Fix job route blip blink bug
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@@ -12,6 +12,11 @@ let localPlayerWorking = false;
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let jobRouteLocationBlip = null;
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let jobRouteLocationBlip = null;
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let jobRouteLocationSphere = null;
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let jobRouteLocationSphere = null;
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let jobBlipBlinkAmount = 0;
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let jobBlipBlinkTimes = 10;
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let jobBlipBlinkInterval = 500;
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let jobBlipBlinkTimer = null;
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// ===========================================================================
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// ===========================================================================
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class JobData {
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class JobData {
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@@ -65,7 +70,7 @@ function showJobRouteLocation(position, colour) {
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}
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}
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// Blinking is bugged if player hit the spot before it stops blinking.
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// Blinking is bugged if player hit the spot before it stops blinking.
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//blinkJobRouteLocationBlip(10, position, colour);
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blinkJobRouteLocationBlip(10, position, colour);
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jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
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jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
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}
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}
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}
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}
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@@ -74,30 +79,43 @@ function showJobRouteLocation(position, colour) {
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function enteredJobRouteSphere() {
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function enteredJobRouteSphere() {
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logToConsole(LOG_DEBUG, `[VRR.Job] Entered job route sphere`);
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logToConsole(LOG_DEBUG, `[VRR.Job] Entered job route sphere`);
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tellServerPlayerArrivedAtJobRouteLocation();
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destroyTimer(jobBlipBlinkTimer);
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jobBlipBlinkAmount = 0;
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jobBlipBlinkTimes = 0;
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destroyElement(jobRouteLocationSphere);
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destroyElement(jobRouteLocationSphere);
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destroyElement(jobRouteLocationBlip);
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destroyElement(jobRouteLocationBlip);
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jobRouteLocationSphere = null;
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jobRouteLocationSphere = null;
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jobRouteLocationBlip = null;
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jobRouteLocationBlip = null;
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tellServerPlayerArrivedAtJobRouteLocation();
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}
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}
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// ===========================================================================
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// ===========================================================================
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function blinkJobRouteLocationBlip(times, position, colour) {
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function blinkJobRouteLocationBlip(times, position, colour) {
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for(let i = 1 ; i <= times ; i++) {
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jobBlipBlinkTimes = times;
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setTimeout(function() {
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jobBlipBlinkTimer = setInterval(function() {
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if(jobRouteLocationBlip != null) {
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destroyElement(jobRouteLocationBlip);
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jobRouteLocationBlip = null;
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} else {
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jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
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}
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if(jobBlipBlinkAmount >= jobBlipBlinkTimes) {
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if(jobRouteLocationBlip != null) {
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if(jobRouteLocationBlip != null) {
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destroyElement(jobRouteLocationBlip);
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destroyElement(jobRouteLocationBlip);
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jobRouteLocationBlip = null;
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jobRouteLocationBlip = null;
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} else {
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jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
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}
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}
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}, 500*i);
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}
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setTimeout(function() {
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jobBlipBlinkAmount = 0;
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jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
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jobBlipBlinkTimes = 0;
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}, 500*times+1);
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jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
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destroyTimer(jobBlipBlinkTimer);
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}
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}, jobBlipBlinkInterval);
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}
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}
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// ===========================================================================
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// ===========================================================================
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