Scene stuff
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@@ -47,6 +47,7 @@ class SubAccountData {
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this.inBusiness = 0;
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this.accent = "";
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this.payDayAmount = 0;
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this.scene = "";
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this.bodyParts = {
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hair: [0, 0],
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@@ -96,6 +97,7 @@ class SubAccountData {
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this.inHouse = toInteger(dbAssoc["sacct_inhouse"]);
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this.inBusiness = toInteger(dbAssoc["sacct_inbusiness"]);
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this.accent = toString(dbAssoc["sacct_accent"]);
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this.scene = toString(dbAssoc["sacct_svr_scene"]);
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this.bodyParts = {
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hair: [toInteger(dbAssoc["sacct_svr_hd_part_hair_model"]) || 0, toInteger(dbAssoc["sacct_svr_hd_part_hair_texture"]) || 0],
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@@ -538,6 +540,8 @@ function selectCharacter(client, characterId = -1) {
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//setPlayerCameraLookAt(client, getPosBehindPos(spawnPosition, spawnHeading, 5), spawnPosition);
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getPlayerData(client).pedState = V_PEDSTATE_SPAWNING;
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getPlayerData(client).scene = getPlayerCurrentSubAccount(client).scene;
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if (getGame() <= V_GAME_GTA_IV_EFLC) {
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spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0], spawnInterior, spawnDimension);
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onPlayerSpawn(client);
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