Ideas for Asshat Gaming RP!

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NOTICE: Most of these ideas are totally random and some might be unrealistic. Every time I thought of something, I just immediately threw it into this file. I never checked to see if I had already added it, so there may be duplicates or similar entries spread out and unorganized.

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* Businesses (some from GTA Online)
	* Nightclubs
	* Executive Offices
	* Warehouses
	* Hangars
	* Houses
	* Garages
	* Casinos

* Interactive peds with each one having a background story, characteristics, certain people or groups they like/dislike. 
	* Procedurally generated?

* Nightclubs, bars, etc can employ "bouncer" peds that either prevent entry to certain people, or kick people out.

* Background ambience. 
	* Anonymous city traffic and pedestrians
	* They come and go and aren't persistent.
	* Police peds/traffic will pursue if player has 1+ stars and comes within range and line of sight.
	
* Named NPCs
	* Persistent
	* Move from place to place. Eat at restaurants, drive home, to work, get drunk at a bar, etc.
	* Different personalities
	* Relationship levels with each player and clan. If you piss them off, they won't do business with you.

* Firefighter Job
    * Vehicles catch on fire instead of blowing up.
    * Random property fires can occur.
    * Firetrucks can "spray" a fire, lowering the damage until it is extinguished (Aim detection).
    
* Streetsweeper Job
    * Instead of checkpoints, show actual messes on the road.
    * Drive over the messes with the right vehicle to "clean" the mess.
    * Only show messes if at least one player is on duty.

* Garbageman Job
    * Instead of checkpoints, have trashbag objects outside of properties or wherever.
    * Allow the trashtruck drivers to "pickup" the trashbag, then "place" into the truck.
    * If the truck is full, deliver the trashbags to the dump.
    * Only show trashbags if at least one player is currently doing the job.
    
* Mailman Job
    * Use a white solid van (Pony maybe) as a mail van.
    * Load mail at the post office, and drive a specific route to "deliver" mail.
    * Return the truck for payment.
    
* Vehicle Towing
    * Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built.
    * Universal command to tow/release a vehicle ( /tow ).
    * Attach to nearest vehicle.
    
* Item System
    * Several item types, including armour, skins, weapons, drugs, materials, and more.
    * Items can be dropped and picked up.
    * Items can be stored in a vehicle trunk or dash compartment.
    * Items can be given, taken, or used.
    
* Payphones
    * Make built in payphones usable (detect position, ring sound, etc)
    * Payphones can be called, making them ring to nearby players.

* Multiple bed hospital. 
	* When one is taken, use the next one. 
	* If all are full, have a waiting list. 
	* Allow people to go in and lay on a bed to heal (or use a check-in system)
	
* Several NPC's
	* Paramedics/Doctors at hospitals, 
	* LC/VC/LS/SF/LV police dept desk clerk and dispatcher.
	* Jail guard
	* Interactive. Go up and talk to them for responses etc
	
* Use permissions/flag system for everything. 
	* Admin abilities
	* Moderation (muted/frozen/etc)
	* LEO abilities
	* Clan abilities
    * Account Settings
	* etc
	
* Interiors
    * For games with interiors, properties inside of properties (possibly make it a sub-property, but using a "type" to define it. May not be necessary) AKA a business inside a business (illegal back room gambling, anyone?)

* Stealable skins. When one is stolen, it is replaced by the thief's skin

* Black market for anything. 
	* Smuggled drugs
	* LEO items
	* Weapons and weapon upgrades
	* Illegal vehicle upgrades like NOS.
	
* Drug houses and weed farms. 
	* Make weed only plantable in certain areas. 
	* Drug houses aren't limited to the type of house, as anybody can deal or use in any place.
	
* Size-based inventories. 
	* Items should have a size and inventories can only hold so much.
	* Items inside of items. This could be (but not limited to): 
		* Briefcases
		* Wallets
		* Safes
		* Trashbags
		* Boxes/crates
	* Use the item sizes for storage capacity
	
* Weapons like DayZ. 
	* Multiple weapon types that issue different damages. 
	* Ammo clips that only fit a compatible weapon
	* Different clip types hold different amounts of ammo in them (and specific ammo types)
	* Hollow point and armor piercing round types
	* Modifications. Flashlight, silencer, bigger clip, tracer, scope, etc.
	
