableRcDetonateOnContact" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setHotWeaponSwap" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasCollisionForModelLoaded" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasModelLoaded" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasStreamedTxdLoaded" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasThisAdditionalTextLoaded" Mask="si" RequiredArguments="2" Obsolete="false" />
            <Function Name="haveAnimsLoaded" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="haveRequestedPathNodesBeenLoaded" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isModelInCdimage" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isStreamingAdditionalText" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isStreamingPriorityRequests" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isStreamingThisAdditionalText" Mask="sii" RequiredArguments="3" Obsolete="false" />
            <Function Name="preloadStream" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="preloadStreamWithStartOffset" Mask="si" RequiredArguments="2" Obsolete="false" />
            <Function Name="removeNavmeshRequiredRegion" Mask="ff" RequiredArguments="2" Obsolete="false" />
            <Function Name="updateLoadScene" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="addAdditionalPopulationModel" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="enableSceneStreaming" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="finishStreamingRequestList" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getModelDimensions" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="loadAllObjectsNow" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="loadScene" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="loadSceneForRoomByKey" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="markModelAsNoLongerNeeded" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="markStreamedTxdAsNoLongerNeeded" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeAdditionalPopulationModel" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeAllInactiveGroupsFromCleanupList" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="removeAnims" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeIpl" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeIplDiscreetly" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeTxd" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="requestAdditionalText" Mask="si" RequiredArguments="2" Obsolete="false" />
            <Function Name="requestAllSlodsInWorld" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="requestAnims" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="requestCarRecording" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="requestCollisionAtPosn" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="requestCollisionForModel" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="requestInteriorModels" Mask="is" RequiredArguments="2" Obsolete="false" />
            <Function Name="requestIpl" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="requestModel" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="requestStreamedTxd" Mask="sb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setStateOfClosestDoorOfType" Mask="ivif" RequiredArguments="4" Obsolete="false" />
            <Function Name="setStreamingRequestListTime" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setStreamParams" Mask="fi" RequiredArguments="2" Obsolete="false" />
            <Function Name="simulateUpdateLoadScene" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="startLoadScene" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="startStreamingRequestList" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="stopStream" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getTexture" Mask="is" RequiredArguments="2" Obsolete="false" />
            <Function Name="getTextureFromStreamedTxd" Mask="ss" RequiredArguments="2" Obsolete="false" />
            <Function Name="getTxd" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="loadTxd" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="doesScriptExist" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasScriptLoaded" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="isThreadActive" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getIdOfThisThread" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getNumberOfInstancesOfStreamedScript" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="allocateScriptToObject" Mask="siifi" RequiredArguments="5" Obsolete="false" />
            <Function Name="allocateScriptToRandomPed" Mask="siib" RequiredArguments="4" Obsolete="false" />
            <Function Name="allowThisScriptToBePaused" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="destroyThread" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getScriptRendertargetRenderId" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="markScriptAsNoLongerNeeded" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="requestScript" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="setInterpFromGameToScript" Mask="bi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setInterpFromScriptToGame" Mask="bi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setScriptLimitToGangSize" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setThisScriptCanRemoveBlipsCreatedByAnyScript" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="terminateThisScript" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="thisScriptShouldBeSaved" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getFirstBlipInfoId" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getNextBlipInfoId" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="doesBlipExist" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="doesTextLabelExist" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasAdditionalTextLoaded" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isBlipShortRange" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isStringNull" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="isThisHelpMessageBeingDisplayed" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="isThisHelpMessageWithNumberBeingDisplayed" Mask="si" RequiredArguments="2" Obsolete="false" />
            <Function Name="isThisHelpMessageWithStringBeingDisplayed" Mask="ss" RequiredArguments="2" Obsolete="false" />
            <Function Name="getStringFromString" Mask="sii" RequiredArguments="3" Obsolete="false" />
            <Function Name="getStringFromTextFile" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="getFirstNCharactersOfLiteralString" Mask="si" RequiredArguments="2" Obsolete="false" />
            <Function Name="getFirstNCharactersOfString" Mask="si" RequiredArguments="2" Obsolete="false" />
            <Function Name="getNthIntegerInString" Mask="si" RequiredArguments="2" Obsolete="false" />
            <Function Name="getStringFromHashKey" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getStringWidthWithString" Mask="ss" RequiredArguments="2" Obsolete="false" />
            <Function Name="getBlipInfoIdRotation" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getLengthOfStringWithThisHashKey" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getSimpleBlipId" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getStringWidth" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="getStringWidthWithNumber" Mask="si" RequiredArguments="2" Obsolete="false" />
            <Function Name="getStringWidthWithTextAndInt" Mask="ssi" RequiredArguments="3" Obsolete="false" />
            <Function Name="getWidthOfLiteralString" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="getBlipInfoIdObjectIndex" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getBlipInfoIdPedIndex" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getBlipInfoIdPickupIndex" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getBlipInfoIdDisplay" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getBlipInfoIdType" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getBlipSprite" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getLengthOfLiteralString" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="getLengthOfStringWithThisTextLabel" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="getBlipInfoIdCarIndex" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="activateFrontend" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="activateReplayMenu" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="activateSaveMenu" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="addBlipForCar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="addBlipForChar" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="addBlipForContact" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="addBlipForCoord" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="addBlipForGangTerritory" Mask="zzi" RequiredArguments="3" Obsolete="false" />
            <Function Name="addBlipForRadius" Mask="vi" RequiredArguments="2" Obsolete="false" />
            <Function Name="addBlipForWeapon" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="addFirstNCharactersOfStringToHtmlScriptObject" Mask="isi" RequiredArguments="3" Obsolete="false" />
