Add descriptions to consts
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@@ -152,7 +152,7 @@ const VRR_ISLAND_VICEEAST = 1; // Eastern Island of VC
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const VRR_ISLAND_LOSSANTOS = 0; // Los Santos
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const VRR_ISLAND_LASVENTURAS = 1; // Las Venturas
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const VRR_ISLAND_SANFIERRO = 2; // San Fierro
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const VRR_ISLAND_REDCOUNTYNORTH = 4; // Red County North (spans all the way from Palamino/shore on the east east to border of Flint Co on the west)
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const VRR_ISLAND_REDCOUNTYNORTH = 4; // Red County North (spans all the way from Palamino/shore on the east east to border of Flint County on the west)
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const VRR_ISLAND_BONECOUNTYNORTH = 5; // Bone County North (usually called Tierra Robada)
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const VRR_ISLAND_BONECOUNTYSOUTH = 6; // Bone County South
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@@ -207,25 +207,25 @@ const VRR_ITEM_USETYPE_WALKIETALKIE = 31; //
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const VRR_ITEM_USETYPE_BOOMBOX = 32; //
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const VRR_ITEM_USETYPE_EARBUDS = 33; //
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const VRR_ITEM_USETYPE_BADGE = 34; //
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const VRR_ITEM_USETYPE_DRINK = 35; //
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const VRR_ITEM_USETYPE_EXTINGUISHER = 36; //
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const VRR_ITEM_USETYPE_SPRAYPAINT = 37; //
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const VRR_ITEM_USETYPE_PEPPERSPRAY = 38; //
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const VRR_ITEM_USETYPE_FLASHLIGHT = 39; //
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const VRR_ITEM_USETYPE_AIRPLANETICKET = 40; //
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const VRR_ITEM_USETYPE_TRAINTICKET = 41; //
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const VRR_ITEM_USETYPE_VEHUPGRADE_PART = 42; //
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const VRR_ITEM_USETYPE_VEHTIRE = 43; //
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const VRR_ITEM_USETYPE_FUELCAN = 44; //
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const VRR_ITEM_USETYPE_VEHCOLOUR = 45; //
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const VRR_ITEM_USETYPE_VEHLIVERY = 46; //
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const VRR_ITEM_USETYPE_VEHREPAIR = 47; //
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const VRR_ITEM_USETYPE_SMOKEDRUG = 48; //
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const VRR_ITEM_USETYPE_SNORTDRUG = 49; //
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const VRR_ITEM_USETYPE_PLANT = 50;
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const VRR_ITEM_USETYPE_MEGAPHONE = 51;
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const VRR_ITEM_USETYPE_INJECTDRUG = 52;
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const VRR_ITEM_USETYPE_ALCOHOL = 53;
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const VRR_ITEM_USETYPE_DRINK = 35; // Drinkable item. Action output shows "Player_Name drinks some (drink name)"
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const VRR_ITEM_USETYPE_EXTINGUISHER = 36; // Extinguisher item. Allows putting out fires
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const VRR_ITEM_USETYPE_SPRAYPAINT = 37; // Spraypaint item. Allows spraying custom clan tags on walls
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const VRR_ITEM_USETYPE_PEPPERSPRAY = 38; // Pepper spray item. Incapacitates nearby player
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const VRR_ITEM_USETYPE_FLASHLIGHT = 39; // Flashlight item. Unusable for now, but plan to cast a custom light beam
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const VRR_ITEM_USETYPE_AIRPLANETICKET = 40; // Airplane ticket. Allows a character to move to another server
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const VRR_ITEM_USETYPE_TRAINTICKET = 41; // Train ticket. Allows a character to move to another server
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const VRR_ITEM_USETYPE_VEHUPGRADE_PART = 42; // Vehicle update part item. Allows adding custom parts like spoilers, side skirts, roof scoops, etc
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const VRR_ITEM_USETYPE_VEHTIRE = 43; // Vehicle tire item. Allows changing the tire/rim types
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const VRR_ITEM_USETYPE_FUELCAN = 44; // Fuel can item. Allows refueling of a nearby vehicle anywhere
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const VRR_ITEM_USETYPE_VEHCOLOUR = 45; // Vehicle colour item. Changes primary and secondary vehicle colours
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const VRR_ITEM_USETYPE_VEHLIVERY = 46; // Vehicle livery/paintjob item. Applies decals and special paint jobs
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const VRR_ITEM_USETYPE_VEHREPAIR = 47; // Vehicle repair item. Much longer use time
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const VRR_ITEM_USETYPE_SMOKEDRUG = 48; // Smokable drug. Action output shows "Player_Name smokes some (drug)"
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const VRR_ITEM_USETYPE_SNORTDRUG = 49; // Snortable drug. Action output shows "Player_Name snorts some (drug)"
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const VRR_ITEM_USETYPE_PLANT = 50; // Plantable item. Pot plants, coke plants, etc
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const VRR_ITEM_USETYPE_MEGAPHONE = 51; // Megaphone item. Allows shouting over greater distances. Also called a bullhorn
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const VRR_ITEM_USETYPE_INJECTDRUG = 52; // Injectable drug. Action output shows "Player_Name injects some (drug)"
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const VRR_ITEM_USETYPE_ALCOHOL = 53; // Alcohol. Applies an intoxication/drunkness effect
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// Item Drop Types
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const VRR_ITEM_DROPTYPE_NONE = 0; // Can't be dropped
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@@ -291,15 +291,18 @@ const VRR_PEDSTATE_INITEM = 12; // In item (crate, box, etc)
