Rename job route "stop" to location
This commit is contained in:
@@ -196,7 +196,7 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
|
|||||||
|
|
||||||
function onLocalPlayerEnterSphere(event, sphere) {
|
function onLocalPlayerEnterSphere(event, sphere) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered sphere`);
|
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered sphere`);
|
||||||
if(sphere == jobRouteStopSphere) {
|
if(sphere == jobRouteLocationSphere) {
|
||||||
enteredJobRouteSphere();
|
enteredJobRouteSphere();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,8 +9,8 @@
|
|||||||
|
|
||||||
let localPlayerJobType = 0;
|
let localPlayerJobType = 0;
|
||||||
let localPlayerWorking = false;
|
let localPlayerWorking = false;
|
||||||
let jobRouteStopBlip = null;
|
let jobRouteLocationBlip = null;
|
||||||
let jobRouteStopSphere = null;
|
let jobRouteLocationSphere = null;
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
@@ -35,21 +35,21 @@ function setLocalPlayerWorkingState(tempWorking) {
|
|||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showJobRouteStop(position, colour) {
|
function showJobRouteLocation(position, colour) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Job] Showing route stop`);
|
logToConsole(LOG_DEBUG, `[VRR.Job] Showing job route location`);
|
||||||
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
|
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
|
||||||
if(game.game == VRR_GAME_GTA_SA) {
|
if(game.game == VRR_GAME_GTA_SA) {
|
||||||
jobRouteStopSphere = game.createPickup(1318, position, 1);
|
jobRouteLocationSphere = game.createPickup(1318, position, 1);
|
||||||
} else {
|
} else {
|
||||||
jobRouteStopSphere = game.createSphere(position, 3);
|
jobRouteLocationSphere = game.createSphere(position, 3);
|
||||||
jobRouteStopSphere.colour = colour;
|
jobRouteLocationSphere.colour = colour;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(jobRouteStopBlip != null) {
|
if(jobRouteLocationBlip != null) {
|
||||||
destroyElement(jobRouteStopBlip);
|
destroyElement(jobRouteLocationBlip);
|
||||||
}
|
}
|
||||||
|
|
||||||
blinkJobRouteStopBlip(10, position, colour);
|
blinkJobRouteLocationBlip(10, position, colour);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -57,29 +57,29 @@ function showJobRouteStop(position, colour) {
|
|||||||
|
|
||||||
function enteredJobRouteSphere() {
|
function enteredJobRouteSphere() {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Job] Entered job route sphere`);
|
logToConsole(LOG_DEBUG, `[VRR.Job] Entered job route sphere`);
|
||||||
tellServerPlayerArrivedAtJobRouteStop();
|
tellServerPlayerArrivedAtJobRouteLocation();
|
||||||
destroyElement(jobRouteStopSphere);
|
destroyElement(jobRouteLocationSphere);
|
||||||
destroyElement(jobRouteStopBlip);
|
destroyElement(jobRouteLocationBlip);
|
||||||
jobRouteStopSphere = null;
|
jobRouteLocationSphere = null;
|
||||||
jobRouteStopBlip = null;
|
jobRouteLocationBlip = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function blinkJobRouteStopBlip(times, position, colour) {
|
function blinkJobRouteLocationBlip(times, position, colour) {
|
||||||
for(let i = 1 ; i <= times ; i++) {
|
for(let i = 1 ; i <= times ; i++) {
|
||||||
setTimeout(function() {
|
setTimeout(function() {
|
||||||
if(jobRouteStopBlip != null) {
|
if(jobRouteLocationBlip != null) {
|
||||||
destroyElement(jobRouteStopBlip);
|
destroyElement(jobRouteLocationBlip);
|
||||||
jobRouteStopBlip = null;
|
jobRouteLocationBlip = null;
|
||||||
} else {
|
} else {
|
||||||
jobRouteStopBlip = game.createBlip(position, 0, 2, colour);
|
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
|
||||||
}
|
}
|
||||||
}, 500*i);
|
}, 500*i);
|
||||||
}
|
}
|
||||||
|
|
||||||
setTimeout(function() {
|
setTimeout(function() {
|
||||||
jobRouteStopBlip = game.createBlip(position, 0, 2, colour);
|
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
|
||||||
}, 500*times+1);
|
}, 500*times+1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -39,7 +39,7 @@ function addAllNetworkHandlers() {
|
|||||||
addNetworkEventHandler("vrr.heading", setLocalPlayerHeading);
|
addNetworkEventHandler("vrr.heading", setLocalPlayerHeading);
|
||||||
addNetworkEventHandler("vrr.interior", setLocalPlayerInterior);
|
addNetworkEventHandler("vrr.interior", setLocalPlayerInterior);
|
||||||
addNetworkEventHandler("vrr.minuteDuration", setMinuteDuration);
|
addNetworkEventHandler("vrr.minuteDuration", setMinuteDuration);
|
||||||
addNetworkEventHandler("vrr.showJobRouteStop", showJobRouteStop);
|
addNetworkEventHandler("vrr.showJobRouteLocation", showJobRouteLocation);
|
||||||
addNetworkEventHandler("vrr.snow", setSnowState);
|
addNetworkEventHandler("vrr.snow", setSnowState);
|
||||||
addNetworkEventHandler("vrr.health", setLocalPlayerHealth);
|
addNetworkEventHandler("vrr.health", setLocalPlayerHealth);
|
||||||
addNetworkEventHandler("vrr.enterPropertyKey", setEnterPropertyKey);
|
addNetworkEventHandler("vrr.enterPropertyKey", setEnterPropertyKey);
|
||||||
@@ -160,8 +160,8 @@ function tellServerPlayerUsedKeyBind(key) {
|
|||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function tellServerPlayerArrivedAtJobRouteStop() {
|
function tellServerPlayerArrivedAtJobRouteLocation() {
|
||||||
sendNetworkEventToServer("vrr.arrivedAtJobRouteStop");
|
sendNetworkEventToServer("vrr.arrivedAtJobRouteLocation");
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|||||||
Reference in New Issue
Block a user