            <Function Name="addNextMessageToPreviousBriefs" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="addStringToHtmlScriptObject" Mask="is" RequiredArguments="2" Obsolete="false" />
            <Function Name="addStringToNewsScrollbar" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="addStringWithThisTextLabelToPreviousBrief" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="addToPreviousBrief" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="addToPreviousBriefWithUnderscore" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="changeBlipAlpha" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="changeBlipColour" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="changeBlipDisplay" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="changeBlipNameFromAscii" Mask="is" RequiredArguments="2" Obsolete="false" />
            <Function Name="changeBlipNameFromTextFile" Mask="is" RequiredArguments="2" Obsolete="false" />
            <Function Name="changeBlipNameToPlayerName" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="changeBlipPriority" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="changeBlipRotation" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="changeBlipScale" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="changeBlipSprite" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="changeBlipTeamRelevance" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="changePickupBlipColour" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="changePickupBlipDisplay" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="changePickupBlipPriority" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="changePickupBlipScale" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="changePickupBlipSprite" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="changeTerritoryBlipScale" Mask="iff" RequiredArguments="3" Obsolete="false" />
            <Function Name="clearAdditionalText" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="clearBrief" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="clearHelp" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="clearNewsScrollbar" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="clearOnscreenCounter" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearOnscreenTimer" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearPrints" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="clearSmallPrints" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="clearTextLabel" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearThisBigPrint" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearThisPrint" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearThisPrintBigNow" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="convertThenAddStringToHtmlScriptObject" Mask="is" RequiredArguments="2" Obsolete="false" />
            <Function Name="createTemporaryRadarBlipsForPickupsInArea" Mask="vfi" RequiredArguments="3" Obsolete="false" />
            <Function Name="deactivateFrontend" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="dimBlip" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="displayAltimeterThisFrame" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="displayAmmo" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="displayAreaName" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="displayCash" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="displayFrontendMapBlips" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="displayGrimeThisFrame" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="displayHelpTextThisFrame" Mask="sb" RequiredArguments="2" Obsolete="false" />
            <Function Name="displayHud" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="displayLoadingThisFrameWithScriptSprites" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="displayNonMinigameHelpMessages" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="displayNthOnscreenCounterWithString" Mask="iiis" RequiredArguments="4" Obsolete="false" />
            <Function Name="displayOnscreenTimerWithString" Mask="ibs" RequiredArguments="3" Obsolete="false" />
            <Function Name="displayRadar" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="displaySniperScopeThisFrame" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="displayText" Mask="zs" RequiredArguments="2" Obsolete="false" />
            <Function Name="displayTextWith2Numbers" Mask="zsii" RequiredArguments="4" Obsolete="false" />
            <Function Name="displayTextWith3Numbers" Mask="zsiii" RequiredArguments="5" Obsolete="false" />
            <Function Name="displayTextWithBlipName" Mask="zsi" RequiredArguments="3" Obsolete="false" />
            <Function Name="displayTextWithFloat" Mask="zsfi" RequiredArguments="4" Obsolete="false" />
            <Function Name="displayTextWithLiteralString" Mask="zss" RequiredArguments="3" Obsolete="false" />
            <Function Name="displayTextWithNumber" Mask="zsi" RequiredArguments="3" Obsolete="false" />
            <Function Name="displayTextWithString" Mask="zss" RequiredArguments="3" Obsolete="false" />
            <Function Name="displayTextWithStringAndInt" Mask="zssi" RequiredArguments="4" Obsolete="false" />
            <Function Name="displayTextWithSubstringGivenHashKey" Mask="zsi" RequiredArguments="3" Obsolete="false" />
            <Function Name="displayTextWithTwoLiteralStrings" Mask="zsss" RequiredArguments="4" Obsolete="false" />
            <Function Name="displayTextWithTwoStrings" Mask="zsss" RequiredArguments="4" Obsolete="false" />
            <Function Name="displayTextWithTwoSubstringsGivenHashKeys" Mask="zsii" RequiredArguments="4" Obsolete="false" />
            <Function Name="flashBlip" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="flashBlipAlt" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="flashRadar" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="flashRoute" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="flashWeaponIcon" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="getBlipAlpha" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getBlipColour" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getBlipCoords" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="hideHelpTextThisFrame" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="hideHudAndRadarThisFrame" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="initFrontendHelperText" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="loadAdditionalText" Mask="si" RequiredArguments="2" Obsolete="false" />
            <Function Name="loadSettings" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="loadTextFont" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="pauseGame" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="print" Mask="sib" RequiredArguments="3" Obsolete="false" />
            <Function Name="printfloat" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="printint" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="printnl" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="printstring" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="printvector" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="printBig" Mask="sib" RequiredArguments="3" Obsolete="false" />
            <Function Name="printBigQ" Mask="sii" RequiredArguments="3" Obsolete="false" />
            <Function Name="printHelp" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="printHelpForever" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="printHelpForeverWithNumber" Mask="si" RequiredArguments="2" Obsolete="false" />
            <Function Name="printHelpForeverWithString" Mask="ss" RequiredArguments="2" Obsolete="false" />
            <Function Name="printHelpForeverWithStringNoSound" Mask="ss" RequiredArguments="2" Obsolete="false" />
            <Function Name="printHelpForeverWithTwoNumbers" Mask="sii" RequiredArguments="3" Obsolete="false" />
            <Function Name="printHelpOverFrontend" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="printHelpWithNumber" Mask="si" RequiredArguments="2" Obsolete="false" />
            <Function Name="printHelpWithString" Mask="ss" RequiredArguments="2" Obsolete="false" />
            <Function Name="printHelpWithStringNoSound" Mask="ss" RequiredArguments="2" Obsolete="false" />
            <Function Name="printHelpWithTwoNumbers" Mask="sii" RequiredArguments="3" Obsolete="false" />
            <Function Name="printNow" Mask="sib" RequiredArguments="3" Obsolete="false" />
            <Function Name="printStringInString" Mask="ssib" RequiredArguments="4" Obsolete="false" />
            <Function Name="printStringInStringNow" Mask="ssib" RequiredArguments="4" Obsolete="false" />
            <Function Name="printStringWithLiteralString" Mask="ssii" RequiredArguments="4" Obsolete="false" />
            <Function Name="printStringWithLiteralStringNow" Mask="ssib" RequiredArguments="4" Obsolete="false" />
            <Function Name="printStringWithSubstringGivenHashKeyNow" Mask="siii" RequiredArguments="4" Obsolete="false" />
            <Function Name="printStringWithTwoLiteralStrings" Mask="sssii" RequiredArguments="5" Obsolete="false" />
            <Function Name="printStringWithTwoLiteralStringsNow" Mask="sssii" RequiredArguments="5" Obsolete="false" />
