Check if player has keybinds enabled

This commit is contained in:
Vortrex
2021-07-25 22:14:55 -05:00
parent 43b79331dd
commit 15e46d4132

View File

@@ -130,7 +130,7 @@ function onPedEnteringVehicle(event, ped, vehicle, seat) {
if(getVehicleData(vehicle).locked) { if(getVehicleData(vehicle).locked) {
if(doesPlayerHaveVehicleKeys(client, vehicle)) { if(doesPlayerHaveVehicleKeys(client, vehicle)) {
if(doesPlayerHaveKeyBindForCommand(client, "lock")) { if(!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "lock")) {
messagePlayerTip(client, `🔒 This ${getVehicleName(vehicle)} is locked. Press ${getInlineChatColourByName("lightGrey")}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "lock").key))} ${getInlineChatColourByName("white")}to unlock it.`); messagePlayerTip(client, `🔒 This ${getVehicleName(vehicle)} is locked. Press ${getInlineChatColourByName("lightGrey")}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "lock").key))} ${getInlineChatColourByName("white")}to unlock it.`);
} else { } else {
messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked. Use /lock to unlock it`); messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked. Use /lock to unlock it`);
@@ -215,11 +215,11 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
let vehicle = client.player.vehicle; let vehicle = client.player.vehicle;
if(vehicle.syncer != client.index) { //if(vehicle.syncer != client.index) {
if(getPlayerVehicleSeat(client) == VRR_VEHSEAT_DRIVER) { // if(getPlayerVehicleSeat(client) == VRR_VEHSEAT_DRIVER) {
vehicle.setSyncer(client, true); // vehicle.setSyncer(client, true);
} // }
} //}
if(vehicle.owner != -1) { if(vehicle.owner != -1) {
return false; return false;
@@ -247,7 +247,7 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
} else { } else {
if(!getVehicleData(vehicle).engine) { if(!getVehicleData(vehicle).engine) {
if(doesPlayerHaveVehicleKeys(client, vehicle)) { if(doesPlayerHaveVehicleKeys(client, vehicle)) {
if(doesPlayerHaveKeyBindForCommand(client, "engine")) { if(!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "engine")) {
messagePlayerTip(client, `This ${getVehicleName(vehicle)}'s engine is off. Press ${getInlineChatColourByName("lightGrey")}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "engine").key))} ${getInlineChatColourByName("white")}to start it.`); messagePlayerTip(client, `This ${getVehicleName(vehicle)}'s engine is off. Press ${getInlineChatColourByName("lightGrey")}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "engine").key))} ${getInlineChatColourByName("white")}to start it.`);
} else { } else {
messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`); messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`);
@@ -440,8 +440,6 @@ function onPlayerSpawn(client) {
logToConsole(LOG_DEBUG, `[VRR.Event] Updating all player name tags`); logToConsole(LOG_DEBUG, `[VRR.Event] Updating all player name tags`);
updateAllPlayerNameTags(); updateAllPlayerNameTags();
logToConsole(LOG_DEBUG, `[VRR.Event] Sending ${getPlayerDisplayForConsole(client)}'s job type to their client (${getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client))})`); logToConsole(LOG_DEBUG, `[VRR.Event] Sending ${getPlayerDisplayForConsole(client)}'s job type to their client (${getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client))})`);
sendPlayerJobType(client, getPlayerCurrentSubAccount(client).job); sendPlayerJobType(client, getPlayerCurrentSubAccount(client).job);
@@ -451,11 +449,11 @@ function onPlayerSpawn(client) {
logToConsole(LOG_DEBUG, `[VRR.Event] Sending snow states to ${getPlayerDisplayForConsole(client)}`); logToConsole(LOG_DEBUG, `[VRR.Event] Sending snow states to ${getPlayerDisplayForConsole(client)}`);
updatePlayerSnowState(client); updatePlayerSnowState(client);
logToConsole(LOG_DEBUG, `[VRR.Event] Sending ground snow excluded models to ${getPlayerDisplayForConsole(client)}`); //logToConsole(LOG_DEBUG, `[VRR.Event] Sending ground snow excluded models to ${getPlayerDisplayForConsole(client)}`);
sendExcludedModelsForGroundSnowToPlayer(client); //sendExcludedModelsForGroundSnowToPlayer(client);
logToConsole(LOG_DEBUG, `[VRR.Event] Sending removed world objects to ${getPlayerDisplayForConsole(client)}`); //logToConsole(LOG_DEBUG, `[VRR.Event] Sending removed world objects to ${getPlayerDisplayForConsole(client)}`);
sendRemovedWorldObjectsToPlayer(client); //sendRemovedWorldObjectsToPlayer(client);
if(getServerGame() == GAME_GTA_SA) { if(getServerGame() == GAME_GTA_SA) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`); logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`);
@@ -475,12 +473,14 @@ function onPlayerSpawn(client) {
updatePlayerHotBar(client); updatePlayerHotBar(client);
logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom keybinds to ${getPlayerDisplayForConsole(client)}`); logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom keybinds to ${getPlayerDisplayForConsole(client)}`);
sendAccountKeyBindsToClient(client); setTimeout(function() {
sendAccountKeyBindsToClient(client);
}, 5000);
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s switchchar state to false`); logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s switchchar state to false`);
getPlayerData(client).switchingCharacter = false; getPlayerData(client).switchingCharacter = false;
if(doesPlayerHaveKeyBindForCommand(client, "enter")) { if(!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "enter")) {
let keyId = getPlayerKeyBindForCommand(client, "enter"); let keyId = getPlayerKeyBindForCommand(client, "enter");
logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom enter property key ID (${keyId.key}, ${toUpperCase(getKeyNameFromId(keyId.key))}) to ${getPlayerDisplayForConsole(client)}`); logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom enter property key ID (${keyId.key}, ${toUpperCase(getKeyNameFromId(keyId.key))}) to ${getPlayerDisplayForConsole(client)}`);
sendPlayerEnterPropertyKey(client, keyId.key); sendPlayerEnterPropertyKey(client, keyId.key);
@@ -498,8 +498,13 @@ function onPlayerSpawn(client) {
getPlayerData(client).payDayTickStart = sdl.ticks; getPlayerData(client).payDayTickStart = sdl.ticks;
setEntityData(client.player, "vrr.inBusiness", (getPlayerCurrentSubAccount(client).inBusiness != 0) ? getBusinessIdFromDatabaseId(getPlayerCurrentSubAccount(client).inBusiness) : -1, true); if(getPlayerCurrentSubAccount(client).inBusiness > 0) {
setEntityData(client.player, "vrr.inHouse", (getPlayerCurrentSubAccount(client).inHouse != 0) ? getHouseIdFromDatabaseId(getPlayerCurrentSubAccount(client).inHouse) : -1, true); setEntityData(client.player, "vrr.inBusiness", getBusinessIdFromDatabaseId(getPlayerCurrentSubAccount(client).inBusiness), true);
}
if(getPlayerCurrentSubAccount(client).inHouse > 0) {
setEntityData(client.player, "vrr.inHouse", getHouseIdFromDatabaseId(getPlayerCurrentSubAccount(client).inHouse), true);
}
//} //}
} }