Move keybind config to its own object

This commit is contained in:
Vortrex
2021-03-22 01:01:29 -05:00
parent 91010dc71e
commit 19db215e50

View File

@@ -29,30 +29,7 @@ let globalConfig = {
stopWorkingDistance: 10,
spawnCarDistance: 5,
payAndSprayDistance: 5,
defaultKeybinds: [
new serverClasses.keyBindData(false, toInteger(SDLK_k), "engine", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_l), "lights", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_j), "lock", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_f), "enter", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_g), "passenger", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_f), "passenger", AG_KEYSTATE_HOLDSHORT),
new serverClasses.keyBindData(false, toInteger(SDLK_m), "cursor", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_o), "drop", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_p), "pickup", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_u), "use", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_i), "inv", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_0), "i 0", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_1), "i 1", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_2), "i 2", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_3), "i 3", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_4), "i 4", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_5), "i 5", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_6), "i 6", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_7), "i 7", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_8), "i 8", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_9), "i 9", AG_KEYSTATE_UP),
new serverClasses.keyBindData(false, toInteger(SDLK_e), "hailtaxi", AG_KEYSTATE_HOLDSHORT),
],
keyBind: [],
exitPropertyDistance: 3.0,
enterPropertyDistance: 3.0,
businessDimensionStart: 5000,
@@ -72,14 +49,6 @@ let globalConfig = {
AG_ITEM_USETYPE_PEPPERSPRAY,
],
itemActionStateReset: 5000,
emailBody: {
confirmEmail: `Welcome to Asshat Gaming Roleplay for GTA Connected!\nPlease confirm your email by using the command /verifyemail in-game.\n\nYour verification code is: {VERIFICATIONCODE}`,
emailConfirmed: `Your email has been confirmed on Asshat Gaming Roleplay for GTA Connected!\nYou may now use this email to reset your password, require two-factor authentication on login, receive offline notifications, and more!`,
twoFactorAuthentication: `Please enter the following code to continue on Asshat Gaming's roleplay server for {GAMENAME}: {2FACODE}`,
accountAuthSuccessAlert: `You or someone else has successfully logged in to your account on the Asshat Gaming roleplay server for {GAMENAME}.\nIP Address: {IPADDRESS}\nLocation: {LOCATION}\nTimestamp: {TIMESTAMP}`,
accountAuthFailAlert: `You or someone else has failed to login to your account on the Asshat Gaming roleplay server for {GAMENAME}.\nIP Address: {IPADDRESS}\nLocation: {LOCATION}\nTimestamp: {TIMESTAMP}`,
offlineMessageAlert: `You have received a private message on the Asshat Gaming roleplay server for {GAMENAME}. You are receiving this notification because you enabled message notifications via email when you're not connected to the server.\nFrom: {FROMNAME}\nTimestamp: {TIMESTAMP}\nMessage: {MESSAGE}`,
},
};
let gameConfig = {