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const VRR_PEDSTATE_HANDSUP = 13; // Has hands up (surrendering)
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const VRR_PEDSTATE_SPAWNING = 14; // Spawning
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// Two-Factor Authentication States
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const VRR_2FA_STATE_NONE = 0; // None
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const VRR_2FA_STATE_CODEINPUT = 1; // Waiting on player to enter code to play
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const VRR_2FA_STATE_SETUP_CODETOAPP = 2; // Providing player with a code to put in their auth app
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const VRR_2FA_STATE_SETUP_CODEFROMAPP = 3; // Waiting on player to enter code from auth app to set up
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// Reset Password States
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const VRR_RESETPASS_STATE_NONE = 0; // None
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const VRR_RESETPASS_STATE_CODEINPUT = 1; // Waiting on player to enter code sent via email
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const VRR_RESETPASS_STATE_SETPASS = 2; // Waiting on player to enter new password
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// NPC Trigger Condition Match Types
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const VRR_NPC_COND_MATCH_NONE = 0; // None (invalid)
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const VRR_NPC_COND_MATCH_EQ = 1; // Must be equal to
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const VRR_NPC_COND_MATCH_GT = 2; // Must be greater than
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@@ -311,30 +314,36 @@ const VRR_NPC_COND_MATCH_CONTAINS_CASE = 7; // Must contain string (case se
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const VRR_NPC_COND_MATCH_EXACT = 8; // Must match string exactly (case insensitive)
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const VRR_NPC_COND_MATCH_EXACT_CASE = 9; // Must match string exactly (case insensitive)
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// Business Types
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const VRR_BIZ_TYPE_NONE = 0; // None (invalid)
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const VRR_BIZ_TYPE_NORMAL = 1; // Normal business (sells items)
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const VRR_BIZ_TYPE_BANK = 2; // Bank
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const VRR_BIZ_TYPE_PUBLIC = 3; // Public business (Government, public service, etc)
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// Return-To types (for when a player is teleported)
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const VRR_RETURNTO_TYPE_NONE = 0; // "Return to" data is invalid
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const VRR_RETURNTO_TYPE_ADMINGET = 1; // "Return to" data is from admin teleporting
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const VRR_RETURNTO_TYPE_SKINSELECT = 2; // "Return to" data is from skin select
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const VRR_DECKCARD_GAME_NONE = 0;
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const VRR_DECKCARD_GAME_BLACKJACK = 1;
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const VRR_DECKCARD_GAME_TEXASHOLDEM = 2;
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const VRR_DECKCARD_GAME_FIVECARDDRAW = 3;
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const VRR_DECKCARD_GAME_FIVECARDSTUD = 4;
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const VRR_DECKCARD_GAME_HIGHLOW = 5;
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// Card Game Types
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const VRR_DECKCARD_GAME_NONE = 0; // None (invalid)
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const VRR_DECKCARD_GAME_BLACKJACK = 1; // Blackjack
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const VRR_DECKCARD_GAME_TEXASHOLDEM = 2; // Texas Hold-em
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const VRR_DECKCARD_GAME_FIVECARDDRAW = 3; // Five Card Draw
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const VRR_DECKCARD_GAME_FIVECARDSTUD = 4; // Five Card Stud
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const VRR_DECKCARD_GAME_HIGHLOW = 5; // High-Low (Also known as War)
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const VRR_DECKCARD_SUIT_NONE = 0;
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const VRR_DECKCARD_SUIT_SPADE = 1;
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const VRR_DECKCARD_SUIT_CLUB = 2;
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const VRR_DECKCARD_SUIT_HEART = 3;
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const VRR_DECKCARD_SUIT_DIAMOND = 4;
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// Card Suits
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const VRR_DECKCARD_SUIT_NONE = 0; // None (invalid)
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const VRR_DECKCARD_SUIT_SPADE = 1; // Spades
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const VRR_DECKCARD_SUIT_CLUB = 2; // Clubs
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const VRR_DECKCARD_SUIT_HEART = 3; // Hearts
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const VRR_DECKCARD_SUIT_DIAMOND = 4; // Diamonds
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const VRR_GPS_TYPE_NONE = 0;
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const VRR_GPS_TYPE_BUSINESS = 1;
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const VRR_GPS_TYPE_POLICE = 2;
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const VRR_GPS_TYPE_HOSPITAL = 3;
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const VRR_GPS_TYPE_JOB = 4;
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// GPS State Types
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const VRR_GPS_TYPE_NONE = 0; // None (invalid)
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const VRR_GPS_TYPE_BUSINESS = 1; // Business
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const VRR_GPS_TYPE_POLICE = 2; // Police Station
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const VRR_GPS_TYPE_HOSPITAL = 3; // Hospital
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const VRR_GPS_TYPE_JOB = 4; // Job
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const VRR_GPS_TYPE_GAMELOC = 5; // Game Location
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