Fix anim when shot by tazer

This commit is contained in:
Vortrex
2022-01-07 19:50:20 -06:00
parent 83b7af4fde
commit 1a6d70b0fc

View File

@@ -20,13 +20,15 @@ function tazePlayer(client) {
setPlayerControlState(client, false);
let animationId = getAnimationFromParams("tazed");
forcePedAnimation(client.player, animationId);
if(animationId != false) {
forcePedAnimation(client.player, animationId);
getPlayerData(client).currentAnimation = animationId;
getPlayerData(client).currentAnimationPositionOffset = toVector3(0.0, 0.0, 0.0);
getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
getPlayerData(client).animationStart = getCurrentUnixTimestamp();
getPlayerData(client).animationForced = true;
getPlayerData(client).currentAnimation = animationId;
getPlayerData(client).currentAnimationPositionOffset = toVector3(0.0, 0.0, 0.0);
getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
getPlayerData(client).animationStart = getCurrentUnixTimestamp();
getPlayerData(client).animationForced = true;
}
setTimeout(function() {
unTazePlayer(client);