Rename job route "stop" to location
This commit is contained in:
@@ -9,8 +9,8 @@
|
||||
|
||||
let localPlayerJobType = 0;
|
||||
let localPlayerWorking = false;
|
||||
let jobRouteStopBlip = null;
|
||||
let jobRouteStopSphere = null;
|
||||
let jobRouteLocationBlip = null;
|
||||
let jobRouteLocationSphere = null;
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
@@ -35,21 +35,21 @@ function setLocalPlayerWorkingState(tempWorking) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showJobRouteStop(position, colour) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Job] Showing route stop`);
|
||||
function showJobRouteLocation(position, colour) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Job] Showing job route location`);
|
||||
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
|
||||
if(game.game == VRR_GAME_GTA_SA) {
|
||||
jobRouteStopSphere = game.createPickup(1318, position, 1);
|
||||
jobRouteLocationSphere = game.createPickup(1318, position, 1);
|
||||
} else {
|
||||
jobRouteStopSphere = game.createSphere(position, 3);
|
||||
jobRouteStopSphere.colour = colour;
|
||||
jobRouteLocationSphere = game.createSphere(position, 3);
|
||||
jobRouteLocationSphere.colour = colour;
|
||||
}
|
||||
|
||||
if(jobRouteStopBlip != null) {
|
||||
destroyElement(jobRouteStopBlip);
|
||||
if(jobRouteLocationBlip != null) {
|
||||
destroyElement(jobRouteLocationBlip);
|
||||
}
|
||||
|
||||
blinkJobRouteStopBlip(10, position, colour);
|
||||
blinkJobRouteLocationBlip(10, position, colour);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,29 +57,29 @@ function showJobRouteStop(position, colour) {
|
||||
|
||||
function enteredJobRouteSphere() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Job] Entered job route sphere`);
|
||||
tellServerPlayerArrivedAtJobRouteStop();
|
||||
destroyElement(jobRouteStopSphere);
|
||||
destroyElement(jobRouteStopBlip);
|
||||
jobRouteStopSphere = null;
|
||||
jobRouteStopBlip = null;
|
||||
tellServerPlayerArrivedAtJobRouteLocation();
|
||||
destroyElement(jobRouteLocationSphere);
|
||||
destroyElement(jobRouteLocationBlip);
|
||||
jobRouteLocationSphere = null;
|
||||
jobRouteLocationBlip = null;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function blinkJobRouteStopBlip(times, position, colour) {
|
||||
function blinkJobRouteLocationBlip(times, position, colour) {
|
||||
for(let i = 1 ; i <= times ; i++) {
|
||||
setTimeout(function() {
|
||||
if(jobRouteStopBlip != null) {
|
||||
destroyElement(jobRouteStopBlip);
|
||||
jobRouteStopBlip = null;
|
||||
if(jobRouteLocationBlip != null) {
|
||||
destroyElement(jobRouteLocationBlip);
|
||||
jobRouteLocationBlip = null;
|
||||
} else {
|
||||
jobRouteStopBlip = game.createBlip(position, 0, 2, colour);
|
||||
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
|
||||
}
|
||||
}, 500*i);
|
||||
}
|
||||
|
||||
setTimeout(function() {
|
||||
jobRouteStopBlip = game.createBlip(position, 0, 2, colour);
|
||||
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
|
||||
}, 500*times+1);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user