            <Function Name="printWith2Numbers" Mask="siiib" RequiredArguments="5" Obsolete="false" />
            <Function Name="printWith2NumbersBig" Mask="siiii" RequiredArguments="5" Obsolete="false" />
            <Function Name="printWith2NumbersNow" Mask="siiib" RequiredArguments="5" Obsolete="false" />
            <Function Name="printWith3Numbers" Mask="siiiii" RequiredArguments="6" Obsolete="false" />
            <Function Name="printWith3NumbersNow" Mask="siiiii" RequiredArguments="6" Obsolete="false" />
            <Function Name="printWith4Numbers" Mask="siiiiii" RequiredArguments="7" Obsolete="false" />
            <Function Name="printWith4NumbersNow" Mask="siiiiii" RequiredArguments="7" Obsolete="false" />
            <Function Name="printWith5Numbers" Mask="siiiiiii" RequiredArguments="8" Obsolete="false" />
            <Function Name="printWith5NumbersNow" Mask="siiiiiii" RequiredArguments="8" Obsolete="false" />
            <Function Name="printWith6Numbers" Mask="siiiiiiii" RequiredArguments="9" Obsolete="false" />
            <Function Name="printWith6NumbersNow" Mask="siiiiiiii" RequiredArguments="9" Obsolete="false" />
            <Function Name="printWithNumber" Mask="siib" RequiredArguments="4" Obsolete="false" />
            <Function Name="printWithNumberBig" Mask="siib" RequiredArguments="4" Obsolete="false" />
            <Function Name="printWithNumberNow" Mask="siib" RequiredArguments="4" Obsolete="false" />
            <Function Name="removeBlip" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeBlipAndClearIndex" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setAlwaysDisplayWeaponPickupMessage" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setBlipAsFriendly" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setBlipAsShortRange" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setBlipCoordinates" Mask="iv" RequiredArguments="2" Obsolete="false" />
            <Function Name="setBlipMarkerLongDistance" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setHideWeaponIcon" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMessagesWaiting" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMessageFormatting" Mask="bii" RequiredArguments="3" Obsolete="false" />
            <Function Name="setMultiplayerHudCash" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMultiplayerHudTime" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="setOnscreenCounterFlashWhenFirstDisplayed" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setRadarAsInteriorThisFrame" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setRadarScale" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setRadarZoom" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setRoute" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setTextBackground" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTextCentre" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTextCentreWrapx" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTextColour" Mask="iiii" RequiredArguments="4" Obsolete="false" />
            <Function Name="setTextDrawBeforeFade" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTextDropshadow" Mask="biiii" RequiredArguments="5" Obsolete="false" />
            <Function Name="setTextEdge" Mask="biiii" RequiredArguments="5" Obsolete="false" />
            <Function Name="setTextFont" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTextInputActive" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTextJustify" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTextLineDisplay" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setTextLineHeightMult" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTextProportional" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTextRenderId" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTextRightJustify" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTextScale" Mask="ff" RequiredArguments="2" Obsolete="false" />
            <Function Name="setTextToUseTextFileColours" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTextUseUnderscore" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTextViewportId" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTextWrap" Mask="ff" RequiredArguments="2" Obsolete="false" />
            <Function Name="showBlipOnAltimeter" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="showSigninUi" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="showUpdateStats" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="unloadTextFont" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="unpauseGame" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="usePreviousFontSettings" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="areWidescreenBordersActive" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getIsHidef" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getIsWidescreen" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getLineHeight" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getFrameCount" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getNumberLines" Mask="ffs" RequiredArguments="3" Obsolete="false" />
            <Function Name="getNumberLinesWithLiteralStrings" Mask="ffsss" RequiredArguments="5" Obsolete="false" />
            <Function Name="getNumberLinesWithSubstrings" Mask="ffsss" RequiredArguments="5" Obsolete="false" />
            <Function Name="createCheckpoint" Mask="ivff" RequiredArguments="4" Obsolete="false" />
            <Function Name="deleteCheckpoint" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="disableEndCreditsFade" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="doScreenFadeIn" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="doScreenFadeInUnhacked" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="doScreenFadeOut" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="doScreenFadeOutUnhacked" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="drawCheckpoint" Mask="vfiii" RequiredArguments="5" Obsolete="false" />
            <Function Name="drawCheckpointWithAlpha" Mask="vfiiii" RequiredArguments="6" Obsolete="false" />
            <Function Name="drawColouredCylinder" Mask="vffiiii" RequiredArguments="7" Obsolete="false" />
            <Function Name="drawCurvedWindow" Mask="ffffi" RequiredArguments="5" Obsolete="false" />
            <Function Name="drawCurvedWindowNotext" Mask="ffffi" RequiredArguments="5" Obsolete="false" />
            <Function Name="drawCurvedWindowText" Mask="fffiissi" RequiredArguments="8" Obsolete="false" />
            <Function Name="drawFrontendHelperText" Mask="ssb" RequiredArguments="3" Obsolete="false" />
            <Function Name="drawLightWithRange" Mask="viiiff" RequiredArguments="6" Obsolete="false" />
            <Function Name="drawMovie" Mask="fffffiiii" RequiredArguments="9" Obsolete="false" />
            <Function Name="drawRect" Mask="zziiii" RequiredArguments="6" Obsolete="false" />
            <Function Name="drawSphere" Mask="vf" RequiredArguments="2" Obsolete="false" />
            <Function Name="drawSprite" Mask="ifffffiiii" RequiredArguments="10" Obsolete="false" />
            <Function Name="drawSpriteFrontBuff" Mask="zzfiiii" RequiredArguments="7" Obsolete="false" />
            <Function Name="drawSpritePhoto" Mask="zzfiiii" RequiredArguments="7" Obsolete="false" />
            <Function Name="drawSpriteWithFixedRotation" Mask="ifffffiiii" RequiredArguments="10" Obsolete="false" />
            <Function Name="drawSpriteWithUv" Mask="ifffffiiii" RequiredArguments="10" Obsolete="false" />
            <Function Name="drawSpriteWithUvCoords" Mask="ifffffffffiiii" RequiredArguments="14" Obsolete="false" />
            <Function Name="drawToplevelSprite" Mask="ifffffiiii" RequiredArguments="10" Obsolete="false" />
            <Function Name="drawWindow" Mask="ffffsi" RequiredArguments="6" Obsolete="false" />
            <Function Name="drawWindowText" Mask="fffisi" RequiredArguments="6" Obsolete="false" />
            <Function Name="enableDeferredLighting" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="enableEndCreditsFade" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="enableShadows" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="getFrameTime" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getHelpMessageBoxSize" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getPhysicalScreenResolution" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getScreenResolution" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getTextureResolution" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="improveLowPerformanceMissionPerFrameFlag" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="line" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="playMovie" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="releaseMovie" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setCurrentMovie" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="setHelpMessageBoxSize" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setHelpMessageBoxSizeF" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setInstantWidescreenBorders" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMask" Mask="ffff" RequiredArguments="4" Obsolete="false" />
