Use font based on game + map change warning netevent
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@@ -132,14 +132,20 @@ function playerClientStarted(client) {
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function playerClientStopped(client) {
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logToConsole(LOG_DEBUG, `[AGRP.Client] ${getPlayerDisplayForConsole(client)}'s client resources have stopped (possibly error?). Kicking them from the server ...`);
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getPlayerData(client).customDisconnectReason = `Kicked - Client script verification failed.`;
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getPlayerData(client).customDisconnectReason = "ClientScriptVerificationFail";
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disconnectPlayer(client);
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}
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// ===========================================================================
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function showSmallGameMessage(client, text, colour, duration, fontName = "Pricedown") {
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function showSmallGameMessage(client, text, colour, duration, fontName = "Roboto") {
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logToConsole(LOG_DEBUG, `[AGRP.Client] Showing game message to ${getPlayerDisplayForConsole(client)} (${text}) for ${duration} milliseconds`);
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if (getGame() <= AGRP_GAME_GTA_IV_EFLC) {
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fontName = "Pricedown";
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} else {
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fontName = "AuroraBdCnBT";
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}
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sendNetworkEventToPlayer("agrp.smallGameMessage", client, text, colour, duration, fontName);
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}
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@@ -1291,8 +1297,13 @@ function sendMapChangeWarningToPlayer(client, changingToNight) {
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// ==========================================================================
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function playerMapLoaded(client, mapName) {
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//updateAllInteriorVehiclesForPlayer(client, propertyData.exitInterior, propertyData.exitDimension);
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}
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// ==========================================================================
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function setMapChangeWarningForPlayer(client, isChanging) {
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sendNetworkEventToPlayer("agrp.mapChangeWarning", client, isChanging);
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}
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// ==========================================================================
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