Add biz/house game script classes
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@@ -77,6 +77,8 @@ function initClassTable() {
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this.createBusinessBlips = false;
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this.createHouseBlips = false;
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this.introMusicURL = "";
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this.pauseSavingToDatabase = false;
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if(dbAssoc) {
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@@ -530,6 +532,7 @@ function initClassTable() {
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this.business = 0;
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this.enabled = false;
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this.index = -1;
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this.businessIndex = -1;
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this.needsSaved = false;
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this.position = toVector3(0.0, 0.0, 0.0);
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@@ -537,12 +540,11 @@ function initClassTable() {
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this.dimension = 0;
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if(dbAssoc) {
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this.databaseId = toInteger(dbAssoc("biz_loc_id"));
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this.name = toString(dbAssoc("biz_loc_name"));
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this.type = toInteger(dbAssoc("biz_loc_type"));
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this.business = toInteger(dbAssoc("biz_loc_biz"));
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this.enabled = intToBool(toInteger(dbAssoc("biz_loc_enabled")));
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this.index = -1;
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this.databaseId = toInteger(dbAssoc["biz_loc_id"]);
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this.name = toString(dbAssoc["biz_loc_name"]);
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this.type = toInteger(dbAssoc["biz_loc_type"]);
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this.business = toInteger(dbAssoc["biz_loc_biz"]);
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this.enabled = intToBool(toInteger(dbAssoc["biz_loc_enabled"]));
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this.position = toVector3(toFloat(dbAssoc["biz_loc_pos_x"]), toFloat(dbAssoc["biz_loc_pos_y"]), toFloat(dbAssoc["biz_loc_pos_z"]));
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this.interior = toInteger(dbAssoc["biz_loc_int"]);
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@@ -550,6 +552,25 @@ function initClassTable() {
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}
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}
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},
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/** @class businessGameScriptData Representing a business's game scripts. Multiple can be used for a single business. Used for things like bar and club NPCs and other actions */
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businessGameScriptData: class {
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constructor(dbAssoc) {
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this.databaseId = 0;
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this.name = "";
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this.business = 0;
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this.enabled = false;
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this.index = -1;
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this.businessIndex = -1;
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this.needsSaved = false;
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if(dbAssoc) {
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this.databaseId = toInteger(dbAssoc["biz_script_id"]);
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this.name = toString(dbAssoc["biz_script_name"]);
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this.state = toInteger(dbAssoc["biz_script_state"]);
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this.business = toInteger(dbAssoc["biz_script_biz"]);
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}
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}
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},
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/** @class houseData Representing a house's data. Loaded and saved in the database */
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houseData: class {
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constructor(dbAssoc) {
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@@ -622,6 +643,7 @@ function initClassTable() {
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this.house = 0;
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this.enabled = false;
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this.index = -1;
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this.houseIndex = -1;
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this.needsSaved = false;
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this.position = toVector3(0.0, 0.0, 0.0);
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@@ -629,11 +651,11 @@ function initClassTable() {
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this.dimension = 0;
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if(dbAssoc) {
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this.databaseId = toInteger(dbAssoc("house_loc_id"));
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this.name = toString(dbAssoc("house_loc_name"));
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this.type = toInteger(dbAssoc("house_loc_type"));
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this.house = toInteger(dbAssoc("house_loc_house"));
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this.enabled = intToBool(toInteger(dbAssoc("house_loc_enabled")));
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this.databaseId = toInteger(dbAssoc["house_loc_id"]);
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this.name = toString(dbAssoc["house_loc_name"]);
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this.type = toInteger(dbAssoc["house_loc_type"]);
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this.house = toInteger(dbAssoc["house_loc_house"]);
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this.enabled = intToBool(toInteger(dbAssoc["house_loc_enabled"]));
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this.index = -1;
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this.position = toVector3(toFloat(dbAssoc["house_loc_pos_x"]), toFloat(dbAssoc["house_loc_pos_y"]), toFloat(dbAssoc["house_loc_pos_z"]));
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@@ -642,6 +664,25 @@ function initClassTable() {
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}
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}
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},
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/** @class houseGameScriptData Representing a house's game scripts. Multiple can be used for a single house. */
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houseGameScriptData: class {
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constructor(dbAssoc) {
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this.databaseId = 0;
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this.name = "";
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this.business = 0;
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this.state = false;
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this.index = -1;
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this.houseIndex = -1;
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this.needsSaved = false;
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if(dbAssoc) {
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this.databaseId = toInteger(dbAssoc["house_script_id"]);
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this.name = toString(dbAssoc["house_script_name"]);
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this.state = toInteger(dbAssoc["house_script_state"]);
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this.business = toInteger(dbAssoc["house_script_biz"]);
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}
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}
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},
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/** @class clanData Representing a clan's data. Loaded and saved in the database */
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clanData: class {
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constructor(dbAssoc) {
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