            <Function Name="setScreenFade" Mask="iiibiiiiiff" RequiredArguments="11" Obsolete="false" />
            <Function Name="setSpritesDrawBeforeFade" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setUseHighdof" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setWidescreenBorders" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setWidescreenFormat" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="stopMovie" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="toggleToplevelSprite" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="useMask" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="canTheStatHaveString" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getStatFrontendVisibility" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getFloatStat" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getStatFrontendDisplayType" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getTotalNumberOfStats" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getIntStat" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="decrementFloatStat" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="decrementIntStat" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="incrementFloatStat" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="incrementFloatStatNoMessage" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="incrementIntStat" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="incrementIntStatNoMessage" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="playstatsCheat" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="playstatsFloat" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="playstatsMissionCancelled" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="playstatsMissionFailed" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="playstatsMissionPassed" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="playstatsMissionStarted" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="registerFloatStat" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="registerIntStat" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="registerStringForFrontendStat" Mask="is" RequiredArguments="2" Obsolete="false" />
            <Function Name="setFloatStat" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="setIntStat" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setStatFrontendAlwaysVisible" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setStatFrontendDisplayType" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setStatFrontendNeverVisible" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setStatFrontendVisibility" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setStatFrontendVisibleAfterIncremented" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isWorldPointWithinBrainActivationRange" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="registerWorldPointScriptBrain" Mask="sf" RequiredArguments="2" Obsolete="false" />
            <Function Name="switchObjectBrains" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="canPhoneBeSeenOnScreen" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="codeWantsMobilePhoneRemoved" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="codeWantsMobilePhoneRemovedForWeaponSwitching" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getMobilePhoneTaskSubTask" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="isMobilePhoneCallOngoing" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isMobilePhoneRadioActive" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getMobilePhoneScale" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getNumberOfWebPageLinks" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="addLineToMobilePhoneCall" Mask="iss" RequiredArguments="3" Obsolete="false" />
            <Function Name="createMobilePhone" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="destroyMobilePhone" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getMobilePhoneRenderId" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="newMobilePhoneCall" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="previewRingtone" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="scriptIsMovingMobilePhoneOffscreen" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="scriptIsUsingMobilePhone" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMobilePhonePosition" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMobilePhoneRadioState" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMobilePhoneRotation" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMobilePhoneScale" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMobileRadioEnabledDuringGameplay" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMobileRingType" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPhoneHudItem" Mask="isi" RequiredArguments="3" Obsolete="false" />
            <Function Name="startCustomMobilePhoneRinging" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="startMobilePhoneCall" Mask="xsxsbb" RequiredArguments="6" Obsolete="false" />
            <Function Name="startMobilePhoneCalling" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="startMobilePhoneRinging" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="startPedMobileRinging" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="stopMobilePhoneRinging" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="stopPreviewRingtone" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="doesWebPageExist" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="getWebPageLinkHref" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="getWebPageHeight" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="createHtmlScriptObject" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="getWebPageLinkAtPosn" Mask="iz" RequiredArguments="2" Obsolete="false" />
            <Function Name="addToHtmlScriptObject" Mask="is" RequiredArguments="2" Obsolete="false" />
            <Function Name="deleteAllHtmlScriptObjects" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="deleteHtmlScriptObject" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getWebPageLinkPosn" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="loadWebPage" Mask="is" RequiredArguments="2" Obsolete="false" />
            <Function Name="reloadWebPage" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setWebPageLinkActive" Mask="iib" RequiredArguments="3" Obsolete="false" />
            <Function Name="setWebPageScroll" Mask="if" RequiredArguments="2" Obsolete="false" />
            <Function Name="clearTimecycleModifier" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="forceTimeOfDay" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="forwardToTimeOfDay" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="freezeOnscreenTimer" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="getGameTimer" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getTimeOfDay" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setMovieTime" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTimecycleModifier" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTimerBeepCountdownTime" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setTimeCycleFarClipDisabled" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTimeOfDay" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setTimeOfNextAppointment" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setTimeOneDayBack" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setTimeOneDayForward" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setTimeScale" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="getClosestCarNode" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="getClosestCarNodeFavourDirection" Mask="iv" RequiredArguments="2" Obsolete="false" />
            <Function Name="getClosestCarNodeWithHeading" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="getClosestMajorCarNode" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="getClosestRoad" Mask="vfi" RequiredArguments="3" Obsolete="false" />
            <Function Name="getNextClosestCarNode" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="getNextClosestCarNodeFavourDirection" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="getNextClosestCarNodeWithHeading" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="getNextClosestCarNodeWithHeadingOnIsland" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="getNthClosestCarNode" Mask="vi" RequiredArguments="2" Obsolete="false" />
            <Function Name="getNthClosestCarNodeFavourDirection" Mask="ivi" RequiredArguments="3" Obsolete="false" />
            <Function Name="getNthClosestCarNodeWithHeading" Mask="vi" RequiredArguments="2" Obsolete="false" />
            <Function Name="getNthClosestCarNodeWithHeadingOnIsland" Mask="vii" RequiredArguments="3" Obsolete="false" />
            <Function Name="getNthClosestWaterNodeWithHeading" Mask="vbb" RequiredArguments="3" Obsolete="false" />
            <Function Name="getRandomCarNode" Mask="vfbbb" RequiredArguments="5" Obsolete="false" />
            <Function Name="getRandomCarNodeIncludeSwitchedOffNodes" Mask="vfbbb" RequiredArguments="5" Obsolete="false" />
            <Function Name="getRandomWaterNode" Mask="vfbbbb" RequiredArguments="6" Obsolete="false" />
