Don't check for ammo item on non-ammo weapons
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@@ -1281,24 +1281,28 @@ function playerUseItem(client, hotBarSlot) {
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}
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case VRR_ITEM_USETYPE_WEAPON: {
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for (let i in hotBarItems) {
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if (hotBarItems[i] != -1) {
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if (getItemData(hotBarItems[i]) != false) {
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if (getItemTypeData(getItemData(hotBarItems[i]).itemTypeIndex).useType == VRR_ITEM_USETYPE_AMMO_CLIP) {
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let ammoItemData = getItemData(hotBarItems[i]);
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let ammoItemTypeData = getItemTypeData(ammoItemData.itemTypeIndex);
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if (ammoItemTypeData.useId == itemTypeData.databaseId) {
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givePlayerWeaponAmmo(client, ammoItemData.value);
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itemData.value = itemData.value + ammoItemData.value;
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deleteItem(hotBarItems[i]);
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meActionToNearbyPlayers(client, `loads some ammo into their ${itemTypeData.name}`);
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return true;
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if (isMeleeWeapon(itemTypeData.useId, getGame()) == true) {
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messagePlayerError(client, getLocaleString(client, "WeaponDoesNotUseAmmo", itemTypeData.name));
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} else {
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for (let i in hotBarItems) {
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if (hotBarItems[i] != -1) {
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if (getItemData(hotBarItems[i]) != false) {
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if (getItemTypeData(getItemData(hotBarItems[i]).itemTypeIndex).useType == VRR_ITEM_USETYPE_AMMO_CLIP) {
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let ammoItemData = getItemData(hotBarItems[i]);
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let ammoItemTypeData = getItemTypeData(ammoItemData.itemTypeIndex);
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if (ammoItemTypeData.useId == itemTypeData.databaseId) {
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givePlayerWeaponAmmo(client, ammoItemData.value);
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itemData.value = itemData.value + ammoItemData.value;
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deleteItem(hotBarItems[i]);
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meActionToNearbyPlayers(client, `loads some ammo into their ${itemTypeData.name}`);
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return true;
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}
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}
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}
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}
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}
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messagePlayerError(client, getLocaleString(client, "NoAmmoToLoadIntoWeapon", itemTypeData.name));
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}
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messagePlayerError(client, getLocaleString(client, "NoAmmoToLoadIntoWeapon", itemTypeData.name));
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break;
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}
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