* Crime scene investigations. 
	* Blood
	* Fingerprints
	* Ballistics/bullets on ground, in objects, walls, etc.
	* Gunpowder traces
	* Weapons
	* Other crime scene stuff for investigation roleplay. 
	* These items should be visible on the ground (particle effects?)
	* Can be cleaned up by anybody (including the murderer or suspects)
	* Showering or swimming clears blood from body
	* Rain washes away blood outside (if not under an object or bridge). Perhaps line of sight check with high up Z at same coord?
	
* Huge police interiors and garages.
	* Multiple interrogation rooms with blocked sound (chat is localized to that room)
	* Multiple offices for ranking members
    * Detective squad rooms with a CO office
	* A large locker room (or two, gender-based?)
	* Crime scene lab
	* Cell block area (or multiple cell blocks)
	* Elevators that can take you to multiple levels of the building (and roof/garage).
	
* Custom MDC. 
	* Arrest logs
	* Past tickets
	* Officer reports
	* Investigation info
	* APB list
	
* Admin panel.
	* Reports
		* Multiple actions for each
			* Viewing info and past reports/actions on the reporter and the situation. 			
	* Logs
		* Chat
		* Action
		* Weapon/Kill/Death
		* Others
		
* Log everything possible.

* Depending on type of injuries, have multiple results occur over time. 
	* Gunshots lead to bleeding which could lead to passing out for loss of blood. 
	* Post-treatment effects are also possible including siezures from blunt force trauma.
	
* Custom actions to have different results. Interactive-ness.
	* Hotwiring a car could be successful or could also fail, depending on vehicle type and variance. 
	* The user has to go through each step in order to complete the task. 
	* Hotwiring could have things like splitting and joining wires to make the car start or the alarm stop. 
	* Include medical procedures in this idea. Surgeries, gunshot wounds, etc
	* Require certain tools to perform different actions.
	* Different vehicles have different wires to use to be successful.

* Limit weapons per person.
	* Have a visible large weapon if they have one (attached)
    * Concealable smaller weapon.

* Officers usually have a utility belt. Allow it to hold equipment as well.

* Trunks can hold players/peds (not visibly) and items and is size based.

* Get "inside" the back of trucks/trailers and store items inside. 
	* Use an interior for this and allow dropped items (including crates and boxes and etc). 
	* Shouts and certain speech can be heard outside wherever the truck is at.
	* Vehicle sink or explode while inside the back causes death and objects destroyed.
	* Also for airplane interiors

* Multi space impound lot. When retrieving a car from impound, spawn it in the first empty space that isn't obstructed.

* Weapons obtain damage from use and time. If not cared for, they can have decreased damage from shots, or even break or malfunction
	* Cleaning weapons improves reliability

* Weapons have identifying parts like barrel bores (for ballistics) and serial numbers. Serial numbers can be removed.
	
* GUI color schemes (https://vortrex.info/f/1/4eca24d1.png) with a settings page to switch them. Orange, red, blue, purple, etc.

* Police
	* Stars
		* 1 star for an initial misdemeanor. Traffic violation, pedestrian crime, etc. Police will pursue to fine/ticket.
		* 2 stars for any subsequent crimes committed in police presence, after receiving one star and no action taken (if you don't pull over, run on foot, etc). Results in arrest.
		* 3 stars is basically a warrant. Police will attempt to arrest you on sight and may use heavier force than normal if you become a threat.
		* 4 stars is SWAT and/or air support backup callout. Police presence will become more dense and they will really pursue you now.
		* 5 stars (highest in the server) is all out manhunt. Police everywhere. They will most likely shoot to kill.
	* NPC police will chase you if you have 1+ stars. If you lose them with 2 or less stars, they go away unless you are sighted by another officer before cooldown.
	* Any traffic violation that takes place within LOS and range of police will cause them to chase you until you pull over.
		* Failure to pull over within a timely manner, or breaking another law before pulling over adds a second star. They won't fine you at this level, only arrest or worse.

* NPC Ideas
	* Bodyguards
	* Biker gang formation
	* Convoy Line
	* Guard/Protect Properties
	* Respond to enemy attacks at other locations
	* Taxi Driver
	* Personal Chauffeur
	* Bus Driver
	* Train Operator
	* Gangs/Mafia Members
	* Drug Dealers
	* Weapons Dealers
	* Mechanic
	* Tweakers
	* Bouncers

* Accents
	* Shown before message ... "[Japanese] John Smith says: hello"
	* Pre-set accent choices
	* Custom accent

* Speakerphone
	* While on a phone call, using /speakerphone or something can allow others near the person on the phone to hear and be heard over the call.