Made some soft colours a little more vibrant
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@@ -30,17 +30,17 @@ let serverColours = {
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royalBlue: toColour(0, 0, 255, 255),
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royalBlue: toColour(0, 0, 255, 255),
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teal: toColour(0, 255, 255, 255),
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teal: toColour(0, 255, 255, 255),
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orange: toColour(255, 128, 0, 255),
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orange: toColour(255, 128, 0, 255),
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softRed: toColour(205, 92, 92, 255),
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softRed: toColour(205, 60, 60, 255),
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softGreen: toColour(50, 205, 50, 255),
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softGreen: toColour(50, 205, 50, 255),
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lightPurple: toColour(150, 0, 150, 255),
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lightPurple: toColour(150, 0, 150, 255),
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lightGrey: toColour(200, 200, 200, 255),
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lightGrey: toColour(200, 200, 200, 255),
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mediumGrey: toColour(150, 150, 150, 255),
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mediumGrey: toColour(150, 150, 150, 255),
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darkGrey: toColour(64, 64, 64, 255),
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darkGrey: toColour(64, 64, 64, 255),
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policeBlue: toColour(70, 130, 180, 255),
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policeBlue: toColour(50, 80, 200, 255),
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medicPink: toColour(219, 112, 147, 255),
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medicPink: toColour(219, 112, 147, 255),
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firefighterRed: toColour(205, 92, 92, 255),
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firefighterRed: toColour(205, 60, 60, 255),
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busDriverGreen: toColour(50, 205, 50, 255),
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busDriverGreen: toColour(50, 160, 50, 255),
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taxiDriverYellow: toColour(240, 230, 140, 255),
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taxiDriverYellow: toColour(240, 230, 100, 255),
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civilianWhite: toColour(200, 200, 200, 255),
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civilianWhite: toColour(200, 200, 200, 255),
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burntYellow: toColour(210, 210, 0, 255),
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burntYellow: toColour(210, 210, 0, 255),
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burntOrange: toColour(210, 120, 0, 255),
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burntOrange: toColour(210, 120, 0, 255),
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@@ -89,7 +89,7 @@ function getPlayerColour(client) {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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function getBoolRedGreenInlineColour(boolVal) {
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function getBoolRedGreenInlineColour(boolVal) {
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return (!boolVal) ? "[#AA2222]" : "[#22AA22]";
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return (!boolVal) ? "[#cd3c3c]" : "[#32cd32]";
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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