            <Function Name="getSafePositionForChar" Mask="vb" RequiredArguments="2" Obsolete="false" />
            <Function Name="calculateTravelDistanceBetweenNodes" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="addNavmeshRequiredRegion" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="loadAllPathNodes" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="generateDirections" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="getRandomCarBackBumperInSphere" Mask="vfii" RequiredArguments="4" Obsolete="false" />
            <Function Name="getRandomCarFrontBumperInSphereNoSave" Mask="vfbbb" RequiredArguments="5" Obsolete="false" />
            <Function Name="getRandomCarInSphere" Mask="vfii" RequiredArguments="4" Obsolete="false" />
            <Function Name="getRandomCarInSphereNoSave" Mask="vfib" RequiredArguments="4" Obsolete="false" />
            <Function Name="getRandomCarModelInMemory" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="getRandomCarOfTypeInAngledAreaNoSave" Mask="fffffi" RequiredArguments="6" Obsolete="false" />
            <Function Name="getRandomCarOfTypeInAreaNoSave" Mask="zzi" RequiredArguments="3" Obsolete="false" />
            <Function Name="getRandomCharInAreaOffsetNoSave" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="loadPathNodesInArea" Mask="vf" RequiredArguments="2" Obsolete="false" />
            <Function Name="markRoadNodeAsDontWander" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="releasePathNodes" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="switchPedPathsOff" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="switchPedPathsOn" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="switchPedRoadsBackToOriginal" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="switchRoadsBackToOriginal" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="switchRoadsOff" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="switchRoadsOn" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="unmarkAllRoadNodesAsDontWander" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getAsciiPressed" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getBufferedAscii" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPadPitchRoll" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasReloadedWithMotionControl" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isButtonJustPressed" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="isButtonPressed" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="isControlJustPressed" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="isControlPressed" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="isGameKeyboardKeyJustPressed" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isGameKeyboardKeyPressed" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isGameKeyboardNavDownPressed" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="isGameKeyboardNavLeftPressed" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="isGameKeyboardNavRightPressed" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="isGameKeyboardNavUpPressed" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="isInCarFireButtonPressed" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isKeyboardKeyJustPressed" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isKeyboardKeyPressed" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isMouseButtonJustPressed" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isMouseButtonPressed" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isMouseUsingVerticalInversion" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isNumlockEnabled" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isPcUsingJoypad" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isUsingController" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="usingStandardControls" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getMouseSensitivity" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getAcceptButton" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getAsciiJustPressed" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="getControlValue" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="clearShakePlayerpadWhenControllerDisabled" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getKeyboardMoveInput" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getMouseInput" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getMousePosition" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getMouseWheel" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getPadState" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="getPositionOfAnalogueSticks" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="shakePad" Mask="iii" RequiredArguments="3" Obsolete="false" />
            <Function Name="shakePadInCutscene" Mask="iii" RequiredArguments="3" Obsolete="false" />
            <Function Name="shakePlayerpadWhenControllerDisabled" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="doesScriptFireExist" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isExplosionInArea" Mask="ivv" RequiredArguments="3" Obsolete="false" />
            <Function Name="isExplosionInSphere" Mask="ivf" RequiredArguments="3" Obsolete="false" />
            <Function Name="isScriptFireExtinguished" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="startCarFire" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="startCharFire" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="startScriptFire" Mask="vii" RequiredArguments="3" Obsolete="false" />
            <Function Name="getNumberOfFiresInArea" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="getNumberOfFiresInRange" Mask="vf" RequiredArguments="2" Obsolete="false" />
            <Function Name="addExplosion" Mask="vifbbf" RequiredArguments="6" Obsolete="false" />
            <Function Name="explodeCar" Mask="xbb" RequiredArguments="3" Obsolete="false" />
            <Function Name="explodeCarInCutscene" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="explodeCarInCutsceneShakeAndBit" Mask="xbbb" RequiredArguments="4" Obsolete="false" />
            <Function Name="extinguishCarFire" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="extinguishFireAtPoint" Mask="vf" RequiredArguments="2" Obsolete="false" />
            <Function Name="getScriptFireCoords" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeScriptFire" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMaxFireGenerations" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="doesDecisionMakerExist" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="addCharDecisionMakerEventResponse" Mask="iiiffffii" RequiredArguments="9" Obsolete="false" />
            <Function Name="addGroupDecisionMakerEventResponse" Mask="iiiffffii" RequiredArguments="9" Obsolete="false" />
            <Function Name="clearGroupDecisionMakerEventResponse" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="copyCharDecisionMaker" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="copyCombatDecisionMaker" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="copyGroupCharDecisionMaker" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="copyGroupCombatDecisionMaker" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="copySharedCharDecisionMaker" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="copySharedCombatDecisionMaker" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="loadCharDecisionMaker" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="loadCombatDecisionMaker" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeDecisionMaker" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setAdvancedBoolInDecisionMaker" Mask="iiiib" RequiredArguments="5" Obsolete="false" />
            <Function Name="setCharDecisionMaker" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCharDecisionMakerToDefault" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCombatDecisionMaker" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDecisionMakerAttributeCanChangeTarget" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDecisionMakerAttributeCaution" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDecisionMakerAttributeFireRate" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDecisionMakerAttributeLowHealth" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDecisionMakerAttributeMovementStyle" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDecisionMakerAttributeNavigationStyle" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDecisionMakerAttributeRetreatingBehaviour" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDecisionMakerAttributeSightRange" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDecisionMakerAttributeStandingStyle" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDecisionMakerAttributeTargetInjuredReaction" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDecisionMakerAttributeTargetLossResponse" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDecisionMakerAttributeTeamwork" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDecisionMakerAttributeWeaponAccuracy" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setGroupCharDecisionMaker" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setGroupCombatDecisionMaker" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskSetCharDecisionMaker" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="taskSetCombatDecisionMaker" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="isCharInZone" Mask="xs" RequiredArguments="2" Obsolete="false" />
