Fix some message outputs
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@@ -981,7 +981,7 @@ function forceCharacterNameCommand(command, params, client) {
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getPlayerCurrentSubAccount(targetClient).firstName = firstName;
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getPlayerCurrentSubAccount(targetClient).lastName = lastName;
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messageAdmins(`${client.name} {MAINCOLOUR}forced {ALTCOLOUR}${getPlayerName(targetClient)}'s{MAINCOLOUR} current character name from {ALTCOLOUR}${oldName}{MAINCOLOUR} to {ALTCOLOUR}${newName}`);
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messageAdmins(`${getPlayerName(client)} {MAINCOLOUR}forced {ALTCOLOUR}${getPlayerName(targetClient)}'s{MAINCOLOUR} current character name from {ALTCOLOUR}${oldName}{MAINCOLOUR} to {ALTCOLOUR}${newName}`);
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updateAllPlayerNameTags();
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}
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@@ -1016,7 +1016,82 @@ function forcePlayerSkinCommand(command, params, client) {
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getPlayerCurrentSubAccount(targetClient).skin = skinIndex;
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setPlayerSkin(targetClient, skinIndex);
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messageAdmins(`${client.name} {MAINCOLOUR}set ${getPlayerName(targetClient)}'s {MAINCOLOUR}skin to {ALTCOLOUR}${getGameData().skins[getGame()][skinIndex][1]}`);
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messageAdmins(`${getPlayerName(client)} {MAINCOLOUR}set ${getPlayerName(targetClient)}'s{MAINCOLOUR} skin to {ALTCOLOUR}${getGameData().skins[getGame()][skinIndex][1]}`);
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}
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// ===========================================================================
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function setPlayerHealthCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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//if(areThereEnoughParams(params, 3, " ")) {
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// messagePlayerSyntax(client, getCommandSyntaxText(command));
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// return false;
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//}
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let splitParams = params.split("");
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let targetClient = getParam(params, " ", 1);
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let health = getParam(params, " ", 2);
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if(!targetClient) {
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messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
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return false;
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}
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setPlayerHealth(targetClient, health);
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messageAdmins(`${getPlayerName(client)}{MAINCOLOUR} set ${getPlayerName(targetClient)}'s{MAINCOLOUR} health to {ALTCOLOUR}${health}`);
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}
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// ===========================================================================
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function setPlayerArmourCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let targetClient = getParam(params, " ", 1);
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let armour = getParam(params, " ", 2);
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if(!targetClient) {
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messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
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return false;
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}
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setPlayerArmour(targetClient, armour);
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messageAdmins(`${getPlayerName(client)}{MAINCOLOUR} set ${getPlayerName(targetClient)}'s{MAINCOLOUR} armour to {ALTCOLOUR}${armour}`);
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}
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// ===========================================================================
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function setPlayerInfiniteRunCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let targetClient = getParam(params, " ", 1);
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let state = getParam(params, " ", 2) || 0;
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if(!targetClient) {
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messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
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return false;
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}
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if(isNaN(state)) {
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messagePlayerError(client, `The infinite run state must be a number!`);
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return false;
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}
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state = toInteger(state);
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setPlayerInfiniteRun(targetClient, intToBool(state));
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messageAdmins(`${getPlayerName(client)}{MAINCOLOUR} ${getBoolRedGreenInlineColour(state)}${(state) ? "enabled" : "disabled"}{MAINCOLOUR} infinite run for {ALTCOLOUR}${getPlayerName(targetClient)}`);
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}
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// ===========================================================================
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@@ -1037,7 +1112,7 @@ function forcePlayerWantedLevelCommand(command, params, client) {
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forcePlayerWantedLevel(targetClient, wantedLevel);
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//messageAdmins(`${client.name} {MAINCOLOUR}set ${getPlayerName(targetClient)}'s {MAINCOLOUR}skin to {ALTCOLOUR}${getGameData().skins[getGame()][skinIndex][1]}`);
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//messageAdmins(`${getPlayerName(client)} {MAINCOLOUR}set ${getPlayerName(targetClient)}'s {MAINCOLOUR}skin to {ALTCOLOUR}${getGameData().skins[getGame()][skinIndex][1]}`);
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}
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// ===========================================================================
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@@ -1057,7 +1132,7 @@ function getAllVehiclesOwnedByPlayerCommand(command, params, client) {
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let vehicles = getAllVehiclesOwnedByPlayer(targetClient);
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messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPlayerVehiclesList", getPlayerData(targetClient).accountData.name)));
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messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPlayerVehiclesList", getCharacterFullName(targetClient))));
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for(let i in vehicles) {
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messagePlayerNormal(client, `🚗 {vehiclePurple}[Vehicle Info] {MAINCOLOUR}ID: {ALTCOLOUR}${vehicles[i].index}, {MAINCOLOUR}DatabaseID: {ALTCOLOUR}${vehicles[i].databaseId}, {MAINCOLOUR}Type: {ALTCOLOUR}${getVehicleName(vehicles[i].vehicle)}[${vehicles[i].model}], {MAINCOLOUR}BuyPrice: {ALTCOLOUR}${vehicles[i].buyPrice}, {MAINCOLOUR}RentPrice: {ALTCOLOUR}${vehicles[i].rentPrice}, {MAINCOLOUR}Locked: {ALTCOLOUR}${getYesNoFromBool(vehicles[i].locked)}, {MAINCOLOUR}Engine: {ALTCOLOUR}${getYesNoFromBool(vehicles[i].engine)}`);
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}
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@@ -1080,7 +1155,7 @@ function getAllBusinessesOwnedByPlayerCommand(command, params, client) {
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let businesses = getAllBusinessesOwnedByPlayer(targetClient);
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messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPlayerBusinessesList", getPlayerData(targetClient).accountData.name)));
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messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPlayerBusinessesList", getCharacterFullName(targetClient))));
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for(let i in businesses) {
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messagePlayerNormal(client, `🏢 {businessBlue}[Business Info] {MAINCOLOUR}Name: {ALTCOLOUR}${businesses[i].name}, {MAINCOLOUR}Locked: {ALTCOLOUR}${getYesNoFromBool(intToBool(businesses[i].locked))}, {MAINCOLOUR}ID: {ALTCOLOUR}${businesses[i].index}/${businesses[i].databaseId}`);
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}
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@@ -1103,7 +1178,7 @@ function getAllHousesOwnedByPlayerCommand(command, params, client) {
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let houses = getAllHousesOwnedByPlayer(targetClient);
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messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPlayerHousesList", getPlayerData(targetClient).accountData.name)));
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messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPlayerHousesList", getCharacterFullName(targetClient))));
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for(let i in houses) {
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messagePlayerNormal(client, `🏠 {houseGreen}[House Info] {MAINCOLOUR}Description: {ALTCOLOUR}${houses[i].description}, {MAINCOLOUR}Locked: {ALTCOLOUR}${getYesNoFromBool(intToBool(houses[i].locked))}, {MAINCOLOUR}ID: {ALTCOLOUR}${houses[i].index}/${houses[i].databaseId}`);
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}
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