Fix for enter vehicle logic
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@@ -78,14 +78,28 @@ addEventHandler("OnPedExitVehicle", function(event, ped, vehicle) {
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// ---------------------------------------------------------------------------
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function playerEnteredVehicle(client, vehicle) {
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console.log(`Vehicle: ${vehicle}`);
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if(!vehicle || vehicle == null) {
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return false;
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}
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console.log(`Vehicle not null`);
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if(!getVehicleData(vehicle)) {
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return false;
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}
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console.log(`Vehicle data found`);
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if(getPlayerVehicleSeat(client) == AG_VEHSEAT_DRIVER) {
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if(getVehicleData(vehicle).buyPrice > 0) {
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messageClientAlert(client, `This ${getVehicleName(vehicle)} is for sale! Cost $${getVehicleData(vehicle).buyPrice}`);
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messageClientTip(client, `Use /vehbuy if you want to buy it.`);
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} else if(getVehicleData(vehicle).rentPrice > 0) {
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messageClientAlert(client, `This ${getVehicleName(vehicle)} is for rent! Cost: $${getVehicleData(vehicle).rentPrice} per minute`);
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messageClientTip(client, `Use /vehrent if you want to rent it.`);
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}
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if(!getVehicleData(vehicle).engine) {
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messageClientTip(client, `This ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`);
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if(doesPlayerHaveKeyBindForCommand(client, "engine")) {
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@@ -105,21 +119,14 @@ function playerEnteredVehicle(client, vehicle) {
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}
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}
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}
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if(getPlayerVehicleSeat(client) == AG_VEHSEAT_DRIVER) {
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if(getVehicleData(vehicle).buyPrice > 0) {
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messageClientAlert(client, `This ${getVehicleName(vehicle)} is for sale! Cost $${getVehicleData(vehicle).buyPrice}`);
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messageClientTip(client, `Use /vehbuy if you want to buy it.`);
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} else if(getVehicleData(vehicle).rentPrice > 0) {
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messageClientAlert(client, `This ${getVehicleName(vehicle)} is for rent! Cost: $${getVehicleData(vehicle).rentPrice} per minute`);
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messageClientTip(client, `Use /vehrent if you want to rent it.`);
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}
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}
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}
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// ---------------------------------------------------------------------------
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function playerExitedVehicle(client, vehicle) {
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//let vehicle = getElementFromId(vehicleId);
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}
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