            <Function Name="getNameOfInfoZone" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="getNameOfZone" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCurrentPopulationZoneType" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getCurrentZoneScumminess" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="activateScriptPopulationZone" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="deactivateScriptPopulationZone" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="findPrimaryPopulationZoneGroup" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setZonePopulationType" Mask="si" RequiredArguments="2" Obsolete="false" />
            <Function Name="setZoneScumminess" Mask="si" RequiredArguments="2" Obsolete="false" />
            <Function Name="specifyScriptPopulationZoneArea" Mask="iiiiii" RequiredArguments="6" Obsolete="false" />
            <Function Name="specifyScriptPopulationZoneGroups" Mask="iiiii" RequiredArguments="5" Obsolete="false" />
            <Function Name="specifyScriptPopulationZoneNumCars" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="specifyScriptPopulationZoneNumParkedCars" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="specifyScriptPopulationZoneNumPeds" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="specifyScriptPopulationZoneNumScenarioPeds" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getWaterHeight" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="getWaterHeightNoWaves" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="synchRecordingWithWater" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getMenuItemAccepted" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getMenuItemSelected" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="activateMenuItem" Mask="iib" RequiredArguments="3" Obsolete="false" />
            <Function Name="deleteMenu" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getMenuPosition" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="highlightMenuItem" Mask="iib" RequiredArguments="3" Obsolete="false" />
            <Function Name="setMenuColumnOrientation" Mask="iii" RequiredArguments="3" Obsolete="false" />
            <Function Name="setMenuColumnWidth" Mask="iif" RequiredArguments="3" Obsolete="false" />
            <Function Name="setMenuItemWith2Numbers" Mask="iiisii" RequiredArguments="6" Obsolete="false" />
            <Function Name="setMenuItemWithNumber" Mask="iiisi" RequiredArguments="5" Obsolete="false" />
            <Function Name="setSelectedMenuItem" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="isNetworkPlayerActive" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="canRegisterMissionObject" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="canRegisterMissionPed" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="canRegisterMissionVehicle" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="doesGameCodeWantToLeaveNetworkSession" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="doesObjectExistWithNetworkId" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="doesPedExistWithNetworkId" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="doesPlayerHaveControlOfNetworkId" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="doesVehicleExistWithNetworkId" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getCellphoneRanked" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getFilterMenuOn" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getGfwlIsReturningToSinglePlayer" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getHostMatchOn" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getNetworkJoinFail" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getReturnToFilterMenu" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="hasControlOfNetworkId" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="hasGamerChangedNetworkModelSettings" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="hasNetworkPlayerLeftGame" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isNetworkGamePending" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isNetworkGameRunning" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isNetworkSession" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isObjectReassignmentInProgress" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isOurPlayerHigherPriorityForCarGeneration" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isPartyMode" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isThisMachineTheServer" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="localPlayerIsReadyToStartPlaying" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="playerWantsToJoinNetworkGame" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="requestControlOfNetworkId" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getOnlineScore" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="findNetworkKillerOfPlayer" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getDestroyerOfNetworkId" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="getGamerNetworkScore" Mask="iii" RequiredArguments="3" Obsolete="false" />
            <Function Name="getNoOfPlayersInTeam" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getOnlineLan" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getPlayerRankLevelDuringMp" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPlayerTeam" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="howLongHasNetworkPlayerBeenDeadFor" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="mpGetAmountOfAnchorPoints" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="mpGetAmountOfVariationComponent" Mask="xi" RequiredArguments="2" Obsolete="false" />
            <Function Name="mpGetPreferenceValue" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="mpGetPropSetup" Mask="xiiii" RequiredArguments="5" Obsolete="false" />
            <Function Name="mpGetVariationSetup" Mask="xiiii" RequiredArguments="5" Obsolete="false" />
            <Function Name="getServerId" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getHostId" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getLocalGamerlevelFromProfilesettings" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getNumberOfPlayers" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getPlayerColour" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="activateNetworkSettingsMenu" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="addGroupToNetworkRestartNodeGroupList" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="clearNetworkRestartNodeGroupList" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="clearScriptArrayFromScratchpad" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="deactivateNetworkSettingsMenu" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="displayPlayerNames" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="flushAllSpawnBlockingAreas" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getCoordinatesForNetworkRestartNode" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getNetworkIdFromPed" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getNetworkIdFromVehicle" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="getNetworkTimer" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getObjectFromNetworkId" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPedFromNetworkId" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getPlayerRgbColour" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getTeamRgbColour" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getVehicleFromNetworkId" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="launchLocalPlayerInNetworkGame" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="mpSetPreferenceValue" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="obfuscateInt" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="registerKillInMultiplayerGame" Mask="iii" RequiredArguments="3" Obsolete="false" />
            <Function Name="registerMultiplayerGameWin" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="registerNetworkBestGameScores" Mask="iii" RequiredArguments="3" Obsolete="false" />
            <Function Name="reserveNetworkMissionObjectsForHost" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="reserveNetworkMissionPedsForHost" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="reserveNetworkMissionVehicles" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="reserveNetworkMissionVehiclesForHost" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="resurrectNetworkPlayer" Mask="ivf" RequiredArguments="3" Obsolete="false" />
