diff --git a/scripts/server/job/police.js b/scripts/server/job/police.js index 43b36d00..863ab729 100644 --- a/scripts/server/job/police.js +++ b/scripts/server/job/police.js @@ -8,6 +8,73 @@ // TYPE: Job (JavaScript) // =========================================================================== +let patrolRoutes = [ + false, + + [ // GTA 3 (1) + [ // PORTLAND (0) + + ], + + [ // STAUNTON ISLAND (1) + { // SECTOR 1 (0) + name: "Staunton Island Sector 1", + island: 0, + payout: 175, + type: AG_PATROLTYPE_VEHICLE, + positions: [ + toVector3(404.5, -1209.73, 25.8024), + toVector3(334.831, -1388.93, 25.8005), + toVector3(143.949, -1433.8, 25.802), + toVector3(144.79, -1592.07, 25.8019), + toVector3(49.9422, -1566.3, 25.8021), + toVector3(48.9107, -1324.22, 25.8026), + toVector3(50.0236, -1101.78, 25.8023), + toVector3(131.694, -1111.31, 25.7952), + toVector3(189.424, -1063.86, 25.7998), + toVector3(272.875, -1044.04, 25.8019), + toVector3(355.409, -847.512, 25.1725), + toVector3(521.08, -399.068, 20.9302), + toVector3(403.586, -471.898, 25.8008), + toVector3(403.915, -608.12, 25.7963), + toVector3(324.298, -687.727, 25.7945), + toVector3(230.278, -738.004, 25.8017), + toVector3(145.977, -907.481, 25.8045), + toVector3(81.1892, -924.272, 25.8088), + toVector3(35.0571, -1023.52, 25.7989), + toVector3(40.047, -1224.51, 25.801), + toVector3(105.924, -1313.85, 25.7972), + toVector3(149.367, -1377.78, 25.8016), + toVector3(271.09, -1399.14, 25.8019), + toVector3(303.644, -1079.71, 25.8029), + toVector3(342.905, -873.693, 22.5513), + toVector3(542.573, -466.857, 23.3019), + toVector3(516.223, -398.79, 20.9548), + toVector3(404.847, -480.079, 25.7463), + toVector3(404.132, -908.893, 25.7912), + toVector3(403.389, -1098.75, 25.8034), + ], + } + ], + + [ // SHORESIDE VALE (2) + + ] + ], + + [ // GTA VC (2) + [ // EAST (1) + + ], + + [ // WEST (2) + + ] + ], +]; + +// --------------------------------------------------------------------------- + function policeTazerCommand(command, params, client) { if(!canPlayerUseJobs(client)) { messagePlayerError(client, "You are not allowed to use jobs."); @@ -29,7 +96,7 @@ function policeTazerCommand(command, params, client) { return false; } - return true; + return true; } // --------------------------------------------------------------------------- @@ -55,7 +122,7 @@ function policeCuffCommand(command, params, client) { return false; } - return true; + return true; } // --------------------------------------------------------------------------- @@ -81,7 +148,7 @@ function policeArrestCommand(command, params, client) { return false; } - return true; + return true; } // --------------------------------------------------------------------------- @@ -107,7 +174,7 @@ function policeSearchCommand(command, params, client) { return false; } - return true; + return true; } // --------------------------------------------------------------------------- @@ -133,7 +200,7 @@ function policeDragCommand(command, params, client) { return false; } - return true; + return true; } // --------------------------------------------------------------------------- @@ -159,7 +226,28 @@ function policeDetainCommand(command, params, client) { return false; } - return true; + return true; +} + +// --------------------------------------------------------------------------- + +function arrivedAtPolicePatrolPoint(client) { + if(isLastStopOnPolicePatrolRoute(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute, getPlayerData(client).jobRouteStop)) { + messagePlayerNormal(client, `You finished the ${getPatrolRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).name} patrol route! You earned $${getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout}`, getColourByName("yellow")); + messagePlayerNormal(client, `You can either continue driving the patrol route again, or use /stoproute to end your patrol.`, getColourByName("yellow")); + getPlayerCurrentSubAccount(client).cash += getPolicePatrolRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout; + updatePlayerCash(client); + getPlayerData(client).jobRouteVehicle = false; + getPlayerData(client).jobRoute = 0; + getPlayerData(client).jobRouteStop = 0; + getPlayerData(client).jobRouteIsland = 0; + getPlayerData(client).jobRouteState = AG_JOBROUTE_INPROGRESS; + return false; + } + + showGameMessage(client, "Proceed to the next point on your patrol route", getColourByName("policeBlue"), 2000); + getPlayerData(client).jobRouteStop = getNextStopOnPolicePatrolRoute(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute, getPlayerData(client).jobRouteStop); + showCurrentPolicePatrolPoint(client); } // --------------------------------------------------------------------------- \ No newline at end of file