diff --git a/scripts/server/vehicle.js b/scripts/server/vehicle.js index c66bd1b0..26675ce1 100644 --- a/scripts/server/vehicle.js +++ b/scripts/server/vehicle.js @@ -1152,13 +1152,15 @@ function respawnVehicle(vehicle) { function spawnVehicle(vehicleData) { logToConsole(LOG_DEBUG, `[VRR.Vehicle]: Spawning ${getVehicleNameFromModel(vehicleData.model)} at ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z} with heading ${vehicleData.spawnRotation}`); let vehicle = createGameVehicle(vehicleData.model, vehicleData.spawnPosition, vehicleData.spawnRotation); - setVehicleHeading(vehicle, vehicleData.spawnRotation) - addToWorld(vehicle); if(!vehicle) { return false; } + setVehicleHeading(vehicle, vehicleData.spawnRotation) + addToWorld(vehicle); + vehicleData.vehicle = vehicle; + if(isGameFeatureSupported("vehicleColours")) { if(vehicleData.colour1IsRGBA && vehicleData.colour2IsRGBA) { vehicle.setRGBColours(vehicleData.colour1RGBA, vehicleData.colour2RGBA); @@ -1187,9 +1189,7 @@ function spawnVehicle(vehicleData) { setElementDimension(vehicle, vehicleData.dimension); - vehicleData.vehicle = vehicle; - - setVehicleHealth(vehicle, 1000); + //setVehicleHealth(vehicle, 1000); repairVehicle(vehicle); setEntityData(vehicle, "vrr.livery", vehicleData.livery, true);