            <Function Name="setArmourPickupNetworkRegenTime" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setCarExistsOnAllMachines" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setCellphoneRanked" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setFilterMenuOn" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setHealthPickupNetworkRegenTime" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setHostMatchOn" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setIkDisabledForNetworkPlayer" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setInMpTutorial" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setInSpectatorMode" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setKillstreak" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setLobbyMuteOverride" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setMsgForLoadingScreen" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="setNetworkIdCanMigrate" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setNetworkIdExistsOnAllMachines" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setNetworkIdStopCloning" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setNetworkJoinFail" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setNetworkPlayerAsVip" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setNetworkVehicleRespotTimer" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setOnlineLan" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setOverrideNoSprintingOnPhoneInMultiplayer" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPedComponentsToNetworkPlayersettingsModel" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPedExistsOnAllMachines" Mask="xb" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPlayersDropMoneyInNetworkGame" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setPlayerControlForNetwork" Mask="ibb" RequiredArguments="3" Obsolete="false" />
            <Function Name="setPlayerTeam" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setReturnToFilterMenu" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setRichPresenceTemplatefilter" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setRichPresenceTemplatemp3" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="setRichPresenceTemplateparty" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setRichPresenceTemplatesp2" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setServerId" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="setStartFromFilterMenu" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setSyncWeatherAndGameTime" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setThisMachineRunningServerScript" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setWeaponPickupNetworkRegenTime" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="shutdownAndLaunchNetworkGame" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="shutdownAndLaunchSinglePlayerGame" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="tellNetPlayerToStartPlaying" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="terminateAllScriptsForNetworkGame" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="thisScriptIsSafeForNetworkGame" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="turnOffRadiohudInLobby" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="unobfuscateInt" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="updateNetworkStatistics" Mask="iiii" RequiredArguments="4" Obsolete="false" />
            <Function Name="usePlayerColourInsteadOfTeamColour" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="getStartFromFilterMenu" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getCameraFromNetworkId" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="flushAllPlayerRespawnCoords" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="sendClientBroadcastVariablesNow" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setPlayerAsDamagedPlayer" Mask="iib" RequiredArguments="3" Obsolete="false" />
            <Function Name="isLcpdDataValid" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setDisplayPlayerNameAndIcon" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setNetworkPedUsingParachute" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="stopSyncingScriptAnimations" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="triggerPtfx" Mask="svfffi" RequiredArguments="6" Obsolete="false" />
            <Function Name="triggerPtfxOnPed" Mask="sxvfffi" RequiredArguments="7" Obsolete="false" />
            <Function Name="triggerPtfxOnPedBone" Mask="sxvfffii" RequiredArguments="8" Obsolete="false" />
            <Function Name="triggerPtfxOnVeh" Mask="sxvffff" RequiredArguments="7" Obsolete="false" />
            <Function Name="startPtfx" Mask="svffff" RequiredArguments="6" Obsolete="false" />
            <Function Name="startPtfxOnPed" Mask="sxvffff" RequiredArguments="7" Obsolete="false" />
            <Function Name="startPtfxOnPedBone" Mask="sxvfffif" RequiredArguments="8" Obsolete="false" />
            <Function Name="startPtfxOnVeh" Mask="sxvffff" RequiredArguments="7" Obsolete="false" />
            <Function Name="evolvePtfx" Mask="isf" RequiredArguments="3" Obsolete="false" />
            <Function Name="removeProjtexInRange" Mask="vf" RequiredArguments="2" Obsolete="false" />
            <Function Name="removePtfx" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="removePtfxFromPed" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="removePtfxFromVehicle" Mask="x" RequiredArguments="1" Obsolete="false" />
            <Function Name="stopPtfx" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="updatePtfxOffsets" Mask="ivfff" RequiredArguments="5" Obsolete="false" />
            <Function Name="updatePtfxTint" Mask="iffff" RequiredArguments="5" Obsolete="false" />
            <Function Name="allowOneTimeOnlyCommandsToRun" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getTextInputActive" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="convertMetresToFeet" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="cos" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="exp" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="pow" Mask="ff" RequiredArguments="2" Obsolete="false" />
            <Function Name="sin" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="sqrt" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="tan" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="timestepunwarped" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="toFloat" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="vdist" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="vdist2" Mask="vv" RequiredArguments="2" Obsolete="false" />
            <Function Name="vmag" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="vmag2" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="ceil" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="floor" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="round" Mask="f" RequiredArguments="1" Obsolete="false" />
            <Function Name="shiftLeft" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="shiftRight" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="timerc" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="startNewScript" Mask="si" RequiredArguments="2" Obsolete="false" />
            <Function Name="timera" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="timerb" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="timestep" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="generateRandomFloat" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="generateRandomFloatInRange" Mask="ff" RequiredArguments="2" Obsolete="false" />
            <Function Name="generateRandomInt" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="generateRandomIntInRange" Mask="ii" RequiredArguments="2" Obsolete="false" />
            <Function Name="getCorrectedColour" Mask="iii" RequiredArguments="3" Obsolete="false" />
            <Function Name="settimera" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="settimerb" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="settimerc" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="wait" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="isAnyPickupAtCoords" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="isMoneyPickupAtCoords" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="countPickupsOfType" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="createMoneyPickup" Mask="vib" RequiredArguments="3" Obsolete="false" />
            <Function Name="createPickup" Mask="iivb" RequiredArguments="4" Obsolete="false" />
            <Function Name="createPickupRotate" Mask="iiivfff" RequiredArguments="7" Obsolete="false" />
            <Function Name="createPickupWithAmmo" Mask="iiiv" RequiredArguments="4" Obsolete="false" />
            <Function Name="getRoomKeyFromPickup" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="getSafePickupCoords" Mask="v" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeAllPickupsOfType" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="removeTemporaryRadarBlipsForPickups" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="renderWeaponPickupsBigger" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="setAllPickupsOfTypeCollectableByCar" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setDoNotSpawnParkedCarsOnTop" Mask="ib" RequiredArguments="2" Obsolete="false" />
            <Function Name="setPickupsFixCars" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="switchArrowAboveBlippedPickups" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="endWidgetGroup" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="startNewWidgetCombo" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="setCharNameDebug" Mask="xs" RequiredArguments="2" Obsolete="false" />
            <Function Name="openDebugFile" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="closeDebugFile" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="debugOff" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="drawDebugSphere" Mask="vf" RequiredArguments="2" Obsolete="false" />
            <Function Name="saveNewlineToDebugFile" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="isDebugCameraOn" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getModelNameForDebug" Mask="i" RequiredArguments="1" Obsolete="false" />
            <Function Name="enableDebugCam" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="getDebugCam" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="initDebugWidgets" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="scriptAssert" Mask="s" RequiredArguments="1" Obsolete="false" />
            <Function Name="setDebugTextVisible" Mask="b" RequiredArguments="1" Obsolete="false" />
            <Function Name="getConsoleCommandToken" Mask="" RequiredArguments="0" Obsolete="false" />
            <Function Name="getLatestConsoleCommand" Mask="" RequiredArguments="0" Obsolete="false" />
            <Namespace Name="network">
                <Function Name="allPartyMembersPresent" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="amIBlockedByPlayer" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="amIMutedByPlayer" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="changeGameModePending" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="changeGameModeSucceeded" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="checkInviteArrival" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="didInviteFriend" Mask="s" RequiredArguments="1" Obsolete="false" />
                <Function Name="endSessionPending" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="findGamePending" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="getHealthReticuleOption" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="getLanSession" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="hasStrictNat" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="haveAcceptedInvite" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="haveOnlinePrivileges" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="haveSummons" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="hostGameE1" Mask="ibiiii" RequiredArguments="6" Obsolete="false" />
                <Function Name="hostGamePending" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="hostGameSucceeded" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="hostRendezvousE1" Mask="iii" RequiredArguments="3" Obsolete="false" />
                <Function Name="isBeingKicked" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="isCommonEpisode" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="isFindResultUpdated" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="isFindResultValid" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="isFriendInSameTitle" Mask="s" RequiredArguments="1" Obsolete="false" />
                <Function Name="isGameRanked" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="isInviteeOnline" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="isNetworkAvailable" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="isOperationPending" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="isPlayerBlockedByMe" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="isPlayerMutedByMe" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="isPlayerTalking" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="isPlayerTyping" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="isRendezvous" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="isRendezvousHost" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="isRockstartSessionIdValid" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="isSessionAdvertise" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="isSessionInvitable" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="isSessionStarted" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="isTvt" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="joinGamePending" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="joinGameSucceeded" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="joinSummons" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="leaveGamePending" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="playerHasCommPrivs" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="playerHasDiedRecently" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="playerHasHeadset" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="playerHasKeyboard" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="resultMatchesSearchCriteria" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="returnToRendezvous" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="returnToRendezvousPending" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="returnToRendezvousSucceeded" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="startSessionPending" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="startSessionSucceeded" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="stringVerifyPending" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="stringVerifySucceeded" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="getHostServerName" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="getFriendName" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="getNextTextChat" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="getUnacceptedInviterName" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="acceptInvite" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="getFriendCount" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="getGameMode" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="getHostAverageRank" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="getHostLatency" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="getHostMatchProgress" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="getNumberOfGames" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="getNumOpenPublicSlots" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="getNumPartyMembers" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="getNumPlayersMet" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="getNumUnacceptedInvites" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="getNumUnfilledReservations" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="getPlayerIdOfNextTextChat" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="getRendezvousHostPlayerId" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="getUnacceptedInviteEpisode" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="setServerName" Mask="s" RequiredArguments="1" Obsolete="false" />
                <Function Name="getServerName" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="isFriendOnline" Mask="s" RequiredArguments="1" Obsolete="false" />
                <Function Name="getMaxPrivateSlots" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="getMaxSlots" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="advertiseSession" Mask="b" RequiredArguments="1" Obsolete="false" />
                <Function Name="clearInviteArrival" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="clearSummons" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="endSession" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="expandTo32Players" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="findGame" Mask="ibii" RequiredArguments="4" Obsolete="false" />
                <Function Name="finishExtendedSearch" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="inviteFriend" Mask="ss" RequiredArguments="2" Obsolete="false" />
                <Function Name="kickPlayer" Mask="ib" RequiredArguments="2" Obsolete="false" />
                <Function Name="leaveGame" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="limitTo16Players" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="setHealthReticuleOption" Mask="b" RequiredArguments="1" Obsolete="false" />
                <Function Name="setLanSession" Mask="b" RequiredArguments="1" Obsolete="false" />
                <Function Name="setLocalPlayerIsTyping" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="setMatchProgress" Mask="f" RequiredArguments="1" Obsolete="false" />
                <Function Name="setPlayerMuted" Mask="ib" RequiredArguments="2" Obsolete="false" />
                <Function Name="setSessionInvitable" Mask="b" RequiredArguments="1" Obsolete="false" />
                <Function Name="setTeamOnlyChat" Mask="b" RequiredArguments="1" Obsolete="false" />
                <Function Name="showMetPlayerFeedbackUi" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="showPlayerFeedbackUi" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="showPlayerProfileUi" Mask="i" RequiredArguments="1" Obsolete="false" />
                <Function Name="startSession" Mask="" RequiredArguments="0" Obsolete="false" />
                <Function Name="changeGameMode" Mask="iiii" RequiredArguments="4" Obsolete="false" />
            </Namespace>
        </Namespace>
    </Namespace>